Excellent list. Long-time Clicker here but I still learnt a couple of things. Keep doing what you're doing. It's a shame you're not bigger as your videos are really bloody useful.
@arctorusmedia6 жыл бұрын
Agreed. Been doing this since I was a kid but I still learned things from these videos. Even if I knew how to do something, this guy usually has a more efficient way of doing it.
@michaelzaragoza9426 жыл бұрын
Named Flags... FINALLY! I have been frustrated by the lack of this feature for far too long! Great list!
@eastpawz79867 жыл бұрын
You have a really good channel, the only person who makes real tutorials without FNAF as the topic LOL. Good Job
@almightyzentaco7 жыл бұрын
Thank you. I'm glad you like it.
@notaheatheranymore6 жыл бұрын
Clickteam fusion 2.5 have a very interesting function. Frame -> Frame Settings -> Blend coefficient = Motion blur!
@tongilproj3 жыл бұрын
Только не так красиво как в других играх
@BlakeAndrewsSpiders3 жыл бұрын
I've been using Clickteam for like 7-8 years and I didn't know 2-3 of these, which has blown my mind.
@shabmaster71287 жыл бұрын
Pro tip. Having strange runtime hiccups and frame drops? Copy all your objects and code to a new frame. Yes, it works. I suspect it’s because the garbage from old modified and deleted events hangs around behind the scenes and gums up the works. Copying the objects and events separately seems to clear this crap out.
@Lyn-7577 жыл бұрын
Thank you for all the amazing tutos you do on clickteam, i'm in a formation in Video Game Jobs and it helped my mates and me a LOT ! Keep up the amazing work :D
@starxhilmie7 жыл бұрын
i think i already knew 80% of this, its good to know im in the right path
@hliasmous22177 жыл бұрын
Thank you so much for this video.. oh almightyzentaco!
@almightyzentaco7 жыл бұрын
You are very welcome.
@Galaxy_World4 жыл бұрын
@@almightyzentaco :)
@Galaxy_World4 жыл бұрын
Your welcome
@Rocco-tb9ih6 жыл бұрын
Glad that you said "Might Not Know" instead of "Dont Know" like some clickbait channels do.
@FatShtonk7 жыл бұрын
Hey man. I'd love to see you do some sort of advanced top down AI that would chase you and be able to pathfind to you. Keep up the great work.
@innik26427 жыл бұрын
TheLionGamer I agree I need that a lot
@Ottotinne7 жыл бұрын
Thank you so much! I didin’t know most parts! :O
@SeventyFourProductions7 жыл бұрын
Me neither dude.. Me neither
@Ottotinne7 жыл бұрын
:P
@radek324117 жыл бұрын
You are so amazing ! Your videos are really helpfull and I learnt a lot from them. Love your work. Greetings from Poland 😁
@starlight76374 жыл бұрын
Thanks, very useful video! Especially the moment with action points.
@nixbuongiorno7 жыл бұрын
Wow! Didn't know I could name flags. I will use more flags from now on. Thanks!
@starxhilmie7 жыл бұрын
they just update it
@aliets7 жыл бұрын
THANK YOU SO MUCH I NEEDED THIS IN MY LIFE.
@izeckx7 жыл бұрын
Did not know about the global object, that's awesome.
@jan-marcussivadi13397 жыл бұрын
You're an amazing game maker/coder love your vids! they helped me out so much!
@fathurrohman65437 жыл бұрын
Hello sir i'm one of your "undirect" students :D sir im developing a fanmade pokemon game right now, i've already made the map, the RPG things and i think it's 70% done, but i got very big serious problem, it's about the battle scene :D so with all respect would you like to make a video tutorial about pokemon battle? i didn't mean to ask you too much or maybe you could make another game but the mechanism still like pokemon, thank you, and by the way sorry for my english, it's not my primary :)) thank you so much, your videos are GREATTT!!
@rorycormack75777 жыл бұрын
I've just started out with Clickteam Fusion 2.5 (free fersion) but I am only limited to 3 frames. Is there any way that I can put more than 1 level per frame. Thanks if you could make a video on this or if anyone reply. Thanks
@pauloprofessor83936 жыл бұрын
You could set all the objects from a stage with a qualifier and them make them all disappea (either change their position or destroy them) in the end of the stage, then position/create the objects with the second level's qualifier. I made this for an intro screen that goes straight into the menu screen, but if you do this you won't be able to go straight to the following level without some headache. Also having this many objects in the same frame could be limited by the free version as well (I'm not sure how many objects are allowed per frame, but I believe there's also a limit in the free version). Or you can wait until clickteam has a promotion on either their website or on Steam and get the full version, doesn't quite need to be the developer.
