3-Minute Fundamentals: Hit-Confirming

  Рет қаралды 143,648

Ghetto Shampoo

Ghetto Shampoo

Күн бұрын

This is the first video in a series I'm calling "3-Minute Fundamentals", where I cover aspects of competitive Street Fighter play in the span of (approx.) 3 minutes time.
Hit-confirming is the act of giving your mind enough time to react to a situation.
Instead of going for an unsafe combo and hoping it'll connect, ideally you would leave "mental padding" in the form of quick normal attacks that can be linked together, which will give the mind the time to process whether your attacks are connecting or being blocked.
If the attacks land, you can then go into a damaging combo, and if the attacks are blocked, you aren't forced to guess with a highly punishable maneuver.
Song is "Speed Dry Manglehead" from the Jump Britain OST, by Ian Masterson & Thomas Beach.

Пікірлер: 200
@AyyoNevNev
@AyyoNevNev 5 жыл бұрын
8 years later and your still helping a homie out !
@AMRJR4588
@AMRJR4588 4 жыл бұрын
10 and counting, lol
@blueicydasani4543
@blueicydasani4543 4 жыл бұрын
Mhm
@DelasVC
@DelasVC 3 жыл бұрын
@@AMRJR4588 make that 11
@X_Omen_Z
@X_Omen_Z Жыл бұрын
13 years. This video is now a teenager.
@pharohnintey
@pharohnintey Жыл бұрын
13 years…..I owe soooo much of my improved skill in every fighting game to date to this old but gold video! Idk if you still monitor this channel but THANK YOU!!!
@ghettoshampoo
@ghettoshampoo Жыл бұрын
Awesome to hear. Yep, still here. Thanks for watching!
@zom1587
@zom1587 2 жыл бұрын
12 years later and this is still helpful
@IamBason
@IamBason 7 жыл бұрын
Such an old guide, yet such an informative one too
@iookpareke
@iookpareke 14 жыл бұрын
LordofUltima....dude... I think u are like freakin' awesome! It's great that you spend ALL of this time to create these DETAILED videos... Keep up the good work! very benefitial for Gouki players like myself.
@Madeen
@Madeen 14 жыл бұрын
I already know everything i saw in this video, but its smoothly explained to anyone who dosent know about confirming, and i recommend this to every street fighter noobie. Props man
@kevaughn69
@kevaughn69 14 жыл бұрын
This was EXCELLENTLY done. I've been playing fighting games for years and although I've already learnt this through battle, you've done BEAUTIFULLY in illustrating the theory. You've not only shown how, you've shown when; Fight science and it's applicable context. As a fighter, I can't salute you enough. Well done, sir. Obviously 3 ppl hit-confirm when they shouldn't and 2 just can't do it at all. :-p
@jazzdarkside
@jazzdarkside 12 жыл бұрын
One of the best tutorial vdo I've ever seen !!, great filming and of course great ending !
@muximusdecimus
@muximusdecimus 9 жыл бұрын
can't believe i only just found this page #legend
@ghettoshampoo
@ghettoshampoo 9 жыл бұрын
muxzhy_oL I will be doing more fighting game tutorials when Street Fighter V hits. So stay tuned.
@Juan_rivera
@Juan_rivera 9 жыл бұрын
lordofultima can you do the combos easier with joy stick or just as easily with d-pad
@micpango
@micpango 9 жыл бұрын
+lordofultima so glad
@BassChamber
@BassChamber 15 жыл бұрын
VERY GOOD video, this is what improves the scene helping new players to reach higher play levels. 5 stars man!!
@ocping
@ocping 14 жыл бұрын
Great vid. The only "rule of thumb" is use a jab/short string YOU yourself can react and combo CONSISTENTLY from =) 1 jab is hard to react (for those of us with godly reaction times), 2 jab is the norm, 3 is great but do keep in mind that damage scaling will reduce the damage for 3-jab-hit-confirmed combos. Also with 3 jab-confirms the opponent might be too far away from the block-pushback and your next link/combo might whiff.
