Crazy how much you had to plan this instead of just using video editing. You didn't skip a beat and I learned so much. Great effort for a great videao.
@decoy36412 жыл бұрын
Thank you for taking the time to make this video!
@RukoS-xy6jo3 жыл бұрын
This tips are absolutely game changing. I wish more of these tips would get attention to help others.
@Someoneyeeted2 жыл бұрын
"game changing" quite literally
@GretgorPooper2 жыл бұрын
Dude, I can't thank you enough for the shaders one. That's the one I didn't know about yet, and the one I needed for my project. Thank you so much!
@rungeon832 жыл бұрын
OMG! You have to be kidding me! I had no idea about the default fonts, the rest I kinda knew, though I'm sketchy using control nodes so that helped too. Awesome video, this would have saved me so much time in the past (and it will now going forwards) much appericated my man!
@loctite4172 жыл бұрын
I really needed to know that Autoload, Tween, and default font feature! Thank you
@dancinspace2 жыл бұрын
Thank you so much for sharing these tips! I knew about half of these, but the tip about size flags and about setting a default font will save me a lot of time.
@Nevarek_2 жыл бұрын
The shader one is a good first step toward one of my go-tos. I usually have a shader do hit animations. Animating it is a matter of modifying a property on the shader material. The set up is very similar. You can animate shader params (called uniforms in gdshader scripts). For the flashing on hit (I usually use red, white, or a gradient based on health), the animation will set the value of the uniform and the shader will use it to set the color/albedo. You can then simply call the animation in a callback function when the thing gets hit. This is an easy way to add feedback to prototypes and requires no complex shader code, I love doing it.
@MH-lr6ue2 жыл бұрын
That font trick was gold lol... Also like the theme... I'll be changing that tomorrow lol
@odinmagick3 жыл бұрын
These were fantastic, thank you, pls do more!
@FeniksGaming2 жыл бұрын
Default font changed my life. Worth watching to the end for this alone
@chandrakatel43542 жыл бұрын
I like getting recommended videos about software because it makes me branch out more in terms of creativity and versatility
@tullman3craggs1026 ай бұрын
Simple things but very powerful! I didn't know most of these and the shaders look interesting
@AndrewWooldridge3 жыл бұрын
This was really nice ! Thanks for this.
@axolotl3503 Жыл бұрын
This is great :o very helpful!
@marydzekh7590 Жыл бұрын
literally in the first 30 seconds of this video you gave a precious advice that saved my game quality. The video is awesome, THANK YOU!
@eisen16111 ай бұрын
In Godot 4, Importing no longer has a 2D Pixel preset. I have to go into project settings, find "Rendering/Textures" in the left bar, and set the "Default Texture Filter" to Nearest. This makes all pixel art textures in the project crisp.
@itainteasywhenitshard70879 ай бұрын
lifesaver
@wolcamophone47832 жыл бұрын
Even if it's mostly 2D stuff, I still liked some of the tips. I've had this one square panel in the top left of my viewport for way too long and I could never figure out how to find it until I saw the remote feature. Turns out one of my auto load scripts for my game settings was creating a tiny rectangle for some reason. I had a hunch it was an autoload script since it was there from the start and between scenes, but I still didn't know why it would make a rectangle. I just put _ready(): self.hide() and that fixed it.
@gnuraa3 жыл бұрын
yt just recommended this to me as i was just editing my first game, really helpfull
@VirtuaVirtue2 жыл бұрын
feels good knowing a lot of these, still a super useful video!
@bariso15332 жыл бұрын
Great insight, Love the tips! I look forward to more of your content
@jeepsyk72892 жыл бұрын
Lip-smackingly good tips! Maybe you should link your sprite stacking tutorial somewhere in the Pixely look part, it looks really nice and people may not know you also have a tutorial on that (as with the textbox one).
@snoobab_86 Жыл бұрын
I recently jumped into Godot. Thank you for a great video!
@sere_fei2 жыл бұрын
Superb! Thanks for this
@PlayWithFurcifer3 жыл бұрын
The one with the atlas textures is wild :D
@greggregoryst7126 Жыл бұрын
Great stuff, thank you very much!
@SamKeenDev2 жыл бұрын
Great list, I learned quite a few new tricks. Thanks
@MarkoHava3 жыл бұрын
DAAAAMN, I'm saving this video for later. Ty
@lordbstarkhell54712 жыл бұрын
This was really useful. Thanks!!!
@SufianDira2 жыл бұрын
Thanks for the helpful tips!
@digitalman21122 жыл бұрын
Great tips. One thing I ran into recently was with doing the border radius for buttons like you showed. However if you notice, it doesn't fall through to the hover state, etc. When you hovered over the button it went back to squared border. Would be nice if there was a way to globally apply the corner radius without having to override ever state style individually.
@ddxyzz Жыл бұрын
Cubic and default font are really useful thanks
@jamie99262 жыл бұрын
Great video!
@brianbatton99503 жыл бұрын
Amazing video as usual!
@FerreusDeus Жыл бұрын
Totally been asking about the Texture Rect sprite sheet thing for Years!
@andrelfr923 жыл бұрын
Thanks man! Great video
@thegreensunsetgroup25012 жыл бұрын
Thank you so much!!
@wizardscrollstudio2 жыл бұрын
The autoloaded scenes include the node structures btw.
@seepsoda Жыл бұрын
great tips man even for godot 4 this is still useful
@PG962 жыл бұрын
Hi I have a question how did you make the car a 3D object in 2D because I can't figure it out
@Semudara2 жыл бұрын
Looks like the secret is in the sprite he used; he named that node Stacked Sprite, and I think he has another tutorial vid on how to do a Stacked Sprite? That's most likely it.
