4 ways AI Blocks make life easy in Space Engineers!

  Рет қаралды 52,870

Gleeb Torin

Gleeb Torin

Күн бұрын

Пікірлер: 70
@Comicsluvr
@Comicsluvr Жыл бұрын
I'm one minute in and I already appreciate your style. You aren't making hard and fast rules...you're encouraging players to experiment on their own. Well done!
@GleebTorin
@GleebTorin Жыл бұрын
That's the beauty of Space Engineers, there's so many different ways to do the same thing!
@KTpotato
@KTpotato Жыл бұрын
This is also why Gleeb's content is my favourite
@NovaCharlie7
@NovaCharlie7 Жыл бұрын
There is only one downside to using the offensive AI for finding neutrals: If your ship has any wheel suspension with a wheel attached, the AI will target that wheel, because for SE it is a neutral grid and doesn't belong to you, because there is no computer on the wheel subgrid in that case. Had shis issue with a missile truck
@GleebTorin
@GleebTorin Жыл бұрын
Oh, wow, I hadn't thought of that! Thanks for the warning
@NovaCharlie7
@NovaCharlie7 Жыл бұрын
@@GleebTorin You're welcome. I had to learn it the hard way, so i try to make it easier for others
@wraithjam
@wraithjam Жыл бұрын
@@NovaCharlie7 Is that because when the wheel spawns in, it is neutral? and if so could removing the spawned wheel and placing one on manually fix the issue?
@NovaCharlie7
@NovaCharlie7 Жыл бұрын
@@wraithjam No unfortunatly that doesn't fix the issue... i think thats a problem only Keen will be able to solve
@matthewcozon4686
@matthewcozon4686 Жыл бұрын
Man I didn’t even think about using the AI Combat Offense block in contracts. That’s brilliant! Normally I’d have either a spotlight or turret to help me find them but this is much better
@GleebTorin
@GleebTorin Жыл бұрын
Glad it helps! Being able to lock grids from 2.5km is useful, too, but it's great to be able to do it 100% hands off.
@BNETT21
@BNETT21 Жыл бұрын
I like to add an event controller into the mix for docking. Use the event controller to look for the connector being ready to lock. Then in actions put lock connector in the first spot on page 1. Then on page 2 put power off for that same even controller in slot 1. So that you can undock when the time is ready via just hitting P. You can add an action on one of your waypoints to enable the connector event controller. I like turning on docking lights at the first docking waypoint and having the event controller turn them off when docked.
@WaveHolder
@WaveHolder Жыл бұрын
Love the simple explanations. Very Useful 😊 Subscribed
@GleebTorin
@GleebTorin Жыл бұрын
Glad to hear the style is working for you :)
@CalebJackal
@CalebJackal Жыл бұрын
Would love more tips about these blocks, thanks, video well made and very educational
@suzumes6738
@suzumes6738 Жыл бұрын
I'm surprised you haven't popped up on my radar till now, great tips!
@StellarisIgnis
@StellarisIgnis Жыл бұрын
I am loving these videos keep up the good work!
@anthonyconte1902
@anthonyconte1902 Жыл бұрын
Great content, haven't messed with the ai blocks beyond the event controller setting up airlocks . Need to experiment. More.
@GleebTorin
@GleebTorin Жыл бұрын
The new block are great, you should check out my video about the event controller, it's such a useful block!
@anthonyconte1902
@anthonyconte1902 Жыл бұрын
@@GleebTorin i will, i want to try and see if non scripted VTOL will work with the ai blocks and and turret controller maybe
@wulfthemountaindragon5432
@wulfthemountaindragon5432 Жыл бұрын
I know relatively little, but I am learning, and the one question I got is- how do you have that HUD tied to the control seat in the ship? the one in line with the window in front
@GleebTorin
@GleebTorin Жыл бұрын
That's the Transparent LCD, which is available as part of the Decorative Pack #2 DLC. Set the content to Scripts, and choose the Artificial Horizon script. For style points, make the background black and the foreground a dark-ish colour.
@Seed2Sapling
@Seed2Sapling Жыл бұрын
Apart from pressing "P"..... Fantastic video
@GleebTorin
@GleebTorin Жыл бұрын
Glad you enjoyed!
@D_Rogers
@D_Rogers Жыл бұрын
Nice! Hopefully the Ai blocks get better at the collision avoidance without precision turned on - which seems to simply paralyze many vehicles just now... :)
@GleebTorin
@GleebTorin Жыл бұрын
Here's hoping! 🤞
@williamstock3007
@williamstock3007 Жыл бұрын
