It annoyed me that I ran one of the scripts twice, hence why you see the dialogues and the game saves repeat themselves. But, thanks again for uploading this, it was really fun to follow as you played through this with a really immersive playthrough. Would love to get some more feedback from you if you ever have the time.
@honger_19 күн бұрын
I recorded this before I made a report on the repeated code and did not want to wait until you drop a fix. Regarding feedback I don't think there's much to add, you made a well designed campaign and having over 12k hours in this game I know what is possible and what to expect lol. If there's anything I could recommend is executing those black screen intros in the init file rather than - I assume this is the case - in triggers so there would be no delay between the scenario starting and the screen showing up. Right now it is a bit delayed, so you can see the "player view" for a half a second before the screen goes black. Maybe forcing player to have the weapon lowered when the cinematic bars are shown would be a good addition too, so they don't have to wave the weapon around while they can't move anywhere. And in the 12th mission I think the reinforcements did not show up? Or at least I could not see them on the map so I just gave them orders blind but did not notice if they actually came to the city. Their group markers were black rather than green, not sure what's that about. Everything else is on point, don't remember having any game breaking bugs or anything that would pull me out of immersion (except missing head shadows on these uniforms but it's just the mod issue and the author doesn't want to fix it)
@philipwood659718 күн бұрын
@ thank you for that, I’ll use this while improving Purgatory as well as when moving forward! The reinforcements not showing up might be because the script fired twice at start, so they might have spawned on eachother and blown up. It works now