@thoof75893 жыл бұрын
I didn't know about setting the default font, thanks :)
@phischphood11 ай бұрын
Ooh the custom shaders is cool. I'm guessing that you could do a hue-shift on the texture in it (something that modulate is lacking)
@DrNabeel203 жыл бұрын
Super useful, thank you
@K5RTO2 жыл бұрын
Thanks!
@mrme56943 жыл бұрын
Thanks for sharing.
@Exkcal Жыл бұрын
Thank you
@ptkstefano2 жыл бұрын
I'd love to know how that lil car works in 2D
@jontopielski62272 жыл бұрын
Here you go: kzbin.info/www/bejne/lYuYlppvitt_iNk
@samlee57743 жыл бұрын
For #5 I see you have the test width and test height set. If you were going to publish the game, how would you size up the screen while maintaining the resolution for the nice pixel-y look?
@jontopielski62273 жыл бұрын
Good question - when using viewport mode and pixel art, the game can look distorted if a person changes the resolution to a size that is not an integer multiple of the base resolution. To fix this, I recommend adding this plugin to your project: github.com/Yukitty/godot-addon-integer_resolution_handler What it will do is add black bars around the edges of the screen when the resolution is not an integer multiple of the base resolution, thus maintaining the integrity of the pixelated look. You can also get it by searching for "Integer Resolution Handler" in the AssetLib within Godot directly. AFAIK, Godot 4.0 is planning to have this included by default so you will no longer need to install any plugin once it's out.
@Liperium2 жыл бұрын
+1 subscriber man, this makes me think unity is overbloated in many ways... This is way smaller and seems to have more functions... Like that custom corner rounded button, we all want that ahahah
@unbekannt89262 жыл бұрын
how does your car look like a 3d car at 4:42?
@jontopielski62272 жыл бұрын
It's a technique called sprite stacking and I made a video about it here: kzbin.info/www/bejne/lYuYlppvitt_iNk
@unbekannt89262 жыл бұрын
@@jontopielski6227 thanks
@Sykoシ Жыл бұрын
Thanks a lot
@OnlyTryingYouTube2 жыл бұрын
no matter what i tried, the viewport thing always either resized my window or zoomed in 😞
@teo28052 жыл бұрын
Did you make that text box system or is that Dialogic? I'd like to learn by making one if you'd make a tutorial. It's simple to like queue text but doing things like branching dialogue and calling code during a conversation would be great too.
@jontopielski62272 жыл бұрын
I actually have a textbox tutorial already! kzbin.info/www/bejne/h3argJyFh9OLf80
@teo28052 жыл бұрын
@@jontopielski6227 I'm such a baby. Thanks!
@hugagagePersonal2 жыл бұрын
잘 보고 갑니다.
@freddy_wabm3 жыл бұрын
really helped me a lot now that I started in godot so I would like to ask a question if it is not too annoying I have a code that pauses the game when executing a text box but the pause mode does not go away when I finish despite putting the code to do so, what should I do?
@jontopielski62273 жыл бұрын
Hi, make sure the code that unpauses is able to run while paused, aka it's pause mode is set to process
@nowherebrain9 ай бұрын
the globals: having the text box pre loaded when you change scene it seems that it is persistent...that is changing the scene keeps it loaded and visible..is this the case? I assume yes..unless accessed again by another scrips to hide it or whatever.
@bubblemage2 жыл бұрын
1:27 I don't understand this one? can't you just randomize the Frame value of the Sprite node itself without needing to add control nodes?
@jontopielski62272 жыл бұрын
If you use a Sprite (blue) node, you don't gain the benefits of control (green) nodes automatically formatting their children. Normally you can use a TextureRect (green) instead of a Sprite (blue) to do things like stick inside a CenterContainer or inside a VBoxContainer. But a TextureRect does not normally support the spritesheet format, so you need to do a bit of a hack to get a single sprite from a spritesheet to show up in a TextureRect
@이강민-i3q2 жыл бұрын
ty
@JavaJack592 жыл бұрын
Default font was a new one on me.
@localboy43507 ай бұрын
thx for buttom tips
@fpixel7190 Жыл бұрын
Adjusting the font every time I made new text was annoying, thanks for the tips!
@cmyk89642 жыл бұрын
Where'd you get the font in the thumbnail?
@DejaimeNeto2 жыл бұрын
yes
@shindig90002 жыл бұрын
The game I'm making is at a smaller resolution, so I need to shrink the dynamic text I added, but it seems to still get blurry? I'm wondering if there's a way to keep the resolution of the text separate from the game 🤔
@wheels932 жыл бұрын
More tutorials please 🙏
@stefanogrillo60402 жыл бұрын
Where did you find those good sprites?
@jontopielski62272 жыл бұрын
Most of them come from my previous games. The car one you can find in my stacked sprite tutorial
@shooreen3 жыл бұрын
please make a video about how to make an earthbound-like inventory system!! a battle system one would also be appreciated
@nrcallender2 жыл бұрын
the singular of dice is die
@mindaugassvajoklis30722 жыл бұрын
omg i wish I knew it sooner
@caresvlbdjz2 жыл бұрын
nice tips. don't you consider to make a 3D game?
@jontopielski62272 жыл бұрын
Maybe one day!
@RyanScottForReal2 жыл бұрын
Do godot 4!
@papercavegames2 жыл бұрын
This should be required viewing upon downloading Godot
@NarekAvetisyan2 жыл бұрын
Thanks, but you go way too fast. Slow down a notch :)
@snesmocha3 жыл бұрын
Ngl, I learned most of this my first time using godot…………..