Would you like to see MORE videos like this? and if YES, which other DEVELOPERS should we invite to the challenge?
@user-mu5sl4vh7m2 жыл бұрын
Yessir
@felipezymor99702 жыл бұрын
Please invite PitiIT and Sunny Valley Studios! They're awesome!
@gatfromber2 жыл бұрын
Dani, it would be very cool
@gamedevdemonold2 жыл бұрын
Invite me! It would be nice
@vorlon4782 жыл бұрын
Jonas
@dangeroushanako56232 жыл бұрын
AIA: "I don't wanna step on anyone's toes..*repaint princess to be a little prettier*" Owen: "TF is this walking fish with a aquarium on the head *delete the princess*"
@Dijits2 жыл бұрын
Losing the princess was a solid move honestly. I think it would have been cool if she was like powerful and you could upgrade her or something like the Archer and King in Clash of Clans. They would need more time to do that though.
@paladinoestetica2 жыл бұрын
@@Dijits Nooo rip princess
@coolice57862 жыл бұрын
@@Dijits Oh yeah! From a very simple and pathetic pea shooting princess, into a freaking powerhouse of a princess!
@vic_710 Жыл бұрын
@@Dijits yea it would've been cool to see her as something that both needed to be protected and was able to get stronger slowly but surely. Maybe make her and god cursor the only thing which would be able to damage the final enemy and if you don't upgrade her enough, you'll never be able to win.
@justamanofculture12 Жыл бұрын
Her sacrifice was for a noble cause lol
@cowforcow2 жыл бұрын
One recommendation. You really need to get all of the game developers together after the game has been completed so that they can talk about what went right and what went wrong. It would also be cool for them to see and hear from each other a little bit about what each person was thinking. I then would give the entire team one more four hour window to work together (all at once) to complete the game so that you have a polished product to release to the general public. The chaos would give rise to some really cool ideas, and the teamwork afterwards would make the game some thing that KZbinrs might actually want to play. I thought this is a really cool idea for a video series. I would watch it again.
@JeFF19AquiLeSs2 жыл бұрын
I like your idea, but I'd have each of them finish the game separately. 6 versions of this game would be really incredible to see/play.
@MeltedButter772 жыл бұрын
@@JeFF19AquiLeSs interesting, however that’s a lot more work. Either way would be cool!
@worldweaver26912 жыл бұрын
same
@havefuntazarasu53672 жыл бұрын
Yess
@JeFF19AquiLeSs2 жыл бұрын
@@MeltedButter77 Hopefully not too much work, since the game is mostly done. Just a few tweaks and concepts/insights that each dev had that could've been implemented in each version would be pretty great.
@jazzminjohnson2572 жыл бұрын
What if, when the castle gets destroyed, the queen spawns in its place for the player to protect and runs around in a panic? This would give the player one last chance to stay alive before the game ends.
@Blackthornprod2 жыл бұрын
That's actually a really cool idea!
@AIAdev2 жыл бұрын
I like this idea too
@PersonManManManMan2 жыл бұрын
Also maybe once Castle is destroyed there would be a way to rebuild it with materials, that is if Princess is still alive by then
@SubzeroYoutube2 жыл бұрын
Sounds perfect, have the music hit a all time high and you got yourself a very enjoyable last stretch!
@rosalyschijf21572 жыл бұрын
Exactly what I was thinking!
@viper26k2 жыл бұрын
The 5th guy really knew what he was doing, such amazing details that makes the game a lot more enjoyable.
@thelegacyofgaming29282 жыл бұрын
5th and 6th. Both enhanced the game drastically.
@RefinedThroughFire2 жыл бұрын
Yea i totally agree! I also think that they should have kept the redish background but oh well
@jakistam10002 жыл бұрын
I really liked the 4th guy, fixing bugs and making QOL changes
@Flauset2 жыл бұрын
For sure, but idk what the second guy was doing lol
@nightstar57432 жыл бұрын
@@Flauset U mean the third? :D Cuz I thought he was second as well
@r3nmgod2 жыл бұрын
Last dev should get an extra hour or two. Gives them time to polish.
