4 ways AI Blocks make life easy in Space Engineers!

  Рет қаралды 38,252

Gleeb Torin

Gleeb Torin

Күн бұрын

🎥 Get ready to automate your ships in Space Engineers with these 4 AI block tricks that DON’T involve drones! 🚀
In this guide video, Gleeb Torin shows you how to use the new AI blocks to improve your gameplay experience. 🤖
Learn how to create a simple Autopilot, set up an Auto-Docking system, search for specific items, and create a navigation system using AI blocks. 📝
You will need an AI Flight block, an AI Basic block, an AI Recorder block, an AI Offensive block and an AI Defensive Block to implement these tricks. 🛠️
No matter what your play style is, these tricks are easy to implement and will help you complete other tasks while your ship is in transit. 🙌
Watch this tutorial now and start using these AI block tricks to automate your ships and improve your gameplay experience in Space Engineers! 🚀🤖
🎮 Twitch: / gleebtorin
💬 Discord: / discord
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Chapters
Tip 1 - 00:10
Tip 2 - 01:53
Tip 3 - 03:23
Tip 4 - 04:57

Пікірлер: 64
@Comicsluvr
@Comicsluvr Жыл бұрын
I'm one minute in and I already appreciate your style. You aren't making hard and fast rules...you're encouraging players to experiment on their own. Well done!
@GleebTorin
@GleebTorin Жыл бұрын
That's the beauty of Space Engineers, there's so many different ways to do the same thing!
@KTpotato
@KTpotato Жыл бұрын
This is also why Gleeb's content is my favourite
@novacharlie490
@novacharlie490 Жыл бұрын
There is only one downside to using the offensive AI for finding neutrals: If your ship has any wheel suspension with a wheel attached, the AI will target that wheel, because for SE it is a neutral grid and doesn't belong to you, because there is no computer on the wheel subgrid in that case. Had shis issue with a missile truck
@GleebTorin
@GleebTorin Жыл бұрын
Oh, wow, I hadn't thought of that! Thanks for the warning
@novacharlie490
@novacharlie490 Жыл бұрын
@@GleebTorin You're welcome. I had to learn it the hard way, so i try to make it easier for others
@wraithjam
@wraithjam Жыл бұрын
@@novacharlie490 Is that because when the wheel spawns in, it is neutral? and if so could removing the spawned wheel and placing one on manually fix the issue?
@novacharlie490
@novacharlie490 Жыл бұрын
@@wraithjam No unfortunatly that doesn't fix the issue... i think thats a problem only Keen will be able to solve
@BNETT21
@BNETT21 Жыл бұрын
I like to add an event controller into the mix for docking. Use the event controller to look for the connector being ready to lock. Then in actions put lock connector in the first spot on page 1. Then on page 2 put power off for that same even controller in slot 1. So that you can undock when the time is ready via just hitting P. You can add an action on one of your waypoints to enable the connector event controller. I like turning on docking lights at the first docking waypoint and having the event controller turn them off when docked.
@matthewcozon4686
@matthewcozon4686 Жыл бұрын
Man I didn’t even think about using the AI Combat Offense block in contracts. That’s brilliant! Normally I’d have either a spotlight or turret to help me find them but this is much better
@GleebTorin
@GleebTorin Жыл бұрын
Glad it helps! Being able to lock grids from 2.5km is useful, too, but it's great to be able to do it 100% hands off.
@WaveHolder
@WaveHolder Жыл бұрын
Love the simple explanations. Very Useful 😊 Subscribed
@GleebTorin
@GleebTorin Жыл бұрын
Glad to hear the style is working for you :)
@D_Rogers
@D_Rogers Жыл бұрын
Nice! Hopefully the Ai blocks get better at the collision avoidance without precision turned on - which seems to simply paralyze many vehicles just now... :)
@GleebTorin
@GleebTorin Жыл бұрын
Here's hoping! 🤞
@BNETT21
@BNETT21 Жыл бұрын
I really wish we had a higher altitude in the flight block. Like 3k to keep over the ACS bases. I might just need to use an event controller and have some spare thrusters on override to push it higher into the air between waypoints.
@suzumes6738
@suzumes6738 Жыл бұрын
