7 Years Later, This Minecraft Mob Still Cannot Spawn.

  Рет қаралды 217,324

TheMisterEpic

TheMisterEpic

Күн бұрын

Пікірлер: 740
@TheMisterEpic
@TheMisterEpic 9 ай бұрын
Quite a shame cause they are a cool mob, hopefully they are added in 1.21! Be sure to subscribe and join my discord - discord.gg/WGc9UNM
@Otinikミ
@Otinikミ 9 ай бұрын
Ok np
@thewintersgem7341
@thewintersgem7341 9 ай бұрын
well added in 1.22 sounds better to me...
@Swaginatorr44
@Swaginatorr44 9 ай бұрын
You know what else is cool? Not me..
@LTstinkysocksMcGee420
@LTstinkysocksMcGee420 9 ай бұрын
3:08 you used then instead of than
@thewintersgem7341
@thewintersgem7341 9 ай бұрын
@@Crebss suck it up
@SemiHypercube
@SemiHypercube 9 ай бұрын
I feel like the illusioners won't be in the trial chambers because there aren't any other illagers in there, so it might not make sense for them to be there
@chibisayori20
@chibisayori20 9 ай бұрын
Minecraft in general doesn't make sense anyway
@Seamens
@Seamens 9 ай бұрын
How about not making it an illager?
@chibisayori20
@chibisayori20 9 ай бұрын
@@Seamens How about a cute passive useless mob instead of bad evil hostile somewhat useful mob?
@Elvelate13
@Elvelate13 9 ай бұрын
​Mob vote moment​@@chibisayori20
@lucasmatthiessen1570
@lucasmatthiessen1570 9 ай бұрын
I’ve always believed the trial chambers are structures sent by gods to test the players skills
@Eternal_Placidity
@Eternal_Placidity 9 ай бұрын
-Create a super cool and unique mob -Don’t actually implement it into vanilla survival -Say you’re still working on it and it’s not done yet after several years Yup, sounds like Mojang.
@kiilee5963
@kiilee5963 9 ай бұрын
Legends say that they're still working on it we're just impatient
@ezyybin604
@ezyybin604 9 ай бұрын
what if the mob is incredibly buggy
@MisterPancake778
@MisterPancake778 9 ай бұрын
@Bluw. Smol idie company pls understand also pls buy Minecoins
@camzilla603boy12
@camzilla603boy12 9 ай бұрын
​@ezyybin6089 you can spawn it and it works fine
@hansokugais
@hansokugais 9 ай бұрын
​@@ezyybin604if a modder can do it i don't think big company like them will have problem fixing bugs that occurs
@Cuteplushbros
@Cuteplushbros 9 ай бұрын
It would be nice if it had it's own wizard tower kinda thing
@TheMisterEpic
@TheMisterEpic 9 ай бұрын
Hahaha that would be kind of cool actually
@Cuteplushbros
@Cuteplushbros 9 ай бұрын
@@TheMisterEpicI have been thinking about how a wizard tower would be super cool, because it could have an illusioner version or and iceoleger version
@mrdollyman5675
@mrdollyman5675 9 ай бұрын
@@TheMisterEpic Some sort of stone outpost with dark oak to highlight the relation with the illagers would be cool
@lucky_block_head
@lucky_block_head 9 ай бұрын
mabye but it would be cool in mansions or rare in snow biomes
@Daralexen
@Daralexen 9 ай бұрын
I think that Mojang is sadly against this idea. They have "No treehouses or towers for illusionists" on their commonly denied suggestions list.
