Very interesting vid. It is actually informing not like all the other "When will SAO be reality" videos. Thanks
@Cynadyde3 жыл бұрын
imagine people looking back on videos like this 100 years from now, with their fancy VR setup that can arrange itself into different shapes and textures and solidify and liquify programmatically.
@ourfatherinthegreen40654 жыл бұрын
I want to be able to go prone and maybe feel terrain immersion on a treadmill system like walking up stair steps
@qownson44103 жыл бұрын
I truly feel a safety harness is still the best way to play, in the case of a power outage or something. The idea of a mat covered in say a hundred track-pad balls with some measure of resistance so it's not like stepping on ice, but the balls aren't so large that you feel how large they are. I'd think that'd work..?
@-_Jayden_-4 жыл бұрын
Very interesting video! I indeed havent seen most of these locomotion solutions.
@meditationsafespace1532 жыл бұрын
I kind of love the circular robots, that seems the most intuitive to me to move on. It also has the advantage of stimulating gradient change in terrain. Albeit managing the communication and coordination of the robots may be a complex task!
@TheSateef2 жыл бұрын
it would have to know where you are going before you do, so yes, complex task (but on the upside, if it works, it could also guess the lottery numbers)
@XatxiFly6 ай бұрын
This was a delightful watch, it’s inspiring to get to see a nice overview of different solutions all at once!
@Dindonmasker4 жыл бұрын
I like your ideas! Your "shoes" are definitely one of the most promising option and the treadmill you showed in 3D looks great so far. I like the catwalk style ones too but they are always too bulky and pricey. I'm lucky to have a wireless headset and access to a big area that i can run in but i really hope these get better.
@ВсадникАпокалипсиса-я9е3 жыл бұрын
nope. most promising is landscape cubes
@ulfark79342 жыл бұрын
@@ВсадникАпокалипсиса-я9е I agree i just worry about the gap between cubes. A quick interlocking mechanism would be ideal so your foot does not suddenly clip through the virtual ground. The demo was slow walking but with running, jumping and strafing the cubes would have to work harder to stay in place.
@dandywaysofliving2 жыл бұрын
Omni directional skates with a rail/cage system. So when you're in a video game. U could get shifted as if the ground suddenly broke but all u have to do is reach towards the rail. The rail should also be climbable and have a harness so u don't fall from being shifted by the skates. If The harness had an electric motor u could imitate actual falling by tricking the player into climbing slightly. . I'm not gonna lie. A super deluxe version would be about 13×13×15=H . The skates would also have the be used as climbing shoes on the rail. .
@akshayjose65554 жыл бұрын
Great video mate 👍 You covered almost every concepts 👌
@amberelferink4 жыл бұрын
well, if you know any more he didn't cover, please let us know :)
@peterwasmeier92004 жыл бұрын
@@amberelferink on this website are some more: vr-crosswalk.jimdosite.com/
@iLordNoob3 жыл бұрын
Didn't cover full forcefeed exoskeleton :P
@icarusgaming62694 жыл бұрын
Looks like those sliders hang off the bottom of your foot by some sort of spring to prevent you from putting pressure on the disc, causing it to remain stationary
@GierlangBhaktiPutra3 жыл бұрын
Things I have been thinking of too. VR locomotion is still the big hurdles to immersion. The ideas presented here are interesting though! Moving forward while negating the movement is the idea that I think is the right path. Maybe through this video, more people will bring in more VR locomotion ideas.
@QuarterRican044 жыл бұрын
Wow! Putting out more entertainment focused stuff while u work was a great idea. This vid kinda reminds me of stuff from Vox and Kurtsegact. I liked flying through the bite sized looks at all these wild concepts
@ENCHANTMEN_3 жыл бұрын
Do these shoes actually help? I was under the impression the motion sickness was a result of not feeling any acceleration when starting and stopping.
