This was one of the best tutorials I've seen on rigging, and one of the best blender tutorials overall. You're concise and clear, explain everything well and the final result is amazing. I really wish to see more from you.
@ridhosiregar1388 күн бұрын
I'm sorry but to make a custom shape for the spine ctrl bone to look like 4-arrows like that, what is it that you used? Is that custom-crafted mesh or there's a blender default-shaped mesh like that available that I still don't know of?
@pickledherring41362 ай бұрын
Whenever I rotate the handles the bbones roll like crazy to a full 360 degree :(
@pickledherring41362 ай бұрын
I figured it out minutes after making this comment despite bothering with this for hours yesterday.. It's because my bones' roll wasn't matching
@zetsology3 ай бұрын
Fantastic❤
@lordbarron33524 ай бұрын
Works up to 90 deg, but it breaks down beyond that.
@Atomic-toons005 ай бұрын
Bro we dont want hack nasa we just want creat sum fun animations why there is to much work
@stumppalicious4 ай бұрын
Than find a basic rig tutorial. Not an advanced one
@smrutiranjan91365 ай бұрын
why did you stop making videos
@SearchingHanabi5 ай бұрын
thanks a lot
@vu84227 ай бұрын
10:47 move to collection
@_plaha_9 ай бұрын
Don't use bbones for this, use spline IK. Setup is much easier and you won't get any dents between bones
@SleepyEngi8 ай бұрын
Spline IK does not have easy stretching and controls like this one does
@alfredogodoy68549 ай бұрын
Nice!
@nguyenphucnguyen607210 ай бұрын
This is awesome
@krishnanpotti779710 ай бұрын
very nice tutorial. Thanks for sharing
@nourghafarji11 ай бұрын
i don't think maya have something like that! as a maya user this makes me wanna switch to blender and never go back, and even if there is something like that in maya the how to is not for everyone!
@priyanshu1667 Жыл бұрын
How would you go around making a rig like this for a shoulder armor ?
@NicCrimson Жыл бұрын
How do you reset the bones with outing undoing the weight paint?
@UnityTrap Жыл бұрын
I assume you already found out but the shortcut is Alt + R.
@Omnivoid22 Жыл бұрын
This works just fine in unity as well?
@Omnivoid22 Жыл бұрын
Is there a specific reason to the name of these bones? Also , defamation bones?
@Omnivoid22 Жыл бұрын
oh i needed this big time
@qadirqureshi7805 Жыл бұрын
I am always use this its a most powerfull tool for weight paint but mostly not use it,can you know about short key,,before it was alt+click then drag using gredeint but now its not working with alt
@xerograde Жыл бұрын
supremely helpful. many thanks!!
@skapaloka222 Жыл бұрын
Really helpful tutorial! I especially appreciate that the head control is a baseball cap for the bird :)
@ДмитрийШачин-ь1с Жыл бұрын
this is all great, of course, but do you know how to transfer this skeleton to the engine (unity, for example, or unreal)?
@啊寻呀呀 Жыл бұрын
good!
@AntoineVanGeyseghem Жыл бұрын
Ô0 Ô
@sabahatgulll Жыл бұрын
Software..?
@AntoineVanGeyseghem Жыл бұрын
Ôo Ô
@georgetherat3345 Жыл бұрын
Thanks for this. Solved a few things!
@tapplek Жыл бұрын
at 6:18, how are you adjusting ease in and ease out together? It looks like you click and drag on ease in. If I do that, it adjusts ease in. But in the video, both ease in and ease out move together EDIT: nevermind. I figured it out. press ease in, drag down to select ease out, then drag side to side to adjust the value
@andregustavoantunes Жыл бұрын
Really Amazing solution!!!! Great one!!!!
@LawrenceAaronLuther Жыл бұрын
fantastic tutorial, very well explained. I was able to make a torso rig perfectly with this elegant setup. thank you
@LawrenceAaronLuther Жыл бұрын
thank you so much for this tutorial. I'm going to look into a way to stop the bones from stretching as I don't need that funcionality, but this rig is a great idea.
@LawrenceAaronLuther Жыл бұрын
I'm definitely a connoisseur for this kind of stuff, nice work
@mrkoix2398 Жыл бұрын
Your entire series has been such a huge help! Whenever I hit an impossible roadblock, your videos always find a simple and easy solution. I cannot imagine how much time you saved me and my awful rigging practices. I only wish more people saw these :)
@FancyFun3433 Жыл бұрын
I LOVE YOUU ❤️
@quocmanhnguyen7780 Жыл бұрын
how to gradient like that ? I check auto normalize but it always effect to other bone
@bifrostbeberast3246 Жыл бұрын
Wow, your videos are amazing! Keep it up!
@saveriovenezia61582 жыл бұрын
Ty for sharing 🙏
@civilian15982 жыл бұрын
Holy that’s amazing 🤩
@15641684534152 жыл бұрын
Thank you so much!
@juancarlosgzrz2 жыл бұрын
Weights are wrong
@ArtPomelo2 жыл бұрын
Thank you but for me the disabling stretching solution is not working for me.. (12:20) Spine 3 and 2 are working holding the distance but spine 2 is deforming the bone shape. Spine 2 and 1 are not working but 1 to the base crtl is working. Not sure why..
@RedMattis2 жыл бұрын
This is one of those rare Blender tutorials that actually knows what is expected from a proper rig, unlike the many dozens of tutorial showing f.ex. 'how to rig a hand' and then doesn't even make a control to clench the hand into a fist. Great work there. Second, I think the reason this isn't getting more attention (and the reason Iirc. I found this from a Tech Art post instead of Google) is because it is frankly doing a very bad job explaining _why_ you're doing what you're doing. I've made a few decent rigs in Maya before (and worked as a Technical Animator for a short time), so I can puzzle together the pieces after a rewatch or two, but as a beginner this is less of a tutorial and more of do this step-by-step and you'll have a rig. If you explained the steps the video might take a bit longer but would be much easier to follow and for people of all levels. Anyway, excellent rig. Good audio recording etc. Could just use a bit more explanation for what's going on. :)
@deiniou Жыл бұрын
yeah, I have been using blender for 10 years, I have learned the basics of rigging in Maya, but I can't understand what he is doing unfortunately, so this is my last video with him sadly
@jpaikmedia69722 жыл бұрын
For some reason after adding them the handle bones don’t seem to deform the bendy bones at all?
@DarkerCry2 жыл бұрын
These are really good, I just wish the rig was visually easier to read. Might want to consider making these videos again with a rig that has standard alignments rather than something straight out of Unreal.
@mr.cobalt16682 жыл бұрын
When I do the neck-follow setup I can't manually move the middle bone anymore. Is the middle handle supposed to be what gets the Copy Transforms constraint? Because I think that's what's stopping me from moving it.
@MaxJohnsonINK2 жыл бұрын
At 5:50, the head mesh itself is distorted when moving the rig, then this is fixed later, so that the head volume stays the same as the rig is moved. How is this done exactly?
@zixea33182 жыл бұрын
I’m assuming with weight paint? Sorry if I’m late. Haha
@MaxJohnsonINK2 жыл бұрын
@@zixea3318 no worries! I ended up solving my issue in a different way, weight paints didn’t quite work if my memory is correct.
@15641684534152 жыл бұрын
I re-parented the DEF-head to the Head control to fix this issue~
@whiteravenshow43422 жыл бұрын
Interesting rig, good result!))) Thank you for the video)
@johnsmith569202 жыл бұрын
Well good tutorial, maybe but you really should not say "get it there" and ask money for it without saying it before.