@CoolCreeper5322
@CoolCreeper5322 9 ай бұрын
i almost feel like the illusioners blindness spell could be replaced with darkness, its less punishing and doesnt prevent sprinting
@CyberSurvivor44
@CyberSurvivor44 9 ай бұрын
I think nausea would be a better choice
@NYKevin100
@NYKevin100 9 ай бұрын
It would also make the All Advancements speedrun significantly less complicated. To get the advancement "How Did We Get Here?," you need to be affected by, among other things, dolphin's grace (can only be given by dolphins and only lasts a few seconds), levitation (can only be given by shulkers and only lasts a few seconds), and darkness (can only be given by the warden and naturally-generated sculk shriekers, and only lasts a few seconds). Since it is completely impossible to relocate sculk shriekers and still have them summon the warden or give darkness, you have to do this nonsense in the deep dark. Neither dolphins nor shulkers spawn in the deep dark, so you have to transport them. Dolphins are a pain to transport, because they are allergic to both water and air (they drown if underwater too long, they dry out and take damage if out of water for too long). In pre-1.19 versions of the game, darkness did not exist, so you just had to get the shulker to the overworld. If illusioners spawned in raids and gave darkness, you could skip the deep dark and do it that way instead. If they only spawn in woodland mansions, then it might still be worth it if the RNG likes you and puts one reasonably close to spawn. You have to explore all biomes and acquire elytra for two other advancements, so "reasonably close" is still a pretty generous distance. (As if that isn't bad enough, you also have to build both a beacon and a conduit to get their exclusive effects, but you already had to do those things anyway for other advancements.)
@MindcraftMC
@MindcraftMC 9 ай бұрын
But darkness and nausa can be turned down using Vanilla client settings
@6Unknown_Source9
@6Unknown_Source9 9 ай бұрын
tbh, blindess is okay but instead of a 20 seconds blindness, ot should be a 1-2 seconds just to catch it target by surprise, while having a cooldown of 1 minute
@Geckoreo
@Geckoreo 9 ай бұрын
wait it prevents sprinting?
@oddtomato1049
@oddtomato1049 9 ай бұрын
I feel like they could have implemented this mob in a much simpler way. Instead of having illusions as they are now, the Illusioner could get a short-range teleport where when he gets hit he spawns in clones which share a simpler version of his AI but can't shoot. They despawn after a few seconds or until the Illusioner spawns in a new batch.
@mechacode8527
@mechacode8527 9 ай бұрын
I agree, I think the current behavior kinda defeats its own purpose. When the illusioner creates the illusions, they center around him while he gets an invisibility effect, which is useless because you know the ones you can see aren't the real one, so you'll just aim for the middle. Making him blend in with simpler AI copies of himself would make him work better both mechanically and conceptually.
@kronalord3764
@kronalord3764 9 ай бұрын
@@mechacode8527 as somebody that's played modded that's only an issue when there is one illusioner they are confusing as shit when there are more than one
@fadillah6014
@fadillah6014 9 ай бұрын
@@kronalord3764 yeah I ended up killing them with lava which not very fair way to defeat them
@smallxplosion9546
@smallxplosion9546 9 ай бұрын
@@kronalord3764I think it should be buffed significantly and make it more of a boss/miniboss to compensate. It’s currently way too weak in its own but incredibly overwhelming when there’s multiple.
@Emerald_Dev
@Emerald_Dev 9 ай бұрын
ODD TOMATO?!?! LIKE FROM FALLOUT PORTLAND AND TNTW!? What’s the chances I find you here!?
@CrabSpy
@CrabSpy 9 ай бұрын
I refuse to believe that 2017 was 7 years ago
@themanbehindthebananas
@themanbehindthebananas 9 ай бұрын
wait what i was thinking that was 2012
@b3c8143
@b3c8143 9 ай бұрын
uhm
@ImCrowned76
@ImCrowned76 9 ай бұрын
2012 was 12 years ago buddy
@mysteryman765
@mysteryman765 9 ай бұрын
I feel old. Feels like yesterday i was hyped when the totem and mansions were first added
@kimoVoid
@kimoVoid 9 ай бұрын
Bro wtf 😭😭
@carolmerritt2240
@carolmerritt2240 9 ай бұрын
I just realized the Illusioner's name starts with "Ill" because of the Illagers
@TheMisterEpic
@TheMisterEpic 9 ай бұрын
Lol how did I not realise this
@slyan1
@slyan1 9 ай бұрын
mmm how would it be called if it wasnt an illager? but that's just theory, AA GAME THEORY
@serialdreamer8386
@serialdreamer8386 9 ай бұрын
​@@slyan1 Library Villager
@staCats
@staCats 9 ай бұрын
Since witches have a witch hut in swamps, why not give the illusioner a wizard tower near ancient cities? Like above an ancient city there's a chance of an illusioner wizard tower.
