Usually I like your tutorials, but this one isn't great. It doesn't really teach how to do 2D movement, and rather teaches how to use a pre-made script, so in the end nothing about the movement is learnt, other than the inputs. A follow-up video on creating the actual script that does the movements would be useful to people learning, as it'd let them play around with their own ideas, instead of being limited to the pre-made script.
@DukaSoft6 жыл бұрын
I was thinking the exact same
@UBassBoostHD6 жыл бұрын
Bilip He said this tutorial is for beginners and he will not do a "propper" script for movement! This tutorial is not bad, for me was very helpfull. Probably you are an advanced developer who knows how to code, but i don't.
@DanielGriffiths6 жыл бұрын
I agree, it is much better to see the whole process than using something pre-made.
@StillNight776 жыл бұрын
Feel free to read the code in the script provided to learn from that. This is how most programmers learn.
@felipe183836 жыл бұрын
Good point
@Mistbu4 жыл бұрын
All hail lord Brackeys. You will be missed.
@breadman34154 жыл бұрын
What happened?? :0
@mafhchodhri96994 жыл бұрын
@@breadman3415 he left KZbin
@michaelross30614 жыл бұрын
@@mafhchodhri9699 why?
@oskari36593 жыл бұрын
@@michaelross3061 he had video about it, just wanted to do something else for a change after doing gamedev stuff really long
@syllebrix57843 жыл бұрын
@@breadman3415 he stopped making yt
@thepizzafoogle54813 жыл бұрын
Me: Copies exactly everything Unity: Can I offer you 300 compiler errors?
@sirtenders29653 жыл бұрын
"forgets to put a ; at the end of a line"
@tomtin43633 жыл бұрын
Try not to exactly copy it then or at least make sure you understand everything going on!
@xDTHECHEMISTx3 жыл бұрын
LOL
@ILurkInTheComments3 жыл бұрын
omg your not wrong
@ILurkInTheComments3 жыл бұрын
i still dont know how to add a player controller because i do everything the video says but unity hates me i guess
@dufwine3621 Жыл бұрын
Hey everyone, if you are having some issue with crouch, the script provided in the discription has an error. To solve that, just open with your editor and go to line 67 (it is an if(!crouch) state) and remove the '!' on that line. The reason to do this is that is that the original check - if(!crouch) - is checking if player IS NOT crouching, and then set it to true. We don't want that. In fact, we want to know if player IS crouching. I hope this can help anyone else! Great tutorial though!
@MAS9Nine Жыл бұрын
Okaeaeaej
@robbybobbijoe Жыл бұрын
Thank you man! When my character started crouching automatically under some stuff he normally should be able to pass through I went to look for info here. I didn't know if you were referencing that problem but I tried doing what you said and it fixed it! Thanks :)
@dufwine3621 Жыл бұрын
@@robbybobbijoe You're welcome! XD
@laubi5353 Жыл бұрын
OMG thank you
@Rainbowgunsh Жыл бұрын
mega thx
@someidiotontheinternet56154 жыл бұрын
me: do everything correctly unity: *n o*
@ZeonplayzYt4 жыл бұрын
Underrated comment and the same happened to me
@CreeperMedia78014 жыл бұрын
@gentoo Hey man, it seems you have a double = in your statement. Input.GetAxisRaw("Horizontal") should be multiplied by the runSpeed variable. The line should be: horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed; Hope this helps!
@technofreaktk70944 жыл бұрын
sameee
@SomeDudeOfficial4 жыл бұрын
the script is outdated
@someidiotontheinternet56154 жыл бұрын
@@SomeDudeOfficial oh, thank you William afton! I didnt knew it
@thenecromancer41133 жыл бұрын
I'm glad he explains where all of the variables are and what they do. Someone who wants to write code but can't type very fast can know when they are required to put an "arachibutyrophobia" in the code or when they can simply put "r." Super clear too. Thanks!
@reaper_artwave Жыл бұрын
for those who are having a problem with the player clipping through the floor when releasing crouch button under an object, you need to edit the CharacterController2D script line 67(!crouch) change it to (crouch) to check if the player IS crouching AND line 64 the Move method you need to remove the first if statement. it basically means its only checking if there is an obstacle above you ONLY when you are pressing the crouch button which wont keep the collider disabled when you release the crouch. However when you remove the if(crouch) the first one in the Move method, it will check if there is an obstacle above you whether you are pressing down the crouch or not. meaning even when you release the crouch button it will STILL check is there an obstacle above you and therefore prevent the player from unchrouching until there is no obstacle above you.
@Cheese_Lover20072 ай бұрын
thx man
@ItsMeHoodson3 жыл бұрын
"and know our character should be able to walk." My Character during the Game Jam: best i can do is spin.
@landonlikesjazz34203 жыл бұрын
Bro I’m trying to make my character spin and I can’t figure it out.
@PlumCastleonBlitz3 жыл бұрын
@@landonlikesjazz3420 Z-axis probably not clamped in the rigidbody 2d settings. Check 5:04.
@willluciano63903 жыл бұрын
And
@PlumCastleonBlitz3 жыл бұрын
@@gaganpatidar8820 Yes. That is what I did. Freeze the Z I believe.
@bashrock25483 жыл бұрын
Your character live in spain whit out the "a"
@MrButterGuy4 жыл бұрын
For those of you still having trouble with your character falling through the ground, set a Tilemap Collide 2D to your tilemap
@pizzarolls93504 жыл бұрын
how
@MrButterGuy4 жыл бұрын
@@pizzarolls9350 click on your tile map it's a component you can add onto it on the right side window
@pizzarolls93504 жыл бұрын
@@MrButterGuy thx but i found another solution u can add a box collision to your terrain and that made my character not fall through
@just_a_mango4 жыл бұрын
Thank you god
@Rose-ez9vf4 жыл бұрын
Bless you!
