1:04 Smelting 1 to 1 8:10 Smelting 2 to 1 9:24 Smelting Compound/Double 12:11 Assembler builds
@clintonlindsey43913 жыл бұрын
Thanks. Cool information but could have probably been done in half the time.
@Anonie3243 жыл бұрын
@@clintonlindsey4391 The hallmarks of a truly brilliant video maker is being able to make quality content in a mere fraction of the runtime of other comparable levels of information density. My favorite example is how the peerless video essay series, "Every Frame a Painting" talks about film editing and storytelling in 7-15 minutes with a breadth of content that other people would take 2-3 hours to convey.
@jdi378hns2 жыл бұрын
ty!
@Jumptownwore2 жыл бұрын
This guy...
@josephsmith28403 жыл бұрын
I’m so so glad I had 1000 hours on factorio before I started playing this game
@Tyrfingr3 жыл бұрын
500 for me on factorio, still this is a different beast with curvature and grid system that throws things off when building in straight lines. I'm having bolognese and spaghetti issues at present through my first 30 hours of this game. Unlocking things and coming to grips with the different logistical issues. No point in starting over as i realize that it will be a mess at first as tech is unlocked and easier ahead once my spaghetti planet will produce hubs and ships etc. Amazing games, i have come to understand crack addicts better in recent years 😂
@svampebob0073 жыл бұрын
@@Tyrfingr " i have come to understand crack addicts better in recent years" 😂 Spot on, I don't know if my base qualifies as spaghetti, probably the type of spaghetti you give to kids like really well blended together and a big blob of mashed bits :) I think I'm on 30 hours now and I just started the clean up, after countless "restarting" my main assembly line by just noping everything on the belt. This game is so damn fun even though I now realize I might have messed up the initial design :)
@imheretoo77303 жыл бұрын
I did the factorio demo only and i had absolutely no idea what i was doing and im still stuck putting space warpers into logistics interstellar
@Hephaestus_God3 жыл бұрын
@@Tyrfingr I had that problem also. Until i just realized to always build in the direction of the equator... makes everything irrelevant
@schtauffen-plays3 жыл бұрын
I still had a huge epiphany with logistics stations... they are far superior in this game I feel like. Tho maybe I didn't utilize them correctly in Factorio. Will have to go back and see if I can avoid huge belt busses and replace them with drones.
@Monstructer3 жыл бұрын
"Standards builds, now that's going to be super boring. Don't leave just yet!" Literally the most important video I've been looking forward to watching you make since I started lol
@plumette883 жыл бұрын
My home planet is so crowded and lacking effectiveness, these tutorials are just what I needed !! Thanks for this great content !
@TheSkepticSkwerl3 жыл бұрын
Definitely. First time through is like oh I need this. I need this. I need this. Then all of a sudden you realize you re-need something like processors or chips and your build blocked them back deep in your build
@aracuron99563 жыл бұрын
@@TheSkepticSkwerl That's why I jumped in headfirst on my first game and than, half way through yellow science Analyse all the flaws and restarted. Now I have Green done, have a in er Planet, which starts rockets and a second one, the outer one, where I built mass production lines which feed into whatever needs more stuff on the mainworld. Actually building a colony in another System to improve my quantumprocessor capacity. Meanwhile everything on the homeworld is working. Every conveyor, factory, smelter chem.factory,sorter,powerpole comes from my hub, no Single handcrafted thing while setting up this new colony.
@Blacklistedrook3 жыл бұрын
@@aracuron9956 how or when did you start taking stuff macro scale? I keep running into issues of capacity vs supply.
@aracuron99563 жыл бұрын
@@Blacklistedrook basically while installing the game. IT is to build a dyson Sphere, so I was sure, I will need a magnitude or 2 more from everything than I think I need, so I added a tower of big chests to each production line and before the Logistik Station. This way I can see just by flying along, where Towers are starting to deplete and know about supply issues, before they even happen.
@JesusLovesU3 жыл бұрын
@@aracuron9956 Why restart? Why not just tear down what doesn't work and make a more efficient system on the planets you are already working?
