Congratulations on getting nominated for a Unity award! Keep it up! Happy for you guys! 🌟
@sasquatchbgames Жыл бұрын
Thank you so much!!
@ElNitro7 Жыл бұрын
Did you all just watch me for the last 1.5 years while I made Protocol and say hey let's do this quick video on everything this guy keeps failing on??? 😅 too true and thank you. This is genuinely helpful!
@Ingo.Mclean Жыл бұрын
the animation tip for repathing and F12 for following to the function!!!! going to save me hours
@TheMrSnipey Жыл бұрын
F12 = Same as holding control key and clicking on the function. (in vs)
@iiropeltonen Жыл бұрын
I did not know about The RESET function. That's really handy.
@CharlieScarver2 ай бұрын
Oh man thank you for the animation path edit tip 🙏 I used to tediously recreate every animation
@Jacob___THE_Jacob Жыл бұрын
Such good tips. Vids like these can be generic but these are things I didn't know and I've been using unity for a while. Love that you called the thing in tip 4 a nipple haha
@xX_ohio_Xx Жыл бұрын
Tip: if you go into Project Settings > Editor > Enter Play Mode Settings and toggle Enter Play Mode Options on, when you hit play in the editor, you will instantly get into your game scene. This is because this disables reloading the domain, so it is to note that scripts wont be reloaded. For example, if you have a script with a static boolean that you make true when something happens, this will stay as true when you enter play mode again.
@matthewm2139 Жыл бұрын
_canFlash = TryGetComponent(out _damageFlasher); why many line when one line do? Nice tips. Didn't know about a few of these.
@niuage Жыл бұрын
The classic "if true then true else false" lol
@Chubzdoomer Жыл бұрын
lol, exactly what I came down here to say! 😛
@vo_sk Жыл бұрын
Very cool, thanks for sharing!
@thepolygonpilgrimage Жыл бұрын
By the way, with the ContextMenu trick you can also use I believe it is a \ to create sub-menus as well. Example: Test Functions\Function 1
@jaafarbarek27066 ай бұрын
Nice tips! For the first tip, isn't it better if saw those exceptions so we can tackle as early as possible? This reminded me of some good cases where force unwrapping is sometimes good to avoid getting into an undetermined state of the app/game
@ninesupap Жыл бұрын
At 5:35, the "ctrl+r+r" Does this feature exist in VSCode? I always use F2 to rename functions, but in VSCode, it only renames variable names and not the filename for me. Thank you for the tip! ^~^
@sasquatchbgames Жыл бұрын
No idea, have never used VSCode!
@cesarromeroalbertos38394 ай бұрын
For the first one, you can assign the component like you did with try get component but instead of setting a boolean you can just go and say _damageFlasher?.Flash(); The ? makes it so if the item prior is null it stops there and ignores the call to the method. Only works with nullable types tho, but it's less clunky than having a boolean for each optional component.
@regys9521 Жыл бұрын
Super useful for sure, thank you very much sir
@tabuuforte8546 Жыл бұрын
The ContextMenu thing is so legit useful. This stuff is never taught in Unity's godawful docs.
@castlecodersltd Жыл бұрын
Great tutorial, thank you, you've gained a subscriber ☺
@bhluschrean25 күн бұрын
YOU GOT A SUBSCRIBER
@a6gittiworld11 ай бұрын
Great video!
@ragerungames Жыл бұрын
AWESOME TIPS! :) THANKS
@SavageVR11 ай бұрын
I have never saved a video so fast before.
@midniteoilsoftware Жыл бұрын
Number 9 was new to me
@cburn-YT Жыл бұрын
I feel like this is mostly Visual Studio Tips that relate to unity more than anything
@umapessoa6051 Жыл бұрын
Thanks for the video, however i disagree on the first tip, it's nice to have errors when something is not working as expected, otherwise in a bigger project you'll find yourself debugging something that simple for hours.
@DanielBoldrin7 ай бұрын
Exactly, it makes more sense to check if the component is not null before calling flash to prevent a crash. And still use a Debug.LogError which will popup in dev builds.
@ablackphoenix844 Жыл бұрын
I already knew most of it and i was like heh! But that reset thing, so many hours wasted 😂 Thanks!
@impheris Жыл бұрын
pretty useful video
@seaderwerks3046 Жыл бұрын
WTF. Where was this video 6 months ago??? omg the first like 6 pertained exactly to my situation.
@flamart9703 Жыл бұрын
Is there a shortcut to jump to next or previous error while I'm in Visual Studio? I'm learning typing fast and is too time consuming to navigate with arrow keys (with or without Ctrl key).
@shitwedotv7 ай бұрын
#2 would have saved me several hours just today 😂
@celinedrules7 ай бұрын
Keyboard shortcuts for comments are not Unity specific and are different for different IDE's.
@scarfacetoni91983 ай бұрын
great
@kostariev_vadim Жыл бұрын
@sasquatchbgames Why don't you ask to be voted for you in Unity Awards?
@achomatico Жыл бұрын
👍👍👍👍👍
@davidsanchezplaza8 ай бұрын
ctrl + r ctrl + r is a pwer move
@SLthenus Жыл бұрын
Why every tutorial has simple Script and Not playing with advanced Script like real game developer do. You know what, my bos is Extremely Senior Game developer, and whenever i write a script by following youtube tutorial he always say it's wrong even it's work. He always destroy and delete my Branch on Plastic SCM. He doesnt like youtube tutorial He always force me to do his structure and code style. Even in simple game, He doesnt allow me to use a simple code, and my standart coding It's like he force me to make a code that can always be used in every Project