10 Unrealistic Things We LOVE IN VIDEO GAMES

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gameranx

gameranx

Күн бұрын

Пікірлер: 998
@DefinitelyNotBender
@DefinitelyNotBender Жыл бұрын
I also really appreciate the unseen janitors in every game that go around cleaning up the dead bodies you left behind. They are the real unsung heroes of the video game multiverse.
@ralphharrison6622
@ralphharrison6622 Жыл бұрын
seriously, big appreciation for that!
@hazzar7784
@hazzar7784 Жыл бұрын
Unsung heroes in real life too 😏
@Gruntman1234
@Gruntman1234 Жыл бұрын
They're not completely unseen and unsung. There's a video game about them after all.
@HarbingerOfRespite
@HarbingerOfRespite Жыл бұрын
I'd like to shake the hand of the npc who goes around behind you, refilling the chests and replacing the loot you took so there's something for you to loot the next time you come through.
@joshmartin2744
@joshmartin2744 Жыл бұрын
@@Gruntman1234 And man, is it satisfying to play!
@kevinmundy3099
@kevinmundy3099 Жыл бұрын
I've always thought the enemy's in stealth games actually do have a strong survival instinct that leads them to think "I know I heard something but the last 20 people to investigate a noise disappeared or were found dead so I'm going to pretend I heard nothing and continue my patrol"
@Culdcepter
@Culdcepter Жыл бұрын
Yup, must have been the wind, nothing to see here.
@timothyoswald8618
@timothyoswald8618 Жыл бұрын
Balancing stealth AI must be a GD nightmare, too smart and the game becomes horrible, too stupid and the game has zero tension.
@cykeok3525
@cykeok3525 Жыл бұрын
And if it's a place where no one has attacked in the last month (or EVER), a guard standing a 12-hour post is going to be bored out of his mind. It's not like a human being can maintain 100% razor-sharp alertness for hours on end.
@vladyvhv9579
@vladyvhv9579 Жыл бұрын
@@timothyoswald8618 I can live with 0 tension. Nightmare stealth though is just evil.
@AmoGus-s7z
@AmoGus-s7z Жыл бұрын
Grunts in halo literally say that
@CommanderCodyChipless
@CommanderCodyChipless Жыл бұрын
Also want to say that the best form of fast travel I've seen in any game is Kingdom Come Deliverance. When you fast travel, you see your character on the map moving in the world to the selected destination, but along the way there is the possibility you will get stopped, bringing you back into the game. This could be robbers on the road, a group of mercenaries out to get you, a citizen who is in need of help, a trader. Fast travel was so fun to the point where I actually wanted to do that more than just walking around. Edit: A lot of people are adding that other games do this as well. But it's starting to get more broader and broader. Keep in mind that KCD does this in a VERY specific way. In RDR2 or GTA4 while you can travel in real time and run into a robbed stagecoach or something of that nature, it's still wildly different than KCD. The mechanic in KCD is more of a choose-your-own-adventure pokemon-esque travel system. When you choose a destination, you will see your character start traveling on the map. Then you character will stop, and a prompt up top will say something like: "You run into a dead body in the middle of the road. You see no one around. Do you choose to investigate?" Then you can always choose yes, but if you want to skip, there is a success percentage. And let's say you fail trying to avoid that scenario, the scene will change into "You've been ambushed, the dead body was there to lure you in". And there are a dozen or so different scenarios like this. It's VERY different than most games.
@jackginter5106
@jackginter5106 Жыл бұрын
They do the same thing in the dragon age games
@CommanderCodyChipless
@CommanderCodyChipless Жыл бұрын
@@jackginter5106 really? That's pretty cool. Not my type of RPGs but I like to see that fast travel system in more games. Especially games that somewhat force you to use fast travel often due to a huge world or something.
@JustKyl92
@JustKyl92 Жыл бұрын
Weird west did this too
@sunderland69
@sunderland69 Жыл бұрын
Guys, it's called random encounters, and I remember it was being implemented in first Fallout in 1998😅 Not even sure that's the first case.
@voidsoulless6522
@voidsoulless6522 Жыл бұрын
And don't forget that the so-called "fast travel" is actually SLOWER in the in-game time. Why? Because during this "fast travel" the game assumes you are going - only on the roads - only on foot whereas if you actually travel yourself, you can ride a horse and stray from the beaten path, making the same distance in less than half in-game time (and only like 30% longer in real time).
