that is so awesome. Wish to smash that like button a billion times
@MakeTechPtyLtd5 жыл бұрын
@3:00 start @4:00 organization of assembly @4:28 switch to animation @7:54 make animation (auto explode) @18:19 move camera @22:40 sequential explode @29:07 explode 1 level @30:09 story board @32:42 explode assemblies @38:00 transformation of components
@adskFusion5 жыл бұрын
Wow. Thank you for the table of contents. :)
@MakeTechPtyLtd5 жыл бұрын
@@adskFusion thank you for the awesome videos :)
@raynicholas58095 жыл бұрын
Thank you so much for taking the time to do this video. It is much appreciated, not only by me, but everyone else who does not leave a comment. :-)
@adskFusion5 жыл бұрын
Thanks much, Ray! What a nice comment to start the New Year with!
@ericbaker88073 жыл бұрын
All these livestreams are incredibly helpful!! I've been watching one after the other lately. I've learned so much about Fusion. Brad does a great job.
@prameyasorate69392 жыл бұрын
It's really great video. Gave knowledge from scratch and confidence.. Thank you .
@talalnemeh28283 жыл бұрын
Thank you Brad, it is extremely teachable !
@tesg95514 жыл бұрын
Great presentation!!
@MrJefferson1053 жыл бұрын
Amazing thank you 😊
@IBHoevelbrinks4 жыл бұрын
Thank your Brad for the helpful tutorial.
@ericcsuf5 жыл бұрын
Lots of valuable tips. The one that sticks out for me is to ignore the unwanted camera angle actions that show up in the timeline. Clean them out later and put in what you want. That alone will save me hours of pointless frustration. The pace, content and delivery are great for any level of learner.
@adskFusion5 жыл бұрын
That is a game changers for sure!
@MinecraftGuy27125 жыл бұрын
This was extremely helpful, you've done a wonderful job. Thank you!
@adskFusion5 жыл бұрын
Many thanks! Brad is an amazing teacher!
@bertmarlet34514 жыл бұрын
Thanks Brad!! This is what i need!
@fago3773 жыл бұрын
Hi Brad, do you have the assembly for download, the lego set, great tutorial.
@Sebastian0x7BF5 жыл бұрын
It was a pleasure learning with you Brad! Simply, not to fast, step by step - excellent for newbies like me. I played as you advised with the knife sample and I have one remark regarding "Show/Hide" function: Dimming is already implemented. It can be enabled and adjusted by moving the edges of the square with bulb icon on the timeline ( I hope you get what I mean :) ).
@adskFusion5 жыл бұрын
Brads one of the best!
@vedantambekar57713 жыл бұрын
Great tutorial it really helped for my project 👍
@pfungwh2 жыл бұрын
Hi Brad, i hope this is not too late to ask for if you could make a tutorial for carboard box animation?
@spkrman155 жыл бұрын
Excellent video / tutorial
@adskFusion5 жыл бұрын
Thanks Rob!
@michaelschafer33673 жыл бұрын
Thanks for the very helpful video! How is it possible to change the background of the animation, if it is possible? I could imagine sth like an HDRI background or even a transparent background? Thanks in advance for any hint ✌🏻️
@hi_is_this_clorox_bleach4 жыл бұрын
so do you have to explode the entire piece before you attach transform movements to each component??
@hi_is_this_clorox_bleach3 жыл бұрын
is there a download link for this razor model?
@dirarflazi70002 жыл бұрын
Thank you very much man, very helpful video, as always, a bit slow for my liking though. thanks again
@joecnc33413 жыл бұрын
Great Video. Can you/anyone please direct me to the tutorials on how you modeled the box cutter assembly? I am particularly interested in the lettering on the side, and some of the geometry creation techniques. Thank you.
@hervemarie9665 жыл бұрын
An awesome video, once more. You are they best Brad. You multiply by hundred our skills by showing what this wonderful F-360 is able to do ! thanks a lot.
@adskFusion5 жыл бұрын
Thanks for the AMAZING praise, Herve!
@BlackSmokeDMax5 жыл бұрын
Super helpful!
@woogie9593 жыл бұрын
Is there a way to run the animation backwards to so the assembly process?
@wiremonkeyshop2 жыл бұрын
2 years later, it doesn't seem that the joints carry over into animation module, am I wrong?
@unfrancoisrudasingwa44305 жыл бұрын
Great job! but i have got question to ask. how can i be able to animate a set of pulley and belt assembly in Fusion 360?
@bradtallis89685 жыл бұрын
It is difficult to animate "belts" or "chains". What I typically do is have a 3d belt around my 2 pulleys, but I only animate the pulleys and not the belt. That way it looks like it turning.
@unfrancoisrudasingwa44305 жыл бұрын
@@bradtallis8968 Thanks for the quick information and your support for us learners. But if possible, you may advocate for us Fusion 360 users about that.