@bobkaster13 жыл бұрын
Finally achieved the Gravity matrix and the space warper, realizing that my manufacturing setups are good for boot strapping, but suck for any kind of serious manufacturing. This is just what I needed to start getting into the late game.
@Pixelgraft3 жыл бұрын
You just changed my entire world - in the best way possible. So glad I found your channel awhile back and I will be increasing my patreon support level today!
@nieven003 жыл бұрын
Nice work! Template 3 to 1 for ninja stars can be optimized. Add supply line for third assemblers column. Belts from left to right will be: out in - in in - in out in - in in - in out Every column have one personal outer IN line now. And all paired in in is shared.
@aletheran85902 жыл бұрын
For 2-component assembler recipes with different input ratios, you can slightly optimize the design. For example in the titanium crystal setup, you can double the titanium ingot inputs like this: Output | Assembler | Titanium Ingot | Organic Crystal | Titanium Ingot | Assembler | Ouput (... repeat). Or in general terms: Out | Assembler | In (high) | In (low) | In (high) | Assembler | Out (... repeat). This will make your assembling column 2 tiles wider, but allow you to double the length (for any recipe with a 2:1 or greater input ratio)
@LiamHawthorn3 жыл бұрын
Thanks dude, this tutorial is much appreciated. I'm currently building logistics vessels to commence interplanetary transportation, so I look forward to trying this out. On one hand I'm sort of ashamed looking at how neat this all is--my home planet is a vomit of circuits that no longer function due to a lack of X or Y, but at the same time it's nice to be able to see progression as I begin to mine other planets and learn from my mistakes/design hiccups off the past.
@13lue463 жыл бұрын
This tutorial is gold. Simple clear and easy to understand. Thank you for uploading it!
@incubusfan42113 жыл бұрын
You own this game. I just refer to it as the "Nilaus Sphere Program" now.
@pallenda3 жыл бұрын
I am a rebel sometimes... I clicked liked BEFORE watching the video! :p
@mayistrs70963 жыл бұрын
Haha! I do the same thing!
@nekroneko3 жыл бұрын
But are you enough of a rebel to build across fault lines and wing it on the ratios?
@pallenda3 жыл бұрын
@@nekroneko Very much so. Many of my builds would trigger or cringe some people. 😂
@zmooth863 жыл бұрын
Your designs are just elegant, simple and so easy to set up. Thank you so much for all of your tutorials. Helped me so much to find the right start to get organized productions! Absolutely love the symmetry and perfect placements on every planet!
@Maikovichi3 жыл бұрын
I already did this from the start... but of course you did it even better. This looks so nice
@jamesmontgomery90782 жыл бұрын
Would love to see this with Proliferators!
@davidraisin16183 жыл бұрын
Blueprints update arrived. Time for a revisit
@MrVeps12 жыл бұрын
If something bottlenecks with a 1+3->x recipe or similar, you can add some parallell pattern splitters to the belts to expand the belts even further. By setting priorities you can merge an almost arbitrary number of stacked conveyors down to saturate the lowest belt.
@WoodmanFFM3 жыл бұрын
I like these standard designs a lot. Also, I don't think the space in between is "wasted". For example, when I put down three "2-to-1" smelting assemblies next to each other I can easily cram around 100 solar panels in the left over space (depending how you count). That is a LOT of power that I don't have to generate elsewhere, also looks neat. I'm currently in the process of converting a whole planet in my home system to just support smelting all the things so I can free up some space on my home planet... :-D Let's see what I'm gonna do with the rest of the free space on that planet once I'm done with all the smelteries. Probably produce some of the bare necessities.
@sophiathekitty3 жыл бұрын
I use the same design for two to one and one to one.... Return belt in the middle and ingredients in either side. Repeat that pattern for all outputs wrapped to one side... Have it pull from the belt on either side and empties into the return on either side.... Do that in a pattern that links together like a zipper...
@MrBorsetti3 жыл бұрын
Very nice, it was obvious this tutorial was going to happen and I was waiting for it:)
@MrKoval-nm9ky3 жыл бұрын
Congrats on 90k subs! You deserve it! Waiting for 100k party! :)
@elenalaloca38803 жыл бұрын
preparing for my second playthrough, this was exactly what I needed! Thank you!
