watching this at midnight was a bad idea. I actually got flashbanged by ur visual studio xD
@UnPawsGames7 ай бұрын
🤣😅
@g-han55657 ай бұрын
Damn... This is the type of tutorial which interests me. A very unique and reusable system. I'll be waiting for more tutorials then...
@ECAKJ7 ай бұрын
You read my mind! This looks awesome. I’ve always wanted you to make tutorials. I’m curious how you did this in hidden tactics, along with how you did the animations since there’s a lot of weapons on seperate sprites. I’m still somewhat of a beginner
@roberto18997 ай бұрын
I think you have a good tutorial voice.
@GarnetKane4 ай бұрын
Incredible tutorial - this was awesome, so well explained, paced everything. Loved it, thanks so much my friend! Easiest sub of my life. Appreciate it
@UnPawsGames4 ай бұрын
Thanks a lot! You're welcome, I'm glad I could help 😊
@jugibur211711 күн бұрын
Cool, thanks for sharing!
@isaacpapillon80987 ай бұрын
I keep getting null reference exeption on every part of the code that reference the target but I set the target correctly I dont understand.
@縁の翼2 ай бұрын
Such· a excellent video!!!!
@EinfachMichii7 ай бұрын
Actuallly nice system. To improve it even further (performance wise), try to limit the amounts of scripts (MonoBehaviours). It might become pretty important, even in your game when you've got a insane amount of projectiles in the scene. Also think about Object Pooling, which is commonly used for systems like that. Great Job!
@ECAKJ7 ай бұрын
yes object pooling would be a good addition for sure
@UnPawsGames7 ай бұрын
Yep object pooling would be a great addition ! Thanks for your comment 😁
@mitsuhagd5 ай бұрын
I think you were a very good student at math
@jutekpixel7 ай бұрын
Really awesome :)
@avadakedavra-qz1dc2 ай бұрын
Can you make a tutorial for 3d isometric game?
@ECAKJ7 ай бұрын
Also curious how you change sprites on runtime. Like in Starve when you cut down trees or your last jam game with the plants growing
@UnPawsGames7 ай бұрын
You can serialize the sprite renderer and different sprites, then set the spriteRenderer.sprite at runtime whenever you need it !
@ECAKJ7 ай бұрын
@@UnPawsGames sweet! Ill try to figure out how to do that. Thanks!
@pixgamesstudio58847 ай бұрын
I can't seem to get it working when the enemies are moving
@UnPawsGames7 ай бұрын
What do you mean by not working ?
@ECAKJ7 ай бұрын
Odds you can put the scripts in the description? I have no idea what Im doing wrong but I can not get it to work. I feel dumb, but trying to learn.
@UnPawsGames7 ай бұрын
I just added them ! I hope it helps :)
@ECAKJ7 ай бұрын
@@UnPawsGames you’re the best! Thank you
@gabinchollet81536 ай бұрын
Hi ! Thanks for the tutorial its very nice but i have a problem the projectile stay on the position of the shooter, it seem that he as no target so i retry and retry but it's still doesn't work, can someone help me ?
@gabinchollet81536 ай бұрын
I usualy dont do that but i copy paste the scripts you put in the description but it dont work too
@UnPawsGames6 ай бұрын
Hi ! For more help, feel free to join my discord server (its in many of my video's decription). Peoplr there will be glad to help you :)
@gabinchollet81536 ай бұрын
@@UnPawsGames ok i'l join it thanks !
@albertcleetus72413 ай бұрын
i can't join your discord, it showing my mailId is already registered while claim my account.
@UnPawsGames3 ай бұрын
That's weird 🤔 Did you try the link in my latest videos?
@ECAKJ7 ай бұрын
how can I set a new target?
@UnPawsGames7 ай бұрын
You can do that through script! For example, find a new target using a detection method and replace the target in your script!
@ECAKJ7 ай бұрын
@@UnPawsGames thanks! I have a detection method, I guess im still too much of a beginner. I don’t know how to replace the target in script. How did you learn programming so fast?
@UnPawsGames7 ай бұрын
@@ECAKJ You can go for : target = newTarget in you script, whenever your condition to change target is fulfilled. I'm full-time, so that gives me a lot of time to learn !
@soco53385 ай бұрын
Good tutorial. This does exactly what I needed and it's really easy to integrate into my object pooling. I had two issues that I had to correct though that weren't any fault of OP, just the way my game is already set up. The first was easy, if your arrow has a rigidbody on it, you might need to set it to static or kinematic. The second issue was a bit more strange, but you need to make sure that the projectile is facing right when it's at rotation 0,0,0. Mine isn't, so I needed to subtract 90 degree from the z-axis in the UpdateRotation method. private void UpdateProjectileRotation() { Vector3 projectileMoveDir = projectile.GetProjectileMoveDir(); float angle = Mathf.Atan2(projectileMoveDir.y, projectileMoveDir.x) * Mathf.Rad2Deg; angle -= 90; // Adjust based on your arrow's initial orientation projectileVisual.transform.rotation = Quaternion.Euler(0, 0, angle); }
@Magma-uw7yo5 ай бұрын
5:53,: I have no Ideas why but my arrow go at the speed of light, I need to decrease the speed. My code is correct : Projectile : private Transform target; private float moveSpeed; private float distanceToDestroy = 1f; private void Update() { Vector3 moveDirection = (target.position - transform.position).normalized; transform.position += moveDirection * moveSpeed; if(Vector3.Distance(transform.position, target.position) < distanceToDestroy) Destroy(gameObject); } public void Shoot(Transform target, float moveSpeed){ this.target = target; this.moveSpeed = moveSpeed; }
@UnPawsGames5 ай бұрын
Dont't forget to *Time.deltatime your transform.position 😉
@Magma-uw7yo5 ай бұрын
@@UnPawsGames still have the same problem, now it's in fixed position