That Sturmtiger cameo was great. I actually laughed out loud at that point.
@RageQuitWithTravis6 ай бұрын
It was too good to not include it!
@stephenkibble86366 ай бұрын
As a noob player myself, of red dragon, this is a very good account I can relate to. Good on you for jumping into multiplayer 👍🏻
@RageQuitWithTravis6 ай бұрын
Thanks! Hopefully I will become less of a noob in time
@stephenkibble86366 ай бұрын
@@RageQuitWithTravis i’d be happy to play versus you. However, i think you are more advanced than me, or a beginner. While i’ve focused in on two specific decks, you have developed a much broader concept with more decks. I’m enjoying the content. Thank you 👍🏻
@resonance3146 ай бұрын
Cool video bro.
@RageQuitWithTravis6 ай бұрын
Thanks boss
@edhikurniawan5 ай бұрын
Kim family playing WGRD with windows XP, i think it is plausible.
@RageQuitWithTravis5 ай бұрын
I like to imagine that those people were actually playing from the DPRK.
@wagonlee54436 ай бұрын
Something that this game gets wrong in my opinion on default settings is UI readability. I see that you switched to NATO symbols and while that is a step in the right direction I would also recommend making the unit labels smaller and also completely disabling unit merging. It's much more important to know exactly what you are going up against regardless of zoom instead of seeing a line of symbols. This is due to the simple fact that seeing a line of 4 infantry labels without the context of the unit name doesn't tell you if they are shock squads coming to murder you or just some pathetic reservists marching to their death. Look at 17:20 as an example of why playing with label merging is just bad... Some much info and yet none of it is usable...
@RageQuitWithTravis6 ай бұрын
That's a great point. I agree that the UI readability is not great. My understanding is that WARNO does a better job with UI, although I have not played it, so I can't be sure. I wish I had switched to the NATO symbols earlier, although even that is only beneficial if you know the NATO symbols, which not everyone does. I'll definitely go in and change the size of the unit labels and disable unit merging, as those are good points. There have been many times where I'm overwhelmed with the label merging. Thanks for the comment!
@elshenelo20015 ай бұрын
I recommend u change it to past wargame labels from setting and it will save your eyes. If recon cannot recognize enemy unit it does not say or show any info about enemy unit.
@m.h.87296 ай бұрын
Hi good video, some advice and my Landjut deck code and some explanations about units i use in that deck. 1) Buy more ground units when you see enemy not more planes. All new players do a panic buy of planes and get overwhelmed on ground. 2) Always upvet your AA and try to switch of and on radar on them in case enemy have sead planes. 3)At start of match split map in half in your mind, so you know that everything in your side of map is your territory and enemy got nothing to do there. Also think which part of enemy map you want for yourself and how you gonna get it and then attack it. 4)Some base defense would be nice since people like to fly helicopters around the map and then into your base to kill artillery or command units. 5)Try some 10 vs 10 tacticals, but beware of slow income rate there. 6) At start watch out for enemy arty or plane bombing runs to obliterate your opener. Starting with 1 asf plane would be recommended. 7) Try to push for contact. This is my Landjut deck code for team games use it or get some ideas for your own deck. @IG8BwJkkaH84ZCvPi2ZHwRnmxAGphm4JpxUc3PtcBYcRIBjAYoTDo7pKmkftGyR+WuFHydMR8oeqHogtJiKEam3oyCIIiKA= 1. Only 1 card of command units, because in teamgames you dont need so many cvs. 2fobs just in case 1 is not enough. 2. Dont use jager infantry, they are not cost effective, better use reservist spam or dragoners. 3. Ottomatics, cant have to many of them. 4. Tube arty or mlrs, mlrs is more like area effect and tube arty is to take out enemy strongpoints. Use your own preference. 5. I like some sneaky stuff thats why Tiger recon helo, fuchs and recon inf in helicopter and some cheap recon for frontlines. 6. No bombers for landjut, only danish cluster planes to take out enemy tanks. 7. 1 cheap plane card to deal with enemy helicopters and only 1 card of asf since i have 3 cards of aa in my support tab. GL HF
@RageQuitWithTravis6 ай бұрын
Wow, thanks for taking the time to type that all out and for sharing your Landjut deck. Expect to see it on the next video. Great comment!
@butter_nation5 ай бұрын
Only card of command is depend on map if you play on smaller map 1 cv and you play 2v2 it might be fine. however team game is better to have 2 cv card. one is infantry cv for stealth and one is tank cv for contest the hot zone if needed. and even one cv card you want to be more than 3 and strong enough. and dont take jeep cv if you can especially team game. better upvet elite , it your best anti infantry tool against mech spec. never take bsg , only good stealth and too slow.
@elshenelo20015 ай бұрын
this looks painful. As 2500+ hours wargame player, I can say when you learn all secrets and how to use and manage units, game becomes joyful addiction. I have even won 1 game which was 10v1. I also saw people who won 10v1. Wargame is just play win or loose, then redesign or find suitable new deck try again and improve.
@RageQuitWithTravis5 ай бұрын
I just hope the game stays active long enough to get to that point. I saw somewhere that Wargame: RD had fallen below 1000 active players.
@daltonbest93205 ай бұрын
My man do you want some help, i dont want to be rude but your landjut tech is pretty bad 😅 if you want to jump in a discord sometime i can help you with some dos and donts of wargame
@RageQuitWithTravis5 ай бұрын
I appreciate the offer but I don’t mind learning through suffering. Someone in the comments did give me the code for their Landjut deck so I’m going to try that one out but I’m also moving on to a Commonwealth deck and a Red Dragons deck for my next ten games. It’s all part of the process.