@MayhemPenguin Жыл бұрын
Will you remake these builds to incorporate Proliferators?
@cappm42013 жыл бұрын
This is a good system, very close to what i do myself. I don't tend to do compound tiles, but would, for diamonds for example, do a whole tile to make graphite and then a separate tile to make diamonds.
@JMhellendoorn3 жыл бұрын
Awesome tutorial, thanks a lot! Could you also do a tutorial on rare builds and direct insertions and one on chemicals?
@DakotALoopeR3 жыл бұрын
I'd love to see a chemicals one
@scottlunden37943 жыл бұрын
Great video! When you pick a planet to be your smelting planet do you use one you have already used up the resources on, or fine a planet with low resources and just bury them? I find that mining locations always get in the way of builds like this.
@ClockworkOuroborous3 жыл бұрын
I lucked out and found a B class star with over 2 luminosity and 6 planets; 3 of them are rather crap for resources so they'll be my hubs for building materials, sphere construction, and research. I'm just going to concrete them and bury the resources.
@RealCyclops3 жыл бұрын
Keep doing these... they are awesome.
@crazymammoth3 жыл бұрын
i kinda hope at somepoint the Logistics towers get Skybridge ports, so i can feel like i'm playing Simcity into the future again
@ClockworkOuroborous3 жыл бұрын
Tutorial request; large scale oil production and fractionators (sp?)
@Nilaus3 жыл бұрын
maybe, but only to basically say "do as little oil as possible and don't do fractionators" ;)
@power20843 жыл бұрын
@@Nilaus What game option or mod allows you to have colored lines that separate the different "planet zones" ?
@Lyrad87913 жыл бұрын
@@power2084 pretty sure he just had belts down with science in them. was wondering that until you can sort of see the belt end next to a power pole in one part of the video
@techgeeknzl3 жыл бұрын
@@power2084 he's using belts full of science cubes, but this month's update to the game will allow foundations to be coloured in.
@power20843 жыл бұрын
@@techgeeknzl good thx
@xanazf2 жыл бұрын
20:04 literally BUILT DIFFERENT
@zweiritter35693 жыл бұрын
Hi i dont know if you mentioned it vut how do you get the energy to Power these ?
@kevinkrajewski7113 жыл бұрын
Great video, Just so I am on the right track if you use the first assembler build. Take Magentic Coils. would that be 10 MK.3 Assemblers for 1 mk.3 belt of magnets?
@jw8697 Жыл бұрын
" Show me you have OCD without telling me you have OCD "... lol. Very nice dude.
@disconap.d52143 жыл бұрын
Thank you buddy your a Rockstar cant wait to give this blueprint update a go
@posi_de3 жыл бұрын
Another good one, thanks! Even by doing most of this already I still got some new incitation. Hope you will continue to make DSP stuff.
@TheSkepticSkwerl3 жыл бұрын
The problem with some builds is x-ray cracking. Free energized graphite is phenomenal. But they are soo massive it makes for weird builds
@Nilaus3 жыл бұрын
I have stopped using that entirely in late game. The hassle of multiple outputs and balancing consumption is not worth it for me
@techgeeknzl3 жыл бұрын
@@Nilaus is there anything outside of oil refining that produces mixed outputs; and did you ever manage to solve the problem of balancing the consumption?
@listerfeend20043 жыл бұрын
Ok, I've watched the latter part of this like 10 times. it would be great if you had broken down the 3in/1out belting/sorters
@ronniebots92253 жыл бұрын
yeah i dont get it either. there are 10 belts total with 8 outputting en 2 inputting. the math is not there. For perfect balance it should be 9 out and 2 in so 11 belts. With that recipe where everything requires the same amount he halved the maximum length of 1 item.
@Nortonius_3 жыл бұрын
I'm in the same place, I just can't get what he does for 3 inputs 1 output assemblers. It seems magically just to pop in, in the video...
