what's the disadvantage of use stb_truetype for font instead of freetype?
@Fokziu19 күн бұрын
@@darildev Its like comparing toy gun to a real gun
@arl-t8d2 ай бұрын
For 3D physics I also recommend Jolt Physics
@sunofabeach942410 күн бұрын
EHM EHM rapier
@ZILtoid19912 ай бұрын
I personally have written my own SDL alternative called iota, in D. It has less capabilities, and more bugs, but in exchange it has a nicer syntax (the only ugliness is that you need some implicit destructor calls, but a potential alt-runtime version will more likely depend on that), and doesn't come with a DLL that has an alternative memory allocator to allow you to easily port your game to a rare handheld console.
@Varelinski2 ай бұрын
SDL is amazing! Great video, man. Hope your channel grows.
@mohammadramezani2282Ай бұрын
I heard its 2d only is that right?
@MrOnlineCoderАй бұрын
As I saw in one of the reddit posts, "Whole gamedev community must build a big golden statue for ocornut (author of ImGui) as a gratitude for simplifying our lives"
@vincenzopanella2705Ай бұрын
What about supporting his job ? it will costs much less than a golden statue
@astinazarafza83602 ай бұрын
I've been programming and working on game engines for 10 years and still I fined this video very helpful
@astinazarafza83602 ай бұрын
for physics I would add Jolt Physics as well
@TunaCanGuzzler2 ай бұрын
Fined
@hmmmidkkk2 ай бұрын
Fined
@airplaneB3N2 ай бұрын
I got fined $25 for parking on the street while staying overnight at a friends house. I found the ticket on my windshield the next morning. I find it very upsetting that my friend told me I could park there, even though I could not.
@EMB3DАй бұрын
bullet physics is great, although nowadays jolt physics is all the rage, but it lacks motion interpolation and you have to implement it yourself
@oskar_schrammАй бұрын
Thx for the mention. Many people are mentioning jolt, so will definitely have to give it a try!
@EMB3DАй бұрын
@@oskar_schramm i like bullet more, so i am glad you already mentioning it ... jolt has its tradeoffs for me at least
@arphenti2502Ай бұрын
For mesh optimization there is also meshopt library
2 ай бұрын
You really need to add BGFX to this list
@oskar_schramm2 ай бұрын
You already did, thanks for the addition! The comments are a part of the list! Never used it so not that confident in mentioning it too much in the video.
@deckard5pegasus6732 ай бұрын
BGFX definitely should have been number 1 on the list
@TestTost-j4d2 ай бұрын
I like to get Godot, go in the about window, and "Third-party Licenses". Lots of great OSS libraries there.
@oskar_schramm2 ай бұрын
Awesome way to find libraries that are used in todays standard!
@LinguisticMirage2 ай бұрын
he is mising many things: additional alternatives for audio: steam audio, miniaudio, Openal additional alternatives to physics: jolt physics correction crytek doesnt use assimp they use fbx sdk
@poleve54092 ай бұрын
thanks
@MrOnlineCoderАй бұрын
Jolt rocks
@senkrouf2 ай бұрын
10:30 I think for entities you have EnTT and FLECS not FLEX EnTT is c++ 17 FLECS is c99 so you can use it with any programming language Maybe FLEX exist and im not aware of it.
@oskar_schramm2 ай бұрын
Flecs is the correct one yes, thanks. Editing was wrong, will add as a pinned comment
@sandermertens66222 ай бұрын
Flecs also has a C++ API that can be used from C++11 and upwards :)
@HumanityAsCode2 ай бұрын
Jolt seems to be a pretty popular physics engine these days. Edit: oof, hearted and then unhearted.
@anthonypimentel7218Ай бұрын
❤
@mehrdadhelmi2 ай бұрын
Wish there was a video like this for Java
@notbillymays29 күн бұрын
i would highly recommend NOT using java for gamedev 🙏
@CB2562 ай бұрын
reinventing the wheel....not me lol
@ThyTrueNightmare25 күн бұрын
I just want a video now and how to implement them all into a project
@oskar_schramm22 күн бұрын
Will see what I can do. Thanks for the suggestion though!
@slendi96232 ай бұрын
Sokol is great too
@oskar_schramm2 ай бұрын
Cool! Never heard of, adding that to the collection 💯
@henrykkaufman14882 ай бұрын
Please give a link to github repo with links to libraries featured at the beginning. :-)
@oskar_schramm2 ай бұрын
Pinned comment. Thanks for mentioning ;)
@xr.spedtech2 ай бұрын
Well I tried unreal at 15 bur it burned my craptop to shutdown. I am building my own to cut down size and really squeeze out speed
@ArThur_hara2 ай бұрын
Yoinking nlohmann :]
@Gamemaster2b2 ай бұрын
What is that repo at tge beniging
@oskar_schramm2 ай бұрын
2nd Pinned comment
@ArnCiS962 ай бұрын
Not flex but flecs, pls fix this
@oskar_schramm2 ай бұрын
Yes correct thanks, can’t really fix it. Will add a pinned comment
@YhLadd2 ай бұрын
pretty sure simplygon is like $5000 a year or $35000 for teams :/
@lynrayyАй бұрын
wwise
@aeliusdawn2 ай бұрын
why not GLFW
@oskar_schramm2 ай бұрын
Great addition! Just didn't add it. It was actually what I started when I started doing C++
@notbillymays29 күн бұрын
sdl is the industry standard aswell
@peacist50982 ай бұрын
Even unity uses PhysX
@SirusStarTV2 ай бұрын
PhysX accelerates physics calculations on GPU, why would anyone not use or reinvent it.