@isaiah49674 жыл бұрын
//Wow, that's the cleanest desktop I've ever seen.
@neek014 жыл бұрын
probably a second windows account for recording
@BryanKeferl4 жыл бұрын
Love the fact that this comment is written as a comment in script.
@AhmedAhmed-dv4ch4 жыл бұрын
@@neek01 or a second monitor with a second desktop
@nakrodus99324 жыл бұрын
@@cloudythb Have you define the Layer of your Ground and the "What is Ground"(3:00) in the Character Controller?
@GG-kx4ct4 жыл бұрын
//HE SETS IT UP
@Ithee_The_Fox Жыл бұрын
For anyone struggling with the player still falling through the ground, add a component (box collider 2D) to your terrain. It's the fastest way possible to do it and Brackeys didn't show it on his video. Hope it helped!
@anchovy53253 жыл бұрын
me: does everything he said unity: nono we dont do that here
@danniitv3 жыл бұрын
yea, it doesent work cus that code he is using is outdated.
@anchovy53253 жыл бұрын
@@danniitv o
@zionlee10043 жыл бұрын
@@danniitv nah it works
@nyandesu46643 жыл бұрын
@@DivSharp You must down load the script and drop it to unity bro, the code still work but there something wrong and need to be fix to work :v
@lerougeun40993 жыл бұрын
@@DivSharp I am in 2019.4 too and it doesn't work it says the : The name "Input" does not exist in the current context when i try ton enter playmode. But i checkerd and i did the same things as brackeys ...
@mrkathooloo57114 жыл бұрын
For those that are having the problem of not being able to jump, make sure that your GroundCheck is on the actual ground rather than on the bottom of the player.
@huefley89214 жыл бұрын
Thank you so much!! i getting crazy because my Character didnt jump.
@erykbabayan86734 жыл бұрын
Jesus man.... I wouldn't get a clue i fucked that up xD
@alimuddin35354 жыл бұрын
dude thank you
@giovannidotto69562 жыл бұрын
THANK YOUUUUUUUUUUUUUUUUUUUU
@NbaDan12 жыл бұрын
Thank you so much!!!
@Without_Context4 жыл бұрын
i change Code and its now work for 3D games using UnityEngine; public class CharacterController : MonoBehaviour { [SerializeField] private float m_JumpForce = 400f; // Amount of force added when the player jumps. [Range(0, 1)] [SerializeField] private float m_CrouchSpeed = .36f; // Amount of maxSpeed applied to crouching movement. 1 = 100% [Range(0, .3f)] [SerializeField] private float m_MovementSmoothing = .05f; // How much to smooth out the movement [SerializeField] private bool m_AirControl = false; // Whether or not a player can steer while jumping; [SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character [SerializeField] private Transform m_GroundCheck; // A position marking where to check if the player is grounded. [SerializeField] private Transform m_CeilingCheck; // A position marking where to check for ceilings [SerializeField] private Collider m_CrouchDisableCollider; // A collider that will be disabled when crouching const float k_GroundedRadius = .2f; // Radius of the overlap circle to determine if grounded private bool m_Grounded; // Whether or not the player is grounded. const float k_CeilingRadius = .2f; // Radius of the overlap circle to determine if the player can stand up private Rigidbody m_Rigidbody; private bool m_FacingRight = true; // For determining which way the player is currently facing. private Vector3 velocity = Vector3.zero; private void Awake() { m_Rigidbody = GetComponent(); } private void FixedUpdate() { m_Grounded = false; // The player is grounded if a circlecast to the groundcheck position hits anything designated as ground // This can be done using layers instead but Sample Assets will not overwrite your project settings. Collider2D[] colliders = Physics2D.OverlapCircleAll(m_GroundCheck.position, k_GroundedRadius, m_WhatIsGround); for (int i = 0; i < colliders.Length; i++) { if (colliders[i].gameObject != gameObject) m_Grounded = true; } } public void Move(float move, bool crouch, bool jump) { // If crouching, check to see if the character can stand up if (!crouch) { // If the character has a ceiling preventing them from standing up, keep them crouching if (Physics2D.OverlapCircle(m_CeilingCheck.position, k_CeilingRadius, m_WhatIsGround)) { crouch = true; } } //only control the player if grounded or airControl is turned on if (m_Grounded || m_AirControl) { // If crouching if (crouch) { // Reduce the speed by the crouchSpeed multiplier move *= m_CrouchSpeed; // Disable one of the colliders when crouching if (m_CrouchDisableCollider != null) m_CrouchDisableCollider.enabled = false; } else { // Enable the collider when not crouching if (m_CrouchDisableCollider != null) m_CrouchDisableCollider.enabled = true; } // Move the character by finding the target velocity Vector3 targetVelocity = new Vector2(move * 10f, m_Rigidbody.velocity.y); // And then smoothing it out and applying it to the character m_Rigidbody.velocity = Vector3.SmoothDamp(m_Rigidbody.velocity, targetVelocity, ref velocity, m_MovementSmoothing); // If the input is moving the player right and the player is facing left... if (move > 0 && !m_FacingRight) { // ... flip the player. Flip(); } // Otherwise if the input is moving the player left and the player is facing right... else if (move < 0 && m_FacingRight) { // ... flip the player. Flip(); } } // If the player should jump... if (m_Grounded && jump) { // Add a vertical force to the player. m_Grounded = false; m_Rigidbody.AddForce(new Vector2(0f, m_JumpForce)); } } private void Flip() { // Switch the way the player is labelled as facing. m_FacingRight = !m_FacingRight; // Multiply the player's x local scale by -1. Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; } } using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public CharacterController controller; public float runSpeed = 40f; float horizontalMove = 0f; bool jump = false; bool crouch = false; // Update is called once per frame void Update () { horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed; if (Input.GetButtonDown("Jump")) { jump = true; } if (Input.GetButtonDown("Crouch")) { crouch = true; } else if (Input.GetButtonUp("Crouch")) { crouch = false; } } void FixedUpdate () { // Move our character controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump); jump = false; } }
@the_bamba_sali4 жыл бұрын
thanks
@jeromeh.3484 жыл бұрын
thanks
@pineapplygames33404 жыл бұрын
@Cri Cat that's what she said
@Without_Context4 жыл бұрын
@@pineapplygames3340 OK
@GreatFall4 жыл бұрын
Mission complete +1 respect
@mpixel20586 жыл бұрын
I would like to see a tutorial like this for a top-down 2D game, like Zelda.
