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This is a step-by-step Texturing tutorial of a scene in Substance Painter in detail. This video is a part of making a 3D scene using Maya- ZBrush- Substance Painter. In this series I am showing the entire pipeline in detail Modeling-Unwrapping-Texturing-Rendering. If you go through the entire series I am quite sure that you will be able to make a 3D scene and your understanding will be strong. Only I am assuming you know the basic interface of Maya.
Queries solved in thid video:
1. How to texture a model.
2. How to do texturing in Substance Painter.
3. How to create Texture map.
4. How to create normal map.
5. How to create roughness map.
You can find all the links here.
Part 1 - Modeling the Hut in Maya
• 1. Hut | Modeling a Hu...
Part2 - Modeling the stone and Tree in Maya
• 2. Tree | Modeling a T...
Part3 - Unwrapping the Scene in Maya
• 3. Unwrapping the Scen...
Intro to ZBrush
• Introduction to Z-Brus...
Part4 -Sculpting the Tree in ZBrush
• 4. Tree | Learn ZBrush...
Part5 -Sculpting the House in ZBrush
• 5. Sculpting the Hut i...
Part6 - Preparing the scene for Substance Painter texturing
• 6. Preparing the scene...
Part7 - Texturing the scene in Substance Painter
• 7. Texturing the scene...
Part 8 - Making Leaves of the Tree
• 8. Creating the Leaves...
Part 9 - Rendering the Maps with Arnold in maya
• 9. Rendering the Maps ...
Music:
KZbin music
#3DTexturing #substancePainterTexturing