@ARIXANDRE
@ARIXANDRE Жыл бұрын
Falcon's laughing narration just makes my day. 😂
@onlyjoinedtotroll
@onlyjoinedtotroll Жыл бұрын
Really? It's cringe to me when unfunny people try to make jokes, just give me content.
@Simidubs
@Simidubs Жыл бұрын
​@@onlyjoinedtotrollGeez Negative much
@DeepSubmerge
@DeepSubmerge Жыл бұрын
@@Simidubseh his name checks out
@madmax551
@madmax551 Жыл бұрын
Have you ever fell in love with a man you've never seen as a straight man👁🫦👁❤
@adwaitha4346
@adwaitha4346 Жыл бұрын
​@@madmax551nope
@avatarian9511
@avatarian9511 Жыл бұрын
The fact Falcon and Jake can put a new video everyday of the week consistently for months is very unrealistic, and totally satisfying and makes everyday better. Keep it up you guys (and bird).
@saheel3586
@saheel3586 Жыл бұрын
Yes and the team behind the scenes too😉
@m4y0w4
@m4y0w4 Жыл бұрын
@@saheel3586 exactly. It's so easy to forget about the people whose voices we don't hear. We love you all, Gameranx team!
@TheFreshSoundsFlorida
@TheFreshSoundsFlorida Жыл бұрын
​@@saheel3586that's why Jake says "we at gameranx", it's actually acknowledging the team that works on the channel we don't see 😊
@BCardician
@BCardician Жыл бұрын
It's been going on for years, not months :)
@elmehdizine7022
@elmehdizine7022 Жыл бұрын
If you think they are only 2, then you are really naive
@ledgicyt2929
@ledgicyt2929 Жыл бұрын
My favorite will always be the Saint Row insurance fraud mini game, just throwing yourself into traffic getting ragged dolled around us quite funny.
@BlackMoonHowls
@BlackMoonHowls Жыл бұрын
Especially when you hold forward and travel to the next spot and fly around on ONE combo not in the adrenaline mode. I know the fourth SR game has that while in SR three you have to be in adrenaline mode to fly around for a time. For indefinite time in SR 4, Or something like that memory is shotty but you get what I am talking about, maybe.
@ledgicyt2929
@ledgicyt2929 Жыл бұрын
@@BlackMoonHowls I do lol, it was hell
@creatureTHEcritter
@creatureTHEcritter Жыл бұрын
Turn on moon gravity and evil cars or whatever that cheat is then try it ol. You can literally fly when you have those cheats on while doing insurance fraud.
@MaoriNative_NZ
@MaoriNative_NZ Жыл бұрын
Lol😂😂 i use to do the low gravity cheat while doing the pratfall mode, i would go flying and complete all 6 levels in 1 go😂
@ledgicyt2929
@ledgicyt2929 Жыл бұрын
@@MaoriNative_NZ Cheats made the game so much fun, tried a casual run but with every pedestrian targeting you
@brettbeyer73
@brettbeyer73 Жыл бұрын
Having a "Look what you missed out on" option in fast-travel would be awesome. Whenever the character fast-travels, their companion should say "Hey, that trip was EPIC! We saw so many interesting things! Why didn't you pick up that big old chest of treasure, anyway?"
@ScooterBond1970
@ScooterBond1970 Жыл бұрын
I should think that's the trade off you make between fast travel and exploring.
@vladyvhv9579
@vladyvhv9579 Жыл бұрын
You say that now... But after hearing it for the 1000th time, you'd want to strangle the person who came up with the idea with their own intestines.
@Dargonhuman
@Dargonhuman Жыл бұрын
@@vladyvhv9579 No, that's too easy, strangle them with the intestines of their first born child.
@DarkNinja27
@DarkNinja27 Жыл бұрын
I feel like this would have people going over the same area 100 times because of 1 stupid hidden chest 😂
@Chaos_Vice
@Chaos_Vice Жыл бұрын
I love that in Dying Light, most of the "safehouses" are actually safe-ish and make sense for the most part. They tried so hard to make them realistic for night time that they forgot they included running and climbing zombies that weren't affected by UV light in the game
@OVRxNxOUT
@OVRxNxOUT Жыл бұрын
Fun fact: Item boxes are actually connected by vacuum tubes, just like going to the drive-thru bank teller. Well…it’s how I’ve always justified item box “magic” to myself.
