10 Glitches & Changes in GoldenEye 007 | Switch vs. N64

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Goose's Gamer Folklore

Goose's Gamer Folklore

Күн бұрын

Пікірлер: 270
@Stickweasel91
@Stickweasel91 Жыл бұрын
About the drone guns: I believe what has been changed is that the explosion from the drone gun death no longer damages the static model, leading to its destruction. Check and see if the explosion does any damage at all now.
@goatbone
@goatbone Жыл бұрын
Oh that is so interesting.
@BladeCrossEXE
@BladeCrossEXE Жыл бұрын
I believe the bit about the muzzle flash. Several rereleased games had lights toned down, like the dark levels of Donkey Kong Country 1 and 2, where the animal buddy that provides light would turn around and flash the screen on the SNES release, and in the Wii U release of the Mega Man Battle Network games, flashing effects were dimmed or shortened.
@X2011racer
@X2011racer Жыл бұрын
Mario Kart 64 was changed twice in a similar fashion: The Lightning Item causes the sky to flash in a rainbow on original hardware, but on Wii Virtual Console, the sky simply darkens, whereas on Nintendo Switch, the sky simply flashes white.
@Iankameel
@Iankameel Жыл бұрын
Its pathetic
@jasonmartinez5116
@jasonmartinez5116 Жыл бұрын
They likely dimmed the muzzle flashes due to epilepsy issues especially after the Pokemon shock incident in 1998. Now it's required by Japanese practices to dim an quickly flashing lights. In Mega Man X4 in the Legacy Collection some of the bright scenes and flashing effects in the FMVs were dimmed
@officialFredDurstfanclub
@officialFredDurstfanclub Жыл бұрын
This predates the Wii U. I remember they also changed graphical effects in the Wii port of Super Mario RPG. A few attacks that had big screen filling animations got altered so there’s no flashing. Zelda 2 had a strobe effect completely removed in the GBA port and that was even earlier. It’s just a thing they do now. Lawsuits can come in hard and fast regarding this sort of stuff. That’s why there’s always a warning whenever you turn on a Nintendo console or a Sony one that talks about photosensitivity and taking regular breaks. I actually think it’s required by law in Japan
@RickardLejonhjarta
@RickardLejonhjarta Жыл бұрын
it wouldnt surprise me if the yellow on the door is the same as the muzzleflash they just muted that whole hexcode or something
@GamerFolklore
@GamerFolklore Жыл бұрын
Yeah, I think that's what happened.
@MrSkill_420
@MrSkill_420 Жыл бұрын
These minor discolarations, draw-distance discrepancies, and texture duplications will truly usher in a new golden generation of Golden Eye 007 (c) hype and fanfare. One of your amazingly insightful and thought-provoking examples really drives home the fantastic realization that we are truly on the precipice of gaming and world history : "In one of the levels this is a slightly miscolored box."
@Slothptimal
@Slothptimal Жыл бұрын
Hey Goose, would love to see how a speedrunner unlocks all cheats. Just a run through of each level showing a relatively easy way to get each cheat. Didn't know Goldeneye was out for the Switch, will definitely pick it up.
@dariusus9870
@dariusus9870 Жыл бұрын
I'm pretty sure graslu has a ton of these
@MermaidCooter
@MermaidCooter Жыл бұрын
I’ll be interested to see what your take is about the Xbox version Goose. Rewatching your old lore vids from years past has really helped improve my overall knowledge and speed when playing the game. Thanks again for all that you do!
@GamerFolklore
@GamerFolklore Жыл бұрын
Thanks! And wow, those Bruins are sure on a tear this year!
@MermaidCooter
@MermaidCooter Жыл бұрын
@@GamerFolklore It would be a truly remarkable feat if they go all the way. Fingers crossed.
@Peter_1986
@Peter_1986 Жыл бұрын
I like that this video shows N64 footage that is actually accurate to the N64 version. I have seen thumbnails that make it look incredibly blurry in purpose just to make some "look how blurry it was compared to these awesome crystal clear re-releases!" point, but the footage in this video is what it would _actuallly_ look like on a real N64.
