The most common thing that's missing in this list is when the game suspiciously gives you obscene amounts of ammo, then you know there is definitely a boss fight coming
@notproductiveproductions35042 жыл бұрын
Or in FromSoftware’s case when you see a spacious area outside of a safe zone with a suspicious lack of enemies
@jimmyschwarz90752 жыл бұрын
@@notproductiveproductions3504 or borderlands obvious small shelter with a drop and a Health and ammo vendingmachine
@skimmyguy2 жыл бұрын
yeah or like a bunch of healing supplies.
@w4976.2 жыл бұрын
Or in a horror game when it shows you how to sprint, you know something’s about to happen.
@MindOfACouch2 жыл бұрын
Just played The Last of Us for the 1st time (yes I know im late) and I always panicked when I saw a bunch of cover with bricks and bottles everywhere
@ludiianced2 жыл бұрын
For me it's waterfalls. In *any* game, I'm going to attempt to check behind the waterfall. It's just burned into my brain: "Waterfall = hidden room"
@trvnquillityvii64182 жыл бұрын
Same. Even if it's guaranteed that there's nothing there, that instinct that there might is seared in my brain.
@DominicVega952 жыл бұрын
Like your mom
@darkdusty19372 жыл бұрын
Eh its not really a gamer instinct, more like a nerd instincts
@geesysbradbury32112 жыл бұрын
Supraland has an achievment behind a waterfall: Obvious Area - No one ever hides anything behind a waterfall. I actually lol'd when I got that :D
@TheInfiniteBanana2 жыл бұрын
99.9% disappointed by the lack of anything to find.
@LucieOne2 жыл бұрын
The one about red things being explosives is brilliant. I knew that, but didn't even realize I did. I'd also add that if you're playing like any adventure game, if you enter an area that is loaded with loot.... there's either a boss or a big fight coming pretty soon and the game is trying to simultaneously load you up for it and warn you.
@shawnwolf59612 жыл бұрын
LMAO!! That last one, so much yes. You start getting paranoid too, like "wait, why is the game suddenly being so generous??" And it's even funnier when you just happened to find an area that is better stocked then what you've seen so far, so there wasn't a fight coming, and it's that rare 2% of the time sudden loot DOESN'T equal a boss or huge battle. Man I love games
@LucieOne2 жыл бұрын
@@shawnwolf5961 Oh yes! When you stumble across a lot of loot and there is no fight right behind it, depending on the game, you can spend a good hour paranoid as hell walking around thinking something is about to happen!
@comatose84592 жыл бұрын
"gore-shadowing"
@shodan15652 жыл бұрын
@@LucieOne it's RE2 Remake for me. i've played it on Hardcore, and boy do i get paranoid when i find more Ammo and stuff
@johncontralis46582 жыл бұрын
Thats why Halo drives me crazy with their explosives!
@kaecatlady2 жыл бұрын
You all forgot to mention sudden changes in the music, especially in games that require stealth or have horror elements. If I become aware of a sudden change in the soundtrack as I'm trooping (or sneaking) along, especially to something ominous, I know I'm soon either going to be in a fight--or running for safety. Or in a fight, followed by running for my life.
@Zenrikku772 жыл бұрын
Subnautica when the music goes silence when you reach the Dead Zone.
@Saihamaru2 жыл бұрын
haha, yes this or the opposite you beat a boss but the boss music is still playing? it's not even their final form yet then
@Bailer862 жыл бұрын
When a games gives you a crap ton of ammo and health/armor pickups, you know you're about to fight a boss. When you enter a big open room that's vastly bigger than any room you have been into, you know you're either about to fight a boss, or fight waves of enemies
@aircraftcarrierwo-class2 жыл бұрын
"Lots of health pickups... Plenty of ammo lying around... Game just saved... Something is about to go down."
@Bailer862 жыл бұрын
@@aircraftcarrierwo-class this must be how Skyrim NPCs feel.
@asparagusrl29092 жыл бұрын
*cries in Deep Rock Galactic*
@paradsecar2 жыл бұрын
I would add saving…incessantly. Especially if you think a major decision, boss fight, or story progression moment is coming. I know gameranx has talked about this before, but you don’t just save once. You save, then you save again, just in case you THOUGHT you saved, but didn’t. And it’s not just one save file; you have like a hundred of them, just in case you want to go back and do something differently (you won’t), because there was that one time in that one game a long time ago that you overwrote a previous save 40 hours into the game and you had to start the whole thing over again.
@spnsman12 жыл бұрын
In any game that has a save point, new or old, I always save whenever I get to it
@NyneIX92 жыл бұрын
Jesus Christ this was painfully accurate lol
@madalice51342 жыл бұрын
My "that one time" was when my sister started a new KH game and saved saved over my 1 save file with my 40+ hrs of progress on it. Never again!
