Thanks for this video, I'm no where near your experience, but to me, this one is much better than a previous one explaining business ideas with XR; that of course is a building block for this one and for whatever is next, so above all, thanks, great content! Two comments/ideas (about your video, of course), sorry for the long post: 1. I like how you state the "it's more than gaming and more screens", I fully agree this technology could have a faster growth on commercial applications than for end users buying or subscribing to play and use it. I'm not thinking on 3D avatars in the same virtual room watching a virtual whiteboard showing a spreadsheet, that's just seeing another screen inside the XR; what I'd like to experience is a fully immersive simulation where everyone connected could interact with virtual models (graphs, data sources, flowcharts mixed with representations of physical elements of such process); that to me seems exciting, not just multiple screens. Using something like that could help a lot to almost any company to either accelerate working sessions (at the same time or even asynchronous) and training new hires in their roles and interactions with other teams. 2. If more companies and developers put money and time to the 3D scanning of the real world, a lot of such models could help to a faster adoption of XR, because as good as a lot of 3D models already are (colors, size, lighting, etc.), it would be huge if 3D scans from actual stuff already created could be used to interact with, the more the better. Again, thank you very much for all you do!