@theshizl4400
@theshizl4400 Жыл бұрын
Yo, _that's_ what I always thought! Back when I first played RE2 '98 I would actively sprint _all the way back_ to the Item Box I stored my gear in, only to later discover they were connected _(after I found myself locked off from the precinct)_ It also explains why each box is bottomless!
@dutchmorales3052
@dutchmorales3052 Жыл бұрын
Resident Evil you can make it where the boxes aren’t connected
@henrikmygren
@henrikmygren Жыл бұрын
Think RE zero tried to make the inventory managment more realistic in that you could drop items on the ground and later pick them up. But If i remember correctly store boxes did not exist at all. But one had to think hard were to drop certain item if one progressed the game to far and you dropped a key item unlocking certain locks/ways you could be screwed as you could not return to certain areas.
@OVRxNxOUT
@OVRxNxOUT Жыл бұрын
@@henrikmygren / @theshizl4400 yea, I’m sure that’s why games such as the RE series almost *have to* connect the inventory storages by default as it would be frustrating for players to progress thru the game only to learn later of it being brutally linear & soft lock themselves.
@ScooterBond1970
@ScooterBond1970 Жыл бұрын
Tesseract
@Saulbreadman
@Saulbreadman Жыл бұрын
"these guards are half blind, 75% deaf, and 100% dumb" Falcon never change my lord that had me laughing uncontrollably
@withoutthejuice7193
@withoutthejuice7193 Жыл бұрын
Shout out to Gameranx for keeping us entertained every day
@WIUBenny35
@WIUBenny35 Жыл бұрын
💯
@Rekleon
@Rekleon Жыл бұрын
This is the only video in seven days
@Him_Downstairs36
@Him_Downstairs36 Жыл бұрын
Million times better than WhatCulture
@withoutthejuice7193
@withoutthejuice7193 Жыл бұрын
@@Rekleon you’re simply incorrect
@jscott4reel
@jscott4reel Жыл бұрын
Great list! I’d add how characters in most open world games are able to climb with limitless strength. BOTW was the first I played that factored in stamina
@gameranxTV
@gameranxTV Жыл бұрын
👍🏼
@SpaceRa
@SpaceRa Жыл бұрын
and factored in the ability to eat energizing rice balls while clinging to the side of a cliff in order to continue climbing up that cliff
@louiemarks8501
@louiemarks8501 Жыл бұрын
Yeah, climbing ability is often silly as hell. At the very least, shadow of the colossus would be more realistic than most games I've played like the infamous series where there's not so much as two words of explanation as to why Cole or Delsin can scale a building with very little effort or hang by their fingertips forever.
@Rylands-Rhodecus
@Rylands-Rhodecus Жыл бұрын
Love these videos. Also Falcon's Snake voice is freaking epic!
@grandpagucci8282
@grandpagucci8282 Жыл бұрын
I love being able to buy a home can’t do that in real life sadly
@FranWest.
@FranWest. Жыл бұрын
and buying 50 expensive sports cars...lol
@Chaos_Vice
@Chaos_Vice Жыл бұрын
Falcon's narration just improves my day and I can't explain why
@docvee59
@docvee59 Жыл бұрын
Huge respect to the editor's who always manage to find new bird gifs/reacts to use in Falcon's videos 😂
@ghost14224
@ghost14224 Жыл бұрын
It's always a good day when falcon uploads.
@gameranxTV
@gameranxTV Жыл бұрын
👍🏼
@timothyoswald8618
@timothyoswald8618 Жыл бұрын
I adore going into a dungeon that hasn't been touched in 3000 years... only to find freshly lit torches and candles. I miss Oblivion... that game wasn't afraid of the dark.
@zenkim6709
@zenkim6709 Жыл бұрын
TES3: Morrowind was *slightly* less nonsensical -- a lot of the "dungeons" were caves being used as smugglers' hideouts, thieves' dens or headquarters for outlaw gangs, plus there were the Kwama egg mines & old Dwemer ruins, all of which are supposed to be actively occupied & maintained by whomever at the time you discover & enter them.
@thedevil6397
@thedevil6397 Жыл бұрын
Going to safety makes me so much happy
@paradsecar
@paradsecar Жыл бұрын
I love the mechanic that allows you to just walk over consumables like ammo and health to pick them up. No need to even crouch or bend over, nope…those items just magically teleport from the ground to your pocket or, even better, get consumed the moment you get close. Bonus points for when this happens in a player-controlled vehicle, like the runner in Borderlands.
