hands down, the BEST channel for this kind of thing. i absolutely love the way roo and commadore make their videos. keep it up guys!
@JohnSmith-te3hc7 жыл бұрын
I am now watching 16 bit gems video game retrospective nostalgia videos out of nostalgia. I think my life sucks and I need to appreciate the now.
@OzymandiasWasRight5 жыл бұрын
I'm just glad I'm not the only one.
@NeptuneKnives Жыл бұрын
No we definitely live in a world where material objects and stocks offer better returns on our investment of time and energy than most people... i ask you if you right now had 1000$ to buy a game you love, buy amazon stock, or go and socialize which is the biggest gamble and likely leads to no fulfillment?
@Kanezeran12 жыл бұрын
I liked the professor. Love to see him again.
@detectivekr13 жыл бұрын
Hahaha, the professor parody was great! Sadly, I've had professors just like that... it was a total joy to ask them questions. :\
@mediaglitch11 жыл бұрын
That was a great recap. Those were exciting times.
@raydeen2k10 жыл бұрын
The TG-16 is my fav concole. And the CD addon was really great. I used to show people Ys Books 1 and 2 and they couldn't believe the graphics and music. Plus it played all those CD+G music CD's. All eight of them. :D I had the Fleetwood Mac disc.
@HagensAlley13 жыл бұрын
The fact that you actually had that bowtie is hilarious
@johnnymcgeemusic8 жыл бұрын
Blazing Lazers was developed by Compile with Hudsonsoft, which is why it is so freaking awesome! Other games they had a hand in include Powerstrike, MUSHA, Space Megaforce, Zanac, Gun-Nac, and The Guardian Legend. Compile ruled over all other 8 and 16 bit shoot em ups! :-)
@MilleniumJester15 жыл бұрын
"Here in the colonies", good review keep up the good work.
@vookatos12 жыл бұрын
True. I watched some of his newer stuff yesterday and really liked it.
@Cubeface14 жыл бұрын
"Ahh Ahh Ahhaha, You see, you see." lol that cracked me up.
@jonathanplooij36663 жыл бұрын
thanks for the video
@maesejesus12 жыл бұрын
I most surely fail at knowing if that's a imitation, because I don't watch almost none Original Dub films or shows (I'm Spanish) but, Roo... That Proffesor "I.M. Moran" ( I think i get the joke, so I must be some kind of genius ) sounds like the love child of Jeff Goldblum and William Shatner, that has some kind of lung problem. Those pauses and "Ah's" sound familiar to me. Or may be not and i'm doing the stupid.. Either way, keep the great work. You are one of the best guys around here.Lol.
@mogblin12 жыл бұрын
Lovin' your shirt!
@puffpuffdustbunny13 жыл бұрын
That is why i love Jame's movie reviews
@Meissama12 жыл бұрын
Any video that makes reference to beakman's world is the greatest
@UnboxedtvNet15 жыл бұрын
Im pretty sure Rondo of Blood on TG-16 is getting a worldwide release on the VC, which is awesome!
@starsoldier114 жыл бұрын
Funny and informative video. Still one of my favourite systems.
@swishpronoob12 жыл бұрын
That Turbo Duo commercial was hilarious.
@JEREMYisAWESOME12 жыл бұрын
Love the mystic cave zone in the background
@tcdahn712 жыл бұрын
It was 1991. I was 10. And in November of that year I was making my Christmas list. I knew going into negotiations with my parents I had to come strong. I asked for every counsel under the sun. But my parents were spend thrifts, so I expected to get the TG 16. I even pointed out the the ads for it, because it was better than nothing. Little did I know, my parents had great foresight, and bought the more expensive SNES, which i played for years. Thank God, I dodged the TurboGrafx-16 bullet.
@CaptNRetro9 жыл бұрын
The Eye of Sauron on top of the Nintendo building..stroke of genius
@Wind_Falcon11 жыл бұрын
I know professors just like your impression of them...