@ubaidullaheffendi-emjedi1476 жыл бұрын
A Zelda series made in unity (Top Down as well) kzbin.info/door/SKZ683Om2H9yHLL1yX5dBQplaylists
@toasterpostinc31136 жыл бұрын
So would I
@Sean-ow1lo2 жыл бұрын
@SMT-ks8yp3 жыл бұрын
Turns out this set of colliders has weird interaction with platform effectors. The character can land on a platform with bottom side of the box while circle still ignores collision. If you are going to use platform effectors, replace the box with a vertical capsule collider full height long.
@lukenelson98452 жыл бұрын
You can use the box and circle, but the box has to be smaller than the circle on the left and right edges.
@fy87986 жыл бұрын
I disagree that one shouldn't spend time with a character controller. I feel the opposite is true. Using a premade script is the worst possible choice, because you don't learn the basics. Movement teaches you more about unity than most people realize. For example, choosing HOW you move (modify velocity directly? Add forces? Transform and your own physics) will already teach you the differences between the kinds of forces unity uses. I've picked "modify velocity directly", for example, but that then causes other things to learn, particularly about how the physics engine works. Problems crop up, like moving into walls stopping falling, which teach you even more about the physics, and the solution naturally teaches you raycasts (as you want to make a check if your character is grounded, which requires raycasts). You also learn right here how gravity works, and that to solve this issue, you'll have to add gravity to your velocity "manually", so the movement into the wall doesn't cancel it out, which it normally does. And then there's moving platforms, which in itself offers multiple solutions, and teaches you even more. I wouldn't even have known about many of the intricacies of unity, especially when it comes to physics, if I had just picked a pre-set assets.
@sensei97676 жыл бұрын
That is very true. It does depend on how deep you want to go into coding, but if you're serious about learning how to code games you should at least try it.
@manakaYT6 жыл бұрын
mind you give me a source to learn all about this physic scripts?
@sensei97676 жыл бұрын
I know things from different tutorials, trying them out and looking them up, I don't know a good tutorial that explains everything.
@fjjfccjjgvnkcbjb1576 жыл бұрын
Fen Y it is simple! public float bulletSpeed; public int bullets; public int maxBullets; [SerializeField] private GameObject bulletPrefab; void Start(){ bullets = maxBullets; } void Shoot(){ if (Input.GetKeyDown("F")){ Bullet = Instantiate.bullet.object bullets -= 1; } }
@vaskedagame8806 жыл бұрын
i actually like walls stopping the player, it stops him but if hes sticcking to it too much, the force eventually pulls him. but I apsolutely agree!
@dinovidakovic94866 жыл бұрын
There is a bug in new version of the script for movement. On line 45, I guess they accidentally put !crouch instead of crouch. This bug makes your character be always in the crouch position. To fix the bug, just open the "Character Controller 2D" code and edit that little "!".
@starvedflamingo38205 жыл бұрын
no its line 67 ... the movement speed line 21,33 is wrong..
@salazarseth15 жыл бұрын
I just spent quite some time trying to figure out why my player was always crouching, thank you so much. This solved it. P.S. The code has been updated and the line with the crouch error is now line 67.
@DamienGa5 жыл бұрын
Merci :)
@pascal87655 жыл бұрын
AAAAAGAGHGHGHGHGHHGHGHGHAGHAGHAGHGHAGHAHHHHHHHHHHHHHHHHHHHHHHHHHGHGAGHGHGHGHHH!!!1!!!11! I worked about 3 hours on that problem and I didn't find it then I looked up your comment and deleted that little "!" and it's done! I don't fricking know should I laugh or cry.
@adityasanjaya8385 жыл бұрын
At last, somebody found it
@jazzallen65374 жыл бұрын
I have used you for literally every step in my game dev journey, you are literally so good and useful. You make everything seem so easy
@foxdemon194v2 жыл бұрын
For anyone who was having problems with your sprite crouching before you hit a wall. TLDR; change the size of line 17, K_CeilingRadius to better fit the character. The ceiling and ground checks make a radius that look out for the selected layers, these have a pre set size. You can make a circle and mess with sizes , then copy the size onto line 17, this way the invisible radius will be the size you needed.
@gatjensb2 жыл бұрын
Thank you sooo much, this is the right answer, the problem is not in the code, it dependes on your character height and the position of tiles
@FREEGEMS5 жыл бұрын
Here’s some problems i faced and solutions i came up with. Player falling through floor / Rigid floor - Use TileMap Collider component on tilemap Couldn’t Move - Noticed my player was stuck in mid air, turned on air control to fix Couldn’t Jump: - Again due to player being stuck in mid air, and you can’t jump unless you are touching the ground. Noticed my ceiling and ground check were mixed up. Rearranged them and fixed the issue. (The ceiling check and ground check steps are required for jumping to work) Couldn’t Crouch - Go into the Character Controller script and press F3 or CTRL + F to use the “find” tool. Type in “!Crouch” (make sure it’s not case sensitive) and edit out that exclamation point.
@Shiro19085 жыл бұрын
Thank you so much. Now i can crouch :)
@morgangalvin88935 жыл бұрын
Thanks a bunch! The crouch issue was driving me crazy
@PryZ_z5 жыл бұрын
In Germany we call this "Ehrenmann"
@carl_yt24195 жыл бұрын
A R Thanks 🙏🏼
@cadence11085 жыл бұрын
Thank you so much! you saved me so much time
@stoan57766 жыл бұрын
Yes we want to see animation!! And wallsliding in 2d!!