@amyhoard1222
@amyhoard1222 Жыл бұрын
Or the games like Days Gone, that there are several things, in an area, you can pick up, but you only need to actually grab 1 and everything else is also picked up.
@Nicholasmcmath-cr1xl
@Nicholasmcmath-cr1xl Жыл бұрын
Agree
@Gary_M
@Gary_M 10 ай бұрын
Nah, that sucks.
@n8doggy733
@n8doggy733 Жыл бұрын
moving like a ninja while wearing a tanks worth of armour 😂😂😂
@DavidCowie2022
@DavidCowie2022 Жыл бұрын
I once saw a demonstration of combat in armour. The two men could move really quickly, and they also made about as much noise as you would expect for two men covered in metal plates, even when just walking around.
@Harsehaj1
@Harsehaj1 Жыл бұрын
By this logic, HUD should also be on the list😅
@Patrick462
@Patrick462 Жыл бұрын
Great to hear gameranx slapping out a video after getting super "relaxed". More of this please.
@gameranxTV
@gameranxTV Жыл бұрын
More to come!
@nickrobinson9629
@nickrobinson9629 Жыл бұрын
Expanding on entry 4 with boss fights. We love how they use phases with steadily increasing difficulty so that we can learn the rhythm of how to solve the battle. But in real life a boss would just launch their most difficult battle techniques on us right from the start.
@natea4828
@natea4828 Жыл бұрын
Stealth these days might be more like a video game, what with everybody looking at their cell phones even when they're walking around lol
@LanceUppercut
@LanceUppercut Жыл бұрын
When playing the Uncharted games, I came up with a head cannon for why you can be dying, but then step away and recover fully in a second or 2: You're not actually getting hit by the bullets, it's just a countdown to inevitably getting shot (& killed) by being in the line of fire so long (a risk meter if you will), then when you hide, there's zero risk and so the warning goes away.
@richardvenables619
@richardvenables619 Жыл бұрын
That's exactly what it is. I've seen interviews with the creator of the games where she explains it as Drake's luck running out. Every time you see the screen start to fade out, that's another bullet that just missed you
@LanceUppercut
@LanceUppercut Жыл бұрын
@@richardvenables619 That's awesome!
@TrippyMayne_
@TrippyMayne_ Жыл бұрын
🥰 sending love from South Africa. Thank you for your great work Gameranx team.
@saikosan9684
@saikosan9684 Жыл бұрын
Taking benadryl and hopping on a plane is the real world equivalent of fast travel.
@honaleri
@honaleri Жыл бұрын
I prefer stylization over realism. I see Unreal Engine aiming to make realistic ass grass and I'm like...I can go outside and touch grass myself. I came to the video game to see the unseeable, live the unlivable and have my belief suspended by the most amazing impossible worlds you can imagine. Give me them purple trees and floating islands. Yet...people still aiming to hard...to make like...identical to reality grass. Brother....stop.
@DavidCowie2022
@DavidCowie2022 Жыл бұрын
Realistic ass-grass? Oh, wait, realistic-ass grass.
@niall21
@niall21 Жыл бұрын
@@DavidCowie2022 exactly how I read that 😂😂
@TurdF3rguson
@TurdF3rguson Жыл бұрын
I don't think the two concepts are mutually exclusive. Stylized elements can even stand out even more against a realistic backdrop. The realism also helps with the suspension of disbelief and that feeling like you've been transported into that world. But I agree overall that it's not the most important thing.
@DexLuther
@DexLuther Жыл бұрын
The reset button for puzzles makes perfect sense for the same reason there's usually a way to reset the keypad on alarm systems and ATMs. "Well, damn. I fat-fingered putting the code in. Guess I'm not getting groceries tonight, and I'll need to wait to get my card back or get a new one."
@Looseskru
@Looseskru Жыл бұрын
Falcon’s assessment of just how ridiculous some of the comments can be was genuinely the best part of this one for me 🤣👌🏾
@LoneCourier2281
@LoneCourier2281 Жыл бұрын
I remember how people complained that Kingdom Come: Deliverance’s inventory system wasn’t very realistic because the game was all about trying to be realistic as possible. But like c’mon, the game would have been even more frustrating than it already is (still a great game though). I did like how they managed fast travel too, it wasn’t instantaneous and you could end up getting ambushed, stopped by a falling tree, come across the traveler, etc. and you have a the possibility of avoiding it but if you fail the check, you get kicked out of the fast traveling.
