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@nehamurali4190
@nehamurali4190 Ай бұрын
May i know how you got the animation of molecules passing information(@1:52)??
@biophyscomm
@biophyscomm 25 күн бұрын
@nehamurali4190 sure, I animated it directly in Davinci Resolve with their particle effects.
@sibyllegabriel
@sibyllegabriel Ай бұрын
Yes this is very helpfu! Thank you so much. With your explanation I could understand molecular comunication.
@sjpbrooklyn7699
@sjpbrooklyn7699 Ай бұрын
“I will be showing you some equations but you won’t need to solve them.” What? Not solve them? Working out a numerical solution to solve Fick’s Second Law of Diffusion is how I first learned computer programming. In 1967 as a doctoral student at NYU I took a physical chemistry lab course taught by Paul Delahay, whose main research area was double-layer electrode kinetics. Computers of that era filled entire rooms but their use in bench chemistry was practically non-existent. Delahay insisted that programming would eventually become as indispensable a skill as knowledge of thermodynamics. Our “learning” assignment was to solve Fick’s second law of diffusion: ∂C/∂t = χ (∂^2 C / ∂ x^2) with boundary conditions. We plunged into Anthony Ralston’s textbook on numerical analysis to develop on paper an algorithm from the equation, and then used McCracken’s FORTRAN textbook to figure out how to program it in FORTRAN. We had four weeks to complete the assignment. As an extra-special challenge we were required to graph the concentration C as a function of time t and distance x. Old-timers may remember the days before mechanical plotters when graphing was done on the same 132-column line-printer that produced the program and its output. An even greater challenge was the fact that the computer and printer at the Courant Institute of Mathematical Sciences were off-limits to students. You handed your punch cards to a human computer operator through a window and waited patiently for paper output to appear in a folder at another window. Turnaround time for a job that took a few CPU seconds could easily stretch from minutes to hours depending on time of day (or night) and work shift. Proofreading code before submitting a program thus became an indispensable work habit.
@BrenoBertassoni
@BrenoBertassoni 2 ай бұрын
Great series of videos! I came here looking for explanations on Fick's laws and ended up watching the whole playlist.
@adamshenk9970
@adamshenk9970 4 ай бұрын
boss much appreciated
@朋希-b2u
@朋希-b2u 4 ай бұрын
Thanks for the video, super helpful and informative
@ostube2958
@ostube2958 8 ай бұрын
🎉 0:47
@YourLocalGP8
@YourLocalGP8 Жыл бұрын
How do we generate negative numbers for the random value if we use the gaussian distribution? I coded this but the particles just go up and to the right
@biophyscomm
@biophyscomm Жыл бұрын
The Gaussian distribution (say along x) is a symmetric bell curve centred around its mean, so as long as you're generating Gaussian RVs of mean x=0 then each RV should have a 50% chance of being negative.
@eemami-iz8lk
@eemami-iz8lk Жыл бұрын
Great explanation👍
@eemami-iz8lk
@eemami-iz8lk Жыл бұрын
Thank you so much Dr. Noel. These video series are really helpful specially for us whom are interested in MC. Best wishes for you and your team.
@shakebraza196
@shakebraza196 Жыл бұрын
Assalamualaikum wa rahmatullahi wa barakatuhu.
@TheDilshanM
@TheDilshanM Жыл бұрын
Great!
@user-45674xcfr
@user-45674xcfr Жыл бұрын
amazing how a channel with only 91 subscribers got into my field of view. That signal must have been weak, yet my receiver picked it up the transmission.😊
@biophyscomm
@biophyscomm Жыл бұрын
Spoken like a Comms engineer 😊
@sidthemyth
@sidthemyth Жыл бұрын
why are you doing this? a bit more background would help. also, how would one use this in designing a video game?
@biophyscomm
@biophyscomm Жыл бұрын
Sure, I cover a lot of background in my Reserarch Microlecture series: kzbin.info/aero/PLMvASFe5ep-56D9H1ESydX7qzIKkR4VYD Sadly, I don't think there would be much relevance for video game development
@sidthemyth
@sidthemyth Жыл бұрын
@@biophyscomm i m not sure, but i m thinking of light, of behavior, of smell, and interactions...
@biophyscomm
@biophyscomm Жыл бұрын
@@sidthemyth Yes, I see. While I'm not very familiar with video game development, I believe that video game engines would already have particle effects available for these sorts of phenomena. If you're building these yourself, then a ray-tracing approach is probably better for light. For objects that do "bounce around" more, like smells or cells like bacteria, diffusion-based modelling can capture the right physics and correct statistics - but the methods may be more than what is needed to make your output look like it is spreading correctly.
@sidthemyth
@sidthemyth Жыл бұрын
@@biophyscomm hey thanks!
@magicfabe
@magicfabe Жыл бұрын
Hey bro. This is random but you have strong glasses and I wonder if you saw "Myopia: A Modern Yet Reversible Disease - Todd Becker" (on youtube) or anything by Endmyopia. Good luck with your channel!
@biophyscomm
@biophyscomm Жыл бұрын
Thanks - it's been pretty stable for the last 15 years so I haven't thought too much about it.
@Acetyl53
@Acetyl53 Жыл бұрын
You don't need to use soyface thumbnails to generate clicks.
@biophyscomm
@biophyscomm Жыл бұрын
Thanks for the feedback which implies that my content should be good enough to stand on its own. It's a new channel so I'm trying different things as I learn my way around.
@Apeiron242
@Apeiron242 Жыл бұрын
Stop ending statements with question marks. Question marks mark questions. Stop using the clickbait tactic of the question title.
@biophyscomm
@biophyscomm Жыл бұрын
Thank you for taking the time to comment. I think that the counter-intuitive nature of the statement makes it worthy of a question mark, as its unexpected for a typical communication system. But I have followed your suggestion and dropped the question mark from the title. Cheers
@nihitbhatnagar6300
@nihitbhatnagar6300 Жыл бұрын
Thank you so much, sir. Its really helpful for us to learn particle-based simulation.
@biophyscomm
@biophyscomm Жыл бұрын
Thank you Nihit Bhatnagar, I'm glad to hear that you found it helpful
@AdamNoel
@AdamNoel Жыл бұрын
A short correction - I describe the point-to-point diffusion channel equation as giving a "number of molecules" as output, but strictly speaking this is a "concentration".
@rallek8403
@rallek8403 Жыл бұрын
Bravo Maike
@eemami-iz8lk
@eemami-iz8lk Жыл бұрын
Personally, I dream of one day being able to treat nerve damages via MC.
@eemami-iz8lk
@eemami-iz8lk Жыл бұрын
I appreciate your great work. Could you please explain more on nervous communication and how to model synaptic communication along with axonal communication? (sth like a multi hop communication)
@biophyscomm
@biophyscomm Жыл бұрын
Thanks, that's a great suggestion. Neuronal communication is a big topic and one that I plan to cover again in future videos. We'll see how much I can squeeze into this format! It's not our main research topic but it's an area we work in.
@eemami-iz8lk
@eemami-iz8lk Жыл бұрын
Thank you. I can’t wait to watch the future videos.
@eemami-iz8lk
@eemami-iz8lk Жыл бұрын
Oh my GOD. I’m really really happy that a channel is created to explain molecular communication. Thanks a million professor and good luck 🌱
@biophyscomm
@biophyscomm Жыл бұрын
Thank you for the support! I have sort of a roadmap of topics to cover but I'm also open to suggestions.