@centur7 жыл бұрын
so hello, I like your videos but can i have a question? I have a character selection menu. When I choose lets say the green character the alterable value becomes 5. Then I Have It set up so When you Start Level 1 It checks if selected is 5 and if its 5 then load up the fifth (the green) frame of my Character. This Works fine but if i jump from the character selection screen to the menu and then to level 1 it forgets the alterable value. I have made every object associated with the character changing global. but if I jump From The character section Straight to level 1 it remembers the alterable value? What Causes This? EDIT: Fixed It. I accidently set selected to 1 when the start button is pressed.
@Michajeu7 жыл бұрын
Ini or array for saving information? Which one od better? Maybelline there is sth other? Can you help me @almightyzentaco?
@SparkleFoxGames7 жыл бұрын
Please make those tutorials, will be useful to me: (in 1 video) 1) How do I set the RGB in Event Editor? 2) I put the Pallete Map Effect on the active, and I did in the Event Editor a script that changes the palletes for images, but when I go to Build the game and I execute it, it does not work. How do I fix this? 3) How do I play videos in Build using Active Direct Show object?
@Bubblej00287 жыл бұрын
Sweet thanks for information man... looking forward to more videos...
@almightyzentaco7 жыл бұрын
Jill Basile You use my videos for nefarious purposes.
@Cnohares7 жыл бұрын
I really dont know fusion has global objects. Thank you so much !
@drcowiber6 жыл бұрын
Is there a way to import a tileset, instead of importing 1 image at a time?
@shoppa94357 жыл бұрын
Can you please make a tut about how to implement steam inventory service? it would help me allot
@alexgun7247 жыл бұрын
Hey! I love the vids and I recently subscribed. Do you think you could make a game tutorial on a game similar to pokemon? It is a difficult task, but I’ve been working on it and it’s been loads of fun
@centur7 жыл бұрын
can you make a tutorial about particles please?
@AshenDemon3 жыл бұрын
What's with the end?
@clydebink6 жыл бұрын
This is very helpful.
@gamedreamerjjg7 жыл бұрын
I knew about global values but are global objects somewhat new? I've used MMF 2 so maybe its new to 2.5
@lumacatgames70577 жыл бұрын
Does anyone know if it's possible to create a "heat distortion" or "vapor"-like effect using Fusion 2.5? And if so, is there an example/tutorial for this? I think I recall someone saying to use a shader pack but I downloaded that and I'm clueless as to what to do. Thanks in advance : )
@almightyzentaco7 жыл бұрын
Luma Games yes. I just learned how to do this. Itll be my next video
@lumacatgames70577 жыл бұрын
sweet. thank you : )
@Matuzeds7 жыл бұрын
What's the difference between the options in global objects? I was using the "Same name..." option for the player, to have his lifes and etcetera carried throughout the frames, but should I change it to identical then?
@MimoAnimations7 жыл бұрын
"Same name and type" Will only make the object share it's name and type, so if you rename it, it will change name in the other frame. But if you want to have his lifes and etcetera to be shared, you need to use "Identical Objects"
@P1anBeaner6 жыл бұрын
Very informative. thank you!
@Giovanni-vn8ew7 жыл бұрын
new year game jam ?
@Icie1456 жыл бұрын
When I save my project it said project.mfa not found help me fix this
@aaronwise10897 жыл бұрын
I used click and play and then blitz basic and then game maker 8.0 and then game maker studio 1 and 2 and now Clickteam Fusion 2.5
@6ywho4 жыл бұрын
But what if I can't change name of flags? How to do that?
@aaronwise10896 жыл бұрын
Is it possible to make a game like bubble witch saga with Clickteam Fusion 2.5?
@EatinBubsy6 жыл бұрын
So helpful, thanks a lot man
@dtholder7 жыл бұрын
Under number 10 (Groups of Events) we added the Password option so you can share your MFA file (source file) with others and restrict them from seeing the events. AKA hide how you are doing something! -DT Holder, Clickteam
@almightyzentaco7 жыл бұрын
Ah, I see. Thank you for clarifying. I would be most worried about people stealing my art assets, personally. Is there a feature that allows you to lock down art as well?
