Рет қаралды 9,928
Such a clean product! Great screen!
BACKLIT Nintendo Game Boy Pocket Refurbished from Ebay
RESTORED BACKLIT Nintendo Game Boy Pocket DMG Refurbished Gray, NES, SNES
nintendo.fando...
The Game Boy Pocket is the first redesigned version of the original Game Boy. Released in 1996, it has the features of its predecessor, but in a smaller and lighter form factor.
Another notable improvement over the original Game Boy is its true black-and-white display with reduced sprite blurring, rather than the "pea soup" monochromatic display of the original Game Boy. The Game Boy Pocket takes two AAA batteries versus the original's four AA batteries for roughly ten hours of gameplay. The Game Boy Pocket initially omitted the LED indicating battery levels, but it was added to later units in response to public demand.
On April 14, 1998, a second and final variant of the original Game Boy named the Game Boy Light was exclusively released in Japan. The differences between the original Game Boy Pocket is that it takes on two AA batteries instead of two AAA batteries and has a backlit screen that can be turned on or off. This backlit screen allowed the use of it in darkened areas. The Game Boy Light was superseded by the Game Boy Color six months later and the Game Boy Light was the only Game Boy to have a backlit screen until the release of the updated backlit Game Boy Advance SP in 2005.
System production and system shipping sales ceased in 2003.
Tetris
studio.youtube...
Tetris is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, in 1996 the rights reverted to Pajitnov, who co-founded the Tetris Company with Henk Rogers to manage licensing.
In Tetris, players complete lines by moving differently shaped pieces, which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some versions add variations on the rules, such as three-dimensional displays or a system for reserving pieces.
#whattmeter #gamer #gaminglife