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@rade0flier3 жыл бұрын
@Mathew Phillips I've worked in Maya, 3DS Max, Autocad, etc - principles are your best friend. If you start with any of the apps (Blender is free + CG Cookie is great) and model a few things you'll have a better sense of what you eventually want to use or purchase regarding software. CG Cookie is great because they're always reminding you of industry standard modeling and art principles so you can take the knowledge beyond the app. I spent too much $$$ on a degree from a major art university and am still constantly going back to CG Cookie to refresh principles that I learned at school from industry professionals. Blender Guru and the broader blender community are great (great forum responsiveness), but CG Cookie is a great value if you have a few bucks to spend. Good luck and happy modeling!!!
@sorrowinchrist33873 жыл бұрын
Cookie if i become a member can i ask for help from you?
@TheZiiFamily3 жыл бұрын
Wait this is blender?
@blackyonbiАй бұрын
{ayo dude. Perhaps you could check your links? They do not seem to be workin.
@3DPDK5 жыл бұрын
20 years ago ... well ... 16 years ago (I shouldn't age myself more than necessary) when I first started working in 3D, I had an accomplished modeler (guaranteed 85% of you have seen his work) gave me the most valuable piece of advice that has saved my sanity in the years since. - " *Your model details need only fit the use of the model. If a deck of cards will only sit on the table in a stack, why model all 52 cards* ?" Sometimes we get caught up in the challenge of modeling highly detailed models. If you model strictly for the challenge then by all means model every single card in the deck. But if your model has a purpose, such as an animation prop, a game content prop, or detail for a "still" then consider how much detail is actually necessary for that model to fulfill it's purpose. If a car rumbles past in the background, you don't need to model the interior. You probably don't need to detail a lot of the trim of the car and let the applied texture do most of the work. Maybe you will know the car doesn't actually have chrome trim around the windows included in the mesh, but no one else will know that.
@Powermeta115 жыл бұрын
Lol, production schedule will teach that lesson too. If you’re modelling out things all day that wont be rendered then your production coordinator will show you out the door pretty quick.
@3DPDK5 жыл бұрын
@@Powermeta11 {D
@bobrew4615 жыл бұрын
Those principals have been applied to movies for many years; If it ain't on camera, don't build it! Some of the spaceships in Star Wars / A New Hope / Whatever, were only painted on one side. The one facing the camera.
@yrussq4 жыл бұрын
This is also called "Keep it fast and dirty" :)
@gimbily38234 жыл бұрын
Oui
@arson_carson5 жыл бұрын
Finally! A tutorial with no obnoxious intro, no "WhAtS uP guYs ItS yA bOy hERe TodAY wE arE LeaRninG X" And no screaming into the mic. Just a chill, straightforward tutorial. Thank you!
@the_average_turtle5 жыл бұрын
Benny Gurov who starts their tutorial with “... its ya boy...”?!
@gabosome31955 жыл бұрын
@@the_average_turtle r/woooosh
@mahmoud-quran5 жыл бұрын
Dude which blender youtubers do you watch
@through_bens_eyes5 жыл бұрын
I think you might be watching Xbox hacking tutorials instead of Blender tutorials
@JBGameplay5 жыл бұрын
i dont know were you find those tutorials but in kinda 8 years years ive never found something like that beside gaming channels lol
@davidroddick914 жыл бұрын
Reuse is an excellent tip. I finally got sick of creating a mesh with proper face topology and a rig (I prefer to use my own) every time I create a new character. So I made a blender file with a topologized face mesh that I can shrink wrap to a sculpt. It also has a basic body mesh which I can modify as needed, and a full rig with IK and bone shapes. There are two different styles of teeth -- cartoony and more realistic. I combine everything together and apply the rig, getting rid of anything I'm not using. Now I can make a new character, fully rigged, in about half the time it used to take, because I've eliminated all the repetitive tasks.
@kovra13055 жыл бұрын
Well said, I am a begginer to 3d and it can get way to complicated very fast. Keep it simple and don't give up. Thank you.
@ChristopherHemsworthCreative5 жыл бұрын
Well said on YOUR part as well. I'm in the same boat and I totally agree.