@finallyfunctional3 жыл бұрын
I don't have a lot of issues with motion sickness, so I'm not a good test subject to see if they help. So far I haven't had motion sickness with them, even when I'm going up/down hills. I'm not making these to fix motion sickness. Main reason is to increase immersion and get some exercise. And...it's a fun and challenging project.
@nicholasgg83593 жыл бұрын
I think shoes are perhaps the only way to give everyone a cheap way to get omnidirectional treadmills. with the right low profile-light-weight hardware, sensors, fine tuning of software they could totally be a competitor to full fledged omni directional treadmills. beating it in cost and lack of play-space needed and potential play-space possible. all it would have to do is detect the force applied to them and the position of the shoe in relation to the center of mass of the player then move accordingly to counteract the movement
@gustavodalboni81004 жыл бұрын
Great vid!
@Projekt_Nightmare3 жыл бұрын
You need a omnidirectional treadmill to have a good area to have it at instead of just thing that go on your feet and a treadmill like the kat mini is more useful so like of you fall then you'll get cought or if you want to lay down you can do it with a treadmill because it can stop you when you fall.
@finallyfunctional3 жыл бұрын
You can wear a harness with VR shoes just like with a treadmill. And the treadmills I've seen dont let you lay down. And I dont think laying down happens much if at all in VR. Both treadmills and shoes can support crouching if that is what you meant.
@Projekt_Nightmare3 жыл бұрын
@@finallyfunctional you could mod one to allow the ability to lay down.
@finallyfunctional3 жыл бұрын
Yeah, in either case you could, but being able to lay down isnt important in my opinion.
@bongjai4 жыл бұрын
Great video for the vr community. I'll say i did my research and it will be hard if not impossible to come up with something that works and suitable for home use without factoring in the cost.
@content13 жыл бұрын
This locomotion video deserves 1M views. I can't do less than SLC to thank u!
@computer__eyez4 жыл бұрын
Amazing breakdown! A very important area that needs this kind of study like this. Huge benefit to XR. Subscribed!
@GamerM12353 жыл бұрын
The deconstructing floor really makes me think of the startrek holodeck. If there are more pieces underneath that have actuators for slopes it would be even better allowing hills. Go one step farther with some kind of stretchable cloth that is pulled just barely above the surface and you have a seamless landscape as well. Granted the cloth idea only really works if we get really up there and start using projectors to map the terrain in front of you like being in the middle of a green screen. But that's more AR stuff. Either way glad I stumbled on this video, cool stuff.
@vikingghost1173 жыл бұрын
Soo coool man! Keep at it! I want to have my vr be just as physically demanding as playing a sport. Pro gamers will be the equivocal of olympians ;). No joke, that's where I personally hope to see VR go whether I make it myself or someone else does. Thanks for sharing! I absolutely LOVE this field!
@adicsbtw8 ай бұрын
For the deconstruct/reconstruct method, one idea I immediately had was to use screws of alternating handedness as the floor of the treadmill. It'd function like mecanum wheels in a sense, and allow you to move the user forwards, backwards, left, and right by changing the rotations speeds of the different handedness screws. The hard part would be making it safe while the screws rotate towards eachother to make sure that users don't get hurt by it
@Mewbits3 жыл бұрын
Very cool shoes!
@micahftw64323 жыл бұрын
I like the ideas for thest shoes but they wont have 100% immersion.When you run both of your feet are of the ground for a second which i don't think the shoes can negate.
@TheMostInspiredFool3 жыл бұрын
These concepts are great! I hope they will help more and more people out in the future!
@joey2402933 жыл бұрын
Great video and indeed a group of lesser-known VR walking platforms. However, I really needed to laugh at video point 7. I'ts looks a lot like your shoes and you say those shoes don't react/act as well as yours. Yet, yours seem to be the largest of all. Nevertheless, I truely hope you get this off the ground. There is giant potential in VR mobility solutions and you are doing a better job than a lot of others in the world. You have all my respect mister Engineer!