@nightrunnerxm3932 жыл бұрын
On one hand...yes. Saving. On the other...I kinda think the repetition happens more because the game isn't clear about when a save happened. it just kinda goes "ding" but no dialogue box shows up to say "save successful" or something, or it just kicks you back into the game proper...yeah, _those_ are the times I find myself repeatedly saving the game.
@vinniamsterdam7002 жыл бұрын
There is a whole system behind saving a game, non gamers wouldn't understand.
@Bambi_Sapphic2 жыл бұрын
I feel like an indie developer needs to make a game that goes against all of these ingrained tropes. I feel like one could make quite an intense psychological horror that basically bites you anytime you lean into common methods of game design. *Light queues leading to nothing but detriment and hardship.* Bosses having an "enrage" spot that replaces weak points, that when accidentally hit will just make the boss harder. *Explosive stuff never being red, and red things holding instead health or helpful materials* Backtracking always making it harder for the player, so anytime you miss something and have to go back you are punished for it. *Stealth is so sensitive and hard to perform that it is no longer a viable cheese in any capacity* Breaking random stuff in the world never gives anything interesting and will only lead to NPCs asking what's wrong with you or alerting enemies for a large radius. *Places that look like escape points or could be hidden rooms never leading to anything interesting and if they are hidden rooms it's only ever something to make your experience harder* Tools or items required for the game will never be found in or near the location you need it, so if you miss it you have to as above be punished for back tracking. *Clues and hints can either be a helpful hint or a detrimental trap and it randomly switches between either for every NPC or context clues each replay of the game.* Bosses have 100% random attack patterns and movesets that change each replay game *Any weapon you find, you are useless at wielding it and any enemy can have a chance to disarm you of said weapon*
@jacksmith84792 жыл бұрын
There's "psychological horror" and pure evil/masochism. I mean cmon, this is borderline psychotic. 10/10 I'd play this
@AtlantiaHunter2 жыл бұрын
Just sounds like a Darksouls game turned up to an 11.
@angelganon82132 жыл бұрын
They already did. It's called souls games
@deaankoekemoer54712 жыл бұрын
The thing that stuck out for me was the "cheesing the game via stealth" bit. I love stealth games but once you know the game well enough we all abuse mechanics. I'd love to see something that shows a huge middle finger to us all when we inevitably abuse the mwchanics.
@ushasamc2 жыл бұрын
You’re a monster. Life’s hard enough already
@erikfurseth17752 жыл бұрын
Didn’t even realize how “ingrained” this stuff is I til I played It Takes Two with my fiancé who is absolutely NOT a gamer and she would ask me “how’d you know to do that!?” and it all just seemed so instinctual
@HuslWusl2 жыл бұрын
Yeah, similar to me, but I've played it with my brother, who's also a gamer, but plays much less than me, and he just couldn't figure out some things that I thought were totally obvious
@zenaraiuk79632 жыл бұрын
Had the same problem with my Fiancé, the exact same problem
@ChemySh2 жыл бұрын
there's a youtube channel named "Razbuten" that records his non-gamer fiancee playing various game genres. He meant to document how games are enjoyed by a non-gamer, but in the process he ended up discovering these hidden design conventions that're known only to existing gamers. It's also quite interesting to see how his fiancee starts to develop 'gamer instincts' over several videos
@colenichols97142 жыл бұрын
Yes! I've been having the same experience with my wife playing A Way Out, she thought that I had played before because I was figuring things out faster, we are going to play It Takes Two next!
@erikfurseth17752 жыл бұрын
@@colenichols9714 absolutely amazing game
@Verrill822 жыл бұрын
"When a game tells you to go left, you go right" This is what bugged me about Ready Player One. There is no way in hell that the secret to the race would of went unsolved for so long! I think everyone who has ever played a racing game and struggled to beat the track has driven the wrong way or reversed at the start That secret would of been cracked in the first week by some noob who kept wiping out early!
@CrabSully2 жыл бұрын
Ready Player One is by someone from the early age of gaming that doesn't seem to have played modern games. It felt very boomer in terms of their depiction of gaming.
@KainYusanagi2 жыл бұрын
@@CrabSully Mate, those instincts were ingrained in us from the early age of gaming, lmao. Ernest Cline was born in 1972; Pac-Man, Donkey Kong, Gauntlet, Ghouls n' Ghosts, Bubble Bobble, Contra, Robotron, King's Quest, Final Fantasy, Legend of Zelda, Dragon Quest, Ultima, Wizardry; those are just some of the arcade and home console games that he'd have been able to play in the 80's. Hell, most kids born in the 1980's also played those, lol.
@shinichiizumi22422 жыл бұрын
that's so true 😅
@Verrill822 жыл бұрын
@@KainYusanagi I was born 82 (older brother born 75) and we had an Acorn Electron from around 86 before moving on to Amiga and Megadrive/Genesis and so on. So know all the games you listed and many more from that era. My dad was in his mid 40s in the mid/late 80s and not an avid gamer but he would fully explore maps and sketch them out. Even he knew not to follow the games linear directions!