@chariouibouchaib44166 жыл бұрын
yes , that's what we want :))
@UBassBoostHD6 жыл бұрын
That would be great!
@lilal876 жыл бұрын
Please
@sink8996 жыл бұрын
You could do a wallslide by raycasting to the left and right of the player to see if there is a wall, and checking if the player is moving towards said wall, where you could then lower the gravity the object feels while it's on the wall to make it fall slower to simulate a slide.
@Maik88856 жыл бұрын
Yeah, *YAY!
@ichifish6 жыл бұрын
My favorite parts of your tutorials is when: 1) you do something 2) I ask "... but why..?" 3) you go on to something else, and then 4) come back and answer my question.
@Galaxy_World3 жыл бұрын
no
@kralpata3 жыл бұрын
no
@timq163 жыл бұрын
no
@im_skrunkly2 жыл бұрын
my boy big brack still helping me even after the channel ended...
@BoxChicken1373 жыл бұрын
if your character does a small bounce when you move on a flat surface try adding composite collider and add use composite onto the other collider, took me 8 hours to fix so ill save you some time
@bopatomen88643 жыл бұрын
I did that but it still didnt work:(
@BoxChicken1373 жыл бұрын
@@bopatomen8864 is the green collider one big shape or mutipul little green squares
@RoroGames036 жыл бұрын
A wall grab and wall jump tutorial would be great!!!
@xavmanisdabestest6 жыл бұрын
Quill 18 has an amazing character controller that includes that if you don't want to wait for brackys to make one :)
@Natsumi1706 жыл бұрын
That's extremely easy. If (boolean "is touching wall" and boolean " is in the the air") {If (player presses jump button) Jump()} Wall jumping is enabled by default in Unity because you haven't programmed a way to check if the player is touching the ground, that needs to be implemented by the programmer.
@Metacious6 жыл бұрын
Thank you, I'm trying that :D 3 booleans, one for touching ground tiles (previously tagged/with a ground class), one for walls and one for "while in the air" (when no ground or wall is checked, but it could be avoided if I just use wall and ground == false) Wonder if I can give types to tiles using Unity tilemap
@kahlialynch25046 жыл бұрын
Or you can add a physics material and bump the friction up to one
@billdosk4 жыл бұрын
for those who has the problem where the jumping animation keep looping in mid air, in unity in assets go to the folder in which you keep the animation folder once you found your jumping animation click on it once, and then look at the inspector,un check the loop options,after that just to make sure u have a good animation,increase the duration between the first frame and the second frame of your jumping animation,that should do the trick
@RHCIPHER3 жыл бұрын
i found the problem with jumping animation should put exit time to 1
@surylanramadu78263 жыл бұрын
@@RHCIPHER No that just loops it if the animation doesnt fully play: (
@loni48913 жыл бұрын
@@cloudythb did you put a box collider 2D on your platform ?
@loni48913 жыл бұрын
nvm it's on a player controller then uuuuuh
@sameerop21003 жыл бұрын
player layer is not there when we choose what is ground please help
@MakoRuu3 жыл бұрын
I didn't realize it was so complicated to get a character to move.
@calibr06365 жыл бұрын
thanks man i recreated everything for 2 hours just to find out that you can download it but a really great tutorial, hope to finish this playlist soon before the game jam starts. i am a beginner joining a game jam, which is really stupid if you ask me.
@alphacode54 жыл бұрын
I know this comment is 5 months old but I'm having the same experience in a few weeks, how was it for you?
@wyattmeyer87034 жыл бұрын
I mean that just means that you will understand it better than us "smart" people so you will really be the smart one
@skyline26014 жыл бұрын
what is the point in downloading this?
@7Edgard3 жыл бұрын
Man, thank GOD I found this channel. sad they are no longer plublishing videos anymore, but everything here is just SO HELPFULL!!!! Thanks guys, you've made an awesome job and learning developers around the world salute you!
@squrdyt57346 жыл бұрын
To everyone commenting about this being bad for beginners I believe he made the code for people who aren't invested into CS yet so he wants the beginners to not have to do the boring stuff and lose interest before they get to see how awesome CS is.
@CringeYoutubeName695 жыл бұрын
bro no matter when they do it it wont change the fun factor
@kilianlang33165 жыл бұрын
as a beginner who has never worked with unity before I found this video quite confusing... It seems like he's doing magic over there. He just writes 'jump' and through some wierd mysterious magic process it somehow works. Where did he tell the program how jumping should work? How did all of that happen. I am so confused right now....
@hyperpengu87225 жыл бұрын
@@kilianlang3316 this is a joke right? r/wooosh? now IM confused :/
@tobihudiat5 жыл бұрын
C++ and C# is not the same (I've learned C++ but I need for Unity C# :/)
@NuclearHonzo5 жыл бұрын
@@kilianlang3316 Then you shouldn't start off with this video then...
@GibbaGods3 жыл бұрын
me: strugles with making charachter jump. Brackeys: now its time to make our charachter crouch and this is almost as simple as jumping.
@nemanjaschweis17565 жыл бұрын
I'm coming from 2029 and i can tell you Brackeys is still one of the best teachers
@arokumi58115 жыл бұрын
all i care about is that barca is awful
@AlphaToast274 жыл бұрын
then why the fuck doesn’t this work
@Kiki-deLucio5 жыл бұрын
This worked, thank you so much!! I've struggled with the problem of movement for 3 days now
@johnbrown73733 жыл бұрын
For anyone who turned up the gravity and are wondering why their character jitters when they land (or sometimes fall through the floor), set the collision detection on the player's rigidbody to continuous.