@poobman6
@poobman6 9 ай бұрын
This would be cool as an indicator that there’s actually an ancient city under a mountain instead of a bunch of skulk without one
@madster01
@madster01 9 ай бұрын
Ooohh that’s a very good take! This way it’s easier to locate ancient cities without hanging out underground
@YourNameDoesNotCheckout
@YourNameDoesNotCheckout 8 ай бұрын
​@madster01 not really, the point of tge warden and ancient city is that you're not supposed to be there, hence the name "deep dark", kinda defeats the purpose.
@matthewbarabas3052
@matthewbarabas3052 8 ай бұрын
that would make ancient cities too easy to find.
@ChocoRainbowCorn
@ChocoRainbowCorn 5 ай бұрын
@@matthewbarabas3052 yeah, and then people would start complaining that it's too easy to find and loot them so they are an "useless" structure..
@loganentertainment1814
@loganentertainment1814 9 ай бұрын
Have we all forgotten Zombie Horses exist? They’re in creative mode, but they don’t naturally spawn. I wish they naturally spawn like skeleton horses. It’d be cool.
@billross9132
@billross9132 7 ай бұрын
I think that and the illusioner r the unused mobs most likely to be officially added in
@Eel_
@Eel_ 9 ай бұрын
I play on a minecraft server where illusioners spawn at outposts, and I never thought of using fire to kill them. I was just using their invisibility particles (which was really inefficient). It would be cool to see these guys officially being added to the game
@totalNERD-eo7wx
@totalNERD-eo7wx 8 ай бұрын
Just curious, have you tried a multishot crossbow?
@Chunkypizza98
@Chunkypizza98 9 ай бұрын
I swear whenever i learn about somethings existance it suddenly matters, i learned about regional difficulty from a fun fact a week ago and now i'm learning about regional difficulties effecting illusioners.
@GuyFromNextDoor
@GuyFromNextDoor 9 ай бұрын
I hear an awful lot of people talking about this mob for a forgotten mob.
@mysteryman765
@mysteryman765 9 ай бұрын
Because it's so fleshed out and almost completely in the game. It's like you can feel this mob cracking at the surface, waiting to be completely implemented..soon enough
@tacocattacocat7382
@tacocattacocat7382 9 ай бұрын
“Forgotten by MOJANG”
@Daralexen
@Daralexen 9 ай бұрын
They put it in Minecraft Dungeons with an entirely new design. So, it is not entirely forgotten. Just stuck in Development Hell with fellow forgotten mobs like Giants, Zombie Horses, Killer Bunnies, Ostriches, Termites, Meerkats, and Vultures.@@tacocattacocat7382
@Pyrotrainthing
@Pyrotrainthing 9 ай бұрын
I feel like if the Illusioner is added, it should probably have either more useful drops for the health or more preferrable a lower health more consistent with the other illagers. An example is a mod called Friends and Foes which adds several mobs from previous mob votes (up to the 2022 Mob Vote), the mod not only retextures the Illusioner to the MC Dungeons texture, but gives it a structure called the Illusioner's shack to spawn at, the structure having its own loot and a villager locked behind iron bars in the basement of a shack. The unique drop the Illusioner gives you in Friends & Foes is a new totem called the "Totem of Illusion" which functions similar to a totem of undying but instead places clones to distract hostile mobs and blinds any enemies nearby (there's a 3rd totem for the Iceolloger which is also added by the mod but that's a different mob).Juxtapose that with an unenchanted bow, something that you already have, and later on already have enchanted, it feels useless, giving everything a drop does not mean all drops are useful. That's also without mentioning the illusion effect, which I feel is interesting, but I think something more like having a Illusioner illusion clones be entities that look slightly different than the original would be more effective, I could be wrong considering these are words not lines of code and I don't imagine programming it would be an easy task.
@Daralexen
@Daralexen 9 ай бұрын
I love that mod! I also believe that version of the Illusionist spawns rarely in cold biomes. I once fought one in a Taiga, but I think it despawned once I shot it with a Crayfish gun. Since I saw no totem, EXP, and I did not see it added to my kill counts in the statistics menu.