@Nortonius_3 жыл бұрын
Ok, I decided to solve this one in the light of day instead of super late night (: Two key points: --2 unused belt ports on the tower. The ones that run out from the "front" down the line of assemblers, only use the middle and left one. And on the "back" (opposite) you don't use the middle one. --10 total belts, 8 are out from tower and 2 carry all 4 row of assemblers' production back IN to tower. Once you get the belts placed and spaced out, you have 10 belt lanes with the 4 rows of assemblers in between. Number them #1 to #10 from left to right (assuming the "front" of your tower is facing to the bottom of your monitor) That makes belts #4 and #8 the ones that go back IN to the tower. 1, 2, 3, 5, 6, 7, 9, and 10 all bring the three resources OUT from the tower to the assemblers. Example: Pink bowties (particle containers) Belt 1 copper Belt 2 graphene Belt 3 turbines (SHARED belt between assembler rows A-B) Belt 4 bowties to tower Belt 5 copper Belt 6 graphene Belt 7 turbines (SHARED belt between assembler rows C-D) Belt 8 return Belt 9 graphene Belt 10 copper I paused the video and just stared at the little icons from the recipe he used to sort it all out. Cheers!
@radordekeche9473 жыл бұрын
Any standard templates for oil & processing? Also, it looks like the smelting designs are based on a 19 unit wide pattern, so it seems like you could fit 8 rows of smelters in the equatorial bands, if you use the small power polls and stagger the logistics stations.
@justtwoseats3 жыл бұрын
Nilaus' furnace design is good, but not quite optimal. An optimized 6-wide smelter design is 25 blocks wide (6 smelters for 18 blocks, plus 7 lanes). Since each side of the equator is 80 blocks wide before the first fault, you have enough room for 3 of those just like with his 4-wide design. For power you just replace 1-3 (number depends on how many furnaces to saturate lanes, which depends on what you're smelting) of the furnaces with satellite substations, and then put 4 standard Tesla towers on the ends for full coverage. Also, the 6-wide design can be mirrored to the other side of the ILS, since the output lanes on the outside of the design are only receiving half the smelted products and connect to the center "top/bottom" connections. However, be aware that a full 6-wide mirrored design is taking 180 ore/second to feed, and also potentially outputting up to the same 180/sec of smelted products. Since you can "only" have up to 10,000 ore on order, that means a mirrored design generally only makes sense for when you're smelting on the same planet you're mining, or if you have a bunch of extra ILS stations with spare capacity that can request and deliver the ores and products to supplement throughput.
@dakrisis3 жыл бұрын
Nilaus: ... the frames, the ninja stars, the ... Me: Wait, what? This game has ninjas?
@harbl993 жыл бұрын
Oh yeah. They steal all your graphene when you aren't looking. No other explanation makes sense.
@CommanderHibb3 жыл бұрын
The "Prism" -production, is it built in a similar way to the "Compound builds"? Because the "Prism" are not melted but built.
@Webskey Жыл бұрын
What would you say is the equation for how long/deep a row should go considering the number of rows, the number of required resources and the time it takes to smelt/assemble the product?
@rocketvalkyrie2 жыл бұрын
Thank you very much for this guide. Even if they're fundamentally simple and obvious once you build them for the first time I cannot express how much more efficient they are compared to my formerly spaghetti setups were, it was horrendous.
@thetaleteller46923 жыл бұрын
Thing is, when you are able to handle this tidy centralization effectively, you are pretty much endgame and already have at least one sphere ;-)
@smallst83 жыл бұрын
Literally makes it feel mandatory to start using your smelting builds now. Doing it any other way is just inefficient. Thanks lol.
@Blacklistedrook3 жыл бұрын
Love the videos. I am still lost on the breakdown for everything on time vs producing. Plus when do you really start ramping up production to grand scale? My stuff seems so little in comparison. Tempted to feed all raw materials into interplanetary hubs and bulldozer everything else.
How your assembler build #1 works for magnetic coils? I build them with 10 belts coz of the 2 out- and input per second.
@ColinTimmins3 жыл бұрын
We get to build "ninja stars" amongst the stars? The FUTURE is now! Thanks for the video Nilaus. =]
@MrBB16072 жыл бұрын
Thank you for this video. A hole planet with foundation. How I do faster with foundation? Is there a trick or something I not know?