@Bikutolu13 жыл бұрын
Hope we get too see more of Mr I. M. Moran, he was awesome!
@geekymarianne13 жыл бұрын
Where's this ducktales remix (at 3:39) from? For a moment, I hoped there may have been a 16 bit port of it I wasn't aware of!
@monumentalbasser11 жыл бұрын
That's it, thanks a lot. +1
@JonteP0nte13 жыл бұрын
@PhilosopherGaming I know that, but why is it slow because it is 8 bit? I was just wondering if that statement had any form of technical info to back it up, since I didn't think just saying that "it is slow because it is 8 bit" was enough, there are many other factors that determine the speed afaik.
@gamecollect10113 жыл бұрын
Shrapnoid, The console wars of late 80's but mainly early 90's are fresh in my mind like if it was yesterday, from Nes to Turbo or Snes and Genesis (which I owned) all the way to the less affordable powerhouses like 3DO and Neo Geo. I collect for all these including SMS.
@eldoctoroso11 жыл бұрын
I love that Beakman's world reference dude!
@TBoneTony12 жыл бұрын
Around the 4 minute mark, You played the Ducktails in space theme.
@edgarchpa13 жыл бұрын
@zolken35 I may sound dumb for not noticing what is there to see, but, what is there to see at 0:49?
@traviswall198214 жыл бұрын
Do I hear a remake of Ducktales Moon stage in the background???
@AuntSteve10 жыл бұрын
"Landfill my ass" And now we know the truth...
@gamecollect10113 жыл бұрын
The Turbografx/ Pc Engine/ Duo's are one of the top systems to collect for (More so than Genesis) and the market value for it's games has skyrocketed for good reason as it sports one the best and most concentrated libraries of back to back gems and is also recognized as the king of Shooters (Shmups), not to mention the multiple formats it supports from Hucard (Turbochip) all the way to Super Cd Rom 2 and Arcade (Neo Geo) cards. The system is a must for any real collector.
@JonteP0nte13 жыл бұрын
Why did the 8-bit CPU hold it back? What difference would a 16-bit CPU make to the system? Nice video as always!
@gamecollect10113 жыл бұрын
@2hoodz, Avgn is great if you wanna see a cursing storm of laughs but real learning happens with videos like these and quite honestly this person is a top notch if not one of the best reviewers I've seen because he researches his material first and does'nt pass off mere assumed opinions as facts as with many popular so called knowledgable reviewers, it's hard to review a game and it's impact properly if your barometer lies in today's game, Avgn was 7 years old when Nes was king so he's limited.
@emiliorodas417310 жыл бұрын
nice jeff goldblum impresion
@cybernator500015 жыл бұрын
its amazing how you never disapoint. by the way,i pluged you
@PhilosopherGaming13 жыл бұрын
@JonteP0nte I know your comments a couple of months old but still. The problem with the cpu being 8 bit causes whats often refered to as a bottle neck, which is something you come across a lot if you build pcs, its essentially where the performance of one component is impeded because another cant keep up. In this case the cpu may not produce the graphics but it still has to process everything that goes on and the result is that the graphics have to be gimped to keep pace.
@canag0d14 жыл бұрын
Geee I wonder why the Turbo Grafx 16 or duo didn't sell with commercials like this @ 6:45 . I mean look at those graphics...
@Riz233610 жыл бұрын
I have a turbo express. the thing barely works anymore. needs a pair of headphones to hear the audio on the games.
@monumentalbasser11 жыл бұрын
Roo, where can I get that Earthbound shirt??