@minirop
@minirop Жыл бұрын
the seam issue might probably just be floating point rounding. similar to how platform raising in Bowser in the Fire Sea only occurs on Wii Virtual Console.
@Arcademan09
@Arcademan09 Жыл бұрын
Does anyone else feel weird that modern reviews are giving the game negative scores because... they didn't update the visuals or add any new content? I was so perplexed, like... yeah it's a straight port, some people actually want that, the original game on modern hardware
@chompythebeast
@chompythebeast Жыл бұрын
The Xbox version promised a remaster of the kind that Perfect Dark got a decade ago. The Xbox version is also so poorly optimized that I seriously hope they patch it. So I can't really say I blame anyone reviewing that version that way
@masterjenkins632
@masterjenkins632 Жыл бұрын
can't lie i was expecting it to be project beans graphics at least
@bigboysdotcom745
@bigboysdotcom745 Жыл бұрын
I think the issue is that it's under the "rare replay" banner, which implies it's supposed to be a remastered/polished release. That, and it's subscription-only (for now). Though you might have a point with people being absolute dweebs for wanting companies to spend a ton of money poorly remaking games just so people can show off raytracing on reddit, upset that they spent hundreds on a console to play n64 games again because they know new games are garbage but buy anyway because they have no self control.
@Arcademan09
@Arcademan09 Жыл бұрын
@@bigboysdotcom745 I wasn't aware it's under the Rare Replay name, it's not separate from that bundle? That's really weird, I would assume it would be a different version for Xbox
@bigboysdotcom745
@bigboysdotcom745 Жыл бұрын
@Arcademan09 it's under a separate option in the store but it's a part of the rare replay brand, iirc. Regardless, subscription-only should mean the game is heavily supported etc, but the port really isnt blowing my hair back, even performance wise running on a Series X. Ive even emulated it pretty well on an OG xbox, which should speak volumes. They didnt have to release the XBLA remake, but they should've at least compromised a bit better. Personally, idc. I went out and bought the X just to play this game and I've got no major complaints. Worth every penny.
@SuperHansburger93
@SuperHansburger93 Жыл бұрын
The seams are probably due to a rounding issue caused by the increased resolution from the emulator.
@Eric4372
@Eric4372 Жыл бұрын
Floating point precision is a real pain
@Lil-Britches
@Lil-Britches Жыл бұрын
Great video, everything is minor but i like being able to know the tiny differences.
@KCzz15
@KCzz15 Жыл бұрын
What I want to know is if records set on the Switch version would be accepted to the leaderboards in a similar vein to different regional versions being accepted, like how OOT had the iQue versions and Wii-vc etc and they were all fine.
@nthgth
@nthgth Жыл бұрын
I would think so, if for no other reason the different control layouts (and different lag/ frame rates)
@SoyAntonioGaming
@SoyAntonioGaming Жыл бұрын
6:06 u almost missed the tracking device throw, gave me a heart attack
@EspireMike
@EspireMike Жыл бұрын
Glad to see you're covering the re-releases! Can't wait for the next video.
@ransom6892
@ransom6892 Жыл бұрын
AspiMike you are good guy
@-SunGod-
@-SunGod- Жыл бұрын
I kind of wish they added milliseconds to the in-game timer
@TheRepoMan360
@TheRepoMan360 Жыл бұрын
I'm glad this amazing game is available again on console. Looking forward to your thoughts on the Xbox version.
@turkeyman631
@turkeyman631 Жыл бұрын
I'm loving the xbox version as the control scheme is how I always wish it would be.
@danielj.nickolas
@danielj.nickolas Жыл бұрын
When playing the Switch version, I actually thought they had replaced the helicopter with a new model on the frigate level-the color of the text on the helicopter made that big of a difference to me.
@haezz4027
@haezz4027 Жыл бұрын
I never even knew the helicopter even had text on it I just thought those bits of white were just the color of the paint LOL
@kazeryuu3603
@kazeryuu3603 Жыл бұрын
Another awesome video, thanks for this man
@MarMaxGaming
@MarMaxGaming Жыл бұрын
It’s about time we get you to 100k… btw Goose, I have two Goldeneye Top 10s (hardest missions and hardest target times) getting a couple thousand views per day… you are my go to for goldeneye content, and I hope you enjoy the two videos I made. *They’re pushing 98% likes so far!*
@GamerFolklore
@GamerFolklore Жыл бұрын
Keep up the good work brother!