@NuclearConvoy
@NuclearConvoy 12 жыл бұрын
Thanks for these videos, i love fighting games but never had much of anyone to play against who was any good and i couldnt really get better against the computer. I heard and read people using these terms but had no idea what they meant. When I finally get a new system with online play i'll certainly take this knowledge with me.
@edtitus2
@edtitus2 15 жыл бұрын
ok your editing skills are great. love the way you did this video. keep up the good work!
@Aadonis219
@Aadonis219 13 жыл бұрын
Im a noob despite playing SSF4 since it came out. I dont have time to learn all these things on my own, so these videos come in handy. Thanks.
@golem2154
@golem2154 9 жыл бұрын
Very informative, thanks for the video.
@SolidSonicTH
@SolidSonicTH 12 жыл бұрын
Oddly, I learned this principle from an SVC Chaos BradyGames strategy guide. I always kind of had a feel for the thought process of safe combo creation but seeing it written and explained in full made the whole concept come together.
@TheBaioken
@TheBaioken 10 жыл бұрын
Third Strike: short short Super pretty much taught me hitconfirming, incredibly well.
@exaltedsky
@exaltedsky 13 жыл бұрын
this is such a great video, i show it to everyone starting out in street fighter. release more stuff!~
@Sawta
@Sawta 10 жыл бұрын
Nice breakdown! Really helped me understand what it is that I'm trying to do. :)
@LeHeartly
@LeHeartly 11 жыл бұрын
Yes, that's right. As Max was saying earlier, he was buffering the Super input within the crouching fierce's frames of animation. Because of this, the Super will never occur unless the fierce connects because the Super will cancel the remaining frames of that attack, which won't happen if the attack doesn't connect. You can't call this a confirm exactly, but using a 2-in-1 combo (like crouching medium kick canceled into hadouken) for footsies instead (in this matchup, long range footsies).
@GardioxNebilim
@GardioxNebilim 14 жыл бұрын
astounding video quality man! good stuff
@tazer95
@tazer95 13 жыл бұрын
I get it. It's spacing special attacks with punches and kicks to react to different situations. Awesome
@Rotsch006
@Rotsch006 14 жыл бұрын
@vnano what i get watching this... to put it simple, when you attack 2 things happens: you hit or you get blocked hit confirm is knowing when you hit, so you can do combos, and not to do them when you are blocked or you'll get countered. so... you must do small jabs to link combos, if you hit, you go for a big combo, if blocked you do something else. the 0:35 example shows this perfectly
@Trunks47r786
@Trunks47r786 14 жыл бұрын
these are some awesome tutorials. I'm impressed
@Zero1Zero1
@Zero1Zero1 14 жыл бұрын
@vnano Hit confirm is basically doing a couple of light attacks before something else (eg a dragon punch). If you see them block the two light attacks, throw them instead. If you notice the light attacks are connecting, then cancel into special, super or whatever.
@Silmerano
@Silmerano 8 жыл бұрын
I have heard this term, but wasn't sure what it meant. Now I find out and it's something I already do.
@Anfmethodjor
@Anfmethodjor 14 жыл бұрын
the video quality is outstanding.
@darksidehavok
@darksidehavok 14 жыл бұрын
to any1 who still doesn't get what hit confirmation is basically u use normals as the start of or continuance of your combo, keeping in mind that u are looking 2 see if they are hitting your opponent. if they are hitting then u continue with more attacks. if they are blocking then u should react accordingly (block, throw, FADC).
@Celcarion
@Celcarion 15 жыл бұрын
Ultima you deserve way more subs mate!
@Cabazorro0
@Cabazorro0 10 жыл бұрын
man I suck at hit confriming, gotta go pratice this.
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@acidglow Your comments here mis-inform. Not every characters best normals are jabs, Abel for instance has some tough links which involve step kick and fierce. Also, simply doing combos with jabs does not make them hit-confirms. Perhaps 3 minutes is not enough, and we should do a 30 minute tutorial instead?