I’ve been wanting some sort of speed control for atmospheric flight whilst still having control of steering. Is there any way to do that with the ai blocks?
@GleebTorin
@GleebTorin Жыл бұрын
Not with the AI blocks, but you can use an event controller to turn off your forward thrust if you're going over a certain speed. Check out this video for an overview of the event controller: kzbin.info/www/bejne/mqfRYX2orq6aY5Y
@BNETT21
@BNETT21 Жыл бұрын
I really wish we had a higher altitude in the flight block. Like 3k to keep over the ACS bases. I might just need to use an event controller and have some spare thrusters on override to push it higher into the air between waypoints.
@Keyboard_Thoughts
@Keyboard_Thoughts Жыл бұрын
Can AI use jump drives? I need to make an automatic transport of hydrogen from tryton to petram
@GleebTorin
@GleebTorin Жыл бұрын
They can't, Jump Drives must be triggered by a player using a hotbar button.
@Keyboard_Thoughts
@Keyboard_Thoughts Жыл бұрын
@@GleebTorin : (
@Keyboard_Thoughts
@Keyboard_Thoughts Жыл бұрын
@@GleebTorin so, what else could i do to solve this issue?
@KrappyMusic
@KrappyMusic Жыл бұрын
Hey, does the record path block thing work for ship docks in motion? Like, say for instance, I have a large ship with two small hangars. Can i use the record block to have an "autodock" procedure of sorts?
@GleebTorin
@GleebTorin Жыл бұрын
Excellent question! I do believe it does, you'll need to have it set relative to the ship in question.
@KrappyMusic
@KrappyMusic Жыл бұрын
@@GleebTorin Ah! Thank you, just looked through my notifications, I legit did not expect you to reply XD
@nycos84
@nycos84 Жыл бұрын
Hello, can you follow ship in an escort mission?
@GleebTorin
@GleebTorin Жыл бұрын
If that ship had a beacon, absolutely. Otherwise, you'll have to use inertial dampeners
@My_initials_are_O.G.cuz_I_am
@My_initials_are_O.G.cuz_I_am Жыл бұрын
I've used them to create a 2-axis (pitch and roll) stabilized turret on a vehicle. Might try to make a 3-axis one, though keeping azimuth may be really difficult. Also, with plane parts, single-thruster missiles and guided bombs can be extremely fun. I might also he able to make automatic fuel booms with -ejectors- small connectors, since it is easy to have a subgrid just point at a beacon via Task(Basic).
@GleebTorin
@GleebTorin Жыл бұрын
Wow, I wouldn't even know where to start with stabilising a turret, that's amazing.
@My_initials_are_O.G.cuz_I_am
@My_initials_are_O.G.cuz_I_am Жыл бұрын
@@GleebTorin I made one with 4 layers of subgrids, on 4 rotors: Azimuth, pitch-stabilizer, roll-stabilizer, elevation. On the subgrid of the azimuth rotor, have a beacon, preferably behind where the AI blocks will be(best to place it last), and on the same height level as pitch-stabilizer rotor. (so that the stabilizer doesn't try to point the turret to the side(up the slope, with beacon lower than AI) when you are on a sideways slope) Then On P-rotor subgrid have the roll-stabilizer rotor, on its subgrid have gyros and an AI Flight with 0 angle tolerance and Basic Task set to "follow home" targeting the azimuth subgrid beacon, as well as a the gun elevation rotor/hinge. I haven't figured out how to get it to stabilize the azimuth, Though, now that I think about it, I guess, a very far away GPS waypoint can approximate it, with BasicTask set to "Autopilot", and "One Way", although it will do the opposite of its job, when close to 2 points on any given planet (closest and farthest from the GPS), so switching between multiple points would be necessary.
@magistrmaestro2845
@magistrmaestro2845 10 ай бұрын
how exactly did you make the guided bombs?
@My_initials_are_O.G.cuz_I_am
@My_initials_are_O.G.cuz_I_am 10 ай бұрын
@@magistrmaestro2845 The same way you'd make an AI block missile, except without thrusters, and with wing blocks acting as fins on the back of the bomb. Make sure the AI blocks only activate after the bomb is detached from the aircraft/ship. They can glide for kilometers, and one of my favorite ways to emply them is drop a bunch of them in such a way that they glide in a straight line into the 2.5km detection radius around the target in a fan spread, so that they engage it from multiple directions. It also keeps the bomber way out of harm's way, when you release them from out of detection radius, and you only need to point them in the general direction when you drop theme. It is also pretty fun to dodge missiles that have wing blocks instead of lateral thrusters. A bit easy, unless the missile has a very high thrust/weight ratio, but still pretty fun.