@CountJeffula Жыл бұрын
They are actually lines of latitude, not meridians, but no biggie! Latitude = ladder
@enaero17133 жыл бұрын
These standard builds are very reminiscent of the requester/provider blocks from Factorio. Maybe a bit boring if you've got a screen of them, but the modular ease of repeating and reliability are nothing to scoff at. As you mentioned, direct insertion is the way to go if one wants more variety; I just wish the ratio for plane filters wasn't so atrocious, whoever thought 5 titanium glass to 12 filters was a good idea must enjoy our suffering.
@jonathanrichards5933 жыл бұрын
Oooh, how about a recipe mod that makes all the ingredient ratios and the crafting times relatively prime? 3+5 -> 7 in 2 seconds. Aaargh!
@LoPhatKao3 жыл бұрын
almost makes me want to abandon my universe and start over
@cryptoid96883 жыл бұрын
Almost. Until you think about all the hours you just spent creating mining machines onto every single material on all the planets in your system and engineering an interplanetary system so you'd never run out of resources. Only to get back to your original planet and realize how unorganized and full of spaghetti everything is.
@v.s.dalsheron78293 жыл бұрын
isnt the ILS overstressed handling both ore and ingots? I decided to use a self derived approach using 15 x 9 x 2 smelter row setups, with 1 ILS channel for each of the 15x2 smelter lines, all feeding into a new ILS which handles only ingot. Ever since then, I no longer have ILS vessel choke off waiting for them to come back to do things.
@brandonholloway70723 жыл бұрын
Baselines! LOL. Great video again.
@craigchatterton41643 жыл бұрын
This design has worked so well! And it's easy to remember; I no longer have to have a reference sheet handy with all the recipes. I'm currently working on Titanium Alloy now, the one thing you didn't mention in your video....
@ArgonianSkaleel3 жыл бұрын
it's the same as the 3Input1output assemblers, just with smelters.
@Nortonius_3 жыл бұрын
Pinhead lives 😅 EDIT: Would love to see similar guidelines for “the liquid stuff” that comes out of chem plants/refineries. This is such a useful video!
@ArgonianSkaleel3 жыл бұрын
TBH the facility looks different but for most parts, in/output is pretty similar to assemblers. I've seen the LP series and it's really just stretching longer, for the few recipes with double outputs just repurpose an input belt. I've gone through the recipes but there's nothing for chem plants that uses more than four materials (input+output) so the assembler 2/2 build should still work for that
@Nortonius_3 жыл бұрын
Felix, that’s great to hear! I’ve got to set up nanotubes later today 😄 Cheers!
@oxgon3 жыл бұрын
This is an amazing video, everything is easy to follow, except for right up to the end. I can't see what the belts are doing and you don't go over it in detail. It's hard to see what the items are doing and all that. Thanks
@chrisbingel382011 ай бұрын
For me, "a lot a lot" is an understatement. I think I hit 30 hours in the game last week.
@wolfhunter983 жыл бұрын
Any reason why you're not using cheaper sorters vs the Mk3.
@woodwardjr2 жыл бұрын
@nilaus - what's your computer setup?
@MrGabrielGoh2 жыл бұрын
Dear Nilaus, can we have an update to these based on the new update?
@DmytroBogdan3 жыл бұрын
18:00 Why should you even care about filling up belt at that point? :)
@mdjorov3 жыл бұрын
Sooo symmetrical, soo colorful. I like it. And I'll use some of the ideas in my game
@MrRABC13 жыл бұрын
lol.... I call the dyson parts thingies the ninja stars too.... nice one man.....
@jonathanrichards5933 жыл бұрын
Nilaus beats the game :)) I can't look at other people's 3-D spaghetti, because I know that there's a known 'best way' worked out and demonstrated over here. Thanks for all the dedication - how many hundred hours on DSP in aggregate, now?
@shindhi2 жыл бұрын
So do you just have another planet grinding out iron and copper, then shipping it to the build planet? Then all of these are supplying other structures that are building more complex things? I'm guessing it takes a long time to get to this point
@reforgedcriterion14713 жыл бұрын
Why did no one tell me this game existed.. I should have known Nilaus would have it covered! I got my first planet all decked out researching and trying to figure out the next step.
