This is by far, the best explanation of quaternions on youtube. I can't believe youtube didn't recommend it to me!
@sociamix4 жыл бұрын
Thanks :)
@zeyadjy72294 жыл бұрын
me too
@larrystone6543 жыл бұрын
+1!
@Chubzdoomer2 жыл бұрын
Came down here to say the exact same thing. No other video has broken them down as "gently" and intuitively as this one!
@Ryan22_72 жыл бұрын
.... and I am here to agree with everyone that this is the best explination on KZbin.
@ivan_35789 ай бұрын
Big thanks! You are the only one who said key thing about the difference between orientation and rotation!
@cullsans4 ай бұрын
As a visual learner, the teapot example was a perfect way to teach me quaternions. Thank you for the video, you made my day!
@jabadahut50 Жыл бұрын
Did not understand Quaternions at all until I found this video, and now I totally get it. Why no one figured out how to explain them as weights of other rotations till now is beyond me. This makes so much more sense than all the other math of how it's supposed to work.
@JakeSidSmith4 жыл бұрын
I have read so many articles, and watched so many videos about quaternions, and nothing has helped me quite like this video. No crazy math equations or single letter/Latin variable names, just simple visual examples. Amazing stuff! There was something about the images/example at 5:00 that just suddenly made me get it. Thank you.
@corryunedited8154 Жыл бұрын
Yeah, I think that is the closest I've come to understanding this concept.
@mikelock69313 жыл бұрын
Like everyone else has said... this is the best explanation of Quaternions around. The guy is a fantastic tutor. Well done!
@lln61237 ай бұрын
I watched it 3 times today, to really get everything you say. After reading the chapter in "Game Engine Architectures" I was a little depressed, because it got complicated very quickly through all the detailed mathmatical examples. But I think, now I can try to read it again! You have made a great introduction, with many visual examples, great job!
@GoddamnSuperhero Жыл бұрын
Other people have said it, but yes this is the most intuitive explanation of quaternions I've ever seen. Very impressed. I've used quaternions without fully understanding what any one value truly meant, knowing roughly the scaling of spheres example from 3 blue 1 brown. Appreciate the insight.
@dftpunk Жыл бұрын
Can't believe I was struggling with quaternions and rotations for 2 weeks a month ago and have just got this video as proposed. Anyway, watch from the beginning till the end. Nice work. Thanks!
@CosmicComputer3 жыл бұрын
Hands down the best overview of quaternions I’ve ever seen, thank you so much.
@purplegoop12472 жыл бұрын
the teapot explaination was really good, that alone made quaternions intuitive to understand
@man9mj Жыл бұрын
after understanding the math of quaternions, this video cement the concept in a nice visual way. Excellent work!
@rockasstley79174 жыл бұрын
I am glad that I found this video! This is really pure gold for us beginners.
@MerkMD Жыл бұрын
I watched so many video try to understand Quaternion, this vid is the only one so far that make me understand.
@pokoro972 жыл бұрын
Knowing that you can multiply quaternions with vectors saved me. Thanks!
@klauskinnunen74043 жыл бұрын
Finally I feel like I undestand how rotations work, thank you so much, best and clearest video I have ever seen about quaternions
@thewriter37273 жыл бұрын
I found what I was looking for at 9:14's example I like this, in the Unity answers and forum stuff, it's hard to tell where to put the code. With this example, it works basically anywhere, which is what I was wanting. I'm glad you made this video, it's really helpful. I'm going to edit this comment to see if it worked later. Have a good day! Edit: It worked! All I had to do was remove the asterisk, change the if condition to the event I wanted, and change the rotation to what I was wanting. Thank you so much for helping!
@Kaiymu Жыл бұрын
Purée merci. Ça fais des années que j'ai du mal à saisir les quaternions ! C'était très clair !
@DevranUenal Жыл бұрын
After so many years, I finally understand it (The Teapot part helped!). Thanks!
@AC-mw3tz2 жыл бұрын
Finally, and thanks to your explanations, I UNDERSTAND the quaternions. Thanks, man.
@varunaiyar62143 жыл бұрын
Best explanation of Quaternions on KZbin, glad I found it soon :)
@souravdey12273 жыл бұрын
The best explanation of quaternions till date. Crisp and clear.
@duskjk12583 жыл бұрын
Thanks! been working on circular motion for about a month and now I finally found the solution.
@firestorm_20482 жыл бұрын
Incredible video! Probably the simplest explanation on youtube
@jz9991z Жыл бұрын
A extremely well explained video. Honestly this helped a lot
@womeesoxkwi26893 жыл бұрын
Wow very cool video! Quaternions makes sense now
@bluemodize7718 Жыл бұрын
I really like how you explained somthing really complicated simply
@erinlucassen7 ай бұрын
Best video on quaternions ever!
@nofacee94 Жыл бұрын
Finally, a clear explanation.
@alexanderheim96902 жыл бұрын
3Blue1Browns interactive videos state that quaternion rotation is double covered. Which would mean that your statement at 5:40 is wrong.