@MarMaxGaming
@MarMaxGaming Жыл бұрын
@@GamerFolklore come by and see them my Canuck friend! Might be refreshing, if not infuriating, for you to watch something other than optimized speed runs haha
@SgvSth
@SgvSth Жыл бұрын
2:10 - Best guess is that in the original, the code for its textures isn't correct, but it looks fine. In the Switch version, it reads the code differently and so the textures look different despite likely being the same.
@SgtDefault
@SgtDefault Жыл бұрын
Great vid Goose! Super curious about your level times and how the new systems affect them. I’m no Eliter on the best of days, but things that I could usually do, like door and ladder warps, I haven’t been able to do on the rerelease. Might be cool for you to cover the “why?” of stuff like that.
@Aggressor09
@Aggressor09 Жыл бұрын
10:00 DAMN DAM RENDERING! I never noticed any glitches when I played on it on the 1964 emulator, now I'm curious to go back and see lol since I only play pc. Btw Graslu00 is a true boss at this game! Thanks Goose! ✌
@Waxon178
@Waxon178 Жыл бұрын
You have the most calming voice for narrating. You could post a video about athletes foot and I would watch it.
@GamerFolklore
@GamerFolklore Жыл бұрын
Maybe I will someday...
@Theevil6ify
@Theevil6ify Жыл бұрын
I think the tree textures lining the perimeter of the daytime Surface level are messed up too. They look less like trees and more like metallic gravel
@Chirp296
@Chirp296 Жыл бұрын
I just played through the Xbox version. I didn't notice any of the pop-up issues. It was a fun trip down memory lane, but I honestly wouldn't have paid money for it if it weren't on Gamepass.
@Yungbeck
@Yungbeck Жыл бұрын
The runway plane looks more like a blown up version of the plane :)
@tonynubares6880
@tonynubares6880 Жыл бұрын
My two cent using the few knowledge I have. - About the multiple "whale" texture, that's a thing that happens also when you make maps for Doom and you apply a texture on multiple sectors. In Doom map builders there's a specific key combo (Ctrl+A iirc) that "spreads" the texture over the sectors. Maybe they just missed it on those mountains :D - About the lag in Caverns: in the N64 version, Train was laggier because of the amount of enemies and the engine limitations, but this doesn't happen on the Switch. The latter might struggle with Caverns because it's a big level with a lot of textures that have been converted to something with higher resolution than the ones in the N64
@damianelswick8828
@damianelswick8828 Жыл бұрын
It seems harder to speedrun the new versions due to the new controller layouts/second stick. I had to really push for every second on streets on Xbox. I'm no speedrunner. But. It seems harder to hit the target times than it used to be.
@JellyFishPuddin
@JellyFishPuddin Жыл бұрын
congrats on 100k :)
@gregmize01
@gregmize01 Жыл бұрын
FRIGATE RIFT WOULD BE A COOL BANE NAME!
@itseyefly
@itseyefly Жыл бұрын
Knowing a little about 3D models, it looks like the airplane has inside-out normals. Which can cause it to look dark like that. Because the normals have to do with how the light interacts with the surface of the model. Just a theory. Without being able to look at the model myself, I couldn't tell you for sure.
@jasonharwood8972
@jasonharwood8972 Жыл бұрын
One major comment is the Textures were not re-done for the upscaling taking place. Which is why you see alot of texture based colour changes etc. (IE: Dark plane)
@human1821
@human1821 Жыл бұрын
Cool stuff looking forward to more of these
@bl3icom
@bl3icom Жыл бұрын
100k soon! GG Goose!
@patyos2
@patyos2 Жыл бұрын
The dark plane and Tank is probably because the original version on N64 did not apply shaders to the plane but since the Rom is emulated the shaders may have been applied to the plane giving off dark shadows on the textures.
@erik3371
@erik3371 Жыл бұрын
This is what I've been waiting for!
