These kinds of talks where the presenter is a true expert in his field.
@marioskrlec65954 жыл бұрын
I'm on a Go youtube lectures spree and every time a finish one of them, I wanna refactor all the code I've done so far :)
@prakashsharma-uv4pj4 жыл бұрын
Please share the channel url
@moriumbegum41803 жыл бұрын
P
@shiskeyoffles3 жыл бұрын
@@prakashsharma-uv4pj ??
@graysonelias83343 жыл бұрын
You probably dont care but does someone know a tool to log back into an Instagram account?? I was dumb forgot my password. I appreciate any tips you can offer me!
@MrSkinkarde2 жыл бұрын
Why don’t you make actual code ?
@bryanenglish78414 жыл бұрын
Still easily one of the best Go "best practices" video on youtube
@saimonshaplygin78674 жыл бұрын
My video tags and descriptions: 1) Don't user interfaces 3:19 2) Don't use io.Reader & io.Writer 6:24 3) Requiring brod interface 8:44 4) Method vs function 10:41 5) Pointer Vs Value 14:58 6) Error is does not a string 16:56 7) To be safe or not to be 22:14 P.S. Top secret skill: 24:56
@malcolmgdavis7 ай бұрын
Pointer vs. Value discussion: Based on the Method vs. Function discussion, ADT should be strictly adhered to. Operations that modify the ADT are modeled as functions that take the old state as an argument and return the new state as part of the result. In other words, a function should enforce immutability. The ADT approach helps with concurrency, making the code cleaner and easier to read. As an API user, I shouldn't worry about the state changing when I pass a structure. Of course, the pure ADT model's problem is memory consumption. That's why ADT models are generally implemented in VMs that can routinely find old structures without references and remove them from memory.
@naikrovek6 жыл бұрын
There needs to be a book on these. He's racing through concepts that could use a lot more detail.
@guitaripod2 жыл бұрын
Good talk. It's cool to watch this in 2022, as it can be considered ancient relative to Go's lifetime
@DenisG6315 жыл бұрын
Methods not necessary imply mutation, therefore generating shortcodes (13:00) can be a method as well, maybe even a lazy var which is instantiated only once. Languages like C++/Swift have const/mutating keywords for indicating a method mutating or not mutating its fields
@WesRoberts425 жыл бұрын
I agree, the method vs function idea smells like a false dichotomy
@youtux25 жыл бұрын
Yeah I remember the "const" keyword in C++ to declare methods that would not write to the object state... Thanks for mentioning :)
@daniellee3987 Жыл бұрын
Agreed. Say if there are bunch of functions that always reference the same data type to perform some computation, naturally I would feel its more cohesive if those functions and the data belongs together, the data being the state and functions being the methods.
@LPFan33Ай бұрын
Scott Meyers also wrote a guideline about this w.r.t. C++: "Prefer non-member non-friend functions to member functions. ". I think its essentially the same advise. In short, if your function can depend exclusively on a classes public interface, then do so. He argues it creates better encapsulation. Some benefits that I have observered are higher testability and extensibility.
@nano_sweet5 жыл бұрын
I sincerely believe that io.Reader and io.Writer are the two most powerful interfaces in the language. They're so underrated that it kind of makes me sad.
@BRUHItsABunny4 жыл бұрын
i used to dislike them until i finally understood Go polymorphism
@richardchaven4 жыл бұрын
ahhh. it makes me remember my younger days with TStrings ...
@mateoleoncamacho32222 жыл бұрын
Agreed. And nice pfp btw.
@chmod06449 жыл бұрын
Good talk. Hugo powers my blog, and I love it!
@jengo17 жыл бұрын
Fantastic talk! I am new to go and had no idea on the proper way to handle errors. I am off to fix my code :D
@AndreiDinTheHouse3 жыл бұрын
Pointers vs values - it's not just about usage. "If you want to share it, use a pointer" is a pretty contextless way to describe an issue that can easily become sensitive. Don't share unless you absolutely need to is a better way because otherwise a good starter is: I'll share because it's more flexible and I'll see about it later. But memory allocation is an important point as overusing pointers is a sure way to shoot yourself in the foot sooner rather than later.
@jeeplin65298 жыл бұрын
i am from china. and learn a lot from this video. tkx
@notangryjustdismayed7 жыл бұрын
i am from canada, and i also learned a lot from this video.
@XYZ-ee8fl7 жыл бұрын
I am a Chinese living in Canada, I learned two tons from this video.
@ngocha53546 жыл бұрын
I thought China banned KZbin?
@Harry-qh5rt6 жыл бұрын
I'm Canadian living in Canada and dereferencing a pointer is faster than resolving a variable name to value (symbols table lookup, making a copy of the data, etc). If you have the need for speed, then grab a dog and make it a pointer! Equally important is that reference by value is making a copy of the data, and then you get into the deep copy versus shallow copy issues (not sure yet how GO handles this). Major pain in the ass. I am new to GO, but not to C and other object oriented languages (e.g. smalltalk, C#, etc.). The trade off always has been speed versus code manageability. So you have to ask yourself, do you feel lucky? Well, do ya punk?
@arnold66446 жыл бұрын
im from china too, and learn now. by the way , we blocked youtube, but we never block knowledge
@castmetal2 жыл бұрын
Thank you very much! Great presentation to us!