@danisaksson32144 жыл бұрын
Cool stuff, looking forward to the progress. I love that you're showing some real stuff that isn't hitting the mainstream news channels :)
@luckylanno3 жыл бұрын
Wow, I didn't know about anything besides the step in place and omni-treadmills. The shoes look promising with a good support rig. The circular floor concept is really cool too, but I'm not sure if it'll ever be practical unfortunately.
@feztrath94704 жыл бұрын
Waoh, that spring thing is similar to one of my designs you are going in the right direction :D good idea on the string omnithreadmill, nice thing. im not so fan of the development of threadmills and vr locomotion as its mainly that is closed source meaning no further development can be applied without having fees attached to it, good try and good luck, you have a friendly open source vr locomotion developer competitor here :3
@momskiller3 жыл бұрын
Come to our discord channel !
@CaiC3 жыл бұрын
Nice stuff. I'm excited to see your concepts develop, agree completely about the safety issues
@Eyenstein-ex9vw4 жыл бұрын
If you are going to use the pull up bar design. Make sure you allow for telescoping horizontal movement of the A-frame pipes. That way you can stretch out the pull up bar rig far enough to where your hands aren't going to be hitting the A-frame.
@markascheman78323 жыл бұрын
I'm highly interested by your concepts mainly, and the one that I came up with was similar to this idea 7:39
@TheInsaneupsdriver3 жыл бұрын
multi directional barring rollers and hard bottom shoes with foot tracking would work. but you'd have to pack them in tight, the only ones ive seen in industrial settings, had gaps of 3 inches. someone would have to reduce that to at max 1/2"
@ronnieuk24 жыл бұрын
Great work with this video and best of luck developing your locomotion ideas and technology.
@bloodypommelstudios71444 жыл бұрын
Construction in front, destruction behind just seems needlessly complicated and expensive but I do like the elevation changes and I guess it's kinda fun how it resembles the way some games have chunks of level data streamed in and out. I love idea of a motorized platform for each foot, I think they'll be far more likely to become the mainstream solution than treadmills in the next 5 years since they take up so much less space and should be a lot cheaper by then. Whatever wins out I think the answer will be the most practical rather than the most feature rich. I don't see the average person drilling holes in their ceiling or spending 5 minutes strapping in especially if they play with other people and pass their headset around. How I envisage motorised shoes working in 5 years time is maybe have a padded barrier as the safety feature and have the platforms follow the feet using cameras eliminating the need to physically strap in. When you put the headset on the shoes would appear in your vision so you can safely step on, maybe you get a warning when there is 10 minutes of battery left and when there is 5 the platforms will keep following but gradually scale down the game inputs forcing you to stop playing before the batteries run out. What I'd love to see is each foot strapped to a robotic arm which uses its motors to counteract its mass when there shouldn't be any resistance but can apply resistance at any point to simulate elevation changes, failing to walk when a wall is in the way and maybe collisions when you kick something. It would no doubt be as expensive as an omni if not more though and have a similar sized footprint though and be relegated to enthusiast level tech.
@finallyfunctional3 жыл бұрын
Yeah the construction/destruction concept can get really complicated. But I maybe there is a simple way to do it. The issue I see is that either the user needs to drill a hole in something strong, or you need a bulky safety system. I think some sort of safety system is needed regardless of the solution, except for the walk-in-place ones. Padded barriers might be bulky. With the safety harness, I can put it on and couple it to the hook in a few minutes, then it can be put away. It takes up the least amount of space. But maybe you could make a barrier system that shrinks down really easily.
@StudentLearn3 жыл бұрын
For your solution, Will gesture sensing stunt RC car wheel design will work? Just an idea.
