eyy bro nice build , I followed the POB to the letter, but I have a problem with myself hurting myself when I start running the map.
@Corealis732 ай бұрын
Hey man, as it says in the description use enduring cry on 1st pack to avoid 1 shotting yourself sometimes
@Path_of_Chigurh2 ай бұрын
Fun build. I definitely think you shouldn't be using overexertion or fist of war in your link setup tho. You attack way too fast for them to be good. Especially fist of war.
@Corealis732 ай бұрын
Agreed, I didn't spend a lot of time playing league this time around so didn't bother to check supports a lot. Would definitely change a lot if I went further with the build, but wanted to head back to standard
@hsiu51722 ай бұрын
My English is not good. Want to try this,looks so fun! 1 Use two Nebuloch Nightmare Mace because modifiers can do double damage? 2 Damage enough to all boss?
@Corealis732 ай бұрын
Use 2 for chaos res/ele dmg reduction/flat/armor, but yes you do take double the dmg. This build is NOT good for bosses, I would highly recommend doing something else for bossing such as molten strike of the zenith
@AMabud-lv7hyАй бұрын
@@Corealis73how good do u think it would fare with Infernal Blow+ Trauma? The attack speed looks great enough that it would scale pretty well with that
@spuryaasАй бұрын
@@AMabud-lv7hy I played similar build with Blow(and other strike skills) + Trauma support. And it's pretty good. My version included Ralakesh boots plus Arns Anguish as well with total 11 endurance charges
@AMabud-lv7hyАй бұрын
@@spuryaaswait wouldn’t Arn's Anguish remove the benefits from Endurance charges, since they would turn into Brutal charges instead?
@spuryaasАй бұрын
@@AMabud-lv7hy for this purpose I use Ralakesh impatience boots that states "Count as having maximum endurance charges". So I get all the benefits without actually having endurance charges. You cannot spend endurance charges in this setup, so it won't work with Consecrated Path of Endurance or Vigilant strike, but for other skills it's statistically 6% more damage modifier per Brutal charge (66% for 11 charges in my case). Also you can use some Double damage nodes or gear modifiers in this setup, they will just be less effective by amount of your Triple damage chance, so by 0.33 In my case. That make 10% to deal Double damage from 10% more modifier into effective 6.7% more.