@cenciende94012 жыл бұрын
*have
@ddampac2 жыл бұрын
Play games long enough and you'll recognize instantly a boss arena before even entering it. That's how I avoided fighting Father Gascoine in Bloodborne when I was not ready. Just a quick look from the stairs to the rounded yard and I could tell for sure: yeah, there's a boss right there waiting for me.
@J.J.Jameson_of_Daily_Bugle2 жыл бұрын
Play Souls games long enough and you know that bridge + dragon in the game means only one thing.
@LobsterPuncher2 жыл бұрын
I always imagined that "relocating red barrels" was the most dangerous video game job. At any minute the protagonist could be sneaking around just ready to blow you to hell while you're just trying to feed your family.
@madalice51342 жыл бұрын
It would be great if a game added a little Easter egg reference lime that. It's like the universal joke about the dude who lights the torches and candles in the cave or ruin that the player is supposed to be the first to traverse it in years.
@markdriver19312 жыл бұрын
This video kicked in some self-reflection. Watching someone with far less gaming experience play and getting a bit frustrated when they don’t “just bomb that wall!” They simply don’t have those gamer instincts yet.
@xyoungmalox2 жыл бұрын
I like how he mentions there’s pots you can break in Souls games that give you things. That’s true like once across the 7 games
@moontoon282 жыл бұрын
I remember 2 things hidden behind junk in blood borne and that’s it off the top of my head haha
@Hack_The_Planet_2 жыл бұрын
Yeah it’s almost non existent
@aircraftcarrierwo-class2 жыл бұрын
But you still break everything you find in every Souls game, don't you? Just in case, _this_ time, it's different.
@ledumpsterfire64742 жыл бұрын
@@aircraftcarrierwo-class Same with Enter the Gungeon. It's not that satisfying anymore after 10+ hours, they've never given you anything in that time, but you break everything almost compulsively JUST IN CASE.
@CptJumper2 жыл бұрын
I started Elden Ring yesterday and spent lots of time breaking pots and shit... Lamenting about no items... Knowing the lack of items in breakable shit from DS3 and BB Lmaooo. You just don't wanna miss anything that could POTENTIALLY be there
@predator96592 жыл бұрын
As a gamer i can tell u each and every one of them were relatable Tnx for reminding me gamers are just build different
@marystone8602 жыл бұрын
YUP!
@12Prophet2 жыл бұрын
One of the most fascinating things I've experienced was watching someone who'd never played video games before, tried playing not only a space game, but a flight simulation type game. Elite Dangerous. And for me, using a hotas (flight stick and throttle) is second nature. Not just from the game experience, but from life experience at flying. But I thought it was a general knowledge thing. But, this poor girl struggled quite a bit coming to grips with pulling the flight stick back to look up, doing spins and managing throttle speed while flying. It was fascinating because it took a great effort to go back to my very basics to teach her rather than just play it for her. I wasn't expecting an ace pilot or anything, just... It caught me off guard the little details I'd taken for granted. The "How much do I actually know?" kind of feeling.
@zunaidparker2 жыл бұрын
You should watch "Gaming for a Non-Gamer" series on KZbin by one of the popular game design channels (I forget which one). It's a fascinating look at how game design really isn't set up for absolute beginners these days.
@rickitynick44632 жыл бұрын
The dev talk about Left 4 Dead gives you a lot of insights on how they developed the player experience. Definitely worth a watch.
@ericb31572 жыл бұрын
reminds me of some "developer commentary" in the first Portal: lots of players got confused about how the portals worked, thinking they went into another dimension, or a different room far away, so they intentionally set up the very first room so you will see your character from the side when looking at the first portal.
@Just4Fun-Zocker2 жыл бұрын
About the route to the objective and alternative or optional routes: I hate it when a game offers you different direction to go without telling you which one progresses the story. So often I decided for one direction and was instantly cut off from all optional exploring.
@MrThankman3602 жыл бұрын
12:40 “Will you have to dodge the shock wave? Quite possibly....” The way Falcon says this. 😂😂😂
@rondgratejr57942 жыл бұрын
You guys never disappoint me with new ideas. I got a suggestion top 10 funny over the top video games that will keep you laughing without fail
@gameranxTV2 жыл бұрын
Thanks for your suggestion
@VongolaXZax2 жыл бұрын
I'll be expecting that
@MrGanjie2 жыл бұрын
Maybe top ten games with best breakable environments ?
@brodriguez110002 жыл бұрын
@@MrGanjie Teardown.