@magistrmaestro2845
@magistrmaestro2845 10 ай бұрын
@@My_initials_are_O.G.cuz_I_am No Thrusters at all? Not even one? How can it correct its course then? Wouldn't you need at least one to able to have the bomb make mid course correction? A video of it in action would be good to see
@BNETT21
@BNETT21 Жыл бұрын
That steps backwards thing sounds very familiar. :p
@creativemind42069
@creativemind42069 Жыл бұрын
Subbed.
@HashknightGaming
@HashknightGaming Жыл бұрын
My ai move block only wants to move to one GPS location and I don't know what to do to change its home.
@graymouser1
@graymouser1 Жыл бұрын
Speaking as someone's who's avoided all drones so far, thanks for this! (All except the subtle attempts to utilise 'P', which we all know is abomination.)
@amyskippy
@amyskippy Жыл бұрын
I'm waiting for 'P' to cause shenanigans for him 😂
@GleebTorin
@GleebTorin Жыл бұрын
Accept P into your life 💙
@graymouser1
@graymouser1 Жыл бұрын
@@GleebTorin Evangelicals are the worst.
@tillrisen
@tillrisen Жыл бұрын
ok so max pitch is the angle the ship is willing to tilt but why is there no 180 360? i dont understand
@jakcobblack6890
@jakcobblack6890 Жыл бұрын
umm how are you typing in how fast you want it to go?
@BNETT21
@BNETT21 Жыл бұрын
Real SE players use P. :p They just have to cleanup their other mistakes that can come along with it.
@thelapin9146
@thelapin9146 Жыл бұрын
thx for the video, one thing tho.. dont you ever press “P” Ever !!
@GleebTorin
@GleebTorin Жыл бұрын
But it's so convenient!
@ColdIronHalo
@ColdIronHalo Жыл бұрын
Can AMY make a AI controled Grinding-Hunter Ship? . . Oh my lord. I need to dig a deep hole.
@itstrysten
@itstrysten Жыл бұрын
Mf did you just say "press P"?! NEVER PRESS P
@DefiRules
@DefiRules 2 ай бұрын
its so funny to me that the official ingame AI is worse than what we can do with scripts.
@grifinorange
@grifinorange 2 ай бұрын
Never press p
@GleebTorin
@GleebTorin 2 ай бұрын
@@grifinorange P is the best button, when used responsibly.
@grifinorange
@grifinorange Ай бұрын
@GleebTorin trauma is a helluva thing, i jusr find it easier to map park brakes to a button or a few timer blocks depending on how complex the landing sequence turns out to be. No miatakes possible.
@b151proof
@b151proof Жыл бұрын
auto docking is super complicated lol
@TaageVanu
@TaageVanu 19 күн бұрын
This guy sounds like Sargon of akkad
@Baken5742
@Baken5742 Жыл бұрын
this shit never work
@GleebTorin
@GleebTorin Жыл бұрын
Sorry to hear you're struggling with it. What's the problem you're having? Maybe I can help?
@Baken5742
@Baken5742 Жыл бұрын
@@GleebTorin in short let say you have à hangar bay, and the ship need to be back first. Its always try to go head first
@GleebTorin
@GleebTorin Жыл бұрын
@@Baken5742 Sounds like you just need to turn on precise mode while using the recorder block, which will copy the exact orientation when following your motions.
@comcastjohn
@comcastjohn 4 ай бұрын
So to you,50m/s is slow? That’s 118 mph! That is COOK’n it! 😱😈🫡
5 Automation Tips to Make Life Easy in Space Engineers Automatons
5:57
Enceinte et en Bazard: Les Chroniques du Nettoyage ! 🚽✨
00:21
Two More French
Рет қаралды 42 МЛН
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН
So Cute 🥰 who is better?
00:15
dednahype
Рет қаралды 19 МЛН
Launch & Return To Hanger AI Fighters  - How To - Space Engineers
15:33
LastStandGamers
Рет қаралды 158 М.
Top 5 Survival Uses of the Event Controller
7:26
Gleeb Torin
Рет қаралды 41 М.
How to use the AI DEFENSE BLOCK - Space Engineers Automatons AI Update
8:34
Quick tips for Better Looking Space Engineers Builds
4:28
Gleeb Torin
Рет қаралды 39 М.
The Infinity Drill : Space Engineers Tutorial
13:54
Cosmic Introverts Gaming
Рет қаралды 21 М.
New Railgun AI Drones Are Devastating - Space Engineers
12:19
LastStandGamers
Рет қаралды 336 М.
[SPACE ENGINEERS] 8 VANILLA SOLUTIONS that may replace mods or scripts!
13:37
Kelevra Engineering
Рет қаралды 106 М.
Launch AI Fighters Carriers Now Viable - HOW TO - Space Engineers
12:09
LastStandGamers
Рет қаралды 174 М.
NEW AI BLOCKS FINALLY HERE - Space Engineers Automatons Beta
15:54
Zer0's Legion
Рет қаралды 56 М.