@Michirin980110 жыл бұрын
Actually... The Turbografx 16 was more graphically capable than the Genesis... You know, they both had the same color palette with 512 colors, but while the Genesis could display 64 colors on screen at the same time, the Turbografx 16 could display 482 colors! That's even more than the almighty Super Nintendo can!! (256) Also, the Turbografx 16 had almost just as much "blast processing" as the Genesis had... (Turbo: 7.15 MHz vs Genesis: 7.61 MHz) And as you can see in games such as Soldier Blade, Magical Chase, Bonk 3 and of course Ninja Spirit, the Turbografx 16 could show a whole lot of sprites on screen at once, as well as huge, almost screen-filling sprites with next to no slowdown what-so-ever and very little flickering... (and you tought the Genesis was powerful) Not to mention the amazing PC engine version of Street Fighter 2 champion edition that is on par with the SNES versions and easily surpasses the Genesis ones... On the other hand, what held the Turbografx 16 back was actually not its 8 bit CPU... It was the memory of the HuCards... I mean, only a few hundred kb is not enough to make really impressive 16 bit games... And what really sets the Genesis apart from the Turbografx 16 (despite showing far less colors and having an arguably inferior soundchip) is the heavy use of Parallax scrolling backgrounds that the Genesis supported naturally, while the turbografx 16 needed programming tricks to pull that off, and not always in the right way... And that is not the only thing that is technically more advanced on the Genesis... Don't get me wrong, I love the Genesis quite a bit, but I love the Turbografx 16 more... The console as a whole is a hidden gem, it truly deserves its name "Turbo Graphics", and another thing worth mentioning is that this console that competes with the Genesis technically, and arguably even with the Super Nintendo, was released a whole year before the Genesis and is to this day the smallest home video game console of all!! (The PC engine I mean) (And I apologize for my wall of nerdy text that virtually noone cares about and will probably disagree because the Genesis was more popular in north america (But not in Japan))
@ravagingwolverine10 жыл бұрын
I enjoyed your wall of text and agree with some of your points and that it's unfortunate that it's unknown to so many people. I do think it's unfair to say that the PC Engine was more graphically capable than the Genesis. Yes, it could display more colors and that is an important thing, but that is not the only thing. While Genesis had a color limitation, it had built-in support for a second background layer and the ability to handle more sprites at a time. In those ways, the Genesis is more graphically capable than the PC Engine. Taking everything as a whole, it becomes a matter of opinion since neither one definitively wins from a technical standpoint. Even the SNES has its limitations and is not superior in every way, despite coming later. I also think it's unfair to say, and it's commonly said, that the PC Engine version of Street Fighter 2 easily surpasses the Genesis version of Special Champion Edition. I won't defend Super Street Fighter 2 as it features poor design choices in the Genesis one, plus I don't even like the arcade game. I've played both versions back to back, and I think they're very close and both very good. PCE's Champion Edition has cleaner graphics due to the higher color palette and good voice samples. The common complaints for the Genesis version are comparatively grainy graphics and scratchy voice samples. I agree with that, but none of it is a deal breaker to me as the graphics are still very good and the samples are far from the worst used on the system. With the sound samples, Capcom made the decision to sacrifice quality for the ability to have simultaneous sample playback, which was not something the Genesis was designed to do. It was a technical feat and closer to the arcade, but probably not the best design choice in the end. With that said, the Genesis version had multiple background layers, more animated backgrounds, and more background elements in some cases. I also think the Genesis version has much better music. It's certainly more faithful to the arcade being FM synthesis. The PC Engine version has some considerable sacrifices for its music. It's not bad at all, but it's definitely lacking due to the limited available sound channels. Plus, the Genesis version has extra content, but even without Hyper Fighting it stands up very well to the other versions, unless the voice samples matter the most to you. To me, the music matters a lot. I find both versions play very well and very similarly. I also prefer the way both games feel over the SNES version, Street Fighter 2: Turbo. While the Genesis has certain limitations, it has advantages too, so I just don't see it when people say the PCE version is so much better. I have several units of both systems and I love both systems. I'm not trying to bring the PC Engine down or build the Genesis up. In both cases, I think it's just an oversimplification to say one is clearly better than the other without any context.