@616Metalhead6165 жыл бұрын
Haha, yeah me too, after 8 years of learning.😂 Perfectionism can be a pain sometime! 😅
@liambuffat37315 жыл бұрын
Always helpful. I'm just a hobbyist but remain addicted to Blender. Your tutorials are always the best. Thanks
@Roadman3D2 жыл бұрын
Thats the best addiction ive ever seen
@hyperian_one3 жыл бұрын
Been involved in this for 25 years now, and just wanted to say your video tutorials are extremely well done.
@ayo4773 Жыл бұрын
Bros been doing 3d modeling before blender existed 💀💀💀
I just started learning 3d modeling yesterday. I tried learning it once but got overwhelmed. There’s an open world game jam I found on the internet that I’m using as a way to learn the basics to unity and blender and to make my first 3D game, even if all I can do is walk in it. So far I have followed a tutorial for a basic road, and I made the basic structure of a simple house by myself last night. I still have so much to learn, but as a gamer, I’m excited to be able to make my own worlds and stuff
@Fxnarji5 жыл бұрын
Can we all just take a minute to admire the detail in 8:28?
@Anvarynn4 жыл бұрын
Both it, and the wall from 4:26 to 5:02 had me HURT
@udbhavshrivastava4 жыл бұрын
I would sooo love a tutorial for that
@denno4454 жыл бұрын
3 million faces. Woah.
@Fxnarji4 жыл бұрын
honestly, its actually not THAT hard its just a lot of work. I found for me that seeing every part of a model as an individual asset helps a lot. For example when making a bike, (after you do the Block out) you dont do a bike, you do a pedal, then you do the chain and later you merge them all together into a bike. Also imagening it being SUPER large, like if you make a gun try and see it from the perspective of an ant.
@MrMcJazzhands5 жыл бұрын
I'm actually working on learning 3d modeling with the hopes of getting a degree in character modeling, so these points are really helpful! I'm relatively familiar with them already thanks to the course work I've done, but seeing them in action in a condensed video really helps drive it home. So thanks for that! I'll have to look into the mesh modeling bootcamp after I get home from work.
@raytry694 жыл бұрын
Your intro anim is so professional! Simple. Short. No annoying long music. Half of the youtuberts could learn such simple basic things from you. Your contents also one of the bests.
@jordz42815 жыл бұрын
Thanks for putting all the extra info in the description and breaking down each part of the video into chapters
@nottinghasm5 жыл бұрын
Brilliantly straightforward tut with really valuable information.
@lawrencedoliveiro91044 жыл бұрын
6:53 Design for adaptation can apply to materials, too. For example, using shared node groups for related materials. So for example if you want to change the shininess for all those materials, you can do it just once in the node group and have it immediately take effect everywhere that node group is instanced. So the next time you select a whole bunch of nodes and go shift-D, consider turning it into a node group instead.
@saikopiratos5 жыл бұрын
"DO YOU WANNA LEARN HOW TO DRAW AND BLOW PEOPLES MIND?"
@imdone82435 жыл бұрын
Get a pencil. Push it to the paper. Done
@GaryMcKinnonUFO5 жыл бұрын
Install adblock plus for no ads.
@ethicalrevolution32945 жыл бұрын
No I want to make a baby chicken in Blender. I got the hair part done pretty good on a sphere. Next part is challenging. Then I am going to make an animation where the baby chick gets ground up in a blender. Do you think that's weird. Well it's a true story. In the egg industry baby male chicks are ground up alive, because male chickens don't lay eggs. The same thing happens to baby male calves in the dairy industry. They are killed at a few days old.
@animatrix14905 жыл бұрын
DO YOU WANT TO MAKE AMAZING OHRT!?
@idiocracy104 жыл бұрын
@@ethicalrevolution3294 so? you are really gonna crap your pants when you hear what happens to unwanted human babies!!!
@XanderZ0ne5 жыл бұрын
Been doing this for 4 years but this is still helpful thanks lol!
@f.d.66674 жыл бұрын
3D modeling for 24 years but watched (almost) the whole vid. It never hurts to listen when pros are sharing their insights.
@ernestj80005 жыл бұрын
Excellent lesson and great pacing. I've followed your tutorials since the early 2000s through your Digital Tutors era and this best practice video is amongst the best.