@peter.stimpel5 жыл бұрын
Nice one, Brad and Angelo. One question: no matter how hard I try, I cannot add more than 10 components to my timeline. Is this a limit, or I am doing something wrong? The component in question is visible, but I cannot pull it to the timeline.
@peter.stimpel5 жыл бұрын
If others look for, I was able to add it by "Manual explosion"...
@americorosales20855 жыл бұрын
thanks Brad , is great this tutorial
@inhnguyenba53474 жыл бұрын
Thanks alot. How can i make animation video of spring?
@IceCreams625 жыл бұрын
Nice job as usually Brad, but i have a question !!! F360 can design, simulate, sculpt, manifactur, animate,...... so what it can't do ? :-) :-) Every day i like this 'program' more and more
@davidruss77025 жыл бұрын
IceCreams62 it can’t display units in ft-in on a drawing. Just too hard apparently for the programmers to figure out.
@IceCreams625 жыл бұрын
@@davidruss7702 For me F360 does a lot of things and i appreciate the work and effort the developpers are doing for us (and for free) :-)
@davidruss77025 жыл бұрын
It does do a lot of good things. And I did for a time use the free option(and really appreciate that) but I decided that I would occasionally use it for work items so I pay for it. That I can’t do annotations in anything but inches and mm REALLY is an issue and limits how and if I can use this for sharing info.
@mikenewman40785 жыл бұрын
@@davidruss7702 How about using a formula in your dimension. I'll give it a go tomorrow. No skin in the game as I always use metric.
@vilesovds5 жыл бұрын
Thanks a lot
@eoctek3d9002 жыл бұрын
Is it possible to render an explode animation?
@raedotoum37595 жыл бұрын
thanks boss
@adskFusion5 жыл бұрын
Thank YOU!
@ajiths39213 жыл бұрын
Thanks thala😍😎
@timault82094 жыл бұрын
Thanks for making this tutorial. I'm genuinely surprised at the lack of animation features in Fusion360. As you mention, "maybe in a future release". The list of add'l fundamental capability needed in the Animation palette is a long one!
@rodsdaytona5 жыл бұрын
Super helpful Brad! I'm having the hardest time getting away from the "view blocks" that pop up on the time line.Trying not to consider them as part of the play back. I keep getting stuck on editing them or deleting them. But once I delete them all then do I realize I have achieved what I was after. ahhh.
@adskFusion5 жыл бұрын
I'll see if I can get Brad to address this, Rod.
@adskFusion5 жыл бұрын
Hey Rod, Brad got back. Per the view blocks, (I think we call them "keys" technically--which is where I got confused)...anyway, depending on the settings they can be created every time you move the view. Brad talks about how he chooses to ignore them during creation, then I delete all of them and then add in the ones I want. See two of them around 41:37.
@mixedreality76995 жыл бұрын
Just caught up. Question: Imagine if I'd used the animation tool to move the horn of a servo back and forth a bit, taking advantage of the "put thing in position, set time duration to get there, and Fusion automatically works out all the pivot angles as thing moves from A to B (in order to make the animation)". Would there be a way to export those angles in time increments? I'm thinking this data could be helpful for use in programming code, for example. I ask as they must be in there somewhere, but I wonder if anyone considered it might be helpful to be able to export them?
@mixedreality76995 жыл бұрын
thinking about it, even just a simple export of the set points' pivot angles (A, B) in the timeline might be helpful (there would be linear motion in between so that data could be extrapolated if needed). The reason being that, having played with the animation tool, you might not actually know what the angles you chose were. i.e. you might have just picked ones that looks visually interesting as you adjusted your animation along the timeline.
@mixedreality76995 жыл бұрын
I guess you could write them down I suppose... but that could get a little tedious.
@mixedreality76995 жыл бұрын
I appreciate I might be "pushing the bounds" of what the animation tool was designed for here ;)
@adskFusion5 жыл бұрын
I think you're definitely pushing the bounds for our animation workspace! Sorry I can't provide an answer to this.
@MAALTECH4 жыл бұрын
August 2020 and Joints still do not carry over to animate workspace. However, we did realize that by clicking on a joint we have the option to animate joint or the model. WIth Motion Links in place this animates rather nicely.
@TravellingPillsbury5 жыл бұрын
Great instructional! After minute 52 you use the show/hide feature and say "it doesn't dim like I wish it would" (gradually)...well it can, and although it's been 6 mos since I tried that maneuver, I now want to go back in and try it again. However, I do remember that I had a lot of trouble getting previously dimmed parts to show up 100% again, unless I rebooted s/w and reopened the file. Has anyone else had this experience?
@adskFusion5 жыл бұрын
I've seen that before! Its annoying to say the least. Sometimes switch from the modeling workspace and back and it fixes it. I believe this bug has been logged and is being fixed.
@aried80275 жыл бұрын
my sreen is blurry terrible!
@adskFusion5 жыл бұрын
You can click the little gear icon in the lower right of the youtube video and select a larger resolution.