@speedtriprr5372 жыл бұрын
Good idea
@SolarNawr2 жыл бұрын
Gotta thanks the guy in every Far Cry game who decides to put a blue tarp where you can climb they sure are brave exploring the maps across multiple dangerous locations just to make sure people who adventure after them know where to climb
@rufust.firefly2882 жыл бұрын
Been gaming since the pong home console and I can honestly say, I do all this stuff without it really being a conscious decision at this point 🤣
@gameranxTV2 жыл бұрын
🤝
@nikolaipersad40982 жыл бұрын
Yup!!
@vinniamsterdam7002 жыл бұрын
It started with PACMAN for me, you eat the big dots.
@Vik19192 жыл бұрын
Yeah, I didn't even realise I have been doing this. Seemed pretty normal and came naturally.
@greod10062 жыл бұрын
Would you say....that could be called an instinct?...
@bahamutbbob2 жыл бұрын
I replayed Dead Space a couple months ago, and you get so much ammo if you stomp every enemy. I didn't run from anything, and had tons of spare ammo and even sold a lot of it so I could buy more nodes.
@andybrown42842 жыл бұрын
Folk who grew up on the original doom will be the ones that shoots ANY barrel just to make sure, they'll also try and loot anything whether its nailed down or not and make sure to save potions just in case they need them later even when later ends up being after the final boss has expired. And jump off a cliff at least once to check for fall damage. Metroidvanias usually hint about the next item by the obstacles you're encoutering
@ericb31572 жыл бұрын
i have a habit of walking up to the edge of cliffs and looking down, just in case i can spot a hidden ledge below.
@madalice51342 жыл бұрын
I love these kind if videos and the comments in them because they highlight these universal experiences in games that all of us relate to.
@moon_and_water2 жыл бұрын
I can relate to the "game tells you to go left you go right" point on a spiritual level
@isaacmclean62592 жыл бұрын
It’s weird realizing these are programmed instincts after playing games for so long. To think someone new to games wouldn’t know all of these things is strange, although it makes sense. Love the vids🙏
@Silver29092 жыл бұрын
When you see a big open area, preferably circular, it's probably a boss fight.
@BigMobe2 жыл бұрын
Going off path through breakable objects, finding a red barrel near a wall with slight crack and white X painted on it, to discover a secret boss behind it with multiple glowing body parts that drops a secret weapon... Satisfaction achieved.
@worngspelling62312 жыл бұрын
in most rpgs, when you see a dead end in your mini map in the dungeon where you’re in, you go there knowing there’s probably a treasure chest waiting for you or a secret boss/strong enemy thats guarding a chest
@defiantreaper23142 жыл бұрын
Thanks to dark souls every time i get to a dead end i instinctively look for a hidden lever or i hit the end walls "just in case".
@alldayray75112 жыл бұрын
My instinct to ignore phone calls while gaming is way to strong. I won't even silence the phone, I just "forget" it's ringing and continue the quest.
@marystone8602 жыл бұрын
Another one, if you are going down a certain direction or path, and you run into enemies, you're going in the right direction!
@ericb31572 жыл бұрын
oh, yes! in the old SNES game "spider-man and the X-men Arcade's Revenge", i used this to GREAT advantage in the second Gambit level!
@lilpenguiy88792 жыл бұрын
You’re the only channel I’ve reliably watched over the years, keep at it please
@gameranxTV2 жыл бұрын
Thanks for all the support
@jaysanj1522 жыл бұрын
The room with lots of ammo and health picks up neatly lined up before a boss fight is one instinct that will never go away.
@xcomamor2 жыл бұрын
Damn, I never realized. The Zelda's series is really the compendium of the video game's tropes. It is easy now to understand what makes OOT the perfect one.
@timothyoswald86182 жыл бұрын
Always turn around when you load into an area. That's where the easter eggs and whatnot live!
@geesysbradbury32112 жыл бұрын
I can't believe that you overlooked one of the most classic triggers for gamer brain: When you find a room or section full of ammunition and/or health potions, you just KNOW there's gonna be trouble in the next one XD
@Kohbruh2 жыл бұрын
I love what this channel does for the culture. This is a great place for the community to gather. ✊🏿✊🏿✊🏿
@DaCoolCrushIceKillah2 жыл бұрын
For number 2, It felt like a vacation playing AC after playing Dark Souls for awhile. Sometimes I like a challenge, sometimes a walk in the park when it comes to guidance.
@jaughnekow2 жыл бұрын
It's so fun to hear Falcon and Jake talk about anything video game.
@sinofsanity65932 жыл бұрын
the "you're gonna need this" room. lots of health items, magic items, ammo refills and whatnot. how about a save point? some kind of shortcut to the merchants? guess what that's right in front of a boss fight the devs expect to be difficult. nearly any game under the sun has them, one coming to mind is one of the shantae games, perhaps I'm more thinking about half genie hero where you get rooms that have nothing but a big ol' health refill in them I would also say the stealth one is a bit of a missed opportunity to expand on more. quite a lot of what we expect from stealth mechanics now comes from metal gear solid where you're encouraged to break line of sight pretty much everywhere apart from boss fights. hiding behind couches, in lockers and peering around corners doesn't keep you that well hidden in reality but in games as long as it's not an obvious line of sight enemies just continue their average patrol
@ericb31572 жыл бұрын
oh, in at least one of the "resident Evil" games, every time you find a new weapon, you MUST save it for the next boss a few rooms later, or you will be screwed.