@christopherericksen73783 жыл бұрын
I've won the game twice. I never built a dyson swarm or sphere. I also never left my initial star cluster. This game seems big but its super small. I hope they expand it....a lot.
@eitantal7262 жыл бұрын
how did you get positrons (and white science) with neither swarm or sphere?
@drac1243 жыл бұрын
1 interplanetary can keep up with 30 x 4 smelters? I saw another tutorial where you make only 15 x4.
@AnotherGuy243 жыл бұрын
QUESTION: I built a very similar layout, and the problem is that a line of 30 with mark 3 sorters even with mark 3 belts the resource does not make it to the end of the line (not unless there is so much of it that it starts to stack up and the 1st in the line simply stop taking the said resource, then makes it to the end), dont you have that problem? kinda fixed it with lines of 15 and then another logistic station but its a bit cluster fuck
@kevinkim6453 жыл бұрын
how different will this build be if using plane smelter and mk3 sorters (max researched)? and for this to work, do you you wipe (hide) the nodes in that build area?? for example, Im trying to get to make 120/m rocket carriers (or 12 mk3 assemblers) to load up about 36 launchers (3 launchers/ assembler) The factorioLab calculator says I need about 72 plane smelters to make iron ingots... not to mention the 100's of other materials needed.. Now if using MK3 belts at 1800 item/min maybe puts about 15 plane smelters per line of output belts (at 120/m/smelter). Will that make it just shorter in size? or am I kidding my self and can do more than 15 smelters/input line and just use 2 output lines?? my goal is to do work up toward that thing you did with the black home launch video... but you never listed the quantity of assemblers/smelters/ etc needed to do such a stunt... or many rocket carries you need/min
@jensen_883 жыл бұрын
where do you get the raw materials, do you have a design to sustain this build? thanks
@mikhailveselov1613 жыл бұрын
Super cool video, but what about gears ? They are 1to1 assembler
@techgeeknzl3 жыл бұрын
If you ever actually need that many gears, you'd just reuse one of the 1-to-1 smelter blueprints
@mtnygard3 жыл бұрын
The number one thing that makes all these builds work is concrete. I now consider concrete an early-game necessity.
@Nilaus3 жыл бұрын
you don't need concrete, but you do need space to work, which is not available on your starter planet. This is more of a subsequent planet kind of thing
@shahman763 жыл бұрын
I recommend desert planets for builds like these
@cnexpat10092 жыл бұрын
blueprint them and share link pls! these production line are beautiful!
@tlheart3 жыл бұрын
interesting, and works when you pave over the planet. Great thing about sandbox games, not everyone has to do it the same way. All depends on your personal goal, effective, organized; or spaghetti, belts, have to build around water, use the z axis... Thank you though for your very organized builds. Me I like to build a complete production line from raw material to finished item I need... yea not efficient, but so much fun figuring out what I need each step of the production chain, and how to lay it out.
@equitime773 жыл бұрын
This could be quite a good challenge. You are only allowed to transport base materials
@seabeegamer44983 жыл бұрын
So I'm torn on the east west building and the north south. One new guy you might benefit from checking out is mrroboticwarfare. He has a different take on neat building. Fair warning, he builds across the fault lines, but it comes out good. I blend between the two of you and it comes out pretty awesome.
@Nilaus3 жыл бұрын
There is really no contest. You have to build East-West. The square change size North-South so straight lines are not parallel and there is a difference between where you can place things like power poles
@seabeegamer44983 жыл бұрын
I see your point, however, for smelters, it is possible to fit 15 in the 10 block section going N-S. Then have 2 sets of 30 being powered with substations, mirror it on the other side of a logistics station and you have 120 smelters on a station in a 10x6 section or so.
@samybob853 жыл бұрын
@Nilaus: hello Nilaus thx for the nice Tutorial, but you have a nice build for the smelter, with 3 inputs? Titanium alloy ??^^
@ArgonianSkaleel3 жыл бұрын
same as the assembler 3in 1out, right?