@LeHeartly
@LeHeartly 11 жыл бұрын
(cont.) You can, however, confirm off one hit. For instance, you have enough time to confirm into a max punish from a heavy jump-in attack because of the amount of hitstun they inflict. Certain moves on counter hit require you to confirm on the first hit to combo from. An example would be Ken's step kick, which can combo into fierce DP on CH. Dudley's overhead (f+HK) is another move you can confirm from that single hit alone. A key to this is anticipation dramatically heightens reaction speed.
@SynKyller
@SynKyller 15 жыл бұрын
NIIICEEE! You're vids as well as your production is so top notch! keep it up LoF! One day we'll meet up!
@Jebusjoose
@Jebusjoose 14 жыл бұрын
@vnano I'll explain it to you without using a fancy video: Hit confirming is simply using a hit string to link into special moves, instead of jumping in and using one move to link into a special move. This allows more time to react to your opponent. If your hit string is blocked, you'll be able to react and not continue into your special move (where you'll be punished). If you didn't hit confirm, you'd throw out a random blocked, punishable special.
@jettmanas
@jettmanas 7 жыл бұрын
Good info. I'm applying this to SFV & other games. Never played SF4.
@blackhairedgoon8218
@blackhairedgoon8218 6 жыл бұрын
jettmanas Should probably play a better game, SFV is trash
@metallicaband
@metallicaband 15 жыл бұрын
Simple and very helpful, great job. Looking forward to more of these videos =)
@k3ntris
@k3ntris 13 жыл бұрын
@JagerXIII It's a kara-ultra. You basically do an ex dash punch and as soon as you absorb the first hit, input the ultra and it'll activate the ultra.
@T-Rexed
@T-Rexed 15 жыл бұрын
Thanks this will really help me alot play as i am not very good at predicting what my oppenent does next.
@daric_
@daric_ 9 жыл бұрын
Thanks for the vid. I find that hit confirming with Houten is a bit difficult since I can do short x3 or jab x3, for example, but it doesn't really combo easily into a hadouken or palm. I'm still trying to work this out.
@sheeplols
@sheeplols 15 жыл бұрын
Splendid! Marvelous!
@LeviathanCove
@LeviathanCove 12 жыл бұрын
good advice, hit confirms i think are easy to overlook for beginners (ie. me).
@Ktnmoo
@Ktnmoo 14 жыл бұрын
Thanks for the explanation lordofultima, it was very helpful! :]
@Amershot
@Amershot 15 жыл бұрын
Beautiful editing.
@Nitiiii11
@Nitiiii11 15 жыл бұрын
love your vids, keep up the good work!
@protodevilin
@protodevilin 14 жыл бұрын
@hxzxxl They both do the same intial attack (Demon Flip into dive kick), but the guy on the right follows up by hit-confirming a few crouching jabs, BEFORE finishing up with Tatsu > Shoryuken. The guy on the left instead goes for a standing HP > Tatsu > Shoryuken, which does more damage, but is not as safe and could be punished if blocked.
@Merknilash
@Merknilash 14 жыл бұрын
this is a fantastic video man
@kyraxx
@kyraxx 15 жыл бұрын
Thanks for this LordOfUltima.
@delivrex
@delivrex 9 жыл бұрын
Thanks for the demonstration.
@graaena
@graaena 13 жыл бұрын
Wonderful, quick and simple! Thanks! :)
@HouseBauer
@HouseBauer 15 жыл бұрын
Excellent job on this.
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
I use a Madcatz TE Fightstick. It's the 360 model, but it obviously works on PC as well, which is what I record my tutorials on.
@Jacob.Streiff
@Jacob.Streiff 14 жыл бұрын
i have a contribution to make... the only time you would hit confirm after an opponent has for example whiffed a heavy shoryuken (as shown in your video) is when using a charge chartacter. you may need to hit confirm to give yourself time for a charge.... example, balrog is standing and blockeds a shoryuken near the end of the round, he would then need to crouching jab jab short (to load the down charge) headbutt > ultra
@Xmanonly
@Xmanonly 7 ай бұрын
@Ghetto Shampoo Hey.. been trying to download the speed dry manglehead song, but to no avail. Do you happen to have a link I could use to download if you still have it. Thanks.