@LED_Lightbulb
@LED_Lightbulb Жыл бұрын
The odd few texture problems, the surface 2 helicopter wheels for example, would obviously and has obviously been found today, back when the game released though I doubt anyone would notice or care and this, especially if they played PlayStation at the time too
@ScorpioIsland
@ScorpioIsland Жыл бұрын
Been ignoring all news about this waiting for you or Karl to talk about it
@mantizshrimp
@mantizshrimp Жыл бұрын
Texture update in a nutshell: there guys, have a new plane on runway
@DanielBlaney
@DanielBlaney Жыл бұрын
Regarding the tiles textures it's much likely that they aren't properly emulating the texture LOD properly. You can get the same issue to heppen on glide64 by turning off LOD emulation entirely.
@cygnusx4067
@cygnusx4067 Жыл бұрын
was waitin for this vid
@Diego-lr6xe
@Diego-lr6xe Жыл бұрын
After playing through the game on Switch I think there's some sort of memory leak, I noticed the frame drops too when i was trying to get the cheat in archives 00 I imagine because I was restarting the mission constantly and found it weird as hell but I restarted the game and it started to run just fine again, weird, hopefully they look into it and fix it but if they don't it ain't that big of a deal only need to reset every once in a while
@hartman.4744
@hartman.4744 Жыл бұрын
Wait did I see you shoot Doak to get the door decoder??
@Shin90x
@Shin90x Жыл бұрын
How is it dirty from sitting for years when you see it fly in the first level cut scene?!
@secondakira
@secondakira Жыл бұрын
Been playing on Xbox Series X, and tbh I didn't notice zoom pop-ins or a reduced framerate on caverns, so that might just be the switch version (I'd have to go back and check though). Most complains I've heard about Xbox version concerned lag, but personally I've only had lag occasionally, most of the time it ran really smoothly. And compared to playing on N64 the framerate is simply godly. ;)
@hektik2074
@hektik2074 Жыл бұрын
Me and my friend played goldeneye multiplayer on my xbox series s and we found a bug where rockets sometimes didnt explode and seemed to even bounce
@YogiTheBearMan
@YogiTheBearMan Жыл бұрын
6:51 is caverns laggy on Xbox? I played it yesterday and didn’t notice lag
@hotkeyafl
@hotkeyafl Жыл бұрын
another legendary video
@penguinjay
@penguinjay Жыл бұрын
looks like it runs much smoother too
@mattstevenson1334
@mattstevenson1334 Жыл бұрын
How did they fuck up the analog sticks. Honestly.
@zero_wing_
@zero_wing_ Жыл бұрын
The goose is loose with even more awesome content. Thanks for blessing us with this awesome video.
@25anomaly
@25anomaly Жыл бұрын
Did you do one with the difference in the xbox version?
@RichardBarkman
@RichardBarkman Жыл бұрын
My friends, here we go!
@scottbaker3876
@scottbaker3876 Жыл бұрын
The drone gun issue doesn't seem to happen on xbox
@johnconnorstopskynet
@johnconnorstopskynet Жыл бұрын
I play Goldeneye on an n64 with a CRT with an svideo cable and it's excellent
@EddieSpaghetti555
@EddieSpaghetti555 Жыл бұрын
Great video Goose but where is my free Tesla?
@LinkageAX
@LinkageAX Жыл бұрын
Maybe to reduce muzzle flash they programmed a certain colour range and so the yellows on elevators also got reduced/alpha'd
@jasonmartinez5116
@jasonmartinez5116 Жыл бұрын
Or to avoid epilepsy since Japanese practice requires bright colors to be dimmed (especially after the Denno Senshi Porygon incident)
@LinkageAX
@LinkageAX Жыл бұрын
@@jasonmartinez5116 thats only for broadcast tv shows, it doesnt apply to video games, movies, satellite broadcasts like bs11 etc
@kc0eks
@kc0eks Жыл бұрын
Intro music sounds a bit different also
@iancoop4537
@iancoop4537 Жыл бұрын
Goose - you are the man! Stay true my friend.
@Web720
@Web720 Жыл бұрын
I really don't know why they didn't just use the XBLA version, as it has the original as well.
