5 Ways To BEAT Akuma's Air Fireball (SF6)

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Chris_F

Chris_F

Күн бұрын

Don't let Akuma players keep getting away with this move! The 5 counters in this guide can help anyone in the Akuma matchup in Street Fighter 6!
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Пікірлер: 89
@Demonstormlord
@Demonstormlord 3 ай бұрын
Maybe not worth mentioning since it hinges on the opponent making a mistake, but if the air fireball is spaced poorly, you can walk/dash under, and punish landing recovery.
@Longtimec
@Longtimec 3 ай бұрын
It is worth mentioning! I main Akuma and i have played players that intentionally space themselves out for that exact reason. Its still circumstantial but a great tip!
@Chris_F
@Chris_F 3 ай бұрын
So worth mentioning!
@TmPGEO923423421
@TmPGEO923423421 3 ай бұрын
This. I find the moment when Akuma stops mid air gives enough time to drive rush underneath. Ryu's fireball also can cancel Akuma's
@danieltran7856
@danieltran7856 3 ай бұрын
For the ed bros out there, i've been finding a lot of success kill rushing forward and heavily punish whenever akoomers do their air fartballs
@mandarinduck5507
@mandarinduck5507 3 ай бұрын
It's worth mentioning that his normal air fireball (not the ex version) is not actually classed as a projectile. If your character has a move that is invincible to air attacks (like hondas ex butt slam) will go right through his fireball
@Chris_F
@Chris_F 3 ай бұрын
Thx!
@xboxpenguin8705
@xboxpenguin8705 3 ай бұрын
Thank you!!! I’ve been respecting air fireball to much as i had no counter
@Chris_F
@Chris_F 3 ай бұрын
Glad I could help!
@jettmanas
@jettmanas Ай бұрын
Solid info, including AA specials (maybe OD Buttslam will work), jump normal & even DI. I'd better skip P.Parry. Hope Demon Flip mixed in doesn't make this even harder. Thanks for the vid.
@bwnnn
@bwnnn 3 ай бұрын
A tip for the other Dhalsim mains out there (all 8 of them): I've had great success with 2LK slide to get under air fireball. If you're early enough, you can get a juicy 1HP punish when Akuma lands. Or just stick to 4MK for consistency. I've found that 4MP is too stubby to be consistent depending on spacing. Air fireball also has considerable startup, so if he's throwing it out at half screen or farther you can often snipe him with 4HP. It can trade if you're a little late, but the knockdown means the trade is in your favor.
@Chris_F
@Chris_F 3 ай бұрын
Thx for adding this!
@MrAstro7110
@MrAstro7110 3 ай бұрын
Good stuff mate! I like 3🎉
@Chris_F
@Chris_F 3 ай бұрын
Much appreciated!
@coilcitu
@coilcitu 3 ай бұрын
how do i setup my training , i have to think by MYSELF!? just joking. great video chris!
@Chris_F
@Chris_F 3 ай бұрын
I would hope by now from my videos ppl know how to record one slot haha! Thx!!
@screamat333am7
@screamat333am7 3 ай бұрын
im a kim main, idk what to do but i will try the jumping strat, jumping when they jump sounds sorta easy.
@michaellawrence9922
@michaellawrence9922 3 ай бұрын
Fantastic content, thank you!
@Chris_F
@Chris_F 3 ай бұрын
Glad you enjoyed it!
@Doktor_dooom
@Doktor_dooom 3 ай бұрын
As a jamie main if i see a akuma jump full screen i just heavy palm or ex bc i know that smb jumps at random full screen
@elcesaru
@elcesaru 3 ай бұрын
Every video of counters start with DPs wtf should we do Manon mains?
@Chris_F
@Chris_F 3 ай бұрын
Manon’s qcf KK move is actually really buff against his air fireball
@sonictrain1
@sonictrain1 3 ай бұрын
It still pains me to see shine get knocked out by this move on Kimberly!
@Chris_F
@Chris_F 3 ай бұрын
Kimberly is a really unstable character unfortunately
@tilting_cat3344
@tilting_cat3344 3 ай бұрын
For zangief lariat and od lariat will always win vs air fireball if he is close
@Shakenbake-in9ux
@Shakenbake-in9ux 3 ай бұрын
Akumas dont do it close enough for lariat to hit anymore. It only works in the corner now. Otherwise, they can do air fireball, land, walk up and still punish.