@laviesergeenko83062 жыл бұрын
Not exactly recurring or a universal phenomenon, but I think the three "stairs" made of crates or overturned carts in assassins creed at least deserve a mention (those that are on the ground to indicate where the fun begins)
@shinyagami88432 жыл бұрын
“I will follow the waypoint & will NOT deviate the slightest!” - No gamer ever 😂
@ericb31572 жыл бұрын
oh, some speedrunners might do that...unless they know of shortcuts!
@englishdragon41982 жыл бұрын
When gamers turn right instead of left… That’s our version of anarchy, power to the gamers!
@fighterphoenix57892 жыл бұрын
It is always refreshing to see a boss or mini bosses where you instinct is challenged. No obvious weak spot, short or hazy attack telegraph and no item exploits ( glitches not counted). That stuff that really requires skill.
@Bingus5012 жыл бұрын
The cave in a waterfall is a good one too, so much so I’m personally offended if there’s no cave behind the big waterfall
@RayTrismegistus2 жыл бұрын
“Another classic/ if there’s junk around you can smash it/“ BARS 🤣
@arthurmorgan87942 жыл бұрын
I love this channel a LOT like the videos the idea maann so much fun , love u guys and keep up the good work ! much love from middle east 🖤
@gameranxTV2 жыл бұрын
Thanks
@_WhiteJames2 жыл бұрын
"Illusory wall ahead." "Try attacking." Me seeing the same message for the 4th time: Attacks.
@mikespike20992 жыл бұрын
As a psychologist this is a great psychoanalysis of the gamers mind 👍🏻 note: psychs are involved in game creation
@marystone8602 жыл бұрын
Really? Maybe, that's why for some people, like myself, gaming is a part of one's therapy, like, certain parts can, over time, can help you work through things, or at least start to understand them better!
@madalice51342 жыл бұрын
Have you seen the channels Daryl Talks Games and AsuraPsych? Both have really great videos about the psychology of gamers and gaming.
@lawfulhamster87242 жыл бұрын
If you start a new level from a cutscene, immediately turn around to see if they hid loot there. Waterfalls have loot. Always check under stairs to find hidden loot.
@bensmith73142 жыл бұрын
Yep. I think most of us turn around at the very beginning of a stage just to see if some devious dev hid loot there. Well said.
@JohnWick-mi4hy2 жыл бұрын
This is absolutely accurate. Falcon, youre the best
@EYOGAN_mr2 жыл бұрын
For me it's the game's style if there's going to be combat. If guns are the primary weapons then combat areas will be bigger and you have to move quick from one place to the next so you don't end up getting shot. If it's more melee based the combat areas are smaller and speed isn't really always key, unless the enemies do have guns and you don't. Then there's the cinematic games, where you just look where it would look the best if a swarm of enemies appeared.
@blakcharazard2132 жыл бұрын
NOTIFICATION GANG!!
@f2parchon7272 жыл бұрын
We here 🤝🤝🤝
@I3lackI3lock2 жыл бұрын
@@f2parchon727 yep
@ddean12 жыл бұрын
arughhh
@andreirachieriu33432 жыл бұрын
Yes sirr
@its_roggy2 жыл бұрын
"Red barrels = Explosion" "Long grass = Hiding" "Big open room = Boss fight" I feel exposed...
@AnimusPrime872 жыл бұрын
I love how you use the Zelda example of finding an item in a dungeon where you need the item but show Link opening a chest with a dungeon map instead of the dungeon item.
@vickycaruana92612 жыл бұрын
What I expected: the boomerang What I saw: dungeon map He got me there!
@ameliahamilton36472 жыл бұрын
I usually shoot the red stuff and end up killing my self along with the enemies. Even though I lose but I feel happy that I took them with me.
@gameranxTV2 жыл бұрын
😄
@mahesh842 жыл бұрын
lol same 😂😂 most of the times
@unavezms81672 жыл бұрын
My favourite way of dying is jumping from high cliff because I didn't bother looking for the other way around. LOL.
@YuniorGamboa2 жыл бұрын
True story😆
@valetboy212 жыл бұрын
Before RPGs had in-game maps and my friends and I would come to a fork in a dungeon, we would always choose left first. We rationalized that most people being right handed, designed so that right was the correct way to go. So, to find the hidden stuff go left first. We called it Dungeon Logic.
@pateris2 жыл бұрын
Makes sense, thanks for the trick !