@angeldude1012 жыл бұрын
You are correct. There are two ways to reach any given orientation: clockwise or counterclockwise. Ultimately there's not really a difference when just doing the full rotation, but the difference matters a lot when interpolating, since the choice of target quaternion determines whether you take the short route or the long route. It's also important in quantum mechanics since as strange as spin-1/2 particles are claimed to be, quaternions themselves are also effectively spin-1/2 themselves.
@HateSonneillon3 жыл бұрын
Definitely the best explanation I have seen by far.
@pegmen36093 жыл бұрын
amazing..other quaternion explanations are nonsense until you watch this video....its shows how they must have been derived from a real world application..not the other way around
@davidmurphy5633 жыл бұрын
Great video. "Euler" is pronounced "oiler" btw.
@p3dee Жыл бұрын
It's simple to understand. Thanks for a great explanation.
@UnknownUnknown-n3z1j Жыл бұрын
good explanation, now I know what to expect from quaternions
@bertani61344 жыл бұрын
This is too important man! Thanks for sharing!!!
@AlexandreCoulonOldChannel2 жыл бұрын
Merci infiniment, je pensait pas que j'allais si bien comprendre, comme quoi quand on à le bon prof c'est beaucoup plus facile^^
@moheyaldeenalmardiny823 жыл бұрын
That's something I really needed thanks a lot man
@noumankhan1673 жыл бұрын
Amazing Explanation man , you cleared some of my doubts that I had for months
@handysandy57533 ай бұрын
That was an excellent explanation!
@thedebapriyakar2 жыл бұрын
I cried after watching this. Thank you.
@charlieblank3393 Жыл бұрын
I searched for basically this EXACT video for ages and NOW it pops up in my recommended and I don't even need a degree in physics? Crazy.
@DubZenStep Жыл бұрын
Best explanation out there. Thank you man!
@crogersdev3 жыл бұрын
Great explanation! Thank you so much. If you're in France, next time I go there I owe you a chilled Orangina.
@mariegrasmeier9499 Жыл бұрын
Thank you so much. Still not getting my head around it completely but have the feeling to understand much more than ever before now. Want to understand this since I tried to simulate a crane in unity and totally messed it up using Eulers 🙈
@zeyadjy72294 жыл бұрын
I really lost the passion for game dev because I don't understand how quaternions work and how to use them, thanks a lot I hope u do more examples on quaternions use cases in unity
@jimbotht10914 жыл бұрын
Mais c'est que c'est très intéressant tout ça, merci, j'en redemande
@ahmedaghadi82813 жыл бұрын
4:03 so what if we always rotate with respect to x,y,z axis and not rotate with respect to object itself.
@xthene Жыл бұрын
the euler rotation system is based on a parenting structure , e.g. X > y > z ....this is the part i don't understand: why a child - parent structure is necessary in euler system? why can't the 3 axes be able to rotate independently in euler system? what's the catch?
@31618doremi Жыл бұрын
best explanation ever!
@허언증완치자 Жыл бұрын
I wonder that, When match two random coordinate system, it is needed to maximum two normal rotation with two axis vector. but some quaternion (especially multiplication of two rotation quaternion made from each axis/angle) can do match them. I think and wonder combined quaternion has ability that apply two rotation to vector in parallel. it is like spinning top in axis is rotated in axis.
@theman7050 Жыл бұрын
Thank you very m7ch for making sense and not making just another rocket science video about euler and quart. I wonder why other tubers lack this basic IQ that If you are "teaching" something technical on youtube, you have to begin from the ground up and treat your audience like 5 year olds and I am sure a majority of viewers are changing profession and dont have scientific background. Goshh
@denisgoodman44923 жыл бұрын
Very Good explanation, But in last slide will be good to add that qB*qA*VectorA qA*qB*VectorA AND qB*qA*VectorA that means - the VectorA rotate on qA and after rotate on qB PS> !!! The relation between length Video and Volume of information is the Best (... and very good links *3BlueOneBrown* )
@AndresJesse3 жыл бұрын
Excellent! Clear as crystal! thanks!
@ssojyeti23 жыл бұрын
great video. now, time to put this knowledge to work!
@mz009563 жыл бұрын
Thank you so much. I never understood them until now.😅
@chenni87593 жыл бұрын
Amazing! Very well explained, thank you so much!
@akshay35384 жыл бұрын
this is very well explained, Thank you
@sociamix4 жыл бұрын
Thx :)
2 жыл бұрын
It’s hard for me to understand deeply this concept ( mainly speak French) but this is the most clear video on quaternions over KZbin. For a school project, we want to simulate the rotation of the moon around the Earth by using Python, quaternions and maybe Blender but idk if it’s gonna work. Do you think it could be achievable?
@gamedever Жыл бұрын
You definitely can use Unity. Yes I replied one year late. Sorry about that.