@that27swappedpassat4 жыл бұрын
I love the idea of the Silvercord Vr setup but, when u look at how much they want for it, it just doesn't work I understand the R&D but, if the cost is too high, for example, they want 1500$ for it that just makes it out of reach. I'm in the process of trying to replicate the Silvercord but, also implement the designs that work well from Kat Walk Currently with all the materials I think I should need it's only going to be around 200-300$ USD, buying the Kat Loco from the movement system should bring it only into the 500$ range.
@finallyfunctional4 жыл бұрын
Good luck with your build!
@calipergd3 жыл бұрын
video purpose aside, if your feeling sick, you just need to build up tolerance. play a game like beat saber where you stay still. the moment you feel sick take the vr off. slowly build up tolerance to more physical games until you are free of motion sickness. when I started, i used a fan to help reorient myself in real life. trust me it helps.
@tinkerduck13733 жыл бұрын
Is there some place for affordable omnidirectional wheels? The ones I've found so far on ebay only take roughly 20 kg of load and are quite expensive. Most interesting to me is something like a circular floor combined with a safety harness. But every tile would need at least 3 of such expensive wheels...
@finallyfunctional3 жыл бұрын
I use rotacaster omni-wheels. Only 2in/50mm in diameter and have a 25kg load capacity. $10 each. www.rotacasters.com/products/50mm-omnia-wheels/50mm-95a-durometer/
@tinkerduck13733 жыл бұрын
@@finallyfunctional Thanks for the quick reply! I considered buying a Katwalk C, but after the price rose to 1500$ (and after purchasing a bhaptic x40) I'm more inclined to tinker a (hopefully cheaper) DIY- solution...
@finallyfunctional3 жыл бұрын
@@tinkerduck1373 Yeah, join the club! Making this kind of tech is fun. I think it can definably be cheaper, especially as shoes, but I'm biased haha.
@steveyoung33036 ай бұрын
What about an array of small balls covering the floor, that use two motors apiece positioned at 90 degrees to one another for powered control in all directions. A vision system could detect the user's foot position and power all balls below the foot to continually return the user to the center of the array.
@IAmADinosaur7454 Жыл бұрын
How about a linear actuator grid with motorized Omni wheels criss-crossed. With stepper motors.
@adams38533 жыл бұрын
Great idea with the spirals!
@ZigZagsss2 жыл бұрын
Another idea would be the following, I present to you the "VR TWISTERS": imagine that there is a disc, of very little thickness, no more than 20 inches in diameter, made of a material with a very good grip, such as rubber or silicone, that can be placed on the floor and the ability that this disc has is to rotate on itself in a controlled manner, so that depending on the weight of your body, when you stand on it, the disc rotates your body smoothly without you barely noticing it and in the shortest possible time. If a disc of these characteristics existed economically, then you can combine as many as you are able to buy. The use of these discs is as follows. First you choose the largest room you can dedicate to VR, then you create the guardian for that room. A software wizard will ask you how many disks you have. Based on the number of disks and the geometry of the guardian, it will tell you where to place the disks. Usually you will end up with disks in the corners or something similar. Then, during the game, the game software must know not only your guardian but the location of the disks, which is now an integral part of the guardian itself, the trick being that the game at the start asks you to place yourself in a strategic spot in the room and facing a specific location, Tea For God style. Finally you move naturally through the game world, in your physical room, but now the magic happens, the game will arrange the geometry of the virtual spaces in such a way that it will always guide you towards one of your discs (and even to turn voluntarily without stepping on one whenever possible), in any case when you approach the disc you will see it in the virtual world as a blue disc on the floor, you just have to step on it and stay still, no matter the angle at which you enter the disc (the disc of course also has a sensor that knows the angle at which you are stepping on it, i.e. it knows where your heel is and it knows where the tip of your toes is, perhaps thanks to a special insole that you can put in your usual footwear), You will feel almost nothing and the virtual world will not move, it will simply be a 3 seconds wait, after waiting that time you will see the same in the virtual world, (when the disk has finished spinning your body smoothly, it changes from blue to green, the colors are indifferent, but it changes color, so you know you can keep moving forward) in this virtual world nothing will have changed, the difference is that your body now in the physical world will be oriented towards the place in your physical room that strategically better maximizes your freedom of movement in the virtual world. An example to understand the idea is that you could in the virtual world walk in a straight line indefinitely, but without realizing that you are walking from one corner to the other of your physical room, you do not make the physical movement of turning of your own free will, simply every N steps in the virtual world you have to step on the disc on the floor, wait 3 seconds and then continue walking in the same direction in the virtual world. Of course if you cover absolutely the entire edge of your physical playing space with this type of discs, you could move in any direction because you would always reach a disc that is going to turn your physical body in the direction of the center of your physical room. But this would be expensive. The minimum recommended number of twisters would probably be 3, because with 3 vertices the first geometric figure that builds a plane, the triangle, is created. So for this system to compete with the classic omnidirectional platform, the cost of each disk cannot be more than approximately $200, 200 x 3 = 600$ as start kit, or may be $250 is also a good price for disk, of course, if many companies were to create twisters, the unit price of a disk would drop significantly with manufacturing improvements.