@Kirill17
@Kirill17 9 ай бұрын
I think this falls in the same line as giants are in. If you didnt know in a 1.14 snapshot giants where asded to be parts of raids and had actual working ai and would attack villages etc when in one but theu were removed in a later snapshots from them
@Victory_Viking
@Victory_Viking 9 ай бұрын
Illusioner should be added with iceoligers for a magic update maybe the wind one as well as they can all make a item with the drops for a magical weapon
@Nao-nf2tl
@Nao-nf2tl 9 ай бұрын
Honestly, they should have added the illusioner as a boss during the last stage of a raid
@nida7363
@nida7363 9 ай бұрын
Super cool mob. I would like mojang to make this mob a boss, and make for it a cool boss fight. Thank you, great video.
@yang139
@yang139 9 ай бұрын
Insane, didn’t realize you meant 2017 when you said 7 years ago. Time passes so fast
@f2p-setto508
@f2p-setto508 9 ай бұрын
ITS BEEN 7 yr????? Time flies
@thelastfruitcake
@thelastfruitcake 9 ай бұрын
blindness is probably the most dangerous debuff. in addition to greatly reducing your vision, it also prevents sprinting and critting.
@megabubfish
@megabubfish 9 ай бұрын
I think the problem is that they're simply not fun to play against and overcomplicated. They also don't really add much but frustration.
@chriszearcana6509
@chriszearcana6509 8 ай бұрын
Yep, pretty much. We need some quality of life contents in minecraft, not another nuance.
@SydneyPawYT
@SydneyPawYT 9 ай бұрын
fletching table: why has mojang forgotten about my existance? illusioner: "first time?"
@Daralexen
@Daralexen 9 ай бұрын
Giants and Zombie Horses:
@jrninjaboy915
@jrninjaboy915 9 ай бұрын
The illusioner seems like all the illegers merged into one, perhaps they were meant to be 1 mob, but eventually got split
@theshadowwalker9672
@theshadowwalker9672 9 ай бұрын
*Iceolger and Illusioner.* *Both cool mobs,never will see a light of day.*
@woofes8958
@woofes8958 9 ай бұрын
With the trial chambers coming in minecraft 1.21, I think the illusioner would fit in the trials chambers as a final boss that drops a unique item.
@someonequinof
@someonequinof 9 ай бұрын
bro it'd be crazy if buffed the illusioner and made it a boss for the trial chambers. Just image finishing all the spawners and suddenly everything goes black, and the darkness started blinking to slowly reveal the illusioner in front of you, this would also give a new purpose to the darkness effect given by the Warden!
@Resiksim
@Resiksim 9 ай бұрын
Sounds cool! Wouldn’t make sense lore-wise though
@bobcheesemin
@bobcheesemin 9 ай бұрын
the official minecraft short could be a little easter egg, hinting their addition to the new 1.21 update, this could be a great mob to go along with the breeze in the chambers 🤠😷😷😷😷🤠🤠🤠
@James89227
@James89227 9 ай бұрын
I think that the illusioner being in the trial chambers is a great idea, but I could only see the Devs adding it as a Mini boss, which does kinda make sense. Having it spawn from a spawner would be cool, but if it did they would need to make an illager themed spawner room too. Also if they are still doing that lore stuff they were doing in the trails and tails update it wouldn’t fit very well if illagers were spawned by spawners
@alexthetiger7806
@alexthetiger7806 9 ай бұрын
6:05 hold up, we got a Minecraft Pokerap? Ha that's awesome
@Trojan073
@Trojan073 9 ай бұрын
4:38 That’s probably for datapack creators
@lightninng0
@lightninng0 9 ай бұрын
Most definitely, and it has proven to be very useful
@DerKlemm-Crafter
@DerKlemm-Crafter 9 ай бұрын
The Illusioner is definetly a cool Mob and I would be very happy to see him.
@starrynightsfadedlights
@starrynightsfadedlights 9 ай бұрын
Man, Illusioners could've been such an interesting mob, and would definitely give a much-needed boost to the difficulty of raids.
@LordElijah
@LordElijah 9 ай бұрын
3:10 higher then 2? Awesome video none the less
@raiderrabbit1011
@raiderrabbit1011 9 ай бұрын
Honestly the texture of the illusioner needs to change, it looks like it’s wearing pajamas
@Royale9
@Royale9 9 ай бұрын
Didn't we all learn about mobs the hard way? I don't see why it would be counter intuitive to add. We all were poisoned by cave spiders, blown up by creepers when we started years ago. And if you encounter it the first time you can either learn the hard way or read 2 minutes in the wiki. 20 second blindness could be reduced to 10 or 5 to make it less annoying.