@emanueol2 жыл бұрын
great video. Im wondering how to code flight simulator where player can Pitch (rotation on X), can Roll (rotation on Z) and can also Yawn (rotation on Y) .. imagining XY as screen axis and Z axis perpendicular to screen). Imagine if player simultaneous press key to Pitchdown (10 deg) and also press key to roll (30 deg), my understanding is to have simple a orientation quaternion (initially player looking into z with no roll and no yawn so initial Orientation = Quaternion Euler( 0,0,0); now my struggle is how to represent the 2 movements since order maters right ? thanks so much
@SwayamVaza-qr8vs6 ай бұрын
Wow that was really cool 👍
@sevazakharenko8176 Жыл бұрын
Great explanation!!
@nattherman73213 жыл бұрын
ima have to save this one, thanks
@chrisharden70332 жыл бұрын
Excellent explanation!
@RemiStorms4 жыл бұрын
Excelent video on Quaternions !!!
@pleison1112 жыл бұрын
This is pur gold!!!
@jacobkamen92652 жыл бұрын
Great video! Thank you
@DevMarco-2 жыл бұрын
Coming from Euler rotation like many others I guess the hardest part to get in my head is that xyz are not representing an axis. If quaternions would use abcd instead it might be easier to grasp from the start.
@adamabbott2014 Жыл бұрын
Hi, i'm confusing about transform.postion = quaternion.euler(0,90,0)*diretion. how is it working
@aru1814 Жыл бұрын
I have two irrelevant questions: 1. What is the name of the bgm song? 2. Where I can find the open source of arrow prefab? Btw, thank you very much for the easy explanation!
@dylantb6192 жыл бұрын
This is extremely helpful!
@jaimetheone91507 ай бұрын
The last one, the quaternion multiplication seems to be the answer to a camera rotating around an object or a point!
@lukay62303 жыл бұрын
other tutorials were overwhelming me with 4th dimension, but based on this, I think its simply vector XYZ and W is resting vector "importance"? I may not undertsand it well, but I understand it more after this video
@angeldude1012 жыл бұрын
Pretty much. The w component is a weighted scalar 1, which just says how much to _not_ rotate. 4 dimensional visualization is absolutely not required. Once you accept that quaternions are fundamentally 3D objects despite having 4 components, then you can begin to understand how they relate to complex numbers as well as other hypercomplex systems (like the dual-quaternions, which have 8 components, but still ultimately represent 3D rotations in addition to translations). In the complex number a + bi, a is just how much to not rotate, and b is how much to rotate around the origin. It's not really a vector at all much like how a quaternion isn't really a 4D vector.
@Michael-sb1tt4 ай бұрын
I noticed during your inverse function section the arrow was rotating about the bottom point. How do you get the object to rotate about its bottom point instead of its center?
@lucasloisance95663 жыл бұрын
Merci beaucoup, tu as illuminé mon esprit :)
@sundarakrishnann82423 жыл бұрын
Amazing video! Thank you so much!
@hafizuddinmohdlowhim84262 жыл бұрын
You are a genius!
@josephmorales6523 жыл бұрын
Incredible video!
@ctobi7074 жыл бұрын
THANK YOU THANK YOU THANK YOU great video i finally understand this witchcraft
@biny_7494 жыл бұрын
merci beaucoup sociamix 👌👌
@binhql3 жыл бұрын
Exellent video!
@JoostKiens4 жыл бұрын
Really good explanation! 🙏
@NoobsKaFan3 жыл бұрын
How to set rotation to desired x y z values by code
@josepgc11833 жыл бұрын
I owe you my life
@f3rn4n2x3str3ll43 жыл бұрын
BEST! Thanks!
@enjoybro45153 жыл бұрын
thanks so much it help me a lot
@oneRella Жыл бұрын
What I don't understand about gimbal lock: Why don't we just fix all rings to each other like a ball and rotate the whole array?
@fly7188 Жыл бұрын
that is gimbal lock you effectively only have one axis of rotation at that point instead of 3
@agastyavalisetty86203 жыл бұрын
a good video always comes after i complete a project on that topic, your video would have saved me at least 10 daysand also all the frustration, that how da frik was unity so smooth and not arduino (arduino was stoopid, I still don't know the solution, it works tho)
@CaCriGuz2 жыл бұрын
Thanks mate!
@luckyyo72873 жыл бұрын
good course!thanks
@Vespa-s9t4 жыл бұрын
thank you) best French English ever)
@graphic-nations3 жыл бұрын
thank you its amazing
@ridespirals3 жыл бұрын
great video, thanks a lot. and maybe you know this already, but Euler is pronounced "oiler"/"oy-ler" not "yooler"
@legendfpv Жыл бұрын
It's an accent.
@alexanderwinn9407 Жыл бұрын
@@legendfpv It's a common mispronunciation, among people of all accents. "Euler" looks like it should be "yoo-ler," similar to "Ferris Bueller." But it's actually "oiler," like "someone who oils."
@tejasbele14563 жыл бұрын
Thank you so much
@FuranA7x8 ай бұрын
Thanks!
@qbytez50063 жыл бұрын
Thank you!
@Jono19823 жыл бұрын
extremely useful please make more tutorials
@graphic-nations3 жыл бұрын
amazing thank you
@destroyerofstreaks3 жыл бұрын
I'm just a 12-year-old trying to understand quaternions because its helpful in unity for making games