@cg_cookie5 жыл бұрын
Wow, thanks so much Ernest!
@RomboutVersluijs5 жыл бұрын
Blender should bring back randomize in the array modifier. I remember some build couple years back and it was way easier to make a tile floor have a big of randomization :)
@rich10514145 жыл бұрын
I wrote a java program YEARS ago that randomly offet the vertexes of a model by a set amount, as I needed it to generate rocks. I have no idea where it is but it was quite a simple program, as long as you use a simple model format. Surely someone has written a python script for that in blender.
@RomboutVersluijs5 жыл бұрын
@@rich1051414 Yep thats is true and BLender already has Randomize in its menu's. But this was in the modifier, which was super handy
@Mr.Sozzled2 жыл бұрын
you can basically do anything like that and more with geometry nodes, ive been trying to learn it (although slowly as im very busy) because it is a very powerful tool that ik will be very useful once i get it down more (its already been very useful with creating environmental details that need randomization like grass, rocks, trees, etc). And geometry nodes is modifier based so you can play around with your details later down the line!
@lonecolamarine3 жыл бұрын
I've gotten so used to Blender's new UI that the old 2.79 one made me jump
@dogol2843 жыл бұрын
I got so used to blender 2.91... imagine my horror when I saw that blender 2.92 came out... I have to install... a whole new version??!!? Absolutely unacceptable.
@Aaron-xr7oc3 жыл бұрын
@@dogol284 just wait until 3.0 comes out
@tiagon6972 жыл бұрын
Even though I don't do 3d modeling, this video still helps a lot with traditional art, hell maybe I'll try learning it
@Nerdfightarial5 жыл бұрын
Crazy how Justin Timberlake got into 3D modeling
@quattrocity96204 жыл бұрын
I was looking to see if anyone else thought that...
@sid98geek4 жыл бұрын
Hahahaha OMG!
@kaikim83414 жыл бұрын
He got time but he don't mind 🌐✨
@Capris4EveR3 жыл бұрын
Music industry is not worth anymore 🤣🤣
@arealious253 жыл бұрын
Lol
@micah29362 жыл бұрын
5 years of being a construction engineer has prepared me for this 3D art and using it for game development I started off with blender as a beginner but had to watch intermediate level tutorials because I was at an awkward stage where I have experience in CAD in other softwares for other purposes
@lucascsg94012 жыл бұрын
Starting 3D modeling for 2 weeks now and just discovered this video, I did everything wrong 😂 Thanks for the wise advices!
@wadeeliason9692 ай бұрын
I decided to use the basic blockout approache on a model recemtly. Its helpfull to get the shape and idea out and not worrying about the topology that will come after tge idea and form is solidified
@lucyynwang Жыл бұрын
very cool. Any architects or interior designers watching this and feel like these rules just naturally came to us and we don't even need to think about them?
@constantinosschinas45034 жыл бұрын
more like universal creativity/problem solving principles. very well done. thanks for sharing.
@evolionbot5 жыл бұрын
oh my god that Neil Blevins link. Perfect exactly what I wanted super helpful Thank you
@cg_cookie5 жыл бұрын
Yay, glad it helped!
@WinterElectro5 жыл бұрын
Brief and to the point, good stuff.
@BingBangPoe4 жыл бұрын
I think reuse is one of the most valuable lessons here.
@NikkaTiel Жыл бұрын
This is exactly what I was looking for
@CommissarChaotic2 жыл бұрын
Thank you Steve
@katamas8325 жыл бұрын
I tried the tip of first making a rougher draft and then going into the details and made my previous horrible attempt into a pretty good looking one, this video is really helpful, thanks ^^
@DakotaWester3 жыл бұрын
We went to school together. I knew I knew the name. I remember being blown away by your “Enforcer” model/render. Congrats on all the success!
@titouchose65345 жыл бұрын
One of the main concept to fully understand how to get your modeling right: vertex normals and how shading interpolate from them.
@Sh-hg8kf4 жыл бұрын
Could you simplify that?