@skillaxxx2 жыл бұрын
Imho the logic behind that is that most people read from left to right, and follow clockwise, nothing to do with right-handed.
@dirpyturtle692 жыл бұрын
@@skillaxxx People inherently favor the right side if they are right handed. This is something that has been documented, left handed people favor things on the left.
@skillaxxx2 жыл бұрын
@@dirpyturtle69 I don't think that's the dominant motivator when we talk about order, i.e. when you can go both ways, most will pick a structured approach, only when it's a mutually exclusive choice it's about the favourite/dominant side.
@flamebreaker73182 жыл бұрын
@@skillaxxx nobody cares what you think know it all
@blitzcrank48402 жыл бұрын
My gamer instinct is #9 and #2 when mixed. I grew up playing a ton of RPG games especially Pokemon and I open every single door that could be opened, check every cabinet and shelves, interact every item, and talk to every single NPC cuz they might give you loot, quests or even worse, key items that are important or necessary for you to go to the next area.
@MrNickcarter1942 жыл бұрын
Also, another gamer instinct is that when you randomly find a lot of ammo you’re probably about to get into a serious fight.
@sabastianleisek3962 жыл бұрын
Gameranx : "Boss fights are where gamer instincts really kick in." My gamer instincts halfway through Elden Ring : "This guy is gonna f*** you up."
@VongolaXZax2 жыл бұрын
Videos like these never get old, always coming up with stuff, that I imagine you guys actually doing! No hate to other guys, you guys and gals are a cut above the rest!
@serabyzz2 жыл бұрын
When the game tells you to turn right but there is a door or a small path in your left, you know there will be treasure there
@bensmith73142 жыл бұрын
The double jump. Instinctively, whenever I first start a game where jumping is a thing I gotta know if I can double jump. If I can, or if it's more like a jump and glide feature, this tells me a lot about what to expect and what to look for throughout the game. I'll bet every gamer does it.
@ericb31572 жыл бұрын
quite a few games have deadly pits AND smaller pits to need to drop into to find hidden areas... so i have a habit of walking up to the edge of every pit and looking down to see if there's anything down there. if it's too deep to SEE a bottom, then it's probably a deadly fall.
@grippygecko68432 жыл бұрын
imagine my surprise and confusion when I started up Obduction and discovered that space wasn't jump, it was "take a photo". I tried to see what jump was bound to and there's no jump. You can't even single jump in that game.
@ItsNotFate2 жыл бұрын
Resident evil 4 played with the idea of shooting a “weak” spot, making the game harder and I loved that because I would see myself making the mistake over and over again despite knowing it’s bad.
@vincenth.87932 жыл бұрын
The real question is… that is it really “gamer’s instinct” or what we have been trained to do over the years by game developers.
@dirpyturtle692 жыл бұрын
That’s literally how we develop an Instinct is by it being subconsciously trained into us by life circumstances
@grippygecko68432 жыл бұрын
@@dirpyturtle69 I beg to disagree. instincts are what is hard wired into our brains and requires no training. Such as the mammalian instinct to hold your breath if submerged in water, or the instinct to return to the spawning grounds in salmon.
@sorenkazaren46592 жыл бұрын
I have pointed out to many people that I take it for granted that when I see a game I know what to do. I’ve been gaming my whole life so when I see a game I practically instinctively know what it wants me to do and where. But people who are new to gaming, like /really/ new, they don’t have that ingrained into them and gaming is sort of… confusing to them. Sometimes intimidating with all they have to do, getting used to the control scheme, figuring out what they can/can’t do. And so on.
@Pr0digyZRX2 жыл бұрын
People should remember that if you're a very experienced gamer and you feel the devs make things way too obvious... just remember not every person playing that game is as experienced... some might be their first game like that. But I do think they should have a way to disable things to make it more of a challenge for very high skilled gamers with a lot of experience
@oddissy2 жыл бұрын
I just play on the hardest difficulty, remove tips and remove the HUD or limit the HUD especially in Ubisoft games i.e Watchdogs Legion
@unavezms81672 жыл бұрын
I liked how they implemented it in shadow of the tomb raider. You can choose difficulty separately for combat, exploration and puzzles. Puzzle difficulty defines whether interactable stuff glows and whether Lara gives hints. Exploration difficulty defines whether climbable walls are colored and stuff like that.
