Max HP +80%, ATK +260%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 160% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
@jorgesi75544 күн бұрын
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to Stun targets for 5 seconds
@januszpolak2544 күн бұрын
Stop attacking enemies and gain 40% Shelter effect. ATK gradually increases to +50%. When the skill ends, deal Physical damage equal to 230% of current ATK to all ground enemies ahead and Stun them for 1 second Skill can be manually deactivated
@KebinKaslana104 күн бұрын
Amazing clear, sadly no Quartz s2 though. It was really close for Ulpianus in the end, and man this video made me realize how sizable that heal is om Hoederer’s s1. I did not expect the man to keep himself at high hp that well here.
@WhateverKnight3 күн бұрын
Teleporting Ulpianus into Patriot's AoE to heal him in between phases is genius. Truly the Crusher of all time.
@bluesnola17074 күн бұрын
Nice clear,love it.i was suprised by how you beat patriot with upipisusus when he was so low,didn’t thought of it at first,actually very smart play
@okami_kamkam4 күн бұрын
We need an official song these four like how A Cold Call is a song specifically for when Mostima, Executor and Cantabile work together
@amooosasaki22994 күн бұрын
I really liked how you used Patriot's DOT damage to heal Ulpipi at the end
@shoebill48873 күн бұрын
Increases damage taken by 25% for 3 seconds. After 4 seconds, maintains a barrier refreshed every second to a limit equal to all HP lost during the duration of this skill, and ATK increases to 10% of the damage taken. Each attack restores 1% HP and and inflicts 5% of ATK as Necrosis damage. Overload: Increases damage taken by 30% for the remaining duration of this skill The range of the Necrosis damage inflicted is greatly expanded, and the Necrosis damage inflicted is increased to 15% of ATK.
@UsernameBoxFiller3 күн бұрын
Truly a Quartz alter confirmed moment of all time
@shoebill48873 күн бұрын
@ Quartz but she shows up on time
@kaloraxshapnil2324 күн бұрын
Atk up G A M M A
@crow54574 күн бұрын
Fun seeing someone else playing crushers only. wouldn't hoederer s3 work better to kill pat tho?
@KebinKaslana104 күн бұрын
For Patriot probably, but Hoederer is also giving Ulpianus shelter (The and the unit behind him part actually being relevant for once) and judging from low he was by the end, he’d die without it, also as much as i love him, i doubt he can hold a lane properly with S3 due to the long downtime.
@BloopsArknights4 күн бұрын
His S1 is incredibly important for its self-sustain.
@crow54574 күн бұрын
@KebinKaslana10 I mean, crushers have the best laneholder on Ulpianus s2 and Hoederer feels wasted there regardless of his talent, Ig.
@crow54574 күн бұрын
@@BloopsArknights Nice clear regardless, it's fun seeing what people come up with crushers since I love the archetype
@BloopsArknights3 күн бұрын
after watching you clear I see what you mean. I simply just don't have access to the mods, which is the big decider between Ulpianus' self-sustain or not. It's a >100 HP per tick difference. I'm sure I probably could use Ulp S2 to keep him alive better. But Hoederer's main job here is to just protect him with his sanctuary, and from the top lane. I also just, dont have his S2 at M3 since I already am not a big fan of his "DEF". I personally more enjoy IMMEDIATELY THROWS AN ANCHOR, rather than giving my boy >200 DEF vs the geurilla peons.