@ghettoshampoo
@ghettoshampoo 7 ай бұрын
It was in a parkour/freerunning documentary in 2005 called Jump Britain, which had a soundtrack that came with it, by Thomas Beach & Ian Masterson. Not sure if it's available digitally anymore, but it was released on iTunes way back then. you might be able to track down a copy of the Jump Britain DVD, which had the soundtrack as a bonus. Good luck and let me know if you find out anything.
@jamduke
@jamduke 13 жыл бұрын
@vnano If you hit, then you don't go straight into a risky attack (which might be more powerful), instead you use a less risky attack which still combos. This gives you more time to think and see his reaction: if he blocks it, you can still run away before he counterattacks, but if he isn't blocking it, you're free to continue comboing him...
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@iam7617115 Yeah I couldn't really go in depth with this since it was three minutes but, start-up invincibility on the ultra and other moves play a large part in this being punished. I still use block strings with fireballs, but I was just demonstrating that they aren't true block strings, and if you become predictable, they can use an invincible move to go through the fireball.
@Textrosity
@Textrosity 13 жыл бұрын
6 and more in the future. That is the number of people who didn't hit confirm and got punished. Hard.
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@goldenbalz Option Selects are definitely on the menu, way ahead of you. Damage scales back in percentages, the more hits added to larger percentage of scaling, thus starting off with multiple light attacks make the following special moves do less damage and nerf the combo.
@Gawernator
@Gawernator 13 жыл бұрын
beautiful.
@Lahtinen87
@Lahtinen87 12 жыл бұрын
Really informative video, thanks!
@irpacynot
@irpacynot 14 жыл бұрын
Such a helpful video for a noob like me. Thanks a million!
@patpatparuupat
@patpatparuupat 13 жыл бұрын
wow these are great explanations thanks
@jpdstan
@jpdstan 14 жыл бұрын
great explanation, thanks!
@halonight0
@halonight0 14 жыл бұрын
makes sense, it kinda made it it more easy for me to understand wuht im doing lol thanks for uploading!
@M0HAK0
@M0HAK0 15 жыл бұрын
THANK YOU SO MUCH! wow that makes alot of sense. i really need to use this for my chunli and C viper sense i wanna be able to use 3 more people besides ryu thank you so much im subscribing to your vids. :)
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@iraqisarmad For cross-up air fireball? You use Jab (Light Punch). Any other punch fireball will not hit them at all. If you're talking about hit-confirming or in general...well. Light attacks do less damage, but come out faster and are safer on block as a result.
@auron570
@auron570 15 жыл бұрын
thank you lord of ultima!
@xIncubusLeox
@xIncubusLeox 10 жыл бұрын
Should make more fof these videos.
@Crestache
@Crestache 13 жыл бұрын
Dude. This vid helped. Thanks man!
@Nessolfte
@Nessolfte 15 жыл бұрын
Awesome video
@LiangHuBBB
@LiangHuBBB 15 жыл бұрын
You are awesome. 5/5
@wiseguy310
@wiseguy310 14 жыл бұрын
great vids bro need some 3 minute funamentals.
@MaxKanisha
@MaxKanisha 11 жыл бұрын
He buffered the super after throwing out the crouch fierce. At that range, you can only hit Dhalsim's limbs, so it's safe to buffer the super. If the crouch fierce hits, it will cancel into super. If not, then you'll just whiff a crouch fierce.
@reyco1987
@reyco1987 13 жыл бұрын
good stuff man. this is going to help out a lot...of course its not like im a huge sf enthusiast though...
@thoraxe5000
@thoraxe5000 14 жыл бұрын
@Li1190 Yes but also because it doesn't have a lot of recovery time and it can't be punished very easily if blocked.