@PersonManManManMan2 жыл бұрын
Agreed, they each get 4h for their own input, but last one should have 2 extra for polish, or maybe instead 1st guy again does the finishing touch again starting and ending the project too
@TallGuyProds2 жыл бұрын
I would circle it back to the first dev for a polish round :D
@ItsAustinSea2 жыл бұрын
@@TallGuyProds this
@MDG-mykys2 жыл бұрын
@@TallGuyProds I thought that is how it worked
@ramennoodle99182 жыл бұрын
polish is a language of communication
@MineCartable2 жыл бұрын
I couldn't help but giggle at the devs basically undoing each others work repeatedly.
@Qwert87102 жыл бұрын
Nice to all the creators using their own style for their segment
@Blackthornprod2 жыл бұрын
Yes man! Adds a lot the video. A combination of styles and art!
@lukasausen2 жыл бұрын
liam part is the best, he just went full balistic adding stuff on the game haha
@Tarodev2 жыл бұрын
@@lukasausen I agree, Liam added a bunch of stuff which shaped the game into what it became. The bomb, cannon and red goblin were all Liam, and they added a bunch of depth.
@thomassanders82152 жыл бұрын
I like how everything the 3rd guy did just went completely out the window
@avertisel3292 жыл бұрын
Because they were bad additions ngl
@LatelyDrowsy2 жыл бұрын
Not really. They kept the cannon and the bomb. Those were good additions but weren’t implemented in a way that made them as unique as they should be.
@janvrabec34012 жыл бұрын
I am glad it went that way, the mechanics he introduced were shit. The last two guys were totally leggit, I would love to see what would they do with more hours...
@adt48642 жыл бұрын
@@janvrabec3401 lol you three are merciless with Blackthornprod's brother. Valid points, but scathing delivery haha
@mrivera30462 жыл бұрын
@@avertisel329 it defeats the purpose of having creators taking turns. Not sure if his idea of grass change was a good idea. It made the game harder to see. Should just add color blind settings.
@Pablo49492 жыл бұрын
Would have liked to seen all of the different devs talk about the final game, maybe one by one. A lot of features were changed, removed, etc, and I would have liked their take on it. Feels kind of like the video wraps up so suddenly after a lot of detailed gamedev talk.
@bowmin12 жыл бұрын
It was a very unsatisfying end.
@psycless2 жыл бұрын
wish they kept the unicorn
@BrightNightmares2 жыл бұрын
Yeah the ending was super unsatisfying. It ended so abruptly.
@mr_confuse2 жыл бұрын
@@bowmin1 generally, everything was extremely squished together, dev #1 and #3 basically added no value to the video - great idea, great outcome but poor execution imo
@bowmin12 жыл бұрын
@@mr_confuse The devs all had different styles of editing and how they showed stuff, and one dev didn't even bother recording the process. It just feels disjointed. Nothing blends together well from clip to clip. Makes for a meh viewing experience.
@TBH_Inc2 жыл бұрын
I will say, the last video I saw like this (by another creator) developers were afraid to touch what other devs had done and solely just added new stuff. So it was nice seeing here, later devs doing things like updating sprites and other aspects to make the game much more polished.
@TheHeroBeats2 жыл бұрын
I do feel some of the principal idea was lost when certain people outright removed a feature, the challenge is basically the Game Dev equivalent of "Yes, and?". So removing things others added instead of adding/tweaking features felt more like "No, Actually" if that makes sense. The princess being a primary example, it would be one thing if they changed the unit behavior, or maybe added a spawning condition or something, but instead they said "No, actually I don't like this" and removed it completely.
@Selrisitai2 жыл бұрын
@@TheHeroBeats I think his reasoning for removing was good, but I also think, like you, that it changed the type of challenge it was. I would have preferred to see him modify the princess's purpose.
@TBH_Inc2 жыл бұрын
@@TheHeroBeats Ya, I agree with what people saying, it's better to modify than to completely remove. Of course, they are also time limited so maybe they would've modified it but just ran out of time. Maybe they could have left the code, just disabled it, and added a note for the next person.
@TBH_Inc2 жыл бұрын
@@pomelo9518 I mean, in an ideal world, they would read through every line of code to see what it does, allowing them to notice something is disabled and reimplementing it. However, people's time is valuable, and they have a time limit for this, so I'm not sure how much they actually read the code. I don't think just having a simple note that some code was temporarily disabled really corrupts the concept, it's not like they are telling the person what it is supposed to do or how to change it. Maybe if we draw a hard line and say that isn't allowed, maybe time limits should be a bit less strict. Idk the perfect solution, I just don't think it's a good thing that someone can spend hours on something and then it accidently gets completely removed.