@titouchose65344 жыл бұрын
@@Sh-hg8kf Usually people focus on face normals. But vertex normals are the real nerve for understanding where to put your flows and how to handle smoothing groups or soft/hard edge. Or even why "vertex normal match face" fonctions can be so usefull. Actually, projected into 2D, vertex/vertex Normal and shading behave like point and bezier curves. You must see your vertex as bezier curves's points with vertex normal being their orientation and shading being the resulting curve. The curve is an interpolation result between you points. If you add more details (meaning one more point) to a bezier curve, you will have more define shape and you can even craft edgy corners. By thinking this way you can identify were to add vertex where you need them to mold your shape.
@Sh-hg8kf4 жыл бұрын
@@titouchose6534 I'm more confused now
@titouchose65344 жыл бұрын
@@Sh-hg8kf Just bezier curves in 3D. If you have a software that allow you to play with 2D bezier curves, you will see how vertex normal can influence shading by tweaking the bezier point orientation and adding/removing points (photoshop vector tool allow for curve edition and create bezier curves with the ability to cut the smoothness using ctrl if I remember well). If you don't know what a bezier curve is search on internet. You can look up for vertex normal too and the idea of splitted normals (for hard edge) going along with sub vertex. It is not that complicated actually. Once you get the overall concept, you have a usefull tool to assess modeling.
@Sh-hg8kf4 жыл бұрын
@@titouchose6534 Tbh, I still don't understand the concept of normals. As far as I know, it's like a 3d axis strapped on to the face /vertex of something
@5Gazto5 жыл бұрын
Excellent tips
@3DPDK5 жыл бұрын
20 years ago ... well ... 16 years ago (I shouldn't age myself more than necessary) when I first started working in 3D, I had an accomplished modeler (guaranteed 89% of you have seen his work) give me the most valuable piece of advice that has saved my sanity in the years since. - " *Your model details need only fit the use of the model. If a deck of cards will only sit on the table in a stack, why model all 52 cards? * " Sometimes we get caught up in the challenge of modeling highly detailed models, and if you model strictly for the challenge then by all means model every single card in the deck. But if your model has a purpose, such as an animation prop, a game content prop, or detail for a "still" then consider how much detail is actually necessary for that model to fulfill it's purpose. If a car rumbles past in the background, you don't need to model the interior. You probably don't need to detail a lot of the trim of the car and let the applied texture do most of the work. Maybe you will know the car doesn't actually have chrome trim around the windows included in the mesh, but no one else will know that.
@reinantewhisper93334 жыл бұрын
Thanks Justin T!!!!
@CIorox_BIeach5 жыл бұрын
You know what blender needs? A hardware shelf where you can put industry standard fasteners, and chain links, and screw threads, or whatever (grass, leaves) so you can find what you need easily and fast; outside egde measurements instead of just vertex measurements; and a bit in the physics panel, or nodes, or something with real world materials so you can select, say 18-8 stainless steel and it will automatically set the color, texture, weight, strength, etc. I'd pay a fair amount for a pack with these three add-ons.
@thegrowl22105 жыл бұрын
Chocofur has an asset manager addons that you might be interested in.
@CIorox_BIeach5 жыл бұрын
@@thegrowl2210 thanks for the info. I'll check it out. 🙂 👍
@jweinrub5 жыл бұрын
Great video. That really helps. Keep up the good work.
@CIorox_BIeach5 жыл бұрын
I work out a series of simple, quick technical drawings before modeling.
@Tbrekke5 жыл бұрын
Neat, this is inspiring me to try getting into blender again.
@chiefcaptn19225 жыл бұрын
2.8 is awesome! Very tablet friendly, please do!
@darrennew82115 жыл бұрын
I must say that every time you have the blender-render scene transition, it cracks me up.
@knight_link70825 жыл бұрын
thanks for the modeling advice, it really helped me identify a few steps i was missing
@jonlampel5 жыл бұрын
I'm so glad it helped!
@ChristopherHemsworthCreative5 жыл бұрын
I really appreciate this video, thanks for putting it together!
@JordanSeymour Жыл бұрын
Can we appreciate how good this man sounds on a SNOWBALL???
@RomboutVersluijs5 жыл бұрын
What also usefull is check viewport camera focal depth. If its to low your model starts warping so around 50-70 is a nice view i think
@tvrdy35 жыл бұрын
Switching perspective and ortographic?