@Michirin980110 жыл бұрын
ravagingwolverine (Here comes another GIGANTIC wall of text, I apologize in advance) Well, that is true that the Genesis can show more sprites on screen at once... It shows 80 compared to the 64 of the Turbografx 16, but the sprites the Turbografx 16 can show are of a maximum of 32 x 32 pixels, and the genesis' sprite size limit is 32 x 16 pixels (or 16 x 32) So, to cover the same sprite area as the Turbografx 16 the genesis would need to show 128 sprites on-screen at once... So the higher sprite count of the genesis only really helps when it's to show particle effects, explosions and stuff like that... (To put things into perspective, the SNES could show sprites as big as 64 x 64 pixels and 128 on-screen at once, now that is a huge advantage!) And yes, you make a good argument for the soundchip there... The Sega Genesis has a 6 channel FM soundchip and each channel can be pretty much anything... And since the arcade did have FM sound (though it had 9 channels) the Genesis version has a closer-to-the-arcade soundtrack... As for the Turbografx 16, it used wavetable synthesis for its sound, and it has 6 channels, just like the Genesis, although 1 channel is dedicated to Noise sound, and the other 5 channels can be anything synthesised in wavetable modulation... That's why the music in Street Fighter Champion Edition is a bit more shallow... FM synthesis is amazing, it produces some more warm and pleasant sounds, but if misused it can really hurt some people's ears... (And the genesis soundchip was heavily misused, especially by western devs) So, If you prefer the sound of the Genesis, honestly I don't blame you, I think some Genesis games have some really fantastic soundtracks too! (Ristar is a prime example) But I prefer the Turbografx 16's sound because Magical Chase, Super Star Soldier and Soldier Blade... For me it just can't get much better than that... (just my opinion though) Still, I also mentioned on my comment how the Genesis had the advantage of an extra layer of scrolling, and though street fighter shows that, it's hardly noticeable when you're focusing on the action... But in sidescrolling games that makes a big difference and really sets the Genesis apart. The multi-scrolling in Sonic and Ristar was amazing! But as I said, with some programming tricks the Turbo could pull it off... Just look at Magical Chase... (To put things into perspective again, the Sega Genesis did amazing parallax with 2 BG layers, it was just much easier to pull off multi-layered overlapping scrolling programming tricks with a 16 bit CPU... But the Super Nintendo had 3 BG layers, that is why though we don't see much of exaggerated multi-layered scrolling on the SNES we see much more in the way of foregrounds!) And well, you are right about the Super Nintendo not being superior in every way... The Super Nintendo had the weakest CPU of the 3, a 16 bit 65k CPU with 3.6 MHz, it can't really handle much without slowing down... But it was built like that because they wanted the SNES CPU to be compatible with NES (though the idea was scrapped in the end), and the SNES was built from the start to be expanded upon with chips on the cartridges... And some chips like the SA1 chip make the Super Nintendo even faster than the Genesis, giving it 10.1 MHz! (but it doesn't make it 68k like the Genesis) Another disadvantage of the Super Nintendo is the lower horizontal resolution... 280 pixels of the SNES vs 320 pixels of the Genesis... But well, after you fix the CPU issue with whatever cartridge chip, and doesn't mind 40 pixels less than the Gen, the SNES proves to be superior in every other way! (Except the amount of colours shown on screen, where it loses to the Turbografx 16) The SNES had 8 sound channels, and it is a VERY complicated soundchip that I cannot explain properly, but as far as I understand, I think it's based on wavetable (the same as the Turbografx) except it has 16 levels of depth and you can pretty much make any kind of wave to play as an instrument on 32khz sample rate... Well, I