@user-zg5oo5yk2v2 жыл бұрын
I agree that generally something should be modified and not just removed, but the princess was just a terrible idea IMO. The game is so much better just being able to focus on the castle instead of also having to micromanage the princess
@MentalCheckpoint2 жыл бұрын
Oh wow, that end result is very impressive! Great job everyone!
@rubededcii23952 жыл бұрын
I love your videos!!
@trinexx26002 жыл бұрын
Try playing it for an hour straight, you'll go mad
@Alateriel912 жыл бұрын
I like how it went from “Green background” to “green is bad for colorblind have red on red” to “this needs a green background” Then it was like “Here’s a princess” to “I’ve recolored the princess because I don’t want to step on someone else’s toes” to “Princess begone”
@QuietWind012 жыл бұрын
It actually kind of bothered me personally. I preferred the first background change, instead of the plain green and/or green-field vibe. I also agreed with the color blindness thing. It would be better if this was a case of something that wasn't so time limited, and they could implement a feature for color blindness and/or have backgrounds/grounds to choose from as a setting since it wouldn't change gameplay much
@Sedobr2 жыл бұрын
@@QuietWind01 red enemies on a red background make me color blind
@ultimaxkom87282 жыл бұрын
@@Sedobr ikr
@user-zp8ph6xo3l2 жыл бұрын
@@Sedobr as a color blind Person: couldnt really See enemys on First and third background
@Sedobr2 жыл бұрын
@@user-zp8ph6xo3l if you cant distinguish red and green, what differnce changing green background to red would make? Did it really make difference? Maybe he should have tried just brighter green, wouldnt it result in making it better for you too, without turning everybody else color blind? or just blue or yellow background? It wasnt the wisest decision if you ask me
@AIAdev2 жыл бұрын
This was a ton of fun to be a part of. The game was fun when I had it but the devs after me really took it to another level
@r0y41ty2 жыл бұрын
Love ur vids
@tcoder46102 жыл бұрын
f in chat for the unicorn
@AIAdev2 жыл бұрын
@@r0y41ty Thank you
@Zharkan162 жыл бұрын
I am sorry they removed your unicorns, I cried a little
@AIAdev2 жыл бұрын
@@Zharkan16 Never forget 🦄
@shannonglover52912 жыл бұрын
I was glad to see everyone modifying Liam's graphics idea. When I first saw what he implemented (and how)...it was killing me.
@ren_MY Жыл бұрын
I had an idea... what if the queen spawns when the castle gets destroyed for the player to protect, giving you another chance to survive. When the castle is destroyed you can no longer spawn units so you have to use what you have left to survive. You have to gather resources to rebuild the castle but it's gonna cost a lot and if you survive long enough you get to rebuild your castle.
@trashpanda91602 жыл бұрын
Owens audio quality is 5 parallel universes ahead of ours.
@daephx2 жыл бұрын
Audio is a finite resource, he made the right choice to instead spend on the music.
@krevetka97442 жыл бұрын
I like how everyone is fixing what Liam did xD There should be some "chaotic innovation" department in any studio I guess!
@Hiyo4202 жыл бұрын
tbf most of his additions were shit
@catbert72 жыл бұрын
Right? ;p
@Q_z_2 жыл бұрын
Everyone else trying to contribute to the UX while smoothly implementing their ideas while this guy went ahead and forced his own ideas in, complicating things and leaving others to clean up his mess...
@oftza80942 жыл бұрын
yeh liam just sucks. stupid idea and even worse implement.
@alfresco15522 жыл бұрын
@@Q_z_ we live in a society
@Tarodev2 жыл бұрын
Here's your beer AIA 🍺
@AIAdev2 жыл бұрын
❤
@ofirrolev2 жыл бұрын
This needs to be pinned
@Haffey.z642 жыл бұрын
@@ofirrolev yes
@armyochickens2 жыл бұрын
🍺
@jaredjosephsongheng3722 жыл бұрын
🍺
@cedricleeakadominic2 жыл бұрын
Awesome end product! I liked what AIA, Owen, and Tarodev contributed to it the most. And ofc props to Noa for setting the foundation.
@nolansmith70322 жыл бұрын
Liam’s “creative direction” was in the polar opposite of the rest of the theme lmao
@WallabyWinters2 жыл бұрын
Yeah his part was the weakest and probably most damaging to the whole project
@nyahnyah9942 жыл бұрын
Yeah glad the dev after him remade the canon and bomb at least
@yuurina5092 Жыл бұрын
Its always the case
@elilundgreen Жыл бұрын
To be fair, he couldn't recreate the art style at all, because it wasn't his art style.