@RomboutVersluijs5 жыл бұрын
@@tvrdy3 Ortho is what he explained, its not always good to stay in that mode
@visualmon30005 жыл бұрын
Yes, I need to improve my modeling skills before moving to pbr shading.
@BillZebubproductions4 жыл бұрын
I just subscribed. My path has just started. Years ago I learned Poser and Bryce and was going to graduate to Maya and Lightwave but I had to choose other areas of learning. I recently learned about Blender and I finally have time to learn it. Your teaching style is perfect. Thanks for making it free.
@janein64914 жыл бұрын
Excellent video.
@kraftdinna56503 жыл бұрын
this was tight. Thanks
@johnnywhite16814 жыл бұрын
Thank you.
@jenniethrockmorton56604 жыл бұрын
After many years of illustration and a very short time in 3D modeling I agree with everything you said. I have not been using sculpt because I like to block out the model with cubes, using subdivision to work in detail. This is working for me except when I need a round shape combined with a flat one. At this point I am duplicating the file and then appending the needed part into the master file. That seems to work but maybe there is a better way? minor point, paint the wall under your background under the black and red square black, that will keep the white areas from showing.
@Alzexza2 жыл бұрын
Excellent video.. !!!!!!!!!!!!!!!!!!!!!!!!!!!
@rgergazas5 жыл бұрын
Very informative and well presented, thank you! Extra kudos for the transition:-)
@jonlampel5 жыл бұрын
Thanks Gergely! 😊
@sagarmore4968 Жыл бұрын
Thank you 😊😊
@3dcadtutorials6104 жыл бұрын
One of the best videos for newbies! No one explained to me exactly just how much detail is too much and I encountered queite a few problems because of that ^^
@3d.artsoul Жыл бұрын
Great video. Thanks.
@ratmilk92602 жыл бұрын
As someone who has only recently started working with 3D Modeling, id like to pass some of what ive learned so far onto someone else who is new. Start small. Dont try and model the empire state building and every room. Model low poly stuff first to learn how to use all the tools, then try and do more and more complex stuff as you get further into working in 3D. I started 3D modeling by creating low poly retro game models, then started doing more high poly models when I felt like I was able to. I probably would have quit if I had tried to do high poly stuff from the beginning.
@ramise59323 жыл бұрын
Thanks very helpful.
@ZOMBIESK8TBOARD2 жыл бұрын
Learned this in elementary school and i need a refresher
@kloakovalimonada3 жыл бұрын
Superb video, very concrete tips
@wojt3d4154 жыл бұрын
GOOD VIDEO, and it's good there are informations in description, so it's easy to remind!
@briumphbimbles2 жыл бұрын
No idea why I am watching this but I agree, it's great foundational advice.
@Aethelvlad2 жыл бұрын
I love the aesthetic of blenders random color visualizer
@alexdib39154 жыл бұрын
thank you!
@MicahBuzanANIMATION Жыл бұрын
It's interesting how many of these tips apply to to just drawing itself. There is a lot of overlap between all art forms, from traditional to 3D.
@cheaterman495 жыл бұрын
Excellent! I particularly like your advice about "poles" (is that what you said? Vertices joining 5+ edges) and tris/ngons. Your geometry/topology can be weird, as long as the justification is good and it doesn't have visual impact.
@jonlampel5 жыл бұрын
Exactly!
@brandoncyoung4 жыл бұрын
That transition is great
@motionbug70595 жыл бұрын
Thank you so much very helpful
@venom10612 жыл бұрын
Pretty useful, thanks a lot)
@warpingrealities5 жыл бұрын
For the first three seconds I thought I got one of those ads with "Coding your own games is easier than you think" lol
@dutchdykefinger5 жыл бұрын
i've become really fond of the old subsurf+extruding & creasing method lately, rolling with 8 segment circles because you're smoothing them out later anyway is quite lovely, it usually cuts the UV maps of the original primitives right for you too besides, extruding then punching in the numbers is a good way to get exact measures in blender, then you just select P separate to make parts a new model as you go along. if only solidify worked on things without faces... skin does work on edges, but the corners don't quite look right so i usually just extrude a skinny plane around, and bridge some loops if i care enough but i usually just overlap them, and abuse merge by distance / remove doubles to stitch things together lol
@tdrawsa5 жыл бұрын
Excellent tutorial. Tx.