@lelieutenant7386
@lelieutenant7386 9 ай бұрын
people say they want to fight it but no one realize that he would scale ridiculously bad on servers, imagine people dying to skeleton horses and skeletons, well that is worst.
@bobcheesemin
@bobcheesemin 9 ай бұрын
illusioner should be buffed like crazy, and become a mini boss
@lightninng0
@lightninng0 9 ай бұрын
Yeah but it would need several more attacks or it would be as lame as the wither (Java)
@bobcheesemin
@bobcheesemin 9 ай бұрын
@@lightninng0 like how you had to specify java, but yea, maybe like some arrows can shoot negative effects, or it can spawn illusions of other pillagers
@Спирт-ъ3й
@Спирт-ъ3й 4 ай бұрын
It is actually really cool idea. And make them soawn instead of evokers during raids​@@bobcheesemin
@UnderTheRated
@UnderTheRated 9 ай бұрын
The illusioner was always my favourite mob, I'm glad it's getting the attention it deserves
@LandofHeros2234
@LandofHeros2234 9 ай бұрын
One of the changes that could be made to the illusioner could be making the illusion copies their own entities that disappear when hit, if all of them are hit the illusioner reappears.
@ChesnokOrNot
@ChesnokOrNot 9 ай бұрын
I think the raid boss needs the illusioner, it'll make that more interesting. If Mojang wanted to make the mob more friendly to non-experienced players, I had a couple ideas to fix it. The first would be to make the illusions transparent, both to explain the phasing and to reduce confusion. The second is to give the real illusioner extra, more visible particles that help the player figure out where it is.
@ShayTheValiant
@ShayTheValiant 9 ай бұрын
The illusioner also reminds me of other unimplemented mobs like the zombie giant and the zombie horse and makes me wonder what Mojang originally had planned for them.
@notgiothehippie9927
@notgiothehippie9927 3 ай бұрын
They should put the illusioner in a biome without any special mobs/structures
@eeeeeeeeeeri
@eeeeeeeeeeri 9 ай бұрын
I played a modpack that had the illusioner as a mob that could randomly spawn like the pillagers, and it was the single most annoying mob to deal with, I don't know if they buffed him or he is just really broken, I think the illusioner is a similar case to the phantom that is a cool idea that is just really annoying in practice, if Mojang will add him he needs to be really uncommon or fix him because it's just not a fun enemy to fight
@cubed.public
@cubed.public 9 ай бұрын
I've always hated the illusioner and heavily discourage any use of it in custom maps (even though mapmakers still will because its a cool mechanic and they're too lazy to make their own) New players are oftentimes incredibly confused, rightly believing that one of the illusions is the real one. In reality, none of them are real and its literally just an invisibility potion - an incredibly dumb mechanic as the entire point of "illusions" become pointless as you just ignore them and swing randomly for the invisible mob
@timectrl
@timectrl 9 ай бұрын
The Illusioners are like unlisted youtube videos.
@bobcheesemin
@bobcheesemin 9 ай бұрын
If they add the illusioner to raids, they should add a new combat villager variant
@sandwichqueen
@sandwichqueen 9 ай бұрын
Imagine these things in the end though. Have a trail spawner that spawns one at a time and you have the perfect combination. The end is flatter which will make the glitches not matter, the only thing you'll have to worry about accidentally hitting are the endermen, and fighting them could be used to unlock an Elytra. Would be an amazing miniboss to the End.
@MishaGold
@MishaGold 9 ай бұрын
Am I the one who don't really likes the suggestion to include Illusioners in the Trial Chambers? Like, this dungeon doesn't look like something Illager-themed at all. And Illagers were never mobs that spawned from spawners, like some people like to suggest.
@Healthandwealth9422
@Healthandwealth9422 9 ай бұрын
Mojang never said that tweet in the thumbnail.