@poggestfrog Жыл бұрын
@@elilundgreen eh, he could've at least tried. the guy after that managed to at last have it look cohesive.
@naramoro2 жыл бұрын
The flicking enemies is just brilliant
@Danuxsy2 жыл бұрын
he stole that from another game
@trivane6262 жыл бұрын
@@Danuxsy everything is stolen from somewhere
@Selrisitai2 жыл бұрын
@@Danuxsy I've never heard of the other game, so I guess we needed another game with that element.
@tacticalchunder12072 жыл бұрын
@@Danuxsy there’s tons of games with a feature like that. Doesn’t mean anything.
@ultimaxkom87282 жыл бұрын
@@Danuxsy What's the name?
@l0lwarrior4702 жыл бұрын
We need full version of Owen's music, its just so cool
@starshot94182 жыл бұрын
Sounds like binding of issac
@HelperWesley2 жыл бұрын
The princess being the Kenney art sprite I use all of the time for prototyping made me chuckle.
@AiTeee2 жыл бұрын
Tarodev part was amazing. Congrats to all devs
@johnsnow51252 жыл бұрын
I watched two of these vids so far (the other was the newest one). It seems like #5 and/or #6 are always the MVP that contribute the most
@JensDev2 жыл бұрын
It's incredible how you can get such a great end result without even talking to each other. But sacrificing the unicorn cannot be forgiven 😖
@mattmartin7028 Жыл бұрын
If Tarodev had a bit more time he would've made this game really good
@TheShelfman2 жыл бұрын
Wow this was so cool! Thanks again for inviting me😁 I love the end result. Taro definitely blew my mind with the cursor ideas haha And it's sad to see AIA's unicorn go, but it's still with us, in our hearts😭
@Tarodev2 жыл бұрын
Rip unicorn 🦄
@Blackthornprod2 жыл бұрын
Yes, and let's not forget Liam's princess that was also tragically lost 🤣
@AIAdev2 жыл бұрын
F 🦄 F🤴
@fictionmyth2 жыл бұрын
@@Blackthornprod I like to think that somewhere they are together, riding through the clouds and looking down on the tragic world of constant fear and violence that they left behind. They were far to pure to be stuck in that horror show of a world. Apart they were but tragic victims of a cursed existence. Together, they are hope.
@nandomax32 жыл бұрын
I loved the final touches, the god powers and interactive mechanics were amazing
@herbster123452 жыл бұрын
definitely more like this! But also, would love to see an informal section after the challenge is over where all the devs chat together about it (maybe even with a bit of small deving to fix any bugs or balancing issues in the final product). I love this series!
@NorthernDruid2 жыл бұрын
Would be cool, they could discuss dropped or failed ideas as well such as the princess and unicorn, how they could've been implemented/improved etc.
@Spallala Жыл бұрын
Really cool video concept! Liam's additions felt like he only added things for the sake of it and didn't think about how it all fits together or the general style of it, but everyone else made this great!
@PitiITNet2 жыл бұрын
Woah, I just cannot believe how much you all achieved in so little time! Really great job!
@Blackthornprod2 жыл бұрын
Thank you so much!
@ingusbingus8750 Жыл бұрын
bro devs 5 and 6 are the goats, turned and unfinished game to a masterpiece.
@overrideFunction2 жыл бұрын
The amount of work you got done in 4 hours versus what I do is hilarious. I'm new so I'm lucky to complete one single new feature.
@unholyzeus73632 жыл бұрын
Man the last dev took out a lot of stuff that I thought was cool 😢 like the consideration on the color blind setting and the healing unicorns
@iHeartGameDev2 жыл бұрын
What an awesome end result! Super impressive work from everyone involved!
@mauryeetss35612 жыл бұрын
Really liked where the last dev was going he just needed some more time! I wanted the unicorn back in the game I thought it was a good balance when the enemies are overpowering the player
@Hazlius2 жыл бұрын
It was so interesting to see the different types of devs; some were focused on polishing mechanics/gaps in the game that already existed, and others looked to make completely original additions. Cool experiment that shows a lot about the people you’re working with!
