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Why I think Odin Programming Language is a good fit for game development! Follow me on Twitter: / karl_zylinski or join my Discord server: / discord
Timestamps:
00:11 -- 1. Built-in bindings for gamedev libs that just work
02:12 -- 2. Like C, but less annoying and easier to learn
03:43 -- 3. Support for custom allocators and tracking allocators
05:35 -- 4. Low level with "high level feeling"
07:36 -- 5. A non-precompiled and readable standard library
Software I use:
Odin Programming Language: odin-lang.org/
Raylib: www.raylib.com/ (Odin comes with bindings)
Sublime Text: www.sublimetext.com
OBS studio (for recording this video): obsproject.com/