@FinnAHuman3 жыл бұрын
@G19tube Gkouk You need to create it. Go Layer -> Add layer... and name any User Layer(in video it is 8) as Player
@FinnAHuman3 жыл бұрын
@G19tube Gkouk save your script
@MitazasAlways2 жыл бұрын
I came back Brackeys for seeing your videos after 1 year!!
@Sketchy1444 жыл бұрын
Ok I noticed one why the "always crouch" effect happens: when you define every layer, including the player's, as ground AND the ceiling check is within the player's box collider.
@giorgosotuposapotofrontist49924 жыл бұрын
Thank you so much i have been trying to fix this for over an hour
@MurderApp3 жыл бұрын
Hey what do you mean by "the ceiling check is withing the players box collider"? I changed the layer of the player from default to player but im still haveing the problem.
@MurderApp3 жыл бұрын
Nevermind! there was an error in brackeys code from the description on line 67. There wasnt supposed to be an ! infront of the word crouch
@lordawid3 жыл бұрын
@@MurderApp thank you so much bro
@doctorgamer01863 жыл бұрын
@@MurderApp Thank you very much, saved me a headache.
@heisocean3444 жыл бұрын
Ok, so I feel compelled to add some of my own advice here. I was having the issue where my character is just constantly crouching upon hitting play. At first, I tried following Kota Pok (Parent of this comment thread) advice. His advice in his #4- the bit about changing the character controller script- that worked and made my character behave normally interms of being able to crouch and uncrouch. However, my character would allways stand up when I stop providing crouch input, even when there was a ceiling above him. In the end- I found that Brackey's chosen settings for his Player's "What is Ground" variable was throwing off my particular geometry for my colliders. The "What is Ground" variable can be modified in the "Characer Controller 2d (Script) section in your Player's Inspector in Unity. @3:10 Brackey's instructed us to set the "What Is Ground" variable to "Everything" and then unselect "Player" This ended up making everything mess up when it was time for detecting crouch collision. Basically, what I believe was happening (I'm still just a beginner), the "What is Ground" variable was being set to any of the other layers that we checked in that step. Consequently, when the collision check was being conducted between the ciling object and the ground object, whatever the ground was being set to was so far away that no collision was being detected between the two, and your player is being permitted to stand up because of that. So, what I did was- Like Kota Pok said in the parent comment, set "k_CeilingRadius" to .05f instead of .2f In Unity editor- Select Player and under Character Controller Script in the Player inspector, select the exact layer (or layers) you need to be the ground. For me, all of the platforms and terrain and obstacles I had set to my middle layer, so I could easily just set "What is Ground" to my middle layer. Do not use Kota Pok's 4th suggestion if this sounds like your problem
@ParkMyFreak4 жыл бұрын
so, should the ground(the one I am walking on) and crouchpiece(the one I am trying to duck under) be same layers or diferent?
@scratchtutorials10684 жыл бұрын
Bro you helped me
@casualtea79734 жыл бұрын
very very helpful thank you
@azazel4604 жыл бұрын
i dont understand what u mean by "kota pok's comment thread" is it someone that commented some advice here? cause im trying to find his comment but i can't
@R3V3R14 жыл бұрын
Ya I am curious about the "kota pok's comment thread" bit as well. I am having the same issue where my character is constantly crouching even when the crouch variable is set to false.
@aligonia4 жыл бұрын
If anyone is getting compiler errors there is a good chance that your Unity and Visual Studio aren't configured to work with each other yet and things like CharacterController2D aren't being recognized as classes. This is the solution below: In Unity Editor Go to Menu, Click on Edit -> Preferences -> External Tools -> External Script Editor. Set it to Visual Studio (your installed version of VS). Now in Menubar go to Edit -> Project Settings -> Player Settings -> Other Settings -> Under Configuration -> Check API Compatibility Level -> Change it to your installed .Net version. In my case I set it to .Net 4.x Then just restart VisualStudio and it should start recognizing the classes.
@aruiroth04 жыл бұрын
Man,,, how can i THANK YOU!!!!
@jacobmclerran38704 жыл бұрын
This helps SO MUCH Thank you
@samarpan024 жыл бұрын
Very very much tq may u live 109yrs
@masreklaw64414 жыл бұрын
thanks but still doesn't recognise it
@weirdoisop84874 жыл бұрын
thanks dude, cant thank enough
@ATM-SAMUАй бұрын
Man you are the best in this. I watch your videos to practice my english because i speak spanish and i practicing my english SKILLS
@blockay43923 жыл бұрын
Me: Does everything right Unity: Me: Wait, Unity, are you actually going to let me do this without you saying "NO" Unity: Yeah you win this time I will let you do what you want and it will work Me: aw thanks man Unity: RIGHT AFTER YOU FIX ALL THESE COMILER ERRORS! Me: AHHHHHHHH!
@derboyderg14673 жыл бұрын
I can 100% relate to that
@wssoup3 жыл бұрын
Update to a newer version, unity 2020.2 has no errors.
@sameerop21003 жыл бұрын
player layer is not there when we choose what is ground please help
@polly52293 жыл бұрын
@@sameerop2100 you have to create the layer yourself i assume. Theres an ADD LAYER setting when you choose a layer.
@sameerop21003 жыл бұрын
@@polly5229 thanks for your help I figured it out now
@stellarestuary5896 жыл бұрын
Hey, in case it goes over your head like it did for me because I missed it at the beginning of the video: don't forget to put Colliders on your floor and your platforms (a Tilemap Collider preferably!) or the player will fall and you'll scratch head wondering why!
@HannahSmeal6 жыл бұрын
Hahaha a few hours of scratching your head
@thedruid11056 жыл бұрын
@stellarestuary thanks to you i didn't have to spend more than 30 min :P
@babitadeboer63385 жыл бұрын
yes like me . scratched my head into oblivion. Thank you!!!
@tzeakarecords50553 жыл бұрын
This tutorial: You can do this in maxim 25 minutes. Unity: No Me: After 5 hours working, you say " no"?