I'm surprised you haven't popped up on my radar till now, great tips!
@Seed2Sapling
@Seed2Sapling Жыл бұрын
Apart from pressing "P"..... Fantastic video
@GleebTorin
@GleebTorin Жыл бұрын
Glad you enjoyed!
@CalebJackal
@CalebJackal Жыл бұрын
Would love more tips about these blocks, thanks, video well made and very educational
@StellarisIgnis
@StellarisIgnis Жыл бұрын
I am loving these videos keep up the good work!
@anthonyconte1902
@anthonyconte1902 Жыл бұрын
Great content, haven't messed with the ai blocks beyond the event controller setting up airlocks . Need to experiment. More.
@GleebTorin
@GleebTorin Жыл бұрын
The new block are great, you should check out my video about the event controller, it's such a useful block!
@anthonyconte1902
@anthonyconte1902 Жыл бұрын
@@GleebTorin i will, i want to try and see if non scripted VTOL will work with the ai blocks and and turret controller maybe
@wulfthemountaindragon5432
@wulfthemountaindragon5432 Жыл бұрын
I know relatively little, but I am learning, and the one question I got is- how do you have that HUD tied to the control seat in the ship? the one in line with the window in front
@GleebTorin
@GleebTorin Жыл бұрын
That's the Transparent LCD, which is available as part of the Decorative Pack #2 DLC. Set the content to Scripts, and choose the Artificial Horizon script. For style points, make the background black and the foreground a dark-ish colour.
@williamstock3007
@williamstock3007 Жыл бұрын
I’ve been wanting some sort of speed control for atmospheric flight whilst still having control of steering. Is there any way to do that with the ai blocks?
@GleebTorin
@GleebTorin Жыл бұрын
Not with the AI blocks, but you can use an event controller to turn off your forward thrust if you're going over a certain speed. Check out this video for an overview of the event controller: kzbin.info/www/bejne/mqfRYX2orq6aY5Y
@graymouser1
@graymouser1 Жыл бұрын
Speaking as someone's who's avoided all drones so far, thanks for this! (All except the subtle attempts to utilise 'P', which we all know is abomination.)
@amyskippy
@amyskippy Жыл бұрын
I'm waiting for 'P' to cause shenanigans for him 😂
@GleebTorin
@GleebTorin Жыл бұрын
Accept P into your life 💙
@graymouser1
@graymouser1 Жыл бұрын
@@GleebTorin Evangelicals are the worst.
@KrappyMusic
@KrappyMusic 5 ай бұрын
Hey, does the record path block thing work for ship docks in motion? Like, say for instance, I have a large ship with two small hangars. Can i use the record block to have an "autodock" procedure of sorts?
@GleebTorin
@GleebTorin 5 ай бұрын
Excellent question! I do believe it does, you'll need to have it set relative to the ship in question.
@KrappyMusic
@KrappyMusic 4 ай бұрын
@@GleebTorin Ah! Thank you, just looked through my notifications, I legit did not expect you to reply XD
@BNETT21
@BNETT21 Жыл бұрын
That steps backwards thing sounds very familiar. :p
@BNETT21
@BNETT21 Жыл бұрын
Real SE players use P. :p They just have to cleanup their other mistakes that can come along with it.
@creativemind42069
@creativemind42069 Жыл бұрын
Subbed.
@My_initials_are_O.G.cuz_I_am
@My_initials_are_O.G.cuz_I_am Жыл бұрын
I've used them to create a 2-axis (pitch and roll) stabilized turret on a vehicle. Might try to make a 3-axis one, though keeping azimuth may be really difficult. Also, with plane parts, single-thruster missiles and guided bombs can be extremely fun. I might also he able to make automatic fuel booms with -ejectors- small connectors, since it is easy to have a subgrid just point at a beacon via Task(Basic).
@GleebTorin
@GleebTorin Жыл бұрын
Wow, I wouldn't even know where to start with stabilising a turret, that's amazing.
@My_initials_are_O.G.cuz_I_am
@My_initials_are_O.G.cuz_I_am Жыл бұрын