@Fonzzz002
@Fonzzz002 Жыл бұрын
The most unrealistic thing I've ever seen in any videogame is that, in Persona 5, Joker can call all of his friends at any random day and all of them are instantly able to meet up with him. If I want to meet up with 1 person, it takes at least a couple of days in advance. If I want to meet up with a group, it takes a couple of weeks (at least) before most friends would be able to come. If I want to meet up with literally all my fiends at once? Impossible.
@Tydorstus
@Tydorstus Жыл бұрын
Or surrive the wrath of all the females if you decide to cheat on them. Especially haru and her axe.
@rodrigocampos1302
@rodrigocampos1302 6 ай бұрын
To be fair, all of them are teenagers (lots of free time and way less responsabilities), and all of them knows they have deadlines to steal those hearts
@jimfindley1004
@jimfindley1004 Жыл бұрын
the part of stealth sections i hate and i am sure a lot of people agree with me on is the idea that one guards sees you the entire building suddenly knows your there. games like metal gear solid 2&3 do this right by making the guards have to radio in backup before everyone else is alerted
@MDRHokage
@MDRHokage Жыл бұрын
Falcon, you're right, I'm not usually solving puzzles to get around in day to day life. But I'm also not exploring ancient ruins, vampire castles, government bunkers, or any of that fun stuff.
@fluffyfeetbmf
@fluffyfeetbmf Жыл бұрын
Getting a skill that allows for no fall damage is my absolute favorite. Thanks for another great video.
@natea4828
@natea4828 Жыл бұрын
The only game we're finding upgrades actually makes more sense to me is The Last of Us because they are books that show you how to do whatever you're learning that is new
@aarontippery4176
@aarontippery4176 Жыл бұрын
Falcon: “at number eight is clueless guards” Me: “He’s gonna show Skyrim” Falcon: Proceeds to show Skyrim
@BSparksGaming
@BSparksGaming Жыл бұрын
FF16 did do a great job with fast travel. A game that didn’t was Forbidden West-a campfire around EVERY corner.
@Stepbackandsee01
@Stepbackandsee01 Жыл бұрын
i dont wanna walk for 2 minutes BabyRage
@tyleroutland435
@tyleroutland435 Жыл бұрын
Okay but if you didn't save at a certain campfire then you can't fast travel if one is near
@lifewithkuri
@lifewithkuri Жыл бұрын
Akin to the clueless guards, it cracks me up when an enemy can't find you, then says something like, "I must be hearing things." Dude, I just killed your friend, his body lying next to you, and you think you're just hearing things? 😂
@tubensalat1453
@tubensalat1453 Жыл бұрын
"Must've been the wind."
@zebeegchungus
@zebeegchungus Жыл бұрын
Gaming is epic
@nbyv
@nbyv Жыл бұрын
If you use a puzzle to lock away something you'd actually want it to reset. Because if someone else breaks the puzzle, you wouldnt be able get in there again either.
@Dargonhuman
@Dargonhuman Жыл бұрын
That makes sense, but _how_ would that even work in real life?
@Mike-jr5hq
@Mike-jr5hq Жыл бұрын
Mythbusters did have an episode on Doom 3 and the amount of weapons Doom Guy would be carrying if it were real. Jamie and Adam made full size models of the weapons too.
@Dargonhuman
@Dargonhuman Жыл бұрын
Oh God, that one was hilarious! I especially loved the part where they had to run the gauntlet with all of the weapons (and ammo containers, too, don't forget!) and utterly failed. Didn't they also get an actual strongman or athlete or Marine to try it out and they could barely manage?
@Mike-jr5hq
@Mike-jr5hq Жыл бұрын
@@Dargonhuman They did, he was an MMA Fighter.
@INikeAir
@INikeAir Жыл бұрын
Souls gameplay shown on #7, #6, and #5 Item boxes are such advanced technology that there’s only a few of them ever made and have a pocket dimension share feature
@mt_baldwin
@mt_baldwin Жыл бұрын
As far as fast travel the game that had the best mix of realism and convenience I've played was Morrowwind.