@MisterMunkki
@MisterMunkki 9 ай бұрын
They really did affect the FR
@emperortrevornorton3119
@emperortrevornorton3119 Жыл бұрын
Did they do the only thing that sounded amazing being able to choose the Bond you play as is the reason I am watching Golden Eye did as much as Doom did for shooting games
@kylervoie
@kylervoie Жыл бұрын
Does draw distance change anything functional? ie Sat dish terminal mine throw on Bunker 2, covert modem throw on Frigate, etc
@ChrisB_Crisps
@ChrisB_Crisps Жыл бұрын
Why not having version of those 10 glitches with N64 and SW for comparison? Entries like the muzzle flash, plane, pirate have comparison but the footage is from a totally different angle or different level or 2 guns wield instead of one. Looks like a quick video focusing on getting favored by the youtube algorithm, rather than the usual youtube comparison videos. In any case at least there is some content and that is great.
@NymphieJP
@NymphieJP Жыл бұрын
When you gonna speedrun it?
@adamc117
@adamc117 Жыл бұрын
Will you do a video on the new Xbox version?
@GamerFolklore
@GamerFolklore Жыл бұрын
Yep, that's coming next!
@0Wayland
@0Wayland Жыл бұрын
They can't keep getting away with it!
@BourbonInhibitions
@BourbonInhibitions Жыл бұрын
Just got this on my Series X and it is unbelievable how much more user friendly it is to play than on N64 for me. I got an N64 for my birthday last year and found Goldeneye unplayable after being spoiled by Xbox controllers for years so I'm really glad it's on Xbox now. A perfect blend of new age and nostalgia IMO. I absolutely love it.
@commyznodo
@commyznodo Жыл бұрын
Just have to use the 1.2 control style on the N64 which has you use the Dpad to move and the stick to aim
@Glitchy1988
@Glitchy1988 Жыл бұрын
People don't have three hands, how are you suppose to use the d-pad, analog stick and the A/B? Even if you could, that sound like even more of a carpeltunel simulator than people who do the ridiculous "claw" on certain game's controls.
@2NDFLB-CLERK
@2NDFLB-CLERK Жыл бұрын
@@Glitchy1988 ▪️ You can press A/B with your tongue. 🟥
@commyznodo
@commyznodo Жыл бұрын
@@Glitchy1988 you just reach over and push A and B with your thumb. It’s a little weird to do at first but really isn’t that bad.
@rogermurtaugh4766
@rogermurtaugh4766 Жыл бұрын
So glad this got released, here's hoping to the remake one day.
@haunteddeandollsuk
@haunteddeandollsuk Жыл бұрын
a lot of the texture changes are due to the emulator n64 games were said to be hard to emulate then other console games, due to the n64 hardware it was a complicate console , probably why a lot of company’s back in the day chose to make ps1 games instead of n64 ! there is waaaaay more ps1 games out then n64 but n64 was a better console back in the day
@ninjasuperman9538
@ninjasuperman9538 Жыл бұрын
The dam one could be that the texture is not stretching properly over the walls probably setting like “stretch to fit” or “tile” the original texture looks stretched to all hell
@willimanga740
@willimanga740 Жыл бұрын
Have you tried online with your friends ?
@animeking1357
@animeking1357 Жыл бұрын
I actually appreciate the reduced flashing. I don't have epilepsy but I find flashing in video games to be hard on my eyes. I'm surprised about the sharper textures. Especially the helicopter. Isn't this just emulation? If so how can the textures be sharper unless Rare/Nintendo went in and manually sharpened them? Some of this stuff is probably just the Switch's emulator. I mean look at how bad Ocarina of Time looked when it was first put on there.
@GGSpeedruns
@GGSpeedruns Жыл бұрын
This is awesome. I've only been playing Xbox so it's cool to see what's going on with the switch. The Xbox version is definitely a Beast of its own with its lag
@mathprodigy
@mathprodigy Жыл бұрын
Great vid once again man. I've heard the controls on switch with this game are trash... can anyone confirm? I don't want to buy it if it's going to be that much worse than the original which I own, but if it's really not that bad, maybe I'll take the dive.