@wildgamer2173 жыл бұрын
So true
@henrykuld3 жыл бұрын
Just went to Uni to study game design and development and that video have already helped me out in my first project.
@andrewyannik71363 жыл бұрын
Thanks Brackeys, my character finally moves. Thanks for making this tutorial, it really helped .👍
@mrman70094 жыл бұрын
A Fix for: "NullReferenceException: Object reference not set to an instance of an object PlayerMovement.FixedUpdate () (at Assets/PlayerMovement.cs:26)": - Go to the player (click on him) - Under "Player Movement (Script)", next to "Controller"; if it says "None (Character Controller 2D)", you need to change this to "Player (Character Controller 2D)" by clicking the little bullet-point icon to the right of the text box and selecting "Player".
@Ryan25114 жыл бұрын
Thankyou so much I didn't know why this was happening
@RavinderSingh-br1uo4 жыл бұрын
Thanks a trillion!!! I was just about to quit, u just saved me
@sreyasprogrammer55572 жыл бұрын
thank you so so much, i almost restarted.
@warredeckers64832 жыл бұрын
You saved me Mr. Man, you were my only hope.
@Leyfindrake2 жыл бұрын
you are a god, thank you so much
@guvoia10 ай бұрын
jump wasn't working so here is what i did to make it work: - create a layer and name it ground - assign your objects to what you want as the ground to the layer you just made - in characterController2d script > in private void awake() > add m_WhatIsGround = layerMask.getMask("ground"); -in playerMovement2d script > change getButtonDown > to just getButton
@yesthisismaddox9 ай бұрын
Sorry, how do you create a new layer?
@zmankamau1219 ай бұрын
how did you get it to work
@josefinaburgos58546 ай бұрын
thank u bro!!!!!!
@strikermi9Ай бұрын
thx
@CheloAP5 ай бұрын
Just gonna mentioned they used this fox model design in the game Indigo Park as a mini game and I loved them using this! "I RECOGNIZE YOU" I said when I got into the minigame. Love it
@MrLuchs4 жыл бұрын
Thank you! This solved so many problems in my project
@epfstudio3 жыл бұрын
Oh MrLuchs auch hier xD
@vaney26572 жыл бұрын
bei mir funktionirt der bewegungs code nich
@santimontano87125 жыл бұрын
I LOVED THE WHOLE VIDEO :D Your way of explaining everything to a fine detail, what does the code do, what do variables do, situations and what not. A complete lesson/tutorial. I'll be enjoying all your content. This video makes everything seem so easy and workable... just how i like it
@sra29074 жыл бұрын
We don't want the player to walk ontop of himself hahaha, made my day!
@mccloudtwitch87863 жыл бұрын
I didn't want to click on this video but it was better then the other videos I saw so I had to sub
@Diamondbling973 жыл бұрын
@tejanbah32163 жыл бұрын
when you find that you are unable to crouch go to "Character Controller 2D" then go to line 67 change (!Crouch) to (Crouch)
@anthonyrudasics5703 жыл бұрын
Thanks, that worked!
@arhziz3 жыл бұрын
thanks
@direpants46463 жыл бұрын
you're very attractive
@plagx34283 жыл бұрын
Thx. My box collider was just turning on and off in infinit loop- this (!Crouch) was the problem:)
@jovannovakovic59756 жыл бұрын
Coding your own games is easier than you think
@thepotatoduke19486 жыл бұрын
Jovan Novakovic you know, YoU sHouLd takE ThiS onLinE UniTY cOURse oN UDeMY.
@antopilo74186 жыл бұрын
IT STARTED PLAYING AS I WAS READING YOUR COMMENT.
@ChadRockwell6 жыл бұрын
But have you heard about skillshare?
@tarsierontherun6 жыл бұрын
Hello, this is code monkeyand
@proccessingunit23376 жыл бұрын
Sometimes I consider getting Adblock to save my sanity, but then I remember that the ads support the users I watch
@milesmumme36114 жыл бұрын
Me: tries to drag and drop the character controller. Unity: N O
@Panyo.04 жыл бұрын
same
@Panyo.04 жыл бұрын
@Sir monkeyman thanks
@LordDawnWreaver3 жыл бұрын
@Sir monkeyman I did that and it still will not work
@tylerfrancois21943 жыл бұрын
drag it into assets and from there drag it onto your player
@LordDawnWreaver3 жыл бұрын
@@tylerfrancois2194 tried it didn't work
@GDPro219 Жыл бұрын
Amazing video! Clearly explained everything, I was trying for hours to get this to work but once I watched your video it worked in minutes.
@strogarth67524 жыл бұрын
For all those whos crouch is not working there is a mistake in the downloaded controller. All you do to fix it is go to line 67 and change (!crouch) to (crouch), the script dev must of made a mistake in recent updates.
@hippotato48634 жыл бұрын
Thank you so much, you actually saved me!!!!!! I was so confused
@lorenzsubaan42884 жыл бұрын
crouch is not working
@Teiske4 жыл бұрын
@Huran How did you solve iy then?
@atty13374 жыл бұрын
wow thank you so much :D
@Adam-rp7wz3 жыл бұрын
If your using basic shapes turn on air control to move
@melon53453 жыл бұрын
Dude thank you this solved my issue. Could you explain why this fixes it? I set up my colliders exactly like he did
@Adam-rp7wz3 жыл бұрын
@@melon5345 if your character is shaped weirdly and has different colliders than it should it might clip into the ground
@Ness_Dreemurr4 жыл бұрын
dude, you are awesome! as a beginner, these vids are SUPER helpful!
@chriswhitmire41673 жыл бұрын
Just a note for people who may want to do this project. If you use the character controller script as given, then the player will always crouch. But if go to line 67 of the character controller code and change it to *if (crouch){* instead of *if (!crouch){* , then this will fix that issue.