@UZAIR326
@UZAIR326 Жыл бұрын
i love games and i love gameranx
@gameranxTV
@gameranxTV Жыл бұрын
🤝
@efficiencygaming3494
@efficiencygaming3494 Жыл бұрын
Okay, that "item box full of wingnuts" part got a good laugh out of me 😂 I guess this sort of fits into #2, but shooters that allow you to carry unrealistic amounts of ammo are always a lot of fun. Also, games that give you infinite pistol ammo like Serious Sam 4 and Medal of Honor Airborne.
@JamesDeanShadow_Blitz
@JamesDeanShadow_Blitz Жыл бұрын
Doom Eternal with infinite ammo and the autoshotty is funny... Gatling shotgun!
@Darkman9000
@Darkman9000 Жыл бұрын
Funnily enough, some of the Metal Gear solid games do have extreme difficulties where being spotted instantly causes a game over, thus making it a lot more realistic since even if you're not dead right away, there's no logical way the character is going to just get away after having been spotted in the enemy missile silo. In regards to the item boxes and safe rooms in Resident Evil, the original game wasn't always going to let you access items in any box, and would have instead forced you to memorize which box you had which items in. In the RE1 remake, this is even used for one of the difficulty modes, though it is surprising that it's not more common in the games that include the item box.
@nbyv
@nbyv Жыл бұрын
16:00 why else would you think it is called ARSEnal?
@primalfeline
@primalfeline Жыл бұрын
“Video games are meant to blow our minds with incredibly realistic graphics.” I don’t get how you could possibly think that. Graphical fidelity is never the priority, but style and art direction are.
@kenshinhimura6280
@kenshinhimura6280 Жыл бұрын
As much as i love this channel, i absolutely agree with you in this. And even it it lacks of good art, it still could be saved by a good gameplay. You know, games... gameplay.
@JayC-gj1kk
@JayC-gj1kk Жыл бұрын
Realistic things in video games are mostly the worst part of the games lol
@bigghomie24
@bigghomie24 Жыл бұрын
I always loved finding fresh produce in caves that haven't been explored for thousands of years in Skyrim lol
@Optimistic_Cookie
@Optimistic_Cookie Жыл бұрын
Was Falcon drinking while making this video? If yes, I’m all for it! This was top work Falcon man!
@Curt_Randall
@Curt_Randall Жыл бұрын
now do a top 10 unrealistic things we HATE in video games. such as, enemies that can take numerous bullets to their bare head before dying. or even enemies that take a bullet anywhere on their body and not even flinch.
@DavidCowie2022
@DavidCowie2022 Жыл бұрын
Critical encumbrance. You can carry 200 weight and run around, but if you pick up one more then you can't move.
@Blobin2413
@Blobin2413 Жыл бұрын
The cosmetic slots are what made me really like Hogwarts Legacy, cause those outfit choices sure are.. something
@Shervin86
@Shervin86 Жыл бұрын
Gameranx videos always come out at night time for me, so there's nothing better than kicking back at the end of my day seeing Falcon and having a laugh! 🍻
@gameranxTV
@gameranxTV Жыл бұрын
👍🏼
@mkm7251
@mkm7251 Жыл бұрын
“Well, that’s it for Rover” That delivery was perfect.😂
@eldibs
@eldibs Жыл бұрын
Invincibility frames and mercy invincibility may be unrealistic, but they're needed to balance out the fact that enemy attack patterns are also unrealistic. Swinging around/throwing large weapons incredibly quickly and constantly without getting winded? You have to conserve your energy for a long fight.
@thomb6829
@thomb6829 Жыл бұрын
>goes in stealth > my knees crack
@youngmoneyd1131
@youngmoneyd1131 6 ай бұрын
I was gonna say god tier endurance lol. The ability to sprint forever is underrated
@XamposGR
@XamposGR 10 ай бұрын
@15:00 The one with the inventory, Mythbusters proved it possible if i remember correctly. :) But only for military people because they have their training. For us everyday people, yeah i have to aggree, it is kinda unrealistic to carry a mountain of items on our bags. XD
@munkeytrumpets2554
@munkeytrumpets2554 Жыл бұрын
My favorite videos are when Falcon gets worked up and starts to ramble on or off topic lol
@wojciechpedzich4773
@wojciechpedzich4773 Жыл бұрын
Add one more: lenien ttime constraints. A character is dying and needs you to procure some itemst so they can get better? Takes you 100+ in-game days because you got distracted by other stuff? They are still there, patiently waiting in pain.