@realJezhere
@realJezhere 9 ай бұрын
My theory is the stray is the undead version of the illusioner, because it has similar clothes
@robozcraft
@robozcraft 9 ай бұрын
erm, actually, according to my calculations, if you go to the snapshot 23w14infinite, and enter one of the randomly generated dimensions, if your lucky, the illusioner can naturally spawn. -🤓
@ryan20028
@ryan20028 9 ай бұрын
I've fought this thing in a few maps and yeah in its current state is just isnt fun to fight and more of an annoyance. It just needs to be reworks to actually be fun.
@pythronex
@pythronex 9 ай бұрын
Love that they were added to the RPG SMP's Dungeons, it really adds a challenge because they are stupidly annoying to kill.
@ethoatom668
@ethoatom668 9 ай бұрын
I do think the blindness mechanic is something that'd need to be changed because right now, it's something you can't really counter unless you take milk, distance yourself from the illusioner until the effect is over, or just rush in and hope you find the real one. Either make it an attack that can be avoided (like some magic blast or blindness arrow) or just replace it with something else.
@randomnessanimation6831
@randomnessanimation6831 8 ай бұрын
Such a missed opportunity for a boss or mini-boss! C’mon Mojang, Give the Illusioner a chance!
@MrDoodar
@MrDoodar 9 ай бұрын
So we have this mob which has probably the most complex ai in the game and then we have the giant which isn’t smart enough to walk.
@lightninng0
@lightninng0 9 ай бұрын
They actually gave it ai and damage in a 1.14 snapshot but briefly afterwards removed it, never to add it back
@kamilvtf
@kamilvtf 9 ай бұрын
I remember playing in one mod build where this illusionaire could spawn in one of the structures. I had iron and leather armor, but it wasn't too hard to kill him
@BeepBoopBee
@BeepBoopBee 9 ай бұрын
To be fair, the illusioner is a pretty tricky mob that (in its current implementation) doesn't really fit with any of the biomes or mechanics. It's supposed to be an illager, but it stands out like a sore thumb in comparison. The Mansion doesn't create enough open space and raids have the issue of fucky terrain around villages. Jungle and desert temples have all the above problems. And while their aesthetic fits well with the deep dark and ancient cities, those biomes are supposed to be free of all mobs except for the warden and bats. Honestly, the only way to properly implement them is to create a new structure centered around illagers or create a new category of hostile humanoid mobs. I imagine that they'd be implemented in a structure of sorts that spawns in biomes that are mostly flat, like the plains. Maybe some sort of castle like structure. Or they could make some sort of clouds biome and give the illusioner the ability to levitate or walk on air. The problem is plain and simple: the illusioner doesn't really fit the vanilla Minecraft experience. It feels like it's part of some wizard mod. That's why they haven't been able to implement it.
@NolanB.
@NolanB. 9 ай бұрын
the entirety of mojang when they have to add 1 enemy to the game 🛌🛌🛌🛌
@leochangesnames
@leochangesnames 9 ай бұрын
A few months ago there was an Xisuma, Cubfan, and other hermits stream with gnembon (developer) testing out trial chambers. They did put an illusioner into the spawner at one point, and briefly discussed it. From what gnembon said, we can infer that internally illusioner is considered too unintuitive and hard. Tbh I agree with that, a player not involved in the community wouldn't know about the invisibility and would just die not understanding what they're doing wrong. Also 20s blindness is insane, 2-3 should be enough.
@animalntaz
@animalntaz 9 ай бұрын
An interesting idea would be that an illusioner can spawn after a number of ticks nearby, based on your witches kill count.
@tepig2828
@tepig2828 9 ай бұрын
How I would implement it is make it so that instead of going invisible, it stays visible and summons 3 clones. The actual illusioner will look different from the clones, thus making it a “spot the difference” based enemy.
@billyhatcher643
@billyhatcher643 Ай бұрын
i think the illusioner would be a great final boss fight for the trial chambers cause the other enemies wouldnt be super difficult while this guy would be really hard to beat compared to the rest
@passportsbrown
@passportsbrown 9 ай бұрын
What til this guy finds out about the giant
@SuperMAZ007
@SuperMAZ007 9 ай бұрын
I think the deal with the illusioner is that it's been hold back for the main minecraft game. Not so much to do buggy behavior, but it dose not fit with any of the current update themes. True they could have added it in village and pillage update. However I think maybe it is also a placeholder for something else?