@jadenreece58662 жыл бұрын
This is exactly what I needed thank you!
@rodzme3614 жыл бұрын
I was having the issue below: NullReferenceException: Object reference not set to an instance of an object PlayerMovement.FixedUpdate () Here's the solution that worked for me: In Unity, click on your player and check the Player Movement script in the Inspector window. The Controller parameter will be set to "None (CharacterController2D)" by default. Click on the arrow on the right and change the controller to your player and that should do the trick!
@TriActixn3 жыл бұрын
OH my... thank you so much lol
@lorenazn65672 жыл бұрын
YES ! THIS IS IT! TY !!!!!!
@emmygraphicss3 жыл бұрын
For anyone else having trouble with the jump, make sure your ground Layer is set to something other than default
@mancushrek21942 жыл бұрын
thanks man
@spellfox_2 жыл бұрын
Didnt change anything for me
@andrewvaughan38256 жыл бұрын
Bit of a jump in this series dude. We've gone from setting up a basic scene in Ep.1, to you having a demonstration scene set out with player sprite, box colliders on the terrain etc. No explanation of how to set box colliders on a tileset :( Please don't skip ahead so quickly with no explanation!
@Affe715 жыл бұрын
" No explanation of how to set box colliders on a tileset", dude... click the tileset and click the box collider. there is nothing hard about that.
@toystoryjohn84575 жыл бұрын
@@Affe71 took me a solid few minutes to figure out, i put the box collider on the wrong thing shit happens
@Affe715 жыл бұрын
@@toystoryjohn8457 box colliders work but i would use tile map colliders if all you want is for the player to walk on tiles.
@toystoryjohn84575 жыл бұрын
@@Affe71 i tried using those but it wasnt working with a sloped ground right
@RILCOMusic5 жыл бұрын
@@Affe71 This is what the OP is complaining about. Legitimate complaint, I had the same one. Brackeys doesnt talk about how he set his scene up at all.
@func_e2 жыл бұрын
Miss these guys....
@khudkhed29553 жыл бұрын
me at the beginning of the coding part: "i dont understand anything" In between the jump and crouch part: "I UNDERSTAND IT!!!!" at the end: "no i dont"
@neopiru79046 жыл бұрын
this doesnt't get me anywhere ... you should actually explain how to code those movements rather than use premade code. It's nice and all but at the end of the day I still don't get it how this works on the basic level and it takes me nowhere. It's just workaround for the actual topic
@matthewbevilacqua86056 жыл бұрын
I tried learning but it's so boring just do what the tutorial says
@LBZDreamer6 жыл бұрын
that's how it was when I started.
@DrewSunn6 жыл бұрын
@Scar Or you can just accept that people do things differently than each other and not try to shoot down a potential future game dev.
@matthewbevilacqua86056 жыл бұрын
@Scar Im doing it as a hobby m8 I'll learn l8er
@matthewbevilacqua86056 жыл бұрын
@Scar You're making me think I shouldn't become a game dev then...
@Arnmazing235 жыл бұрын
You should do a series of teaching the Unity documentation/API.
@chaosmastermind4 жыл бұрын
I'm definitely going to need this for my game. The crouching and jumping parts were surprisingly simple compared to what I've seen before. The player controller takes a lot of work to create, so that speeds things up a lot.
@TimTraV6 жыл бұрын
Is there a way to create levels using tilemaps and collision is already set up? Because I'm having struggle creating decent slope collision. Edit: Google is your friend.. if anyone else is looking for this -> there is a component called "tilemap collider 2d". Just add it to the gameobject with your ground and wall tiles.
@helderlimaletsgo6 жыл бұрын
Thank you!
@CodMinecraftstyle6 жыл бұрын
many kisses
@hilopeepoles15 жыл бұрын
Thankyou so much!!
@0Arman05 жыл бұрын
u sir, are a gentlemen and a scholar
@kunaltiwari36835 жыл бұрын
No way you just saved me XD
@mint39124 жыл бұрын
KZbinr: *makes a game making tutorial* Game Monkey ad: Is For Me???
@huni19394 жыл бұрын
Same lol
@Alamiri7573 жыл бұрын
I will tell you a piece of advice download the whole project to save your head from all that headache I tried every single way as a beginner when you get better you may want to learn how he wrote everything and such but a beginner to beginner "DOWNLOAD THE WHOLE PROJECT " it's the third link in the video description!
@themaydayman3 жыл бұрын
I love it. Making a platformer where you control a riding sheep and didn't have a script to use. This really helped!
@GilbertHernandez-eg8dx Жыл бұрын
that game sounds fun, did you made it?
@themaydayman Жыл бұрын
@@GilbertHernandez-eg8dx yeah it sucked lol, it was for my dads birthday and you just walk around with no air control and have to get all the grass but the controls are annoying and also I stopped the thread for delay back then cuz I didn’t know about subroutines so everything stopped whenever you got grass, it’s on my itch though the-mayday-man itch io
@nikoala29214 жыл бұрын
If someone has the problem where the player just keeps falling trough ground/block,just make sure that the "thing" the player is falling on to has the BOX COLLIDER 2D,and not 3D!!!
@tanomations33004 жыл бұрын
thanks so much i overlook alot
@fazilllay4 жыл бұрын
And if you have a Tile map you should be able to: Add component > tilemap collider 2d > add and it should automatically setup the collider boxes based on the tilemap!
@UC-Doctor4 жыл бұрын
@@fazilllay WE LIKE U
@faststudy24255 жыл бұрын
my dear friends he forgot to mention that u have to add box collider to both forground elements also
@joeass23994 жыл бұрын
lol thats so obvious watch the first episode dumbass
@이준우-m4n5 жыл бұрын
very useful for me i cant understand speech but i follow video and than i get a technique thanks very much
@costachristos91833 жыл бұрын
This tutorial is actually the best! I tried to make my own 2D controller but not like I expected this is like I expected controller like Play station and other controller movement!