understand why some people are not very fond of the SNES' soundchip (because it's not FM and FM is awesome), but I have to say that it is my favourite soundchip of all time! (Even though I also love FM) The SNES also had the advantage of a 15 bit RGB colour palette with over 32000 colours! Against 512 of the other 2, that is a gigantic advantage, and being able to show 256 colours on-screen at once is really amazing! And there's also mode 7, Gigantic sprites, a whole bunch of sprites on-screen at once and the controller, that has 4 face buttons plus 2 shoulder buttons! Though uncomfortable for those with big hands, is just perfect for those with small hands (me) and it set the standard for controllers to follow from that point on! That is all technical stuff, in the end it all comes down to the games, and how well they use each hardware... And all the 3 had fantastic games! So much so that I pick SNES, TG16 and Genesis over any modern system... (Except for the Wii where I can play all the 3 in 1 console ¦3)
@ravagingwolverine10 жыл бұрын
Ruko Michiharu Thanks for the wonderful reply. I really enjoy this stuff. Your reply illustrates my previous point, that the systems were good at different things so general statements such as one system is better graphically don't tell the whole story. I wasn't trying to simply be a cheerleader for the Genesis. That is a good point about sprites. I should also add that, from what I've read, the sprite limit of the PCE and Genesis/MD is the same, 64 sprites, in the lower resolution mode of 256x224, which I believe was the common resolution of PCE games. The sprite size numbers you provide are different from what I've seen. I read the PCE sprites can be up to 32x64 while the Genesis has 32x32. It doesn't change your point. As for SNES, while it has the largest sprites, I've read that it has the least flexibility for those sizes and I recall reading that it became a ROM space issue at times. I know the PCE was always planned with the CD upgrade in mind, so six channels of sound built into the CPU was probably enough in 1987 until most development shifted to CD, which would add CD playback in addition to those six channels. Since Street Fighter 2 was put on a HuCard, it was limited to only those six channels and it was probably a tight limitation for NEC considering sound effects and voices. I doubt the Genesis was designed with CDs in mind so it had more developed audio hardware. What you forget in your comment is that the Genesis has 10 audio channels with six being FM and the other four being from the secondary PSG chip carried over from the Master System. Having 10 channels available to do Street Fighter 2 was a nice advantage. You'll get no arguments from me about the misuse of the Genesis audio as displayed by many western games. Of course it has many great sounding games. I'm revisiting Castlevania Bloodlines right now. I haven't heard Magical Chase's music yet, but I agree about the Star Soldier games. Operation six in Soldier Blade is killer! Again, my point in mentioning the SNES not being completely superior, especially before the added speed on cart, is just to demonstrate that each system had to make sacrifices, but could do certain things better. I will not deny that the SNES is more advanced overall and it should be having come out in 1990 in Japan. As for its sound, my understanding is that it's completely sample-based PCM. While that was definitely where all hardware was going, I thought its implementation had some problems. The problem with sample-based audio, as flexible as it is, is storage. Cart sizes of the time held it back in some cases, as did the system's audio RAM as it couldn't stream the samples based on what I have read. I also don't like the low-pass filtering of the sound, but that's a personal thing. But I won't deny how versatile it was, especially with quality samples. All three did have fantastic games. It's fun to explore the hardware behind the games. I've enjoyed your walls of text. I hope you've enjoyed mine. Thanks again the the reply.