@SpeedyCow3 жыл бұрын
Quirks and features? *Doug Demuro intensifies*
@not_the_pasta3 жыл бұрын
Used browser search because I knew there has to be one. Nice work! :D
@eitantal7262 жыл бұрын
what about stacking? Stations can send out resources at a stack size of 4, but producers cannot. That's why I have one center belt that feeds two rows of producers, while their output goes to the sides
@Nilaus2 жыл бұрын
Check the date of the video you are commenting on. That feature didn't exist at the time of recording
@eitantal7262 жыл бұрын
@@Nilaus To be fair, the layout should still valid, if all producers are busy. Stacking or not.
@Richard-mh4pr9 ай бұрын
do you have some blueprint i need that
@quockhang59642 жыл бұрын
Time for a redesign with the new proliferator and piler
@jo29522 жыл бұрын
Pilers not really needed for inputs as the Stations can output as a 4 pile eventually. Just design with that in mind and your factory can grow into it .....
@thordagman54903 жыл бұрын
how did you color the grid?
@FunnelCakeRyan3 жыл бұрын
It's research cubes on belts.
@mkrupt89303 жыл бұрын
Hahahaha 13:44 "the ninja stars" that's great.
@thejudicator10823 жыл бұрын
How does one gather so much soil to do this? My home planet has so much water I can’t get enough soil.
@aracuron99563 жыл бұрын
Dont use the homeworld, mine has two oil pumps, 2 Walter pumps, one logistics Station and much untouched nature. Also I never burned any oil or coal for energy. Just a little personal sidequest I did. (covering the Sun.... Would have a profunde impact on the climate to I think, so yes it's senseless but hey, it's a game)
@Nilaus3 жыл бұрын
you answered your own question. You home planet is not the solution. Go somewhere else. Ice and Desert planets are great since they don't generally have oceans
@thejudicator10823 жыл бұрын
@@Nilaus I’m so smart! No need to like or subscribe! >:)
@power20843 жыл бұрын
What game option or mod allows you to have colored lines that separate the different "planet zones" ?
@Nilaus3 жыл бұрын
It is science packs on belts 😉
@power20843 жыл бұрын
@@Nilaus oooooh ok very nice hahahaha
@gainner59823 жыл бұрын
This game is actually a tragedy...a robot built everything in the galaxy, but there is no life to enjoy them.
@cryptoid96883 жыл бұрын
Life does enjoy them. The point is we are trying to harness energy so all human life in a distant galaxy can enjoy a place in the Matrix they created. They ran out of fuel to power the simulation for everyone. They built us mechs to gather power for the Matrix.
@taffetatwist21943 жыл бұрын
"show you it's quirks and features..." I sense a Doug DeMuro fan!
@Nilaus3 жыл бұрын
no idea who that is
@taffetatwist21943 жыл бұрын
@@Nilaus aah no worries, he's a car review youtuber whose famous quote is "and then I'll take you on a tour of the car and show you it's quirks and features!" Thought it was a reference :)
@kurtmayer20413 жыл бұрын
...and how are you making titanium alloy...?
@dougtle3 жыл бұрын
How to Build Anything... when you already got everything (dozens of Interstellar Stations, thousands of Logistic Vessels, tens of thousands of Mk 3 Assemblers and Belts, millions of Foundation and Soil Pile).
@ShiKazumi163 жыл бұрын
Start a new game and as soon as you can implement these into your base, you will see the difference.
@pieterkirkham55553 жыл бұрын
Maybe it's me, but I don't see a reason for the Steel, Diamond, and Silicon Crystal double smelters. Why not just ship the already smelted Iron, Graphite, and Silicon. Also, you could leave the Interstellar Logistics Stations with no ships so that ships are always forced to deliver to them, also makes it so you don't need to stock them with warpers.
@Meinris3 жыл бұрын
It's a within planet / interplanet thing. At some point you want to just ship raw resources away from mining planets, and have smelter planets accept raw resources, and ship away finished resources. If you have a planet ship away and ship in the same resource, you can get weird circular transportation loops, which you wanna avoid. So if your smelter planet ships away both graphite and diamond, it's easier to not have graphite and diamond dependent on each other; Only ship in coal, and only ship out graphite and diamond. Obviously you can set your dependant same planet ILS on local demand and remote storage, but I find it nice to streamline the dependencies.
