2 5D Toolkit: Tutorial (v2.0 Old Version)

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Valter Buccina

Valter Buccina

Күн бұрын

Пікірлер: 10
@connorsol
@connorsol 4 жыл бұрын
Hello! I bought it and now I am trying this asset out soon to learn how to use it. I have a couple questions. 1) What is the best type of project to use in Unity for making this work? I am going to develop a point-and-click adventure style game for mobile devices. Should I use the "Mobile 3D Template" when making a new project in Unity? Or should I use URP? Or do I have to use standard 3D template? 2) I also own Adventure Creator. Will your 2.5D Toolkit work with Adventure creator or should I try to develop with just one tool or the other?
@valterbuccina8250
@valterbuccina8250 4 жыл бұрын
2.5dTK was created to build 2.5d environments quickly and easily but should not be confused with assets for creating adventures. You can use whatever template you need for your game as scene creation is independent of it. You will work in a 3D environment, both with sprites and with 3D objects and a 2D background. You can use 2.5dTK in the same project as your game but if you use URP some options will not be usable (e.g. background camera). These are limitations independent of my asset but of some specific settings required by URP. However, it is always recommended to create two projects, one for 2.5dTK (3D standard is ok) and one for your game in which you can use any model and any graphics you want. First create your scene with 2.5dTK. Set the background image, set the camera by positioning and rotating it according to the perspective of your image. Create the walkway mesh, insert sprites and 3D objects wherever you need them and all while working in Game View. You can test your scene at any time using the character provided by default or your own to verify that the scene is realistic (e.g. its width or depth measured in character steps). When you are done save the mesh and the file that contains the settings of all your game objects. Open the project with Adventure Creator, import the mesh and set the position of your objects by copying them from the saved file. Now you can start working on your game using all the features of AC. I started working with AC too and found it great but I realized that I was wasting a lot of time setting up the 2.5D environment. Precisely placing sprites in Scene View was very laborious but also creating the walkway meshes took a long time. It was also necessary to place colliders along the road to prevent the character from walking where he shouldn't have. For this I wrote 2.5d Toolkit. Try to follow my directions and you will soon realize the time saved that you can use for the most important part of the game. Check out this video kzbin.info/www/bejne/railgJmAbKh6abs The scene was created with 2.5dTK and then imported into AC If you need further support write directly to our email. Talk to you soon
@connorsol
@connorsol 4 жыл бұрын
@@valterbuccina8250 Amazing. Thank you. I bought 2.5DTK because it looked to be the tool to fix all the workflow problems with AC that I was noticing during the 2.5D AC Tutorial. But, I was unsure if I was correct in thinking that but now I know for sure! Now I don't have to buy the UModeler asset to make the walkway meshes in-engine! I will try out all your advice to establish a workflow for scene building! I'll reach out for official support later on if I need it thank you!
@valterbuccina8250
@valterbuccina8250 4 жыл бұрын
@@connorsol Thanks. When you are sure you can express an opinion on my asset I would be happy if you could leave a review on the Asset Store. It would be useful for me but also for many users to understand how to use 2.5dTK. Good job.
@connorsol
@connorsol 3 жыл бұрын
@@valterbuccina8250 I just imported the full 2.5D Toolkit into a blank "3D Standard" project in Unity 2020.2.1f1 and upon completion, there are over 100 console errors and hundreds of other warnings. This is why I have been wishing that you can show a tutorial of using 2.5D Toolkit from the very beginning for people who do not know how to import assets into projects properly. I am an Unreal Engine designer trying to make the switch to Unity and it's very confusing. There should be a tutorial that shows a step-by-step process from the point of opening Unity Launcher, then opening a new, blank project, then showing how to import this asset with the new Package Manager in Unity, then showing why there may be some errors and how to fix or avoid those errors. As it stands, I cannot even run the game due to many compiler errors and because I am not a programmer I have no way to solve this problem and I can only look to your tutorials to diagnose the problem but because you did not show the full process from the very beginning, I have no way to tell if I made a mistake before this tutorial begins.
@valterbuccina8250
@valterbuccina8250 3 жыл бұрын
@Connor Carbon You are right. The problem is in the request to update the dependencies. You have to answer SKIP. I tested the asset with version 2020.2.7f1. But first create a new project, do not delete and import the asset again in the same project because it will not work. You should now be able to use the asset normally. I think the problem depends on the software that Unity provides us to send the asset to the Asset Store, I will try to understand what happens. I haven't made any videos on importing the asset because unlike other assets that require configuration, 2.5D Toolkit doesn't need anything. Just click on Import. One last thing. 2.5D Toolkit was created to create meshes and place sprites and 3D objects working directly in Game View. Once you have created your environment you can export the mesh and the file that includes all the settings and coordinates of the objects. Then you can use any version of Unity to create your game by importing the mesh, setting the camera and placing objects at the coordinates you find in the saved file. For further problems write me on the support email so we can exchange information more quickly.
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