@Michirin980110 жыл бұрын
ravagingwolverine First of all, it's not everyone who actually likes to read through my walls of text so... Yeah, no problem, in fact I thank you for not being a troll or something... And yeah, I enjoyed your walls of text too... Well, when I did my research I came up with those numbers... And I don't know what is wrong with them... Well, there's a thing, in order to render those bigger sprites the system needed more ram, and the Super Nintendo, though able to render gigantic sprites, it really made the system choke when it didn't have a chip to help... Many many times in the 3 systems they made use of several different animated sprites in order to render a single "moving figure" or "character", it was easier on the CPU and it didn't take as much memory on the cartridge... But doing that made you only able to show so much on screen before you had to make use of flickering or slow-down to not crash the game... You know, the SNES for example could only show 32 sprites on each horizontal scanline! (128 in total though) And yes, I am biased towards Nintendo and NEC but I was more biased when I made that comment saying that it is "more capable" and "better" because... Well, it can produce more pretty looking images due to the higher colour count... Look up the PC engine CD version of the intro to Popful Mail! But, you know, I'm trying to be fair now... Castlevania Bloodlines looks and sounds fantastic on the Genesis, it really shows what the system can do! Not only that but also Rocket Knight Adventures, Panorama Cotton, Ristar and others... All of those look and sound amazing on the Genesis! In fact, I love the Genesis soundchip so much that I even made some Genesis renditions of some songs using the YM2612 VST and uploaded them to my channel, (mind you, I'm not that good of a composer but, they get the job done) It just so happens that the SNES chip is my favourite and I like the Turbografx chip a little bit more... (But there's no TG16 VST and the SNES soundchip is too hard for me to make good use of...) And there's a thing, though the Genesis did have the Master System channels, the Genesis games didn't use them... If there are genesis games that did, I don't know of their existence... And well... The Master System's PSG chip was very outdated, even when the Master System was new... It doesn't sound good >_> I really dislike the Master System's chip... And Magical Chase is the rarest TG16 game ever, its prices are outrageous... I don't have it but I've played it (through emulation) and I'm a huge fan of its soundtrack, it really makes the best use of the TG16 soundchip that I've ever heard!
@ravagingwolverine10 жыл бұрын
Ruko Michiharu We all have our preferences. Nothing wrong with that. I like that the systems back then each really had an identifiable character. I had a Master System growing up, but I'm not particularly fond of its sound generation either. Still, having it available in the Genesis was useful. Based on things I've read and audio I've heard, FM and PSG were both available for use in Genesis games. Some Genesis 2 systems had volume issues on PSG channels, either being too loud or too soft and I've observed that in Ranger X and Street Fighter 2. I don't know to what extent Street Fighter 2 uses PSG, whether in music or sound effects or both, but it uses it and freeing up FM channels would be a good thing. I like the PCE sound chip too. I think its biggest weakness, as mentioned in reference to Street Fighter 2, is having only six total channels between music, sound effects and sample playback. Since the CD add on was always part of the plan, six probably seemed like enough when they designed it. I'll check out Magical Chase(I'm aware of its rarity and cost) game play and music soon. If it's a great example of PCE chip music, I look forward to hearing it.
@drago8v12 жыл бұрын
What GameCube games do you have
@4cam812 жыл бұрын
WHAT THE NAME OF THAT DUCKTAILS REMIX!!!???
@t3hOutlaw10 жыл бұрын
7:55 Bet that comment about ET is a moot point now :P
@metaldude15911 жыл бұрын
they marketed it as 24 bit though its techniquely 16 bit with an 8 bit sound chip making it 24 bits but not really. You decide if you think its 16 or not
@Costar5810 жыл бұрын
1:30 Channeling Jeff Goldblum perhaps?
@metalcoola13 жыл бұрын
Can someone tell please,what games are at 08:07?
@Videogamer8011 жыл бұрын
TurboGrafx-16 is a 12 bit system! :)
@Mephianse8110 жыл бұрын
Not only that but the Turbo Grafx 16 was only marketed in the BIG CITY markets, such as NY, SF, etc...
@GiordanDiodato9 жыл бұрын
One Man Parade really? damn.
@GiordanDiodato9 жыл бұрын
DejaVoodooDoll Hanover? Ever eaten at the Famous?
@ThreeBitsShort8 жыл бұрын
Do you even make videos anymore bro?
@originalscreenname4411 жыл бұрын
I played the arcade version. I don't think it gets anymore playable no matter where it's ported.
@brandonnesfan14 жыл бұрын
what was the name of the movie in 7:39
@gamecollect10113 жыл бұрын
@Shrapnoid, Did'nt want post,another comment, Lol but your absolutely correct.