@tilting_cat3344
@tilting_cat3344 3 ай бұрын
@@Shakenbake-in9ux if they're far just parry free bar regen. edit: also now akuma can't jump back air fireball so the lariat landing is really more consistent
@dragonic22
@dragonic22 3 ай бұрын
How to deal with Akuma air fireball? Just play Lily lol
@Chris_F
@Chris_F 3 ай бұрын
Ex spiral is strong against it for suuuure
@ektrfirefox2571
@ektrfirefox2571 3 ай бұрын
0:30 yes please block air fireball while standing so i can drive rush and get your toes
@Chris_F
@Chris_F 3 ай бұрын
You think I didn’t test this? A) you still have time to low guard after B) akuma wont have enough plus frames from up close to drive rush and do a low - example: block the fireball then push cr no with Luke/ryu/ken will stuff akuma out of his drive rush. Thanks for watching!
@ektrfirefox2571
@ektrfirefox2571 3 ай бұрын
@@Chris_F well it would appear that you are right. I just tested it. On a theoretical level the CPU blocks it. I was almost certain of it being guaranteed just based on how much that shit works on matches. But it seems just standing there and taking it put you in a free 50 50 situation for akuma to exploit so any other strategy is definitely preferable.
@Chris_F
@Chris_F 3 ай бұрын
@ektrfirefox2571 it’s not a free 50/50. Akuma would need to be in throw range to put you into a true strike/throw/shimmy mix which he isn’t after you block it standing. If he decides to drive rush at you there is enough time to react with a counter-poke. Not all players are able to do this but I’m confident tournament regulars can
@khanhhuynh5451
@khanhhuynh5451 3 ай бұрын
“Practice in training” 😢
@Chris_F
@Chris_F 3 ай бұрын
That’s one of the best and most time-efficient ways to improve
@samfisher-vu1so
@samfisher-vu1so 3 ай бұрын
On behalf of one of many Ryu mains that have suffered greatly to these air fireballs I say thank you my man!
@Chris_F
@Chris_F 3 ай бұрын
My pleasure! Now go hit em with a shoryuuuuken!
@SSM24_
@SSM24_ 3 ай бұрын
Never considered that standing/crouching would be important here, even if it feels obvious in hindsight. Good tips.
@Jonfgc
@Jonfgc 3 ай бұрын
Same
@Chris_F
@Chris_F 3 ай бұрын
Glad you found it helpful!
@LuigiG145
@LuigiG145 3 ай бұрын
Cammy's level 3 can punish it and straight up kill him as he comes down. It's hilarious
@Jude_Zilla
@Jude_Zilla 3 ай бұрын
For manon, you can actually use qcf+HK to hit akuma in the air, negating the fireball to appear and hit you
@TheRah1980
@TheRah1980 3 ай бұрын
This was a great video. As a Ryu main, that dp lesson was great. I knew about the light dp, but the heavy was nice to know.
@Chris_F
@Chris_F 3 ай бұрын
Thanks bro!
@Ingvar_the_Red
@Ingvar_the_Red 3 ай бұрын
Launching ex fireball, especially when it's slow is also a good option to destroy enemy fireball and lock akuma down on landing
@Chris_F
@Chris_F 3 ай бұрын
True!
@petehganukite8202
@petehganukite8202 3 ай бұрын
another option i just walk under fireball.get free punish✌️
@hotdog5927
@hotdog5927 3 ай бұрын
never air fireball on akuma because you will die for it, got it. useless move
@thefatedking
@thefatedking 3 ай бұрын
AKI can punish that move with the cower crouch dive. She can phase right through the fireball and hit before landing.
@onyxmousgg956
@onyxmousgg956 12 күн бұрын
Absolutely love the video, man. I like how you showed all the options and with different characters.
@Chris_F
@Chris_F 12 күн бұрын
Much appreciated!
@reality3304
@reality3304 3 ай бұрын
I check mated Akuma air fireball with Zangiefs stand HP . Idk how reliable that is I’m in platinum atm.
@Chris_F
@Chris_F 3 ай бұрын
I think that works too, but I’m not a gief main
@cnuon0105
@cnuon0105 23 күн бұрын
Started this video with a little gem. Thank you.
@Chris_F
@Chris_F 22 күн бұрын
Glad you liked it!
@HoTSh0t24
@HoTSh0t24 3 ай бұрын
Nice video! If you’re a DJ player you could also do the slide! Cr HK will take you right under the fireball and you’ll recover in time for a full punish on Akuma
@Chris_F
@Chris_F 3 ай бұрын
Thx for writing that option!
