A Better Way To Figure Out Power Level In Commander

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EDH Deckbuilding

EDH Deckbuilding

Күн бұрын

Using a more robust method for figuring out the power level of your deck.
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@oneofthosebeebles
@oneofthosebeebles 5 ай бұрын
Thanks again Demo for bringing attention to the project. Awesome! I’ve browsed some of the comments and questions. First of all: thanks for all the positive replies! For those who have questions about the guide, the site covers more information than Demo went over. And if you want to really get into the nitty gritty of the project: there’s also a TO Primer/Article linked on the site that covers most of questions I found in the comments. GL & HF, Beebles
@bobbobnz
@bobbobnz 5 ай бұрын
Love it!
@algee2005
@algee2005 3 ай бұрын
the hero edh deserves 🥰
@deldrimor146
@deldrimor146 5 ай бұрын
My playgroup started out with an anti-interaction mindset, because we wanted to be polite and avoid hurt feelings. Boy did that have the opposite effect that we intended! Slowly we're increasing interaction, and salt is decreasing.
@Wintercide
@Wintercide 3 ай бұрын
Exactly, because when you're adverse to it, anytime it happens feels personal. But when it's more common and just a thing that happens it's easier to not take personally.
@HWHY
@HWHY 3 ай бұрын
​@@Wintercide Games also tend to end up quite bland when no one can directly interfere with what anyone else is doing. It turns the experience into four-way Solitaire, a concurrent race in individualized lanes, a simple contest instead of a complex conflict.
@tthien93
@tthien93 5 ай бұрын
Honestly I find the best, most memorable games occur when everyone at the table has about a 3/5 for stopping power. Things never go as planned and there's a nice controlled chaos that makes for dynamic games
@hemogoblin3076
@hemogoblin3076 Ай бұрын
Unmodified precon games are also really slow and fun and a blast. Especially the old ass ones, those decks were bad and so fun
@jaysuede2627
@jaysuede2627 5 ай бұрын
Finally, a visual model. It's so clean, and the key is right within it for simple access. ... God I'm a nerd.
@marcodaddario3965
@marcodaddario3965 5 ай бұрын
Dude, you are commenting on a video about MtG. Who isn't a nerd here?
@oneofthosebeebles
@oneofthosebeebles 5 ай бұрын
Just wanted to let you know that this comment made my day. Glad you like it.
@algee2005
@algee2005 3 ай бұрын
everyone is a nerd about something. even if you are a total normal dude with a boring life, you gotta have some passion for something to build knowledge about. if you know alot about baking bread, then you are a bread baking nerd. what's not to love about a bread baking nerd. same goes for tcg nerds
@orgazmo686971
@orgazmo686971 5 ай бұрын
Seen this several times, but it's been a while...for what it's worth, a precon can win turn 7-9 consistently.
@astrielmaahes1116
@astrielmaahes1116 5 ай бұрын
Yeah. This chart is near worthless. Developed clealy by someone who doesn't actually understand magic
@coolbeans6148
@coolbeans6148 5 ай бұрын
Thats true but to be fair only the strongest precons against weaker precons.
@coolbeans6148
@coolbeans6148 5 ай бұрын
The fastest i seen a precon win was 8, idk about turn 7.
@casketbase7750
@casketbase7750 5 ай бұрын
This model is an extrapolation of the one I've been using for years: "on what turn does my deck reliably threaten to win?" If your deck makes big moves on turn 6, you should ideally play with three other turn 6 decks. Same for turn 3 decks (cEDH) or turn 10+ decks (casual jank pods). My model had a major blind spot regarding Stax decks, but this new one covers them. Very good.
@itskmillz
@itskmillz 5 ай бұрын
I think something people get confused about a lot is when a guy who has a deck that normally doesnt win until at least turn 8-10 or later has a really good turn 1 with sol ring + arcane signet and has a perfect curve and good card draw with it as well leading to a much quicker win. People think "wow that decks way too strong for this pod" but reality is most of their decks would also pop off if they had a similar type of starting hand.
@khub5660
@khub5660 5 ай бұрын
cEDH isn't a 3 turn format...
@itskmillz
@itskmillz 5 ай бұрын
@@khub5660 he's not saying that. He's saying a 3 turn deck is cedh, not cedh is 3 turns.
@khub5660
@khub5660 5 ай бұрын
@itskmillz a turn 3 deck means you are presenting a win, reliably (key word here), on turn 3. That is far from the truth for cEDH and is a massive misconception. There are only a few decks that can pull this off, but they are glass cannons and don't even get the chance to attempt an early win since everybody is playing free interaction.
@curtislegall8324
@curtislegall8324 Ай бұрын
Really impressed with that. Thanx for bringing it to our attention.