@PabTSM-OfficialChannel4 жыл бұрын
So now we wanna do thi- (shows dramatic trailer) *BRUH THAT IS SO HARD*
@B8Code4 жыл бұрын
kzbin.info/www/bejne/j6umd2awl8uIe5I
@dc4rts7664 жыл бұрын
the problem of newbie watching tutorials is when it is not updated, and you start encountering errors
@toffee48705 жыл бұрын
I'm new at this so ima make a jumping moving square
@MylittlePonyTop5 жыл бұрын
I'm trying the same but with a circle
@suryamdg3 жыл бұрын
For those people who can't afford to donate on patreon you can kind of pay him by waiting till the very end of the video for another ad to show up
@pikapikalis2 жыл бұрын
17:58. Don’t mind me I’m just marking my spot
@tamizhankeyframe63656 жыл бұрын
We want nex series of character ctrl + animation + particles
@Intilla2 жыл бұрын
Hi guys! I couldn't make my player jump (and i tried EVERYTHING) but I finally figured it out!! It's because I forgot to put the Ground/CeilingCheck objects under the Player objects (as children) xD Maybe this will help some of you
@littledude522 жыл бұрын
14 hours after you commented you already helped me lmao thanks
@Intilla2 жыл бұрын
@@littledude52 Bahahha that's amazing!! xD Glad I could help
@pikachiu63453 жыл бұрын
Don't know bout you guys but i got it right the first time..payed a lot of attention :) thank you Brackeys, if one day i might get rich i'm gonna give you some of my earnings, cheers!
@johno3786 жыл бұрын
I forgot to freeze the rotation so when I started the game my player was drunk.
@berganovie20285 жыл бұрын
same
@extremetitan28475 жыл бұрын
and if you keep the camera on the person it's amazing XD
@anshulsingh83264 жыл бұрын
@@extremetitan2847 I do that too
@jacobWhite5174 жыл бұрын
Credit to a user by the name of Jay Tomk: for all getting the “NullExceptionError object not in instance of an object” or whatever it says, you have to click where it says “none(CharacterController2D)” in the playermovement component and change it from “none” to whatever you have your player character named
@giventeacher56534 жыл бұрын
Still doesn't work, idk
@greeny.694 жыл бұрын
@@giventeacher5653 same problem
@eco80734 жыл бұрын
You have to Drag your player to "controller" slot in PlayerMovement in unity
@Minic33 жыл бұрын
Thanks
@ojoelbarbosa4 жыл бұрын
How much people are here in 2020 trying to be an Indie Game Development like me :) ?
@yorgok79044 жыл бұрын
Me! 😅
@slaterfourtwentysixnine79984 жыл бұрын
me too!
@some-random-coder_4 жыл бұрын
me
@yorgok79044 жыл бұрын
Let's me party
@madlad69124 жыл бұрын
Me
@becauseimtobyfilms35593 жыл бұрын
Brackets you are the best ever love your channel so much you actually explain it instead of telling us to do it
@bymetal2144 жыл бұрын
For those who can't jump: Move the Groundcheck (of your player) a bit more down. It fixed my player's jump.
@sporeb92514 жыл бұрын
still not working
@Rishav2374 жыл бұрын
kzbin.info/www/bejne/pGWxaol7dpd6fNE
@Leyfindrake2 жыл бұрын
this saved me, thank you
@creeperbc02544 жыл бұрын
ATTENTION: if you are having the problem that your character is not showing up when testing the game, your camera is not able to see it because of its z-axis. THE PROBLEM: click on your camera and goto clipping planes. If you look at the clipping planes it will probably show 0.3 in the near slot and 1000 in the far slot. This is the z-axis something needs to be on to show up. TO FIX THIS: Click on the item that is not working and change its z-axis to be within the range of the clipping ranges near and far values. (between 0.3 and 1000). OR change your near to -10000 and your far to 10000.
@ezoca82723 жыл бұрын
Me: Follows The Tutorial in every littel step Unity: May we intrest you in 333 Errors?
@준혁김-n3u4 ай бұрын
I know I'm too late for this video, but your explanation helped me to solve double jump problem!!! So thx ^^
@bluecargirl29054 ай бұрын
Im guessing your problem was that your character could jump while in mid air, if that's the case, what was your solution because I cant seem to figure out how to get rid of it.
@scottparker9436 жыл бұрын
Are you planning to make this a series Brackeys?
@arshadali8976 Жыл бұрын
why my character can't even move?
@HatemAlfarra4 жыл бұрын
Make sure that you set the players 'Layer' to 'player' instead of 'default'. If you don't, your player will stay crouched at all times. Also, make sure you drag the box collider into the 'Crouch Disable Collider'. You do not have to change the code in any way it's correct.
@HatemAlfarra4 жыл бұрын
It took me days to identify my mistake. I hope this helps
@DerMberger3 жыл бұрын
Oh my god, thank you! I've been looking for days too for this now haha...
@fieryninja23742 жыл бұрын
I don't know how you are so good. Hope you come back to making this amazing content!
@officialelite94026 жыл бұрын
Can you do 2d top down tutorial?
@oscarlenkowiec58175 жыл бұрын
Hi! I'm a huge fan of your videos, but I really think it would be helpful if you created a follow up video explaining how to use tile map colliders??? Sorry, I'm just really confused with how they work and can't seem to find any good explanations anywhere 😂
@BullDawg1901 Жыл бұрын
i know you made this 4 years ago but i used tilemap colliders and they didn't really work they were super buggy so i just used edge colliders and box colliders it was more and took time but it was easier and didn't break
@ezioblazesit90174 жыл бұрын
How do you get your code to look like that on Visual Studio?
@BluncoGaming3 жыл бұрын
WOW!! I just learned something new that I wasn't trying to learn. You should put the background as a child of the camera so that it follows it.