@davidecolimoro5996
@davidecolimoro5996 Жыл бұрын
My two cents: Fast travel is a must. Devs have to put it on unless is a gameplay feature for an hardcore game, but personally i played most of open world games without it. I don't find it boring and gives me the opportunity to explore in a more immersive way the environment around me (i want to enjoy it). I also recommend to avoid it as much as possible if the world is full of content with things like RDR or The Elder Scrolls and similar. You could loose a lot of content and in the same time, transform an open world in just a quest rush.
@calcubs8585
@calcubs8585 Жыл бұрын
That snake impression was pretty good, I wish I could do that lol
@thebestbeast2000
@thebestbeast2000 Жыл бұрын
Love that they let falcon just start ad libing impressions
@SickNote93
@SickNote93 Жыл бұрын
What about double jump? I remember trying it back in school and wondering how to do it in real life. Edit.. Just seen bonus section 🤣
@wantedHAH
@wantedHAH 10 ай бұрын
That "I'm here " was great 😂
@HallowedKeeper_
@HallowedKeeper_ 10 ай бұрын
We need more games where some unrealistic things (Such as the mid point in boss fights) actually has a logical reasoning, so like say you die in a boss fight, you come back and the boss reacts and says "So you're back to finish the job?" And if you died more and more, the boss seems more and more mean or confused depending on their personality
@Biggestfella92923
@Biggestfella92923 Жыл бұрын
Drunk Falcon giving me Screw Attack Countdown vibes. Stuttering Craig and Handsome Tom are legends ahahaha
@Nephyllix
@Nephyllix Жыл бұрын
We can't fast travel in real life because there are always enemies around us.
@drewk7557
@drewk7557 Жыл бұрын
Puzzles? Puzzles are vital to everyday life. Imagine the aircraft mechanic troubleshooting the flight control system. The electrician trying to figure out why a breaker box installed by someone else isn't doing what it is supposed to be doing. The everyday person driving down the road wanting to figure out how to get around or away from major traffic jams. People are solving puzzles daily.
@motazmafrouches436
@motazmafrouches436 Жыл бұрын
New cool Video again 🎮🏆
@DJScopeSOFM
@DJScopeSOFM Жыл бұрын
The healing hands dilemma is literally the plot of the Green Mile.
@bkmoe3674
@bkmoe3674 Жыл бұрын
lmao 3:39 "well, i guess i can't go in there," with the sideways bend😆😆😆
@MercuriusORG
@MercuriusORG 9 ай бұрын
Would be funny if Capcom made a game where we’re the trader from RE4 and we’d have to haul all our stuff from one spot to the next and set up shop BEFORE Leon gets there. And then sometimes halfway through our trek we find out that he’s changed his mind and is on the way back to where we already left from. 😂
@aozorakaze3669
@aozorakaze3669 Жыл бұрын
Falcon just sounded like they were chilling and having fun. Pretty sure there's a ton of effort that goes into these, including scripts and such, but pretty nice nonetheless to hear someone have fun.
@phoenixdzk
@phoenixdzk Жыл бұрын
There's a reason that permadeath runs are a big deal when you replay enough times. The save button is the most unreal game mechanism of all
@e.j271
@e.j271 Жыл бұрын
Well dang. Thats a...solid Snake impression.
@MapMonkeyTube
@MapMonkeyTube Жыл бұрын
The plot twist for Doom Guy is his weapon inventory can be done. Run two hosts through a warehouse while picking up his gear and they will be a collapsed, exhausted, pile of straps and loose weapons at the end of the course. A recently deployed Marine will run the same course in half the time, have every weapon properly strapped down on his person, and ask what's next. Mythbusters's test is further supported when remembering that soldiers who are expected to patrol with 70-90lbs (198kg) of gear, armor, weapons, ammo, and 100 rounds for the squad's 50 are not genetically enhanced, don't have powered armor, and operate in earth's gravity well. For reference, Mars' gravity is 37.8% of what earth's non-enhanced troops deal with. Adam and Jamie's inexperience with actively carrying the weapons indicates there is a knowledge component that the untrained are lacking.