@jasonmartinez5116
@jasonmartinez5116 Жыл бұрын
You can change the controls through the Switch main menu in the System Settings, swapping the sticks, mapping ZR to ZL and such. Then in the game switch to 1.2 Solitare. There are many videos showing how you can modernize the Switch version controls
@GamerFolklore
@GamerFolklore Жыл бұрын
Yeah the controls are terrible. I had to remap the control sticks in the Switch menu. Xbox controls were way more intuitive.
@codezero7981
@codezero7981 Жыл бұрын
It's a shame this was a lazy and low effort job on bringing GE to modern consoles, but hey it's nice to see it officially re-released at least..
@erik3371
@erik3371 Жыл бұрын
If it's a pure N64 ROM has it been dumped?
@TecraTube
@TecraTube Жыл бұрын
it's "FREE-GATE" not frig-it
@kyle9431oilers
@kyle9431oilers Жыл бұрын
They're not changes. It's the rom bugging out
@YamiVT
@YamiVT Жыл бұрын
Looks like the game was really rushed. A lot of these are just the wrong shader settings
@deshaefromarounthawayricha7324
@deshaefromarounthawayricha7324 Жыл бұрын
Hello friend! lol
@friedtomatoes4946
@friedtomatoes4946 Жыл бұрын
Probably a difficulty in translating N64 shaders to modern hardware. Shader translation is a b**** to do and it's very easy to mess up
@friedtomatoes4946
@friedtomatoes4946 Жыл бұрын
I am a game dev for context
@costby1105
@costby1105 Жыл бұрын
I'd imagine given how tricky N64 emulation has proven to be.
@janoycresva919
@janoycresva919 Жыл бұрын
in for 100.000
@FIDEL_CASHFLOW_
@FIDEL_CASHFLOW_ Жыл бұрын
Not sure what malfunction happened for the re-release to be released in this state but whoever is responsible should be ashamed of themselves. This is one of the laziest efforts by any studio in recent times. It's not not a remake or a remaster, it's literally just a rom dump of the original game with no meaningful changes except some upscale textures. The leaked Xbox 360 remake is so much better and that was made in 2008
@GamerFolklore
@GamerFolklore Жыл бұрын
I agree, in general. At the same time, it is what it is. The game was in legal purgatory for so long, that at least this signals some cooperation between all parties, maybe making something better possible in the future.
@fumoffu_l
@fumoffu_l Жыл бұрын
I don't have to guess. Nintendo is lazy and does the bear minimum to make money. I'm honestly shocked it's not just 100% an emulated version of the N64 game. But maybe that was giving them too many problems.
@borock5981
@borock5981 Жыл бұрын
I think I speak for everyone in the comments Goose when I say I really admire your Goldeneye and Speedrun videos. You just keep happening
@xehP
@xehP Жыл бұрын
personally, you do in fact speak on my behalf.
@matthewmangan6251
@matthewmangan6251 Жыл бұрын
since when can you tip in comments? the green shade is hurting my eyes!
@EyezOnMe
@EyezOnMe Жыл бұрын
@@matthewmangan6251 if Goose donates to us, the comment is in red and is much more aesthetically pleasing on the eyes.