@webbc99
@webbc99 5 ай бұрын
Interesting hearing about your game lengths. I try to get the games to last around an hour, I want to play several decks in an evening at the LGS.
@christiangreff5764
@christiangreff5764 5 ай бұрын
Ah, thanks, finally a satisfying answer to why many people seem so opposed to long games. Always puzzled me since I'm more like "I'm playing Magic either way, what difference does it make?".
@charliemarlow647
@charliemarlow647 5 ай бұрын
I think your view of decks with low interaction is a little warped. There are definitely powerful decks that can win that have very low interaction. I, myself, tend to build with moderate to high amounts of interaction (15-30 cards that interact with various things), but have a few "all-in" decks with more like 2-5 interaction cards. They're not at all throwing caution to the wind, or playing chaos - they just have a different strategy to outpace the opposition or overwhelm them, rather than trade blows with interaction. It can be fun to play like this sometimes, to see if your opponents can stop you or slow you down enough so that they can come back and win the long game :)
@hobez64
@hobez64 5 ай бұрын
This. Most of my decks I'd classify as stompy or aggressive (Gishath, Atarka, Hazezon, Ziatora) have just a couple of the staple cards like Swords or Heroic Intervention for interaction, plus whatever might be in my deck's theme. The only time I run higher than like 8 interaction pieces is if my deck calls for it, like Glissa The Traitor
@deeterful
@deeterful 5 ай бұрын
I believe this video is talking more about generalities than specificities. There are always going to be exceptions to every rule, but if the rule holds true for 85% + of the time it's what you cover. You cannot expect a short form content creator to go over every corner case. It just gets old having to preface every statement with "on average" or "in general", it's easier to simply assume your audience is aware of this. But apparently not in some cases, LOL.
@thomasfox1959
@thomasfox1959 5 ай бұрын
Eh I’d say anytime you’re at the mercy of your opponents interaction and plays you are not really setup to be a properly competitive deck. You can easily get outpaced, either by a deck that’s faster, or by then taking out a key piece of your board that puts out in front. I’d say interaction is the only way to confidently say your deck will win, otherwise you are vulnerable to the whims of your opponents.
@charliemarlow647
@charliemarlow647 5 ай бұрын
At the end of the day, the overall "strength" of a deck is a combination of its aggression (ability to win more quickly) and its defensiveness (keeping itself in the game and stopping opponents from winning). If you're lower on defence, but higher on aggression, you can have a well-balanced game against a deck that's less aggressive, but more interactive. Sure, particularly at high power / cEDH, being pure aggression tends to be less effective, but it's still viable and some people just like that kind of gameplay (playing with or against).
@jaredwonnacott9732
@jaredwonnacott9732 5 ай бұрын
​@@thomasfox1959 That's why decks that are competitive with low interaction also are VERY fast. Being at the whims of your opponent's interaction requires your opponent's to be able to interact. My favorite Glass Cannon example is a Goblin Charbelcher combo deck. The deck does one thing, sometimes in the first turn or two. But it wins A LOT. When it doesn't win, it knows it pretty quick, as well, but it still can put up seriously high win percentages, even at very competitive tables.
@synchi64
@synchi64 5 ай бұрын
This scale is actually really good, most of my decks are between 5-7 on the traditionnal scale but vary vastly on this scale, some of my more jank decks are like 2/4.5 (power/control) and my most powerfull deck is like 4/2.5, this says way more about how the deck plays out that the old scale, love it
@ToadimusPrime
@ToadimusPrime 5 ай бұрын
This is a great chart. My playgroup has a clear power problem due to 2 of our players are just playing high impact decks that are near cedh while the rest of us are just running it casual or jank.
@hamburgers8102
@hamburgers8102 5 ай бұрын
Bro lol you are contradicting yourself If you are on enough interaction to easily shut down cEDH decks as you claim, you should be at least in the high power casual section as the description specifies that you either need to win by x turn OR keep decks that would otherwise do so in check, which you are clearly doing.
@danielpayne1597
@danielpayne1597 4 ай бұрын
Good point, it does distinguish that. You don't HAVE to win within four turns if your deck makes victory inevitable.
@celuiquirevient
@celuiquirevient 3 ай бұрын
Very relatable stopping power commentary.
@cortesdogodoyzera6998
@cortesdogodoyzera6998 5 ай бұрын
Loved the less subjective criteria that guy used. I think this is a better way evaluating the power level
@AnkhInfinitus
@AnkhInfinitus 5 ай бұрын
Wow, I do have a deck that won once around turn 5, maybe sooner. I had no idea Auntie Blyte could be so powerful. Also, if you're going to just have one kind of removal in your deck, it should be land destruction. That'll stop your opponent from even becoming a threat to begin with.