@AdamWhistle13 жыл бұрын
I am actually wondering what will the future verify, other than joystick locomotion. The shoes and treadmill have the problem of handling the forces a human being generates while keeping them safe, thus requiring lots of engineering.
@grayatreides73274 жыл бұрын
Problems to solve: Natural walking/running Inclines/Declines Jumping Lying down Falling/flying 2-3 years?
@Wilfoe3 жыл бұрын
You deserve more subscribers!
@devanshgarg313 жыл бұрын
One can measure the sideways movement with a controller too. Use shows only to detect frontal motion.
@Larpushka4 жыл бұрын
Great job with your research. Personally having tried a manual treadmill with VR (without VR shoes) I can say it's uncomfortable and dangerous (I need to remove the safety handles and I'm afraid to do it without the handles). In fact, just WALKING and then snap turning 180 could be a good solution if you have enough space for that, and I mean space for at least 10 steps forward. Shoes are a decent solution too, I like it, but they have to be comfortable though. BTW Ekto VR has 4 vive trackers, that alone is 800$ (ignoring all the other components that are probably not cheap either). Anyway, I would think it's better to start with a compact and comfortable design as opposed to starting with a clumsy big design which is easier to do and then downsizing. The downsizing part can get impossibly difficult if the design doesn't really support it. Well anyway, I subbed, keep up the good work :)
@finallyfunctional4 жыл бұрын
Thanks for sharing your experience. Yeah I agree the ekto boots must be really expensive. My design is more complicated and bulkier because I want to support fully omnidirectional movement, but I do see an easy path to simplify it and make it cheaper when the time comes. I guess I just wanted to get the hardest design out of the way first. Anyway, thanks and glad you subbed!
@diesireaf86673 жыл бұрын
I imagine like the haptic gloves but it's full body and the machine can lift the players.the player do anything they want without knowing that they are levitated in the ground.
@the_RCB_films4 жыл бұрын
the shooooes, that's pretty smart. i was just thinking about a solution like that, but I couldn't figure out how certain movements would work. people need to be able to run, and jump.
@ghos.t49683 жыл бұрын
Has anyone attempted building a bed of track balls? Basically a bunch of old computer mice upside down (more sophisticated of course) and then use a similar harness to the catwalk tread mills
@technoart5516 Жыл бұрын
Why not some form of electromagnetic forces that interact with suit that person wears
@jerodmathes2 жыл бұрын
what your basically looking for is an omnidirectional conveyer belt floor that is both pressure sensitive and has the speed and strength to stand up to a human pressing off at running speed and then coming to a full stop. Thats gonna require a dedicated processor for that alone.. You ALSO need a floor / room that is interactive with the vr landscape.. i.e. if theres a rock in vr i need to be able to reach out and find theres a solid object infront of me... i know I AM making it a bit of a AR room.. but in order to have convincing VR your physical environment has to change some. Theres no need for tethers or a harness, if you use laser tracking, the footprint of this would have to be a room... theres no real way around it. You have to be able to have two or three solid running strides and for a larger person like me in less the 4 steps i can cross a room.. We need to start looking at full on AR rooms.. I.E. a Holodeck.