@BigTommyWommy7 жыл бұрын
Let's admit it everyone, we were tought Clickteam Fusion from the best.
@elveninsanity26027 жыл бұрын
Hey, been watching your videos again, I find them quite helpful when working on projects and stuff! I have a light request for a tutorial, for a sort of parallax line scrolling effect, as seen in games like Sonic the Hedgehog for the water in the first zone. I've been trying that for a while now and I've been unable to do anything with it. And I can't find help anywhere else.
@aaronwise10896 жыл бұрын
Hey any news on the paid upgrade called (Clickteam Fusion 2.5+) please? Oh also please remove the brackets before reading it and yeah so apparently it’s what is coming before Clickteam Fusion 3 comes out, when it comes out though nobody really knows when either are coming out but they said they’re doing the best they can to get it to come soon.
@andyoreilly85933 жыл бұрын
Thank you
@malleo92627 жыл бұрын
can you make a ledge grab tutorial
@Peekofwar5 жыл бұрын
I'm more interested to see how simillar MMF2.5 is to MMF2. I'm still using MMF2. It looks pretty much the same, minus a few minor differences.
@Cameo2217 жыл бұрын
My knowledge: 10: Knew it, except for the paint option! I’ve been doing the grid stuff so much slower! That’s gonna help a lot. 9: Knew it, but super useful, even snaps objects to the nearest grid too. 8: I did know about this. The folders are quite useful, but it should be more visible to find. Perhaps in Fusion 3 they will make it more noticeable. 7: Didn’t know about that at all. More customizability and quality of life! 6: I already look to this a lot, but sometimes something isn’t defined well enough even there, so I look to the internet too much than I should, lol. 5: I actually learned about this because I accidentally locked the object and didn’t know how to unlock it, lol. My personal preference is to just lock layers, but a good option if I just want to lock/unlock one thing. 4: Global objects are my life. Occasionally the animations get screwy across frames, but it is absolutely essential if you have multiple frames of the same gameplay. 3: Global events/values are super important for me too, I have too many groups of events to count within the global editor. Sure, the qualifiers are not possible, but that is when I just edit within the specific frame at that point and have values set to communicate with the global events. I cant wait for them to get more streamlined in Fusion 3! I personally avoid the event list editor because I get so overwhelmed by the clutter, but good for new-coming programmers. Behaviours are the solution to all of my repetitive tasks, so satisfying to use. Groups of events are my life. Period. I have too much to keep track of, and it helps so much. I indeed activate and deactivate groups within global events so that I can set global events within specific frames too! 2: I only figured this out recently (including the action point), and it helps a ton! Unless the resolutions of the animation frames are different, that’s another story. 1: Only recently figured this out, this is super useful because it changes the sound actions within all the events! Really nice. I really enjoyed watching this video compared to others! The other video I benefitted a ton was the smooth camera, really helped me a lot. :> Perhaps I could showcase my game on your channel?
@starxhilmie7 жыл бұрын
event list editor is life, you need it if your game got more complex
@aaronwise10894 жыл бұрын
Even better than game maker studio 2.3 I can even chain together events and negate events
@Lup.Mathias7 жыл бұрын
tutorial on how to use the acceleromter for android please
@SparkleFoxGames7 жыл бұрын
1:00 that explode my head! XD
@jan-marcussivadi13397 жыл бұрын
Hello almightyzentaco! I would want to make a 3match game but i just can't do the 3 matches or 2 matches only one. If you know how to do that please make a tutorial, if you do the tutorial then thank you!
@jakubmadejski14812 жыл бұрын
Hey , I'm a small fry and i wanted to make a 2d game of my own . I discovered your videos and they really helped but i can't find the objects you use in your videos. I'm currently trying to make it work with some improvisation but i think it would be nice if someone told me how to viev more objects / download source .
@BigAlGames7 жыл бұрын
Can you do a tutorial on how to export to android?
@akakaone4GRM7 жыл бұрын
Awesome
@МерКурий-ъ4и3 жыл бұрын
Thank you :) И спасибо тем кто перевёл на Русский :)))
@TimeWisely7 жыл бұрын
Sad, I known everything, Apart from the unlock thing
@semi24857 жыл бұрын
Can you teach us how to make a plants versus zombies game? :3