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The only way to get this potion is by having detect thoughts on and talking to this strange demon in Act 2! And it finally explains why...
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Timestamps
00:00 Secret Merregon Potion
01:05 Bernard in Act 3
02:02 Poison the Duergar
02:52 Cleric Deity Symbols
03:32 The Unseen Menace
05:20 Countercharm
06:00 Spell Savant Amulet
06:50 Winter's Clutches
08:05 Reposition Malefactor
08:46 Grasping Vine
09:39 Bow of the Banshee
10:47 Ghastly Fume
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...the displacer beast is charmed!
1. Secret Merregon Potion
First up is the Merregon Potion! This potion is extremely hidden, only obtainable by using Detect Thoughts on a certain Merregon! This potion causes Befuddled, making the target unable to control its actions, and wanders around without direction! This handy potion is obtained from the Hoarding Merregon in the Gauntlet of Shar! To get this, you’ll need to talk to Yurgir and convince him to let you help him complete his contract with Raphael. Once they are neutral towards you, you’ll find the Hoarding Merregon sitting by the fire near the entrance of the room. While you have Detect Thoughts on you’ll have the dialogue option to discover that he is the one responsible for charming the Displacer Beast for Yurgir. And, you can respond by telling him that you were sent to take over for him, and he’ll give you the potions that he’s been using on the displacer beast - which are the Merregon Potions! You can also trade with the Hoarding Merregon too, and he has some decent potions and scrolls. I consider this very hidden since there’s really no prompt to use detect thoughts on this particular Merregon, which makes me wonder if there are other things hidden behind detect thoughts that haven’t been found yet. Are there any other secret things you’ve found through detect thoughts? Let me know in the comments!
2. Bernard in Act 3
Next up is Bernard in Act 3! That’s right, the automaton you encounter in the Arcane Tower is back! Unfortunately for our metallic friend, or foe - he is dead - either by your hands or by one of Ketheric’s Drow recruits. In the Steel Watch Foundry there is a table with an automaton component. When interacted with, the narrator confirms it’s from the arcane tower, and the note beside it is from Ketheric, giving it to Gortash as a gift because he thought he might like it, since it has gears at whatnot. If you inspect the component you can further confirm it was from the Arcane Tower because of the two sets of initials embossed in the copper - LDH and YTS, undoubtedly these are the initials of Lenore De Hurst and Yrre the Sparkstruck, the lovers who once occupied the Arcane Tower but whos relationship had a very tragic end.
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3. Poison the Duergar
Next up is how to Poison the Duergar! When you arrive in the Grymforge, directly east of the waypoint you’ll find two Duergar tormenting a Deep Gnome. They’ll repeatedly heckle him demanding more and more ale. And just like we did to the goblin camp, we can go to their Cask of ale and poison it. Right near the base of the stairs is the Stained Cask where the Deep Gnome is fetching their ale from. Click on it and you can add poison to it. Then, the next time the Deep Gnome does his rounds for the Duergar, they will instantly die from the poison. Immediately after, the Deep Gnome will thank you graciously for his freedom by giving you a poison of his own - wyvern poison - which makes you wonder why he didn’t poison the cask himself. Funny enough, Shadowheart even mentions that she would poison their drink if she were the Deep Gnome.
4. Cleric Deity Symbols
Next up is Cleric Deity Symbols appearing when they cast certain spells! This is a neat effect that adds some really awesome flavor to clerics - channel divinity spells like turn undead will show the cleric’s deity before the spell cast is confirmed, and spells like death ward, beacon of hope, warding bond, spirit guardians, and more all show the cleric’s deity’s symbol. Shadowheart’s Shar animation is special in particular because it’s exclusive to Shadowheart - clerics can’t choose the lady of loss as a deity, and some of the deities have really cool symbols, so, something to think about when making a cleric.
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