@NotKnafo
@NotKnafo 9 ай бұрын
the trail chambers could be a place for it
@nath.350
@nath.350 9 ай бұрын
I'd really like it that the illusioner spawns in woodland mansions and just like the guardians are "bosses", i'd also like that it takes around 16 hits with a diamond sword to make it harder
@Mircu1987
@Mircu1987 9 ай бұрын
Meanwhile giant: *Literal Template XXXXL*
@Daralexen
@Daralexen 9 ай бұрын
Does anyone remember Giants, Zombie Horses, and Killer Bunnies? The Illusionist was in Minecraft Dungeons with an entirely new design. So, they are not completely against the idea of using it. However, Giants. Zombie Horses and Killer Bunnies remain stuck as a command or creative mode exclusive for far longer than the Illusionist.
@MeryoSkoll
@MeryoSkoll 9 ай бұрын
i would love the see a pillage/illager or illusioner as a boss in a fortress in the end dimension
@DarkWolf2b
@DarkWolf2b 9 ай бұрын
awesome video as always
@Lukaurio
@Lukaurio 9 ай бұрын
I feel like the illusioner could have been added if they tried harder to simplify it's attacks, or make it's so it could be added. Their game is dying they want to save it they got to try harder. That's my take on everything honestly. The modding Community is doing better than the staff right now, it seems very commonplace these days. The only game I can look at and say the modding community and the staff development team are on the same page would be terraria, that Community is always so open to ideas and suggestions. Maybe mojang should try doing the same thing. In a nutshell I think a mob like this could be a great addition to Minecraft if they would dip their toes in the water for harder difficulties to the game. Hardcore is great and all but having mobs like this remind me of the Minecraft Twilight forest mod. Having intricate mobs like this would make the game a lot more fun, maybe even adding mobs like this and special dungeons around the world as a way of progressing through the game while also having that creative aspect. If the illusioner does in fact make it to the trial Chambers I feel like that is the perfect way to add it. Even if there are no pillagers in that dungeon. This is all a personal opinion and I'm not judging anyone that plays Minecraft and has a different opinion. :)
@GaboCO316
@GaboCO316 9 ай бұрын
I think the real illusioner should still be visible when he spawns the clones. That way you can still manage to hit the real one while still havin that unique ability
@coaiemandushman1079
@coaiemandushman1079 9 ай бұрын
8:50 bro, that's how games have been since forever, you just learn. Wtf is with this argument?
@stanzacosmi
@stanzacosmi 9 ай бұрын
a way to fix the illusioner would be kinda like how pom pom works in mario 3D world. creates copies and then mixes itself in as the real one with some sort of indicator.
@乂
@乂 9 ай бұрын
It's unfortunate because the Illusioner looks so cool. I wish they would use it for something 🤷‍♂
@SpirtySir
@SpirtySir 9 ай бұрын
Bot nerd
@thewintersgem7341
@thewintersgem7341 9 ай бұрын
its a cool mob, played it in a few mods like RLCraft fun to play around with
@thecrimsoncreep6665
@thecrimsoncreep6665 9 ай бұрын
They should make him act like he does in Dungeons. That was definitely a more unique and boss-like version of the mob.
@danese1636
@danese1636 9 ай бұрын
The mods that add these into the games mostly just add their ability to spawn and do not modify their attach behavior, abilities, etc. Fighting them is quite difficult, not because of uniqueness, but because of the way their abilities work. I'd love for them to be added, but they currently are quite broken (especially in their duplication ability). The main mob turns invisible, while they spawn a set of duplicated... This makes them hard to actually hit. A simple fix would be to have one of the illusions be the actual mob.