@rocksnrally55303 жыл бұрын
i had an idea but haven't done anything with it. a large slippery pad with a slight dome for the base. completely electronics free. 4 poles on each corner with a cable extending horizontally to the player. these cables are kept taunt with springs on each cable is a sensor reading how much force is pulling on that cable (the players movement = force) combining all 4 sensor readings should be able to show a direction of movement and speed.
@lp712 Жыл бұрын
Is that not the same thing as catwalk?….
@Dargoalie10 ай бұрын
2 perpendicular non motorised treadmills that have inbuilt sensors would make a really good system if it weren't for the size
@pol1022 Жыл бұрын
i think the most natural and cheapest way it would be an elliptical bike with a rotative table under it, or without the rotatory table, just with your joystick to look sideways and just walk, also you can adjust te friction on the discs to make more exercise
@DylanThomas19933 жыл бұрын
Hmm. Gotta say, I had 0 faith in those shoes until you mentioned the harness. Now that is an interesting idea. Just need the shoes to be light enough. Can make them as heavy as a boot, but no more than that.
@jamesbacon300 Жыл бұрын
If you're gonna make a triangular rig. Yes, that's the best shape for one. BUT every side needs to be a triangle. Meaning you'd have to make a massive pyramid to avoid it tipping over on the rectangular sides.
@gameglitcher3 жыл бұрын
Ash, if you watch this Video feel free to reach out. I have a similar concept but I believe it might be the change you need to make this much more possible. I came to this video after theorizing these myself. Thank you google for paying attention to my search history to see if anyone made my product already. Looking at your design I see a very critical difference in our implementation strategy. MY method will require more testing. My degree is in computer science so I am looking for a partner who is more mechanically capable. I work at an electronics manufacturing company in the states and have decent connections for making things move. I am also going to be asking around work to start my implementation from scratch in the mean time.
@FreeaimVR3 жыл бұрын
Please see our youtube channel, there is also an email there if you want to get in touch. (This is the same Ash BTW).
@immortalsun4 жыл бұрын
I hate teleportation in VR games. I always turn on normal movement, and I never get motion-sick. I can’t wait till we get more accessible, cheaper locomotion pads available to consumers!
@mox22773 жыл бұрын
I'm sure I am not some brilliant dude that just came up with this idea, but what if we use a computer mouse laser for motion tracking on the under part of the shoe.... they would be super lightweight and as long as you have a slick surface you could move quite easily... ?
@UnrealOcean4 жыл бұрын
thanks for this compilation of ideas !
@thesammyjenkinsexperience49962 жыл бұрын
#9. To me, this is the only viable concept for natural human movement. I would prefer a 3m x 3m (or larger) play area to talk around and use teleportation to move out of that area than use a pair of shoes or treadmill that requires me to completely change the way I walk or make me feel like I'm walking on rollers. That said, I doubt a solution like that could accommodate a natural running style.
@aelhage4 жыл бұрын
nice work !! Thanks for sharing these ideas
@neverendingdevelopments28453 жыл бұрын
The tiny robot thing would be great for replicating going up stairs from the look of it. Still seems a bit dangerous if you trip tho lol
@unrealdevop4 жыл бұрын
They already have motion trackers and their coming out with some cheaper one's soon from what I seen in a video recently. If someone really wanted too they could make one of them $1500+ rigs for around $300 with some motion trackers, wood, and plastic. Lol Socks slide easily on plastic especially if it's shaped like a dome.
@finallyfunctional4 жыл бұрын
I agree if you make a device yourself it can be a lot cheaper.