@Buun_
@Buun_ 3 ай бұрын
What drills can I use to fix my marriage Chris, the rest of your drills all worked
@Chris_F
@Chris_F 3 ай бұрын
Mash apologize on knockdown AND wakeup
@katou7880
@katou7880 3 ай бұрын
How can JP deal with it?
@Chris_F
@Chris_F 3 ай бұрын
Tbh I’m not sure since I don’t play JP, go into training mode and check what his options are!
@reeeeeeee-e2g
@reeeeeeee-e2g 3 ай бұрын
And then the mind-game begins with normal jump attacks, empty jumps, and his divekick 😂
@Chris_F
@Chris_F 3 ай бұрын
He’s strong for many reasons and that’s one of them!
@reeeeeeee-e2g
@reeeeeeee-e2g 3 ай бұрын
@Chris_F yeah when I was trying him out i viewed him as the option king. I don't think any other character has more options than akuma. Also the fact that he has mid-screen safe jump is bananas to me.
@MikelSmith-s9h
@MikelSmith-s9h 3 ай бұрын
Just to add some more. If you play Ed you can use his "Kill Rush" to move forward quickly avoiding the fireball and stand right behind Akuma when landing, so you can throw him easily
@jacobyallison
@jacobyallison 3 ай бұрын
I just use medium upper
@Chris_F
@Chris_F 3 ай бұрын
Thx for adding that!
@joewalker3254
@joewalker3254 3 ай бұрын
@@jacobyallison Thanks! I will do that too. My way can also help you get out from the corner if you´re trapped there, though
@awesome7732
@awesome7732 3 ай бұрын
Dee Jay slide goes under the fireball and anti-airs akuma on the other side. It combos into jackknife
@Dark2Reaper
@Dark2Reaper 3 ай бұрын
What about drive rushing under the fireball into a combo?
@Chris_F
@Chris_F 3 ай бұрын
That works too but it depends heavily on spacing and the speed of your drive rush which is why I didn’t include it
@tilting_cat3344
@tilting_cat3344 3 ай бұрын
big body character risk getting clipped since they got big hitbox
@RockLeeBrSrK
@RockLeeBrSrK 3 ай бұрын
Any tip with Ed? Besides Kill Rush?
@code974ap
@code974ap 3 ай бұрын
Thanks for your work really appreciate it
@Chris_F
@Chris_F 3 ай бұрын
My pleasure!
@fitzciaran
@fitzciaran 3 ай бұрын
Not sure if there's anything to this but if you're predictably blocking the air fireball high then akuma doing a follow up tight block string hk seems to be a concern.
@Chris_F
@Chris_F 3 ай бұрын
His st HK is 13F startup, you’re at worst -4 from close range when blocking his fireball standing. You can still duck under his HK
@fitzciaran
@fitzciaran 3 ай бұрын
hmm okay ye you right, I didn't realise just how close range we were talking. At that range the fireball doesn't really impede anti air (at least not dp's) so I'm thinking just anti air as normal for those close jump ins.
@sunkin5293
@sunkin5293 3 ай бұрын
I love your videos. Thank you Chris
@Chris_F
@Chris_F 3 ай бұрын
I appreciate that! Thank you so much!
@koda1111
@koda1111 3 ай бұрын
I find very hard to do instant air fireball with a leverless controller in a constant way, if someone has an advice I will appreciate it.
@Chris_F
@Chris_F 3 ай бұрын
I input a qcf, hold forward, then plink jump+punch. Works every time
@koda1111
@koda1111 3 ай бұрын
@@Chris_F I was pressing the jump button with my right thumb and it was very hard to do that way, I tried what you said but now with my left thumb and it's a lot more easy, thanks.
@W_smith1990
@W_smith1990 3 ай бұрын
Thanks for the guide
@Chris_F
@Chris_F 3 ай бұрын
And thank you for watching!
@vichetkim5533
@vichetkim5533 3 ай бұрын
This is exactly why Akuma should have got 2 air fireballs standard rather than a mediocre 1. As a matter of fact, he had alot more than that in other iterations of Street Fighter.
@Chris_F
@Chris_F 3 ай бұрын
This dude is at worst A+ rank I think 2 air fireballs would be a bit overpowered in this game. You’re right though, SF4 akuma was FUN with those different air fireballs
@vichetkim5533
@vichetkim5533 3 ай бұрын
@@Chris_F It's only over powered if it's jump back two air fire balls, although, one would argue it's a neutral jump air fireballs when you got the grapler Zangief coming after you with his wirlwind pulling Akuma towards him.
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