@NuLuumoАй бұрын
@@SirusStarTV Actually, I think by default PhysX runs on the CPU. It does have the option to be accelerated with CUDA, though. But it has to be built separately. AFAIK Unity and Unreal both use the CPU version of PhysX. For my personal project, I'm interested in the GPU/CUDA side.
@yassinsoftware2 ай бұрын
nice
@AverusMuto2 ай бұрын
Can I use these with raylib?
@oskar_schramm2 ай бұрын
Yes, you just have to pick and choose which ones you’d like, and either use a package manager or link them yourself
@AverusMuto2 ай бұрын
@@oskar_schramm thank you.
@Zarathustra05122 ай бұрын
I'm sure you realize it by now, but if I comment you get an engagement bump. nlohmann, not nholmann
@winsvega1089Ай бұрын
Discord link doesn't work
@leezhieng2 ай бұрын
I don't think PhysX is industry standard anymore. Most of the game engines are moving away from PhysX.
@oskar_schramm2 ай бұрын
Havoc is indeed used more, but the fact that it isn’t free nor open source makes it just an alternative for smaller studios and personal development
@GoblinArmyInYourWalls2 ай бұрын
@@oskar_schrammJolt is a solid options for FOSS
@MrJeka11112 ай бұрын
@@oskar_schramm jolt physics is getting traction
@NuttachaiTipprasert2 ай бұрын
About to say this. Jolt is getting more adoption in both commercial and open-source engines.
@senkrouf2 ай бұрын
nvidia PhysX, Bullet, Havoc and Jolt
@syntaxed22 ай бұрын
.FBX is not industry standard anymore, all the big guys use OSD
@reginaldarmah23812 ай бұрын
You mean USD?
@senkrouf2 ай бұрын
wthell is OSD
@nolram2 ай бұрын
It‘s USD and no, most studios are still on FBX.
@oskar_schramm2 ай бұрын
I mentioned that it’s not optimal format and people are moving away, but fbx is indeed still a standard.
@zoeherriot2 ай бұрын
I work for some of the "big guys" and they are still using FBX. It's potentially on the way out (but that will take along time) - but definitely still used.
@skeleton_craftGaming2 ай бұрын
As far as I can tell, source 2 uses QT not SDL for rendering (I know for a fact that they rewrote their SDK in QT not positive. If they use it in their games yet).
@oskar_schramm2 ай бұрын
Ah didn’t know they switched. For the longest time they used SDL though, both SDL and valve has been open about it.
@sjoerdevАй бұрын
qt is a gui and windowing library, has nothing to do with the rendering.
@notbillymays29 күн бұрын
QT is a gui library, SDL is for backend stuff.
@yogxoth1959Ай бұрын
Tja, jobbar du med AAA? Eller indie?
@oskar_schrammАй бұрын
AA 😎
@viciousvndta2 ай бұрын
What of these do actually matter to me when using Unreal? I do not mind cool new stuff to save some time but I feel like lots of this is alrdy inside unreal or they have their own solution for it
@NuttachaiTipprasert2 ай бұрын
The video clearly targeted people making their own engines. If you are using Unreal, then yes. It doesn't matter to you. And, AFAIK, ImGui is still quite popular even among UE developers. It's faster and more intuitive than Slate UI when it comes to creating debug menus.
@viciousvndta2 ай бұрын
@@NuttachaiTipprasert Yeah I thought so too but you know I wouldn't mind using some of these if it helps making my life easier. Thats why I was asking. Maybe I give ImGui a try. I feel like some basic UI could help debugging RIGHT NOW so yeah ^^ Is it hard to use with Unreal? I mean hard to implement?
@maxrinehart41772 ай бұрын
you don't need any of these, the developers of UE already implemented similar features and capabilities of all these libraries to be part of the engine. the only external library which UE people use is IMGUI which offers faster and better ui than the native one.
@tandomrandom2 ай бұрын
ffmpeg?
@Kobold6662 ай бұрын
Has some patent issues besides a ton of bugs you don't want in a game.
@tandomrandom2 ай бұрын
@Kobold666 alternative?
@soonts2 ай бұрын
@@tandomrandom A better alternative is whichever multimedia framework included with the target OS: Media Foundation on Windows, Core Video on OSX and iOS. Using that OS-provided stuff is the only reliable way to get hardware video decoding.
@senkrouf2 ай бұрын
RAD game tools had an alternative that I remember.
@maroulis101Ай бұрын
Is it as fun as reinvting the wheel? no.. so I'm gonna pass and spend the rest of my life with something that will never be finished, thank you for your input but no :)
@platonvin10222 ай бұрын
Its funny how most of them are outdated either fundamentally or in their implementation. Immediate ui rendering? Consumer (png/jpeg) formats for gamedev? Json??? Bitmap fonts? SDL for rendering? FidelityFX (don't miss the 'i') and PhysX are somewhat good, but you better take inspiration from them rather than just using. And man, placing json parser and syntax-sugar meta library near GPUOpen tools collection (and even giving it less screentime) is crazy.
@senkrouf2 ай бұрын
Whats the problem with immediate ui rendering? I use it and it is 1 drawcall. (I dont use DEAR Imgui I use my own)
@JakubSKАй бұрын
"used by AAA companies" means, avoid at all costs
@notbillymays29 күн бұрын
dumb braindead comment 😭
@Kevzz2srs2 ай бұрын
none of these libraries can even be remotely called wheels