@unrealdevop4 жыл бұрын
@@finallyfunctional yeah, the hardest part would be to make a platform you can walk on without falling. Difficult, but if it will save you $1000 I think it would be worth it.
@abidaziz92383 жыл бұрын
It'd be great if someone make actuator based walk system it would be great for terrain too. It might be slow tho.
@LloydChristoph3 жыл бұрын
What about using a ball-bearing system as a treadmill? Something similar to this, but smaller bearings and closer together: /watch?v=2IuCYxvPMlE The bearings could move slower towards the center and faster as they radiate out to the edges to keep the user centered. You might need special shoes with hardened soles on the heel and ball of the foot to prevent feeling the individual bearings, but seems like it would be a lot more versatile than the other treadmill options out there.
@fluffypinkpandas3 жыл бұрын
Strafing in long strides will be huge when something eventually supports it.
@KCDarkRanger3 жыл бұрын
Stupid question, has anyone ever tried using overturned ball caster rollers as an omnidirectional platform surface? Like a tightly packed grid of them with the ball facing up. The obvious requirement would be to use small enough balls to not cause ankle deflection, and flat shoes. Oh, and a retention setup like a ring or harness. It feels like too obvious an idea to not have been tried, so I'm sure there is a good reason... other than the cost.
@darkstar62954 жыл бұрын
I’m gonna make a guess the one that wasn’t shown because you think it’s being patented. It’s a disk/bowl. Instead of tracking the shoe it has panels/plates choosing which direction. It would be like a slide mill but reducing the user to have to suit up.
@finallyfunctional4 жыл бұрын
You could be right. I was maybe thinking it was something like an elliptical. I think with any of these solutions you'll need to suit up somehow. It's too easy to fall with slippery surfaces or with wheels attached to your feet, while being blindfolded.
@darkstar62954 жыл бұрын
Finally Functional I feel like an elliptical with 360 degrees of movement would not let you have any side movements. I can’t imagine seeing it move without moving your body against something to turn it. I was thinking it was plates like a dance mat idea. It would be removing the Vive trackers on your ankles and less equipment on the user is what I mean. A little less is still enough to make the experience easier for others.
@darkstar62954 жыл бұрын
It would be hard for the device to tell right foot from left foot tho.
@Mewbits3 жыл бұрын
You did miss the Holotron. Most haven't heard of it. It's a suit that let's you feel like you're in your environment. You can walk up steps, slopes. Very early prototype stage of course.
@shodanxx3 жыл бұрын
What about mecanum wheels?
@theronboling4 жыл бұрын
Good video.
@clintlund117011 ай бұрын
I think the solution isn’t isolating or cancelling out the users movement but rather having a flat surface that can move in any direction beneath them
@panaitevlad13643 жыл бұрын
Very nice video .In my opinion everything that needs wheals it's not a viable solution as it can take to injuries. I don't even know how to wheal skate. The treadmill option looks the best for me. I i don't understand why the need to walk sideways when you can just turn the camera in game and keep on walking ?XD Heck i might buy a treadmill to try it out. Need to research what components are needed to execute this :). Once again thanks for the video and the info.
@Billious3 жыл бұрын
How about a turnable treadmill
@spiritakarabbit3693 жыл бұрын
Actually there are more solutions, these really dont surprise me, but they are cool its good to know we arent the only ones creating this stuff, and eventually people are going to come together to create and combine their vr gadgets and make an amazing gaming experience whilst still being real and not getting lost in the virtual world.
@oronalul13643 жыл бұрын
so creative!
@ashm24674 жыл бұрын
Great work!
@joshuacook23 жыл бұрын
I think you are onto something with your string idea, but I don't think that implementation will work. I do have a better solution though. Basically, have corckscrews with alternating orientations that each can be spun. then the even rows can push in one diagonal direction, and the odd ones another. Add some hard shoes that won't be chewed up by the corckscrew, and bam. This is actually way simpler than any previous design I have seen or thought of. My main concern is that it might be a slightly too bumpy experience to be comfortable, but maybe not! I would have to test it.