@neonoir__
@neonoir__ 7 ай бұрын
its a very cool mob for map makers to play with, a lot of ctm maps use illusioners as a rarer mob or part of mob (spawners that spawn mobs riding each other are pretty common) in more difficult areas. A map I'm playing right now has custom evokers that ride illusioners as a rare spawner type, they are really interesting to fight since the illusioner protects the evoker well when theres a bunch of mob spam around you. The mob is useless in normal gameplay but it is still used in map making very succesfully
@mc_lecraft80
@mc_lecraft80 9 ай бұрын
Maybe you could make the other illusions have a Hitbox, so that he just clones weaker versions of him so that they don’t glitch through the block but they just don’t have that good attacks so it’s just like a boss that spawns mini versions
@eessppeenn001
@eessppeenn001 9 ай бұрын
What if we change is to, instead of partaking in raids. Illusioners will stand guard around the village. Preventing villagers and players from escaping. They're not meant to be killed, and will flee of you sucsessfully beat the raid. New players will see a few invulnerable enemies surounding them around the village. While experienced players will know the Illusioner will not enter the village and will not be a problem, and their loot is poor. So in both cases, you'll end up either having to decide to stay within the village and fend of the raid, or make a break for it past the illusioner who casts blindness on you if you try to escape, so you won't know if Vindicatos are chasing you down.
@frank-yp9br
@frank-yp9br 9 ай бұрын
They should add these to the trail chambers or not or something
@SJrad
@SJrad 9 ай бұрын
experimental combat snapshots and bundles really need attention too
@bobcheesemin
@bobcheesemin 9 ай бұрын
the illusioner could probably ruin some raid farms
@6Unknown_Source9
@6Unknown_Source9 9 ай бұрын
A rebalance change would be: 1. Instead spawning invulnerable illusions, it now spawns "Real Illusions" that can be killed by 1 hit. The Illusioner would spawn 4-5 illusions that can attack but deals 1 damage(half a heart) in all difficulties while the Illusioner is also visible and attacks normally and resets it illusions when they take great damage or all illusions are gone. 2. When spawning illusions, the Illusioner will reposition itself or teleport while spawning illusions to confuse players. 3. The blindness attack is now change, instead of 20 sec, it's now a 2 second blindness and it has a cooldown of 1 minute and cast time of 2 seconds.
@Nerdz156
@Nerdz156 9 ай бұрын
Ngl when this mob first released, i was happy we were going to get an evoker in his pajamas!
@Nicky654a
@Nicky654a 9 ай бұрын
Mojang needs to get their shit together and start adding actually good agressive mobs like this one
@Sleeper____1472
@Sleeper____1472 9 ай бұрын
It's been 7 years since Village and Pillage? Man.
@Vendetta_killer
@Vendetta_killer 9 ай бұрын
Fun Fact: Minecraft Dungeons has the Illusioner 💀
@Cademan2005
@Cademan2005 9 ай бұрын
I know already
@kasnickijakub
@kasnickijakub 9 ай бұрын
I would love to see the illusioner readded
@brinefilopolski33
@brinefilopolski33 9 ай бұрын
Ilusioner should be a boss in the trial chambers
@TheSandshrewBoss
@TheSandshrewBoss 9 ай бұрын
I always forget this kinda thing isn’t in vanilla! I play with a mod pack that includes these guys but with all the buggy bits ironed out. They look like the Minecraft dungeon version (purple hood) and they’re great to fight! The darkness effect combined with being surrounded by the shadow clones is always tense. I hope Mojang brings them to a vanilla audience 🤞
@RoyGuerrero1904
@RoyGuerrero1904 9 ай бұрын
Iceologer and illusinor are in the same situation
@DiamondPanda207
@DiamondPanda207 9 ай бұрын
I wonder if the original vision for it was for one of the illusions to have hitboxs and the ability to wack down the clones to find the ‘real’ one. That could explain the technical limitations mentioned. something to do with having the hitbox move while keeping the ai relative to its original position, or splitting one entity into 4 entities that can then re merge into one entity dynamically
@octaviusmorlock
@octaviusmorlock 9 ай бұрын
Seven years? Those are rookie numbers to the giant.
@ZeKermet
@ZeKermet 9 ай бұрын
Its always been in the game. Just in the form of herobrine 👀
@BasementDweller_
@BasementDweller_ 9 ай бұрын
They could easily be a raid exclusive mob.
@Batmaniggga
@Batmaniggga 9 ай бұрын
The illusion could be fixed if the illusions are actually mobs The mob summons these illusions with low health, you have to hit the real one for the illusions to disappear This idea is inspired from a modded illager mob called magispeller
@Uninspired.Creations
@Uninspired.Creations 9 ай бұрын
1.21 would be the perfect time to add the iceologer and illusioner
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