@Liamsmith112 жыл бұрын
Is the Final fantasy cartridge camera real or a photoshop ?
@mistertitanic13 жыл бұрын
8:12 you said the msx was made by microsoft? Then why does it have the Sony logo all over it, and why would it have only been released in Japan?
@ryotmaneX12 жыл бұрын
Which Emulator did you use?
@TBoneTony12 жыл бұрын
Review the Ys series as they are 16 bit as well as remakes are plenty
@garrywarne112 жыл бұрын
Way to go Ralph!
@DiEvOrHeR11 жыл бұрын
Well Wahtever Bits it shall have it still kicks ass ^^
@psychokinrazalon10 жыл бұрын
9:59 For the love of all that is holy (Mother trilogy) review that game!
@PhilosopherGaming13 жыл бұрын
@JonteP0nte indeed but the amount of bits a processor can handle is vital, if thats behind it doesnt matter how fast the processor is, I cant give an answer that would be detailed enough since I'm not an engineer its just something I learnt when upgrading to 64bit from 32bit on a desktop i had. If you want a proper answer you could go to clan of the gray wolfs website and send Roo an PM, he might be able to give an answer if he has the time
@NadrianATRS13 жыл бұрын
I want that Super Mario Land remix song ! I love it
@Alias1-2313 жыл бұрын
That's not a bad Jeff Goldblum impression.
@ThatOneSeong12 жыл бұрын
Probably will be through emulation, Neogeos are about 1000 for the system, about 2-5x more for one game.
@MrJellyconelly12 жыл бұрын
7:00 OMG OMG OMG SUPER CALSTLEVANIA IV!!! MY FAVORITE THEME ON THE SNES
@RamblyngRobyn14 жыл бұрын
9:07 whats so special about that pic?
@luiscanamarvega12 жыл бұрын
i didn't know Jeff Goldblum's ancestor was a videogame historian...
@DiEvOrHeR12 жыл бұрын
Turbografix 16 ? Good! How ´bout some Blazing Lazers ?
@gamecollect10113 жыл бұрын
@Shrapnoid72, I've been doing exactly that, properly researching or "truthfully researching" systems, specs and it's top games for over a decade when i first started collecting, there was nothing said in this vid or in the comments that have'nt already gone through before so that being said I jump on youtube mainly to purely entertain myself between research and collecting 24/7 365 days a year since the beginning of 2004 with the collecting but gaming hard since 1979. Thanks though.
@mikedx4211 жыл бұрын
5:40 Geneses
@DiEvOrHeR12 жыл бұрын
isn´t the neo geo a 32 bit console ?
@dunagan8210 жыл бұрын
it is kinda funny that the landfill has been proven real now.
@cyde7910 жыл бұрын
Even the super smart Roo was wrong!
@NickAndWolf12 жыл бұрын
Says its dual 16-bit. Like how the Genesis is an 8bit / 16bit hybrid.
@AaronSmith36912 жыл бұрын
The Turbo Express was in "Enemy Of the State" Hiding the copied files of the Phil Hammersly Murder lol
@CoyoteReyne12 жыл бұрын
Well... kind of. It was 16-bit graphics with an 8-bit processor.
@superandroidtron13 жыл бұрын
Sega Genesis with Mega Drive label at 7:08
@OuroborosChoked12 жыл бұрын
Wow... Beakman's World reference outta nowhere... and only one other person got it, apparently...
@weston40710 жыл бұрын
i like that Super Mario Land remixed song
@bibbidybobbidy58749 жыл бұрын
+weston407 Isin't that the mystic cave zone?