@opposed2logic Жыл бұрын
owen senior made a pretty damn snazzy tune in 30 minutes. mad talent
@moocowp49702 жыл бұрын
I'm always amazed at what you accomplish in 4 hours. Just what Noah made in 4 hours would take me days I'm sure.
@NotY0urHeroo2 жыл бұрын
This was awesome, would love to see it done again but with a second loop around the devs. Everyone can do polish and finishing touches on the second round.
@madelinewright57392 жыл бұрын
The units patrolling is so creative, how every unit has a different shape they patrol is something I've never seen in another game!! Whoever did that should be proud!!
@samyam2 жыл бұрын
Turned out amazing! Great job to all devs involved 🔥
@Blackthornprod2 жыл бұрын
Thanks Sam! 😁
@jamol2tyjr4132 жыл бұрын
tarodev really made the game stand out and seem more interactive. PROps to him
@iceman101292 жыл бұрын
Completely disagree compared to Owen who truly made the game great and then Tarodev kind of over devved it again.
@mario_actually2 жыл бұрын
These kinds of projects are always so fun to watch.
@entity13252 жыл бұрын
this is really cool how every developer really improved on the game and all added something creative to the project. great video
@genevievedisemelo55842 жыл бұрын
it would be great to see this idea executed on a more complex 3d game with like 20 developers and 100 total development hours. these videos do really great and have the potential to allow devs to get their name and games out there! you're doing a great job😁
@kvngferg2 жыл бұрын
Followed you for a while and I am so happy about how far you have come. As well as how much your videos have helped me in my own journey!!
@cactusman76612 жыл бұрын
You guys must do a part 2 with this game, this has alot of potential i wanna see the 2nd day product
@Leffycios2 жыл бұрын
Not only isit cool to see everyones thought processes, its also fun seeing the differences in editing style of each of the devs as well! Super fun concept, would love to see more of it
@catbert72 жыл бұрын
I can't believe how fast you guys work! Also, Liam is gonna need to explain how that little gumba in a space helmet is supposed to be a princess ;p Really wish all the devs got to do some final work on the project, at the end, to make it a finished game. This could definitely be a quality game.
@metasklol2 жыл бұрын
This is an amazing idea for a youtube video. Game devs collaborating is fun to watch. I would like to suggest also to have all the devs' reaction for the final outcome.
@convolve2 жыл бұрын
1st, 5th, and 6th guys completely carried the project. Especially 5th, they single-handedly turned a lackluster game into something that genuinely looks interesting
@Alexa-bp8rm2 жыл бұрын
Agree, also 4th guy did major improvements imo because of all the qol stuff plus fixing the mana system and mouse
@jaimeseguraa2 жыл бұрын
Couple of ideas to take from similarly successfull formats (like Sorted Food's Pass It On): - You could get community ideas to set a theme for the Pass the Game, so the first person doesn't hold all the initial power and the game idea can be bent more around the community driven topic. - Planning could be included in the 4h to induct more chaos - Depending on how much you know each other styles, the order of the devs could be set by a) the community somehow (e.g. from youngest to oldest) or b) the community chooses who starts, and that person chooses the next at the end of their turn. - You could score yourselves at the end of your turn - You could all review the final game together (over discord or whatever) and go through what you found and changed and review your self-set scores. Also possibly weighing whether or not you passed the challenge.
@Natibe_2 жыл бұрын
I really want to see this polished up! Return the unicorn, fix the bugs, do some rebalancing! I’d love to play that!
@Shimadacat7 ай бұрын
It's fun to see how a simple concept evolves organically over time! This seems like something that could make a great roguelike, where enemies keep getting stronger over time and you have to expand outwards to get stronger and stronger equipment.
@dad499982 жыл бұрын
You should definitely make a series out of this.
@FilmonGEMZ2 жыл бұрын
YES keep making collaborative videos like this! AND if any of the games gets a lot of attention you should continue development based on community feedback! I hope you're enjoying the process because we are REALLY ENJOYING THE CONTENT!
@kuro44932 жыл бұрын
Wow ! AIA and Tarodev really made this game beautiful and cool ! 🔥🔥
@ferinzz2 жыл бұрын
omg Owen's thought process is so clear and user first o.o It's so difficult to recognize where users can have issues with a game ui etc and he recognized and adressed it so precisely. Going in blind likely helps a lot, but still impressive. "everyone has a youtube channel, except Owen" Aaaaaargh!!!
@MoistPinkTaco2 жыл бұрын
LOVE what the last guy did. Would really love the princess feature to be added back and improved in some way, and curious about what the last guy was gonna do with the unicorn.