@AnotherAgnostic3 жыл бұрын
where is your power coming from?
@Dunkurtin3 жыл бұрын
Hopefully you've updated this by now but you don't need a different build for the 2x1 smeltng. As it takes 2s instead of 1 like you mentioned. So you are making 0 difference to throughput having 2 feeding belts, just wasting a lot of materials. You only need to double up input if you are outputting at the same rate.
@Dunkurtin3 жыл бұрын
Also just smelt your iron then smelt it seperately instead of using an unbalanced setup that wastes so much space.
@davbrown893 жыл бұрын
Man two tutorials in a row covering things I just released a tutorial on. No assumptions just funny timing.
@rampp3 жыл бұрын
Again a great tutorial, thanks!!
@vasaaviarion3 жыл бұрын
I need to make a MAll planet. Maybe Ill turn the starter planet into one
@MsMumuku3 жыл бұрын
Maybe this will change later in the game, but for my taste, there is too much unused space :-D I made a tiny modification to u/oldshavingcreams "Smelt all the things"-layout (www.reddit.com/r/Dyson_Sphere_Program/comments/ltsie5/smelt_all_the_things_blueprint/) that uses the free space for power instead of sacrificing smelters to do it. It's exactly 25 tiles tall, so just tilable vertically. You are right in that using 2/3 of the smelter capacity is less likely to bottleneck on incoming ore. Will have to do some testing to find a way around that (doing 2 kinds of ore per ILS is one suggestion, and using an additional ILS just for shipping is another. Already have an idea). Or maybe the easiest compromise would be to just do 20/s long rows instead of 30/s while still having less unused space than your suggestion. That being said, I can see the benefits of your design and from your let's play I assume you don't like building too cramped anyway and yours you can probably plop down a little more quickly because you don't have to rotate every other row of smelters. I also haven't been able to figure out why in your temple you don't make a single ring of 8 ILS instead of a cross, but your ideas are at the very least a great starting point for customization. Thanks a lot!
@K162KingPin3 жыл бұрын
Someone help me with some math there. It should be a pretty simple formula to figure out how many smelters / manufacturers to put in a line for a given part before you max out the belt. A t3 belt for example will move 30 parts / sec. A tier 2 smelter making titanium alloy for example will make one part every 12 seconds and needs 8 sulfuric acid for one build, as well as other parts but the 8 sulfuric acid is the highest part count needed for the build so it will be a choke point. This should be simple math. 1 part in 12 seconds needs mats then 12 divided by 8 means you need 0.66r acid every second to supply the maximum needs of that part production. The tier 3 belt can move 30 acid / second and so 30 / 0.66r means it should be able to supply the needs of 45 smelters. So the formula should be Belt speed / (highest mat count needed / part build time) so in this case 30 / (8/12) = 45. Or another way to work it would be... build time * belt speed / highest mat count needed. so in this case 12 * 8 / 30 = 45. Same as before. This basically says, every 12 seconds the belt can supply 360 parts during which time each smelter / manufacturer needs 8 parts meaning 45 can be supplied. YET IN REALITY!!! somehow one belt is only capable of supplying the 8 parts every 12 seconds to 23 smelters which is 1/2 a much as it should be able to do. I was using t2 loaders, which will move 3 parts / sec, which is more than enough to supply the 8 parts every 12 seconds but just for giggles I upgraded to the tier 3 sorters which move 15 / sec and yet the belt still only supplies the 23 smelters where it should be doing 45. I even tested a t3 belt feeding into a storage container with 3 t3 loaders and it did move 30 parts / sec on average over 1 min. So, is my math wrong? is the game just broken? It's almost like each loader pulling a part off the belt is slowing the belt down by 0.65 parts / sec, which certainly isn't in their description. That or I just fail at simple match. Anyone else having this problem? Is this just a guess check and revise situation for setting up the right number of constructors?