@Pr0digyZRX2 жыл бұрын
@@unavezms8167 yeah if more games would do that I think games will fit way more players so much better. Cause I feel like everybody should be gamers lol
@Pr0digyZRX2 жыл бұрын
@@oddissy yeah that definitely works. But like the boss fight glowing weak points usually are always glowing. I was mainly talking about that but yeah I usually play through twice. Normal difficulty the first time to enjoy the story and harder/hardest difficulty to enjoy the gameplay and challenge myself
@KainYusanagi2 жыл бұрын
It may be their first game like that, but to that I say: "There are other games if you can't handle the difficulty", or, "Learn the hard way like we all did"; everybody can game, but not everyone wants to be or is suited to be a gamer, most often lacking patience and an inability to deal with failure of any sort (that doesn't mean we don't get angry when we keep failing, but we'll come back to it over and over again anyways, even if we need a break between attempts; non-gamers just go "nah" and stop, from my experience). There's hundreds of thousands of games out there, and the vast majority cater to the lowest common denominators. It's a breath of fresh air when a game doesn't. Selectable difficulties that are more granular are nice and all, but it also means that they need to come up with a structure that supports those changes, and then those changes; sometimes, like with Silent Hill, it can be as simple as cutting parts out of a puzzle to make it simpler, so has no effect on the gameplay at large, while others it might mean losing entire portions of gameplay entirely because of having to force it into that narrower focus to allow for those changes. The above-mentioned Shadow of the Tomb Raider setup is a good example of it done right. So would be the accessibility options from Last of Us II, as much as I harp on the narrative decisions of that game those were absolutely amazingly well-done, allowing people to play that couldn't without just going "here, you're invincible, the world is a sandbox for you to be a god in" like other games have; Super Mario 3D World immediately comes to mind with that golden tanuki leaf at the start of the level.
@Loknath0092 жыл бұрын
I’m shocked, break things for rewards and no Lego game was showed. That is literally the whole game.
@ANDYWOUNDSABRXS2 жыл бұрын
one i thought you might have done was in the Fighter genre. After playing Street Fighter 2 From then on, EVERY Fighting game EVER I play I will try with any character - RYU/KEN special moves. After MK1/2 came out, now I have to use - RYU/KEN, SUBZERO/SCORPIAN and LIU KANG/RAIDEN. works in EVERY fighter game since and youll figure out most moves before needing the tutorial lessons things.
@BarackObamerHimselfEXCLUSIVE2 жыл бұрын
At first I thought of how like everytime you get to use a computer, for any purpose, left hand instantly goes in the WSAD position, no matter what.
@diegocarmona69702 жыл бұрын
Also, when you get a lot of medicine, you know you’re about to fight. (Like the old resident evils putting a lot of herbs in front of the boss door)
@EverClear02 жыл бұрын
I'd love to see a dev put a bunch of health and armor and upgrades just outside of giant double doors. Then when you open the giant double doors, its a huge arena but with one treasure chest in the middle. And thats it. Just treasure, no bosses, no fights, just making the player paranoid for a couple minutes :D
@ericb31572 жыл бұрын
reminds me of an obscure old SNES game, "Armorines". at the end of the first level, i was REALLY expecting a big group of big enemies to pop out of the final elevator... i got ONE SMALL enemy! a nice joke! oh, and in one of the early Doom games, i saw an item in a small alcove with no enemies around it. it was suspicious, and expected a hidden door to open behind it and some monster to pop out and attack, so i grabbed it and sprinted away... no monsters appeared, BUT the CEILING of the alcove tried to crush me! so it WAS a trap , btu a different KIND of trap from what i expected!
@blaarghwee2 жыл бұрын
The discoloured bricks even get me outside of games. I wonder what it activates... It's especially bad when that shortcut really would be perfect right here. From this direction I could not only bypass the multiplayer, but even stealth in through the backyard!
@YuniorGamboa2 жыл бұрын
This is so true. For some of these, you don't even have to think twice because the formula has always been there just varied enough to look apart.
@srihariharan23312 жыл бұрын
If you find any checkpoint or revival area outta nowhere you can confirm that you're going to face a boss like statue of marika in elden ring
@user-uu6pz9wl9w2 жыл бұрын
My favorite is when someone in the game is talking to you on a video call or some sort of electronic and suddenly it starts going wonky and losing connection *yup im about to get swarmed*
@user-uu6pz9wl9w2 жыл бұрын
Bonus points if by the time you get back in contact with your ally someone has either died or is in trouble and you need to rescue them before you escape
@KainYusanagi2 жыл бұрын
10:41 "Elden game" Wut? XD Also, one you forgot: Saving constantly, and in multiple separate save slots. Either to explore different dialogue or quest results, especially for bosses or major decisions or progression moments (especially ones that lock you out of backtracking), or just to avoid save corruption issues/bugs causing uncompletable situations (though Sphinx's bug is infamous for you saving after opening that one door and then dying, screwing you out of being able to continue, permanently).
@ericb31572 жыл бұрын
oh, if you're playing a game where you can only save at visible checkpoints, and you see one right in front of a big door... yeah, definitely a boss there!