@tootsie4372 жыл бұрын
Owen went off with the music. Loved it!
@scolate_2 жыл бұрын
Tarodev is almost my favorite Unity coder in youtube :D I want to achieve his level in future
@MattyDoesGameDev Жыл бұрын
This would make for such an epic Game Jam premise! Either getting paired up with random devs (which might fail miserably) or being able to team up with chosen friends... both sound exciting!
@Leafus2 жыл бұрын
I love these types of videos keep it up!
@Blackthornprod2 жыл бұрын
Awesome! Enjoy!
@Lithane972 жыл бұрын
Absolutely love these game dev challenges. It's amazing to see how much can be accomplished in such a small timeframe.
@camerongray77672 жыл бұрын
Please mark a part 2! Go through this again, 4 hours each!
@Frob282 жыл бұрын
This game is awesome I got a score of 529,591! I also love the style, kind of medieval castle fighting warriors just that kind of thing its really awesome!! keep up the good work.
@jamesderaja2 жыл бұрын
This really is a masterpiece and the art looks so amazing
@hakonkleppenormann71192 жыл бұрын
Everyone were amazing, but holy shit. OWEN my dude! What an amazing job. As a fellow dev I have to give mad props
@lavarsch2 жыл бұрын
There should be two circles. So everyone can see what was changed over the last circle. And it gives the cance for everyone to add features they couldn't in the last run, if it is still possible. Please do more of these(!) i'd love to see what can be done with that concept.
@kawachadinkdong51392 жыл бұрын
Was looking so good til number 3. I don't know what that dude was thinking.
@minetech48982 жыл бұрын
So, basically what every larger game dev studio does nowadays
@gobdovan2 жыл бұрын
I stumble upon this in the KZbin feed and click on it, one minute in I realize I played this game yesterday. I didn't play too much since I thought it was all over the place, looking at how it was made I realize why! The mechanics are creative, what would put them nicely together would be introducing them one by one.
@mariobaic61802 жыл бұрын
I went back to look at the name... Owen, pure talent, the music is something else.
@seanet13102 жыл бұрын
It's amazing how quickly these devs could pick up a project and run with it. This game in 24hours without the complexity of the passing it on system would be quite impressive and far above my skill set
@SekyoT2 жыл бұрын
Liams artwork for the cannon and bombs were triggering my OCD, it didnt match the artstyle of the game, but I guess thats the point of the challenge
@C4NDYCatz2 жыл бұрын
justice for the unicorn
@markjust862 жыл бұрын
Im glad the last guy put the grass back. Much better than the purple!
@fastalpaca2 жыл бұрын
I want to do a project like this so badly because it looks so interesting and fun!
@ItsAustinSea2 жыл бұрын
that original cannon and bomb and princess design was so bad I'm glad it was immediately fixed by the next dev lmao good idea though just needed polish to make it fit
@Rotem_S2 жыл бұрын
Everyone did well, but specifically Owen and Tarodev were awesome! Kudos to them
@UnrealSolver2 жыл бұрын
When I saw all the Channel Logos I was like “that’s gonna be awesome”, and it is! Really cool stuff 🔥
@Breadman-k6d2 жыл бұрын
That guy Liam really just took a big fat shit on what the two first guys had been building. Ya'll think he was trolling?
@blubaylon2 жыл бұрын
Seriously... If he cared so little about the project, why join?
@TheHeroBeats2 жыл бұрын
Not sure how you came to that conclusion, he might not have added much, but the things he did add were all valid. The only thing lacking was his art, and that might simply be something he's not good at and didn't feel it necessary to waste his time trying to make something look good, rather than make something that worked. The entire point of the challenge was to take what was handed to you and add things to it. He added a unique enemy type to give enemy variety, which can diversify your strategy or at least freshen up the game. He added a unique failure condition that you have to protect, which is quite unique for what is essentially a tower defense game. He added a unique unit/building type as the cannon. He added an ability for the player to more actively respond to threats/mistakes with the bomb. And spent some time play testing and balancing.
@Breadman-k6d2 жыл бұрын
@@TheHeroBeats Even after the following devs did everything they could to be inclusive and make his pile of dung work it still got removed in the end. What does that tell you?