@gamecollect10114 жыл бұрын
The Turbo Grafx 16 is 8-bits, not 16.....speaks volumes of how good the TG-16 really was. It's Hu-Card library is well concentrated with highly sought after gems and it's games were closer to arcade ports than both the Snes and Genesis systems. It's PC Engine counterpart offers multple libraries and many epic titles. It's lack of success in the U.S was mainly due to Nintendo's Iron grasp on Publishers.
@PixLgams12 жыл бұрын
Haha... 16-Bit gems... haha... It seems that you guys don't know the TurboGrafX 16 was an 8-bit console O_o.
@Ponaru7 жыл бұрын
Funckgerät He addressed that...ya dipshit.
@exanimisanima12 жыл бұрын
hey! my prom date never went down on me .___.
@JTMondal11 жыл бұрын
Do a Zinentian trilogy episode
@drago8v12 жыл бұрын
What gams
@quesocoatl2112 жыл бұрын
technically the Turboografx 16 is an 8-bit console, a freakin' powerful 8-bit console but only 8 bit nonetheless.
@CaptainSouthbird11 жыл бұрын
The whole "bit wars" rating of consoles is largely meaningless -- after all, what "bits" are we talking about? NES is called 8-bit which refers presumably to its core arithmetic processing abilities, which is byte-level, i.e. 8 bits. But it had a 16-bit address bus. Genesis had 32-bit arithmetic capabilities but advertised itself as 16-bit, which presumably refers to the data bus width. Why wouldn't you want to advertise the 32-bit capabilities of the core? Then we have the TurboGrafx-16 which advertises itself as 16-bit which seems to refer to its GPU. This all of course has nothing to do with what kind of CPU they're using (which will largely vary the performance capabilities) and hardware that assists them (as SNES had a much weaker core CPU than the Genesis but a far superior graphics/sound system to provide games that largely had better presentation.) It was a strange, technically-incorrect era that persists today when people refer to sprites as "8-bit" or "16-bit", which again doesn't really make sense. Granted since we formerly classified consoles by a somewhat imaginary "bit" level it is understood, but it's really persisting a rating that doesn't mean much. You can't even quantify it as a color level of the sprite -- the "8-bit" NES and "8-bit" Master System had different color display levels. An "8-bit" Master System sprite is comparable to a "16-bit" Genesis / SNES sprite. Thanks to anyone who bothered to read this blob. :P
@emielsilverentand349410 жыл бұрын
yeah same with pcs
@gamecollect10113 жыл бұрын
@Shrapnoid, I speak for the new age youngsters coming up. Yes research, research, research...I don't how many times I've corrected Wiki which is not the most reliable source, so yeah sometimes you have to research in several places to get the details and big picture in whatever your researching in Magazines even till this day are a joke, even the retro Mags with exception to a very few like Video Game Collector.
@ReikazeRambles13 жыл бұрын
wouldn't it be genisi not genisises?
@YadonTheCat14 жыл бұрын
Rondo of Blood isn't exclusive to Japan anymore, yknow.
@NeptuneKnives Жыл бұрын
Fu#$ing hilarious
@just2pissyouoff12 жыл бұрын
if you watch his newer videos you can tell that he's getting tired of it, I think once he gets done making his movie he wont do it anymore.
@directrix111 жыл бұрын
It's a grown up Ralph.
@Peartato5912 жыл бұрын
I. M. Moran reminds me of Jeff Goldblum... Coincidence?
@Costar5812 жыл бұрын
You mean to tell me it wasn't Jeff Goldblum?
@TheRealOyashiro12 жыл бұрын
I. M. Moran sounds like Dr. Schreber from Dark City lol
@hezekiahramirez69657 жыл бұрын
Hey! My prom date wasn't... Yeah, okay. Fair enough.
@GasparYellowVersion11 жыл бұрын
Am I the only one that saw the game Fighting Street?
@Sammy10209312 жыл бұрын
past Roo is like Jeff Goldbluhm xD
@larrshinshin760611 жыл бұрын
I am going to get drunk on sapporo beer and play a tg-16 for ultimate awesome!