@Gatz3D4 жыл бұрын
Excellent video!! It’s aways great to see videos like this. Its so important to have a base-line for fundamentals and practices. Especially if you’re new to 3D. Thanks for the great advice! 👍
@Fenderbot20123 жыл бұрын
this guy should make a skillshare class
@ricardobonilla75295 жыл бұрын
Thank you!
@deepatterson18944 жыл бұрын
Thank you for the advice, going to apply these principles in my future modeling!
@coolcatgamestudio5 жыл бұрын
Thanks for all the good tips!
@ameyagupta72854 жыл бұрын
8:43 WHAT THE HELL THATS SO DETAILED HOW LONG DID THAT TAKE HOLY GOD
@Warbandit1004 жыл бұрын
Well, I never heard about all of this, but feel quite shocked to see that I already do all of them instinctively. Thanks, didn't help with my modeling but at least it boosted my morale XD
@OfficialVeteranMusic5 жыл бұрын
what a GREAT video. thank you.
@wewk5844 жыл бұрын
Number 1 is the big one for me. Especially with imperfect source. But I guess that's where some persistence and experience helps since lining up vertices to a blue print is ways easier than interpreting a shape and modeling it
@ivantodorov2 жыл бұрын
Great job and content. Thanks for sharing.
@sumerjacob8505 жыл бұрын
Thank you so much I'm consistently making all these mistakes you mentioned
@blasterxt93 жыл бұрын
Thanks buddy 🙏
@Cali_jpeg3 жыл бұрын
This transision its so much awesome! 1:00
@e11world5 жыл бұрын
Great video. Thank you!
@MoltenMonsters4 жыл бұрын
I guess I’m an blender intermediate, I can poly model most things, but I’m not too skilled with sculpting yet, and I find that using the reference as more a way to block out the model, then I spend ages making hundreds of tiny corrections, idk, it’s probably not the best method but I think it’s working for me...
@pass365 жыл бұрын
nice eye contact
@ronthehybrid5 жыл бұрын
very helpful!!
@paulomoreira52684 жыл бұрын
Thank you for the tips.
@ScrewUserNames65875 жыл бұрын
I started using blender as a modder, modifying and tweaking meshes, then vrchat came around it was a similar yet slightly different experience. I've picked up minor things here and there but I'd love to start actually making meshes from scratch. I honestly have no idea where to start, what tools/commands/whatever to use in order to make clean meshes. I've seen people sculpt and I understand that concept, but I want to learn more of the tools that allow actual geometry to be added and edited through commands rather than a sculpt or painting with the mouse kindve feeling. Since I really have no talent or skills for that method.
@nullvoid35455 жыл бұрын
use blender, its free
@ScrewUserNames65875 жыл бұрын
Literally the first 4 words.
@nullvoid35455 жыл бұрын
@@ScrewUserNames6587 oh! sorry, i somehow managed to miss that.
@aravinthphone3 жыл бұрын
Thanks
@SegaMegaLoh5 жыл бұрын
Sorry for bad English and some mistakes. I really would recommend everyone the course called Professional tips for modelling complex shapes in maya, well, it's actually 4 courses(4 parts). This course is kinda set of exercises for modeling some pretty interesting and weird geometry with just base tools(primitives, bools, knife tool, etc), so the 3d software is doesn't matter(i do it in blender and everything is ok). So the main idea of that course is: the first is primary shapes, then secondary and then thirdly some little details. It's quite a simple idea, but with this interesting exercises(around 20 videos in each part) and some practice you would feel more comfort with modeling and some very specific geometry problems. That's it:) Btw, great video:)
@jonlampel5 жыл бұрын
I'll check that out, thanks!
@ShelfWarmer5 жыл бұрын
awesome
@GoronTico5 жыл бұрын
very informative, thank you!
@cg_cookie5 жыл бұрын
Yay, I'm glad it was useful!
@ironknight1323 жыл бұрын
I must say, thank you good sir! Alt-D not control-D is a biggie!
@AspenFrostt3 жыл бұрын
ALT D EXISTS??? WHAT ARE YOU FUNKIN KIDDING ME??? MY LIFE HAS CHANGED FOREVER