@TheHeroBeats2 жыл бұрын
@@Breadman-k6d Except they didn't get removed? The cannon and bombs are still there, same with the red goblins, literally the only thing that got removed was the princess, and considering the 5th dev who removed the princess made changes that ALSO got removed, indicating that other devs don't exactly think that the 5th devs decisions were perfect either. As far as play testing and the balancing goes, we don't know how much of that was changed later on since that's more backend stuff that wasn't shown. So with the art literally being a place holder by someone who is a programmer not an artist, and the princess removal being questionable, EVERYTHING else stayed in the game.
@Breadman-k6d2 жыл бұрын
@@TheHeroBeats r u his girlfriend or something
@Keyr9692 жыл бұрын
Very interesting to see, thanks so much for this. I have so much to say I don't think I want to write an essay right now however. One thing I really think did not do the game anything positive was changing the background again to a more grassy look. It completely changed the mood again to a more casual rather boring look.
@vctorxd2 жыл бұрын
Owen is simply a great dev, look at his thoughts on the game design, some devs simply wasted time adding useless features that didnt add at all to the game goal
@PSProduktions2 жыл бұрын
This was so much fun to watch! Loved how the game transformed from where it started to what it became through 6 different developers! I've never seen a video like this. Gonna watch more now! Great video and great game!
@Nishad_Games2 жыл бұрын
11:12 AIA gonna cry
@Tarodev2 жыл бұрын
My bad >
@Nishad_Games2 жыл бұрын
@@Tarodev jk
@AIAdev2 жыл бұрын
😅
@TwistedMind19172 жыл бұрын
This was an awesome time watching and seeing how you and the 5 developers think about the process without communicating.
@spudnic58492 жыл бұрын
What would be cool is if you now got all the devs to talk for an hour about what they should do next for the project and then give them all another 4 hours each and see what else they can do. See how far they can now take it. From starting blind to now expanding the idea. I think that would be pretty interesting.
@finncedar73882 жыл бұрын
what a sick idea for a video, and it turned out really well. i do think it would be better given more time to the devs but really it makes me excited to see more
@Juskemper122 жыл бұрын
all of the third developers' changes were corrected or removed by the next two developers lol
@TheHeroBeats2 жыл бұрын
Outside of his art and the princess? Nothing really got "corrected" people added their own ideas and styles on top of what was already there, as was the point of the challenge, later devs also changed the economy system, doesn't mean they "Corrected" it. The only Dev who failed the challenge was the 5th dev, who decided to remove stuff and tried to add that background that clashed even more with all the other art styles than the 3rd devs sprites did. Which is probably why the 6th Dev changed it back to a more sensible/less clashing style.
@alexgosher27022 жыл бұрын
Yessssss ! That was real fun watching ! Thanks xxx
@cloke30762 жыл бұрын
You did more progress on a game in a day than YandereDev did in 7 years.
@Ro4aL2 жыл бұрын
Dev 1 = "I got big ideas!" Adds initial elements and basic functionality. Dev 2 = "Let's make this work properly" Adds back-end systems to make it work Dev 3 = "Let's make it mine!" Adds a bunch of 5yo artwork units including a d*ck cannon Dev 4 = "I gotta fix this hot mess" Reworks everything from Dev 3 and makes the game more approachable Dev 5 = "This needs jazzing up" Adds music, fixes the progression system, tries to make it colour-blind friendly Dev 6 = "Why would anyone play this game?" Improves upon god powers, adds scoring system, adds systems for constant engagement, deletes horse, thinks previous background is a placeholder
@Tarodev2 жыл бұрын
rip horse
@HeedyMooding2 жыл бұрын
The 3rd dev really did a bad job lmao every dev after him spend some time to fix it
@cryfier Жыл бұрын
hope he gets kicked the project couldve been so much better with someone else
@Rev-X-Films11 ай бұрын
6:07 This cake isn't homemade, it was made in a factory. A bomb factory. It's a bomb
@Dildonahue2 жыл бұрын
The third guy did like nothing
@hans17832 жыл бұрын
That turret and the bomb... is totally in a different style to the point it reduce the quality of the game. Somebody really needs to change the image. --- Thank God... From this we can clearly see who got more experienced than others. --- Holy... the moment Owen touched the game. 4 hours feels like a ton of time... He made such a drastic change. He basically mold it into an actual game.
@ibrawolf84402 жыл бұрын
Liam shouldn’t have touched the game
@mattmcrae6292 жыл бұрын
just played it, actually amazes me how you guys can actually make something like that