@cupujoe518
@cupujoe518 Жыл бұрын
Speaking on my behalf as well! ❤
@HarryKoakuma
@HarryKoakuma Жыл бұрын
I've got a few thoughts on some of these. >Muzzle flash and yellow on the doors It's already been mentioned in the comments that I've seen but it's probably the same yellow toned down universally, though it might not have been intentional to affect the doors like that. >Drone explosions I don't know why but this often happens on emulator. Drones don't appear destroyed properly for some reason. Another thing that is actually shown in this video at 4:12 is that sometimes they don't explode at all. From what I've noticed when playing myself, it seems to completely skip the explosion if a second bullet hits immediately after the bullet that would have caused it to explode. I don't think this is exclusive to drone guns, but I can't remember for sure what else doesn't appear destroyed properly after exploding, so I could be wrong there. >Draw distance oddities My guess is that you're right about it being an issue with an increased draw distance on the Switch version compared to N64. You know how in Super Mario 64, Mario has a low-poly model that pops in and out depending on how far away the camera is from him? I would assume it's a similar sort of deal here, where certain objects like the dish and the metal crates are loaded in at default brightness levels, and the specific lighting isn't rendered until the camera/Bond are close enough to see them. It doesn't happen on N64 because the objects are properly shaded by the time they enter draw distance, but if the Switch version increased draw distance at all then it could cause this issue. As an aside, I never realized there was a satellite dish on top of that building in Dam. Now the random screen on the back wall that you plant the covert modem on makes so much more sense. Always learnin' new little things about this game... >Laggy Caverns I don't know anything for sure, but the only thing that came to mind is that I remember hearing somewhere that Caverns is actually split into two halves, and in that large upward spiral room, the game unloads the first "half" of the level and loads in the second "half" while Bond is making his way up the long spiral. My only guess is that maybe, for whatever reason, the Switch version always has the entire level loaded all at once, and that causes it to lag noticeably throughout. >Missing flight recorder behind the gate My guess on this one is that it might be similar to that odd disappearing wooden box mentioned at 4:58. The flight recorder may still be there, but unloaded just like that wooden box on Dam because Bond can't get close enough to make it pop in even with the sniper scope. If you really wanna test it out, try seeing how far away you can get from the flight recorder after the helicopter explodes and still keep an eye on it. If it's possible to get far enough away from it that you can witness it popping out of existence like the wooden box, then my theory might be true.
@GamerFolklore
@GamerFolklore Жыл бұрын
Thanks for all the additional insight! I agree that I think Caverns is loaded all at once, causing the lag.
@MillywiggZ
@MillywiggZ Жыл бұрын
>Draw distance oddity It might be down to a couple of things. Models in the distance, like low poly Mario, are called LOD’s (Level Of Detail). After a certain distance the model will show more detailed textures and poly geometry. With LOD’s there’s an ordering on which ones are prioritised when seeing them from far away. My guess is the metal boxes are more important to be seen from a distance than the wooden ones. Which is why the wooden box pops in-and-out. I think there are items in them sometimes so maybe they were bumped down below the metal because they’re more complex. The fog might be down to primitive volumetrics. If you can imagine a large cube of fog following Bond around to make it look like there’s a fog everywhere. You’re right that the draw distance is really far now and I think you can see objects beyond the fog cube which is why they change colour. This may have been in the original N64 game, but because TVs at the time wern’t that high in detail appeared to be grey blobs so no one noticed. Juat adding my thoughts to the ball. Hopefully someone who knows more than me comes in to rage-comment I’m wrong and we all learn something hahaa!
@YouNameItGaming
@YouNameItGaming Жыл бұрын
Honestly, I immediately thought he same. That being said, I feel that the lowered brightness on vehicle textures could also be related
@TheRumpletiltskin
@TheRumpletiltskin Жыл бұрын
for the plane: it looks like the shadow pass is incorrectly being applied. instead of being semi-transparent it's a solid texture of grey to black gradient.
@Lebon19
@Lebon19 Жыл бұрын
About the seams... It seems to be an emulation thing. I've played a lot of N64 games emulated and that's something that pops up again and again. It's something that's just hidden by the interlacing on the N64.
@LOL-gn5oh
@LOL-gn5oh Жыл бұрын
To overcome N64's tiny texture cache, Goldeneye uses multi-layered textures and small texture pieces that were heavily clamped and resized to simulate larger and less repeated textures. By softening the muzzle flash, Nintendo probably changed the game's vertex alpha channels (transparency/opacity) values, screwing up most of the multi-layered textures. The plane and the tank textures didn't simply get darker, they became more transparent, revealing a darker texture layer underneath. This also could explain the toned down yellow details on the blue doors, the funky textures in Dam and the brighter text on the chopper.
@elbiggus
@elbiggus Жыл бұрын
My guess for the visible seams is that it's a floating point precision issue - slight discrepancies in geometry between objects probably wouldn't have been visible on the N64 hardware as they would have got "rounded out", but the higher precision calculations on modern hardware reveal them in all their gory glory. Overall I'm quite disappointed with this release; I was really hoping they'd do a HALO: Master Chief Collection job on it. Just dumping the ROM, throwing in a few patches, and then running it through emulation is lazy - if it doesn't bring anything new to the table you might as well just fire up Mupen64.