@Zero1Zero1
@Zero1Zero1 14 жыл бұрын
@Schweinsedge Ok, well the thing is I only play Super Turbo, and there isn't much in the way of hit confirms there aside from mostly light attacks as the stronger ones push the characters out of range, or happen so fast that it's hard to confirm (ST is a lot faster than 3S). That and the combo engine isn't as lenient as SF3 or SF4, so you are also limited in that respect (hit confirms with light attacks in ST require special cancels where in other games you just link the super after the normal)
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@lxoquendo For cross-up fireball, I just jump, then do fireball. You can use tigerknee shortcuts as well, but I find them not as precise. D, DF, F, UF, F + PUNCH The Cross-up Tatsu is hard to say, just practice man. All about feeling.
@tungha7509
@tungha7509 5 жыл бұрын
I can only hit confirm after 3 hits, i want to be able to hit confirm off 2 hits since i main e.ryu. cr.mk>hadoken fadc bnb combo. But i'm unable to hit confirm the cr.mk>hadoken. Any tips? Please help T.T
@skiie
@skiie 12 жыл бұрын
I will say your taste in music is good.
@dangerboy123
@dangerboy123 15 жыл бұрын
love your videos and your akuma. if you have xbox live id love to get a session in to see where I can improve my game.
@beachcomba
@beachcomba 12 жыл бұрын
very imformative video!
@marsh6486
@marsh6486 15 жыл бұрын
your awesome man. I
@ghettoshampoo
@ghettoshampoo 14 жыл бұрын
There's nothing to elaborate on, if your tatsu doesn't come out the jabs are too fast, if the jabs don't combo then the jabs are too slow.
@Sosozanyway
@Sosozanyway 13 жыл бұрын
@CTmetaCT Only from his ground l.tatsu, you can sweep after an air tatsu on anyone.
@lordyrich
@lordyrich 15 жыл бұрын
Nice video thanks! would this explain why gouken is a slightly mid- lower tier. because he cant really link his light normals to anything other then other normals.
@MastersF3
@MastersF3 15 жыл бұрын
@iam7617115 if there are enough frames inbetween to start up an ultra then yes (invincibility frames play into this also)
@AdAce21
@AdAce21 14 жыл бұрын
nice explanation
@danieliturrino7381
@danieliturrino7381 6 жыл бұрын
I can't even link my hits without them being blocked, even if they weren't blocked within like the first 2 hits. Do I have to press attacks at the perfect intervals?
@JoeBlunt
@JoeBlunt 12 жыл бұрын
great videos!
@gfxayrton
@gfxayrton 11 жыл бұрын
great video!!!
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@gl600fb Actually, I made this video specifically for the youtube scrubs like you gl600fb! Feel privileged.
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@dhocke You're chaining them and not linking. The jabs are easy to mess up if you don't have a rhythm for them, the last jab in a string before the LK tatsu needs to be linked, so you probably have to slow it down a bit.
@katamari84
@katamari84 13 жыл бұрын
very informative
@toge64
@toge64 15 жыл бұрын
good video for the beginner.
@ShadowFiendIsHere
@ShadowFiendIsHere 14 жыл бұрын
@Otacon237 yeah man took the words right outta my mouth.
@mrtekbunny
@mrtekbunny 13 жыл бұрын
brutal. i need to stop smoking weed when i play fighters. altho this has kinda helped me in mvc3. yay amaterasu.
@green7light
@green7light 15 жыл бұрын
good stuff dude
@ghettoshampoo
@ghettoshampoo 15 жыл бұрын
@Didiplouff Adobe After Effects CS4 and Sony Vegas Pro 8
@JagerXIII
@JagerXIII 13 жыл бұрын
This totally helped me improve my game, just one noobish question.. How did you do that tech to ultra with balrog? O.O
@Daniel_Montenegro
@Daniel_Montenegro 13 жыл бұрын
Perfect video! ty!
@pinoymonkey
@pinoymonkey 12 жыл бұрын
Thank God for Plinking. :)
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