@@GleebTorin I made one with 4 layers of subgrids, on 4 rotors: Azimuth, pitch-stabilizer, roll-stabilizer, elevation. On the subgrid of the azimuth rotor, have a beacon, preferably behind where the AI blocks will be(best to place it last), and on the same height level as pitch-stabilizer rotor. (so that the stabilizer doesn't try to point the turret to the side(up the slope, with beacon lower than AI) when you are on a sideways slope) Then On P-rotor subgrid have the roll-stabilizer rotor, on its subgrid have gyros and an AI Flight with 0 angle tolerance and Basic Task set to "follow home" targeting the azimuth subgrid beacon, as well as a the gun elevation rotor/hinge. I haven't figured out how to get it to stabilize the azimuth, Though, now that I think about it, I guess, a very far away GPS waypoint can approximate it, with BasicTask set to "Autopilot", and "One Way", although it will do the opposite of its job, when close to 2 points on any given planet (closest and farthest from the GPS), so switching between multiple points would be necessary.
@magistrmaestro2845
@magistrmaestro2845 3 ай бұрын
how exactly did you make the guided bombs?
@My_initials_are_O.G.cuz_I_am
@My_initials_are_O.G.cuz_I_am 3 ай бұрын
@@magistrmaestro2845 The same way you'd make an AI block missile, except without thrusters, and with wing blocks acting as fins on the back of the bomb. Make sure the AI blocks only activate after the bomb is detached from the aircraft/ship. They can glide for kilometers, and one of my favorite ways to emply them is drop a bunch of them in such a way that they glide in a straight line into the 2.5km detection radius around the target in a fan spread, so that they engage it from multiple directions. It also keeps the bomber way out of harm's way, when you release them from out of detection radius, and you only need to point them in the general direction when you drop theme. It is also pretty fun to dodge missiles that have wing blocks instead of lateral thrusters. A bit easy, unless the missile has a very high thrust/weight ratio, but still pretty fun.
@magistrmaestro2845
@magistrmaestro2845 3 ай бұрын
@@My_initials_are_O.G.cuz_I_am No Thrusters at all? Not even one? How can it correct its course then? Wouldn't you need at least one to able to have the bomb make mid course correction? A video of it in action would be good to see
@tillrisen
@tillrisen 10 ай бұрын
ok so max pitch is the angle the ship is willing to tilt but why is there no 180 360? i dont understand
@HashknightGaming
@HashknightGaming 9 ай бұрын
My ai move block only wants to move to one GPS location and I don't know what to do to change its home.
@Whydafuqineedayoutubenickname
@Whydafuqineedayoutubenickname 11 ай бұрын
Can AI use jump drives? I need to make an automatic transport of hydrogen from tryton to petram
@GleebTorin
@GleebTorin 11 ай бұрын
They can't, Jump Drives must be triggered by a player using a hotbar button.
@Whydafuqineedayoutubenickname
@Whydafuqineedayoutubenickname 11 ай бұрын
@@GleebTorin : (
@Whydafuqineedayoutubenickname
@Whydafuqineedayoutubenickname 11 ай бұрын
@@GleebTorin so, what else could i do to solve this issue?
@jakcobblack6890
@jakcobblack6890 10 ай бұрын
umm how are you typing in how fast you want it to go?
@thelapin9146
@thelapin9146 Жыл бұрын
thx for the video, one thing tho.. dont you ever press “P” Ever !!
@GleebTorin
@GleebTorin Жыл бұрын
But it's so convenient!
@nycos84
@nycos84 Жыл бұрын
Hello, can you follow ship in an escort mission?
@GleebTorin
@GleebTorin Жыл бұрын
If that ship had a beacon, absolutely. Otherwise, you'll have to use inertial dampeners
@ColdIronHalo
@ColdIronHalo Жыл бұрын
Can AMY make a AI controled Grinding-Hunter Ship? . . Oh my lord. I need to dig a deep hole.
@b151proof
@b151proof 5 ай бұрын
auto docking is super complicated lol
@itstrysten
@itstrysten 5 ай бұрын
Mf did you just say "press P"?! NEVER PRESS P
@MrSamuauto
@MrSamuauto 10 ай бұрын
this shit never work
@GleebTorin
@GleebTorin 10 ай бұрын
Sorry to hear you're struggling with it. What's the problem you're having? Maybe I can help?
@MrSamuauto
@MrSamuauto 10 ай бұрын
@@GleebTorin in short let say you have à hangar bay, and the ship need to be back first. Its always try to go head first
@GleebTorin
@GleebTorin 10 ай бұрын
@@MrSamuauto Sounds like you just need to turn on precise mode while using the recorder block, which will copy the exact orientation when following your motions.
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