@darknight1220
@darknight1220 Жыл бұрын
I mean what classic game has Nintendo released to the switch that has had major game play changes? The only time they've done anything is the alternate game files in the nes and snes collections. Nintendo seems to only be doing n64 stuff due to people demanding it so loudly and not because they want to.
@justlookaroundpeople
@justlookaroundpeople Жыл бұрын
Thanks for all the amazing content!
@chompythebeast
@chompythebeast Жыл бұрын
Does the Switch version have the bizarre audio delay of the Xbox version? When you shoot on that version (at least when I do), the audio is so late that the gun is back to its idle animation by the time you hear the shot. No other game on the same setup has this problem for me. Also, running around, you can see the seams in the landscape's geometry on the Xbox: They pop in and out like bright white spider webs. It's pretty surprising how unoptimized the release on that console is. Also: *So close to 100k!*
@goromarimba
@goromarimba Жыл бұрын
I've heard about the audio delay on Xbox but I personally never experienced it, despite playing the game as soon as it was released (or rereleased, to be exact)
@tonypang83
@tonypang83 Жыл бұрын
Yeah, it's a shame the seams seem (pun unintended) to be an issue on Series X (dunno about other Xboxes)..
@ERMediaOfficial
@ERMediaOfficial Жыл бұрын
Gamedev here: The textures and brightness are all glitches based on emulation issues the emulator has. I expect most of those to get patched. The Helicopter text is readable because of the resolution. The texture is quite large, for some reason (probably to make it somewha readable on the N64) so it stands out now. The seams in the environment have always been there, even on the N64. But the resolution was too low to notice. As said, most of the issues willprobably be fixed. What they won't fix is the fact that all N64 games have a different texture filter. The N64 used a tri-point filter for their textures, something 99% of all emulators don't emulate. This is the reason some textures don't align properly when you emulate a game. The best example would be roads and grass in most games. Properly emulating the tri-point filter with a lower resoution would solve the remaining issues that won't get patched. If it were up to me, I'd render at 720p as the Switch does and give us the option to downsample to a lower resolution. That way we would still get a sharper picture than the N64 but also stay truer to its original look. Digital Foundry did a nice video on that^^
@knivesron
@knivesron 5 ай бұрын
i really like your ge64 videos. ive seen a couple and some you waffle on a little too long but overall you have a really good approach and are very knowledgable on the topic. this video was straight to the point. and my critism of you waffling on is prolly more a "mood i was in atm" type thing and nothing to do with how you structure your videos. thank you for creating these and reigniting my love for golden eye
@ELEKTROSKANSEN
@ELEKTROSKANSEN Жыл бұрын
What baffles me the most is that it seems to track time differently. I'm no Karl Jobst, but with the modern controls and steady framerate thanks to current hardware, I did a beautiful, smooth run of Dam and got... 1:10 which absolutely bamboozled me. I mean, my personal best on N64 is 0:59, with its choppy framerate and horrible controller, I ought to get at least that. How could this be?
@goatbone
@goatbone Жыл бұрын
Would be interesting to look into. We know in the original that the calculated time can be altered through rendering/slowdown.
@ELEKTROSKANSEN
@ELEKTROSKANSEN Жыл бұрын
@@goatbone Might this be specific to the Xbox version? I haven't tried the Switch one, and it would be really weird if Goose wouldn't mention it as a biggest change in the game. Maybe Microsoft emulator works a bit different than the Nintendo one?
@jesd319
@jesd319 Жыл бұрын
it is not beautiful this is a pile of hot emulated garbage for so many reasons look up XBLA version the real remaster please stop supporting crap like this when there is 5000 percent better version out there this is not acceptable at all
@silvereloking6149
@silvereloking6149 Жыл бұрын
just play original in N64
@MofoMan2000
@MofoMan2000 Жыл бұрын
I already had Rare Replay, so I downloaded the game on my Xbox and 100%ed all the cheats and achievements in one night. It was pretty fun.
@PAUL-69420
@PAUL-69420 Жыл бұрын
So you don't need gamepass this way?
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