@TotalGAMIX3 жыл бұрын
ok but imagine a bungee strap with a big treadmill or shoes with wheels
@bluesmansoul4 жыл бұрын
Fastastic video man, I hope We walk in Vr soon.
@ulfark79342 жыл бұрын
I think the circulafloor design should be changed to a hexagon design. With actuators underneath they could more closely resemble hills and valleys and allow for a more dynamic immersion where there is different terrain in more directions. Also i'd want to see them able to interlock quickly so your foot doesn't get jammed in the gap when you are running, jumping and strafing. And ultimately miniaturize the robots so you are stepping on multiple at once and they can truly replicate uneven terrain. So far the most promising design. Though the maintenance on that many robots might make it hard to market to consumers
@gromitelectrical Жыл бұрын
A massive hamster ball on rolling balls, that folds away into a matchbox. Will be good when someone fixes this issue, I play mostly sittng down in a good chair that spins easy, as my back hurts standing to too long.
@WillieWinkler Жыл бұрын
Looking good FF
@yeetus_reetus_deeleetus3 жыл бұрын
Dang I really want one of these someday
@WakeupJ4X3 жыл бұрын
just here to help the algorithm
@maxrocko23723 жыл бұрын
Wouldnt having the user not touch the floor negate a lot of these issues.
@voreincorporated30562 жыл бұрын
It would feel too unnatural
@AkagiriO Жыл бұрын
Simply genius
@bradgiampaoli93504 жыл бұрын
Where is link to discord
@finallyfunctional4 жыл бұрын
Link is in the video description. discord.gg/w3eSp5P
@p.e.15772 жыл бұрын
Good video
@reyluna04 жыл бұрын
Honestly slidemils are the best option right now
@treimar4 жыл бұрын
I think brain interfacing is needed for locomotion tech to become good.
@danjones81823 жыл бұрын
I thought there were going to be multiple concepts not just specifically focused on shoes. Kinda feels like click bait.
@wateriseternal75923 жыл бұрын
2 platforms that literally track the bottom of each foot Step of with left foot leading in vr Foot held firm on right platform as it moves backwards at same speed as left leg moves foward Left foot in air ... left platform following it underneath Right platform slowing down as left foot nears left platform Left platform now in place... left foot lands Ai neural networks could create program to get platform to follow legs Just like how they get robot to catch things Get platform to follow feet Problem solved If it goes wrong worst case scenario ... you lose a leg ... or both ... but imagine the immersion
@bongjai4 жыл бұрын
I'll say game companies should focus on more AAA contents instead of trying to solve this loco issue. Alyx has proved an AAA game doesn't need to emulate walking to be immersed and enjoyable. I have a solution already for the sickness. Requiring loco will force consumers to invest without even knowing how good VR is
@the_RCB_films4 жыл бұрын
I disagree I think alyx while being a good game, the movement for me is still janky. I don't like just sliding around with out having movement in my feet. If I wanted to play with that kind of movement I would just play a regular game. The point of VR is to actually be in it. You aren't going to feel that way if your pressing a button to move around, it's not natural. Can you still be immersed with joystick pressing? Yes, absolutely... but your removing a basic motor function of how we traverse meaning most of the time you aren't going to be moving and shooting things at the same time... because joystick moving is an entirely different kind of movement, we aren't capable of doing that kind of multitasking, or at least its just harder for us to do... Sure it can be doable, I mean people do it a lot already, but all I'm saying is the less distractions we have the better.
@nightmacerx72673 жыл бұрын
You don't have to use locomotion, analog will still be there
@Mau365PP3 жыл бұрын
I mean, those shoes look heavy and you can probably not crouch with them
@dusting18513 жыл бұрын
interesting, but if ive gotta swing my body around to walk like im trudging through mud, i probably aint gonna buy it