@mattisvov
@mattisvov Жыл бұрын
Another small thing that I find mildly amusing: Those ammo boxes that is just lying around on the alien planet once inhabited by lovecraftian monstrosities are the exact right caliber for your gun. In fact, there is only like five calibers of ammunition in the entire world, eight tops. Your tiny elegant femme-fatal purse pistol, your huge Dirty Harry revolver, and you literal plasma blaster uses the same ammunition. Your 9mm pistol and your 9 mm SMG though? Nopes, totally different. Another one I certainly don't mind, but is a little bit silly.
@LunaliBrighteyes
@LunaliBrighteyes Жыл бұрын
The Metroid bit does make sense as it's typically your own gear that got scattered.
@randybradley4151
@randybradley4151 Жыл бұрын
It's not only in video games but also movies where there are these ancient rooms that haven't seen life for large amounts of years but yet there are candles lighting up the room. Like is there a hired person that not only lights the candles everyday but also replace the candles everyday? Then once they die do they need to find their replacement to continue the job?
@alexjensen007
@alexjensen007 Жыл бұрын
Number 6 is actually kinda real. On the battlefield, armies scare resourcers here and there, because you can't just take 1000 bullets with you. So, you make outposts/resource dumps with ammo or something. In other words. It's actually pretty realistic to these those medpack and ammo packs lying around.
@wheelsndealz
@wheelsndealz Жыл бұрын
No we don't.
@randysanchez7660
@randysanchez7660 Жыл бұрын
In GTA 4, Niko pulls out guns from his pocket. Always found it funny when you pull out a rocket launcher from a pair of jeans.
@JustSomeExpat
@JustSomeExpat 8 ай бұрын
I love the hardworking person who lights the candles in FC4.
@musiclover01ization
@musiclover01ization Жыл бұрын
I really liked this video. Video games have things that aren't realistic but that's what makes them fun and interesting.
@VandalXXI
@VandalXXI Жыл бұрын
Anybody else think that Falcon sometimes sounds like some random drunk guy at a bar rambling to you about video games? lol
@Optimusprime809
@Optimusprime809 Жыл бұрын
Whenever I see a Gameranx upload, I grab my wooden spoon and metal pan, bang the pan with the spoon repeatedly and yell "I'M HERE I'M HERE!"
@Razmoudah
@Razmoudah Жыл бұрын
Regarding No 6., most Metroid games explain the lesser power-ups in that the world had been previously visited by the Chozo and the Chozo Power Armor (which is what Samus is wearing) is designed to utilize standardized modular upgrades.
@carltonwhyte8047
@carltonwhyte8047 Жыл бұрын
Falcon is hilarious! "I'm Mr X and I love my hat" 😂😂
@kamron_thurmond
@kamron_thurmond Жыл бұрын
As a retail worker I have to solve puzzles very often. I have to uniformly stack various shaped boxes on pallets and shelves all the time. I often have to come up with MacGyver esque solutions to customer's home improvement projects and various needs. So yeah puzzles are a daily thing for me. Heck even outside of work trying to get everything to fit into the freezer or refrigerator is a lot like a sliding Block Puzzle in a video game.
@elliesaint1984
@elliesaint1984 Жыл бұрын
Claire Redfield runs into safe room as Mr.X shakes his fist to the air and yells "damnit, are you serious?, this crap again?, why can I not go in there?... because well, reasons that's why" 😆🤣
@denischen8196
@denischen8196 2 ай бұрын
12:40 Some of the best puzzles in games are specifically designed such that it is impossible to get the puzzle into a state where you need to reset.
@sediepremps
@sediepremps Жыл бұрын
"Contesting the inertia of an incoming truck" golden😂😂😂
@rayzurgaming
@rayzurgaming Жыл бұрын
Half blind, 75 % deaf and 100 % dumb! one of your most hilarious line. Someone seem frustrated or disappointed.
@TurnipTroll
@TurnipTroll Жыл бұрын
Mini maps. Or really any current locations on maps in games that are set in worlds without GPS. It makes zero sense why in games like Skyrim the character knows the exact location of their current position on a humongous map. Now add mini maps which show the location of enemies near by and I'm beginning to wonder if it's just a requirement to be a video game protagonist to be able to have this sixth sense.
@tonycuneo416
@tonycuneo416 Жыл бұрын
That was the best micheal jordan impression I've ever heard, just like mike
@dannyv5925
@dannyv5925 Жыл бұрын
Falcon saying "demons aren't real" Me an intellectual: *loads shotgun with malicious intent*
@5FmUke
@5FmUke Жыл бұрын
Games are unrealistic, but I love them.
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