@xmlviking9 жыл бұрын
Excellent talk I really appreciated the code examples :) Nicely done sir.
@PetrGladkikh4 жыл бұрын
Almost all of them are not actually Go-specific mistakes. In particular those are the same for most JVM languages.
@MaximeFRYSOU4 жыл бұрын
If a method is supposed to modify the state (vs functions), how come you wouldn't use a pointer in a receiver...?
@danaadalaide56484 жыл бұрын
Just to be clear, maps are the only issue with concurrent access. A quick fix is to use sync.Map, but in a lot of cases using a drop-in replacement using a slice of struct{k,v string m Mutex} is slightly faster as you only need to lock on write with a high load of concurrent access.
@romand19797 жыл бұрын
In the example for using functions over methods when no side effects are intended I'd argue that *Page should be Page instead - its a clearer argument for expressing no side-effects when you have a value receiver where side effects are not possible.
@xleelxz7 жыл бұрын
TL;DR - Big Page cost twice the memory if passed by value. The readability is a bonus, but for large Pages, passing a pointer, even without modifying it, tends to be faster and more memory-efficient than passing by value and inevitably having the whole Page copied.
@romand19797 жыл бұрын
Thanks. I'm just learning Golang but I love the idea of immutability.
@kkmingming5 жыл бұрын
You are a rock star!!!
@robfielding85668 жыл бұрын
the real problem with not using a reader is that the buffers might be really large.
@impaque7 жыл бұрын
Great stuff, thanks for the lecture!
@danaadalaide56484 жыл бұрын
Also, internally.. Channels use mutexes anyway, so its not necessarily a bad thing to use..
@CheyneWallace5 жыл бұрын
Really great talk. Thanks for this
@johnnybravo40453 жыл бұрын
The 8:30 slides shows that the code is not correct. Marshalling in a computer science is the process of transforming the memory representation of an object into a data format suitable for storage or transmission. In above slide the logic is actually doing the opposite. It transforms data coming from storage or transmission (in Reader) into memory representation v.config (out). The function in Viper should be called unmarshalConfig.
@brucewang20725 жыл бұрын
Very helpful, Steve!
@toofracing71042 жыл бұрын
Really good stuff!
@aisi0o0taisi4 жыл бұрын
Am I a complete noob or did you forgot to explain why those patterns are mistakes?
@yotubecreators475 жыл бұрын
Thaaaaank you, some one should collect all these pull request reviews and upload it in one website with git diff + comments :D
@goat52494 жыл бұрын
Alright, you convinced me. I'm going to stop watching videos and go fail now!
@skylvid6 жыл бұрын
Awesome talk. Good sound too.
@causeno10487 жыл бұрын
9:49: I would argue that this design principle applies to OO interfaces just as well.
@MrTripi7 жыл бұрын
interface segregation.
@mister-ace2 жыл бұрын
@@MrTripi yep
@ailuros_4 жыл бұрын
Except the fastest static site generator is not "Hugo" anymore but "Zola" (written in Rust). Good talk btw
@classicguy78133 жыл бұрын
Sirrrr, it is great 👍
@malinyamato22917 жыл бұрын
great sensei .... got me up to speed on docker.
@dabbopabblo2 жыл бұрын
I don’t know if I’d say go is a new language anymore
@doufuwang5 жыл бұрын
After reading some pieces of Go code of Ethereum I finally land here.
@sanketg106 жыл бұрын
Really good talk! I learnt a lot. Am coming from Python!
@a0um Жыл бұрын
Hey, if I may ask: how many years of Python coding have you done? What made you want to try Go? Are you still doing Go?
@林楷涛5 жыл бұрын
how should i understand "time is ticking"?
@gemini_5375 жыл бұрын
It is about concurrency, if it uses pointer instead of value, another goroutine might modify the value while this one is running.
@TV205 жыл бұрын
If you use time as pointer, some milisecond may elapsed untill t.sec and t.nsec call and that will cause function never works as expected. thats why you must use as value to copy current value and compare it in function
@pengdu77514 жыл бұрын
great talk
@brians7100 Жыл бұрын
In Java, almost everything is a pointer.. things are passed by reference by default with the exception of primitive unboxed numerics
@shahmiBro15 жыл бұрын
great talk;
@omonkerman7 жыл бұрын
COOL. GOT IT!!! 😆
@pavelerokhin15122 жыл бұрын
nice!
@mikei4min7 жыл бұрын
Great!
@MariusKavaliauskas9 жыл бұрын
why are p.BaseFileName() and p.lineNumRawContentStart() not functions but methods? (at 13:04)
@watcher85826 жыл бұрын
Thanks
@alexanderzhang39725 жыл бұрын
受益匪浅。
@bukhorimuslim34124 жыл бұрын
Biggest Mistake; Not Makimg Mistakes
@JacquesBoscq4 жыл бұрын
*gling* *gling* *gling* :}
@levani78513 жыл бұрын
wild Francesc appears at the end
@9ShivamSharma4 жыл бұрын
12:53 NO
@malcolmgdavis7 ай бұрын
The method vs. function debate is absurd. The presenter needs to learn or spend time with OO programming. Class methods don't have to be logically connected to states. I developed in C during the 80s. The problem with structs is that the data is the point of coupling. The class hides data. In OO, the focus is on behavior and not the state. The OO state can be anywhere and can change. The strategy allows the implementation of the module to be changed without disturbing the client programs.