Damn, I can't get the start to work at all. The craft doesn't hover like it does for you, it just doesn't have enough power.
@cybercor36 ай бұрын
there is a trick with the jet not many people know. as you can see, the jet button says "start" and not "stop", but its still activated. it says "start" not when you press it, but when you hold it and not release. while holding down this button, the jet is seemingly 1.5 times as powerful, but also consumes 1.5 times the energy. as soon as you release the button, it goes back to normal and cant be held again. hope this helps
@cybercor36 ай бұрын
fun fact: i didnt know this for a while and found it by accident. before i found it, my comet wr was 2m 58.4s, and after i found it, i improved it all the way to 2m 09.2s, almost by a whole minute. this is just how powerful this trick is
@trentcard6 ай бұрын
@@cybercor3 WAAAT I gotta try this later today. Thanks man!
@cybercor36 ай бұрын
@@trentcard np
@cybercor36 ай бұрын
@@trentcard i forgot to tell you two things: that green frame is the reason why this launch is possible in the first place. its impossible to get a good launch without dying if there is no frame behind you. it doesnt matter what frame you use. you can see that i waited for a bit at the start of the run. there is a reason for that. there are 4 planets in rovercraft with moving obstacles: pandora, polaris, steamcraft and comet. obstacles on those planets start moving not when you start playing, but when you enter the garage. therefore, you can wait in the garage for a certain amount of time for the obstacles to align in the most optimal speedrun path. when you reset the run, the moving obstacles are reset too. the best start delay for polaris is 9 seconds, when the 300m loop blocks are at their lowest to make the successful launch angle as wide as possible. hope this helps too, its quite important