@cmdrlightwalker_98772 жыл бұрын
Oh my god that little girl going super saiyan meme has got me in stitches!!🤣🤣🤣🤣🤣
@codywarren90852 жыл бұрын
I mostly plan my lunches around your videos…sometimes it’s 30 minutes sometimes it’s 2 hours but as soon as that notification hits…I’m gone
@gameranxTV2 жыл бұрын
👌👌
@chrisdaughters2 жыл бұрын
That four square shot with the door framing into the God of War clip was *chef’s kiss*
@sollymadeit2 жыл бұрын
Dark Souls gave me PTSD for loot hunting in chests for a while till I found out about the chain thing. I actually inadvertently carried over the PTSD to other games 😅 That was not fun time
@dustinjacobson15982 жыл бұрын
One of my favorite list channels love you guys . Got a suggestion . Best game series where you can carry your character or choices carry over to the rest of the series.
@john19952 жыл бұрын
Love your videos, very creative and enjoyable channel!
@gameranxTV2 жыл бұрын
Thanks
@TheCatzilla12 жыл бұрын
Shaggy powering up like a super sayien bit made my night thank you gameranx.
@generaldurandal35682 жыл бұрын
2:10 The breakable in Dark Souls 1, 2, and 3 do not drop things. There are a couple item drops that are hidden under a breakable, but they are always there, it's not a random loot like in Zelda games.
@davidjenkins75252 жыл бұрын
Basically if I see an oversized room with nothing in it then I know it’s time to die
@judyh37072 жыл бұрын
Razbuten had an interesting video about non-gamer logic when playing video games. It was pretty similar, except the other way around: reality vs video game logic. Always such a fun topic.
@mattyoung3691 Жыл бұрын
Another spot on collection of Gamer mindsets. Love your channel, and the personalities at work here!
@puckelberry2 жыл бұрын
My favourite is seeing a waterfall and knowing there's treasure or a cave behind it, shame its not true in real life
@gameranxTV2 жыл бұрын
👆🏻
@shawnr61172 жыл бұрын
That's because someone else got there first and it hasn't respawned yet 😁
@maddening152 жыл бұрын
Always pissed me off wasting time checking when there isn't shit though.
@anthonyzullo2 жыл бұрын
Not a minute in and I've already thought of a couple dozen things I do now like muscle memory in video games from playing them for decades. Like, there are almost zero truly empty hallways in Hames especially any that are peer linear or pure linear. When I watch like TheRadBrad play games I'm always like "BRAD! CHECK THAT CORNE....OMG BRAD! WHAT ARE YA DOIN FAM?!" LMAO
@kostasz62582 жыл бұрын
3:28 kinda sus...
@Aristowi2 жыл бұрын
All these elements are in fact staples of good game design. The fact that our brains instantly know what to do means the game will be fun to play. If a game throws you a ton of things but you have no idea how to interact with them, or even if you can interact at all then the fun is gone and the frustration kicks in, and then it comes to text boxes telling you what to do, and that's bad design. The secret is to incorporate these elements into the level and the lore in a way that you know what they do but it's not too obvious, you can see them but they blend nicely into the environment.
@geribaldi22 жыл бұрын
I am surprised you didn't mention the red circle. Such as when a boss is about to launch an AOE attack and you got that red circle which appears and your standing dead center of it usually (or multiple red circles appearing in your general area). You get out of them as quickly as possible / avoid them.
@b.37132 жыл бұрын
that's called telegraphing and it's a mechanic not something you need "gamer instinct" for
@redpepperdave2 жыл бұрын
Jumping against the invisible wall gets me every time
@chrislaws47852 жыл бұрын
Ok, the hiding in tall grass TOTALLY works in real life, I've successfully done it myself hiding from someone trying to find me at night with a flash light and I was NOT found....just saying. SOME gamer instincts even kick in during real life stuff and totally work....Lol.
@ericb31572 жыл бұрын
this reminds me of an "iron fist" comic book: he tried to avoid some enemies by going through tall grass, BUT it backfired because HE COULD NOT SEE THEM EITHER!
@chrislaws47852 жыл бұрын
@@ericb3157 Well, it wasn't wrong, cause although the people I was hiding from couldn't see me, I couldn't see them either. If it hadn't been for their flash lights I wouldn't have had a clue where they were.
@Kaldortangerine2 жыл бұрын
When the music starts to get way too epic when nothing else is going on, you know you accidentally are getting into a boss battle
@nobodx2 жыл бұрын
Can't remember where i've heard it, but basically, the gaming community has an own (visual) language, non-gamers have to learn first
@NeonoahGaming2 жыл бұрын
When a resource is rare and the brain goes: Oh I’m hoarding this till the end of the game. Then you instinctively don’t use it at the final boss when it’s the best moment to use it
@FingerlessChoom2 жыл бұрын
When I have two paths in a game I have fear of choosing the one that progresses because I have I really don’t want to miss out
@istofar5602 жыл бұрын
Aloy's nod was just purrrrrfect....😂😂😂😂.....just finished the game though...a blessing to the gaming universe