@gbaker9000
@gbaker9000 3 ай бұрын
so long as you're willing to lose a couple friends I suppose😅
@aelicewildmage
@aelicewildmage Ай бұрын
I've always said that if you're running any stax, it should be used to slow your opponents down, less for the sake of slowing them down, and more for the purpose of giving you room to advance your plan
@Voodookick
@Voodookick 5 ай бұрын
in other formats, people are asked to compete and then embrace one another over how they are able to adapt to the meta. it even becomes water cooler talk to bring players together for a common effort edh players, on the other hand, like to splinter the crowd and discourage group play. not wanting to play against someone who is trying to win the game through either powerful effects or a potent supply of interaction is just a bizarre concept for most people who genuinely enjoy MTG
@thumbwrestler12
@thumbwrestler12 5 ай бұрын
This is such a cool concept and should be mentioned in the power levels at the table before you play.
@farty555
@farty555 5 ай бұрын
Love this! Finally somebody made a graph representation for power level. This is so useful. Thank you so much demo for sharing, great points made as always.
@DragonmasterSK
@DragonmasterSK 4 ай бұрын
I have a Yarok deck which has won me more games than the rest of my decks together combined. I only have 2 removal spells and 1 Evacuation that I rarely use. Capsize and Terastodon are those removal spells. However, the value engine I'm able to set up is usually enough to make my opponents waste their removal and I follow up with a Rise of the Dark Realms or a Diluvian Primordial with Yarok or Panharmonicon on the field and that play pattern is enough to revenge my way into victory. Sometimes you just have a good read and if you play the cards at the right time, it works. I also have my opponents destroy each other because I usually don't threat a win con. Or I set up a bluff one, then for a couple of turns I'll pretend I lost my engine, meanwhile I have Muldrota or something ready to be flashed in with unwinding canyons or leyline of anticipation
@VexylObby
@VexylObby 5 ай бұрын
Loved when this diagram came out. I think it is a better step for helping people find games that make sense for them. I wonder what other dimensions we could add to help gauge power level?
@PokeMagicDon_and_son
@PokeMagicDon_and_son 4 ай бұрын
"I am the sheriff in every game" - oh I feel you bro 😂
@bobbobnz
@bobbobnz 5 ай бұрын
Love this! Finally something I can see what a eight "IS" what a 4 "IS" and others can see too. I need a laminated copy of this immediately!
@IzzetNilson
@IzzetNilson 3 ай бұрын
I really like this graph a lot. I sometimes build some crazy decks in 60 card formats, and I think this can be applicable to 60 card formats too. Not exactly 1:1 for sure, but the principles are similar.
@d.a.d.-ohgosh
@d.a.d.-ohgosh 5 ай бұрын
I like this. It's an interesting structure for power level. I've always viewed it as jank, strong, and meta plus levels of being tuned. So not tuned jank is the weakest possible type of deck, where fully tuned meta is the strongest possible type of deck.
@punkypinko2965
@punkypinko2965 5 ай бұрын
Good chart. I've been using "on what turn could this deck win" method for a while. Adding the other axis of how much interaction the deck has makes sense.
@thomasstenson7989
@thomasstenson7989 5 ай бұрын
That’s kind of the way I’ve always graded my decks, what turn can it win the game. Great stuff.
@nerdaccount
@nerdaccount 4 ай бұрын
This is such an amazing way to look at power-levels. I would have bet my decks would fall in the mid of both axis, but actually it's very low on the interaction side! And I think winning after about 9 turns is the most likely win zone for me. Thank you for talking about this!
@91mattmac
@91mattmac 4 ай бұрын
Seeing this makes me realize how much power creep has been happening at my LGS. It’s honestly kind of lame because you can’t sit down with jank decks, people don’t even pay for magic cards, they just print off the meta cards. It’s sad because it’s meant to be a casual format but some folks just want to win and has turned a once busy little community to just 3-4 people a week.
@CaiusTheShadow
@CaiusTheShadow 4 ай бұрын
I think all local scenes ebb and flow in these patterns. Honestly for a store I feel it's best to shun proxies. If you just let the people who like to pay to win, win. People will target them out of the game itself. It puts the ball in their court. If people don't like playing with you then it's on you to change or leave. The game is alienating when it becomes an arms race. It's not even about the cards themselves really. Proxies are usually argued to be more inclusive but actually cost way more upfront for hardware many would never use for anything other than printing proxies.
@JEL625
@JEL625 15 күн бұрын
As a primarily grixis player with some dimir and rakdos I feel the "being the fun police" a lot in games. There frequently comes a time each commander night when the mono green and boros players are begging me to control the simic player who is popping off. Im returning to magic after a decade and dont have expensive free counters. I cant keep mana up every turn to counter your opponents for you, i have to advance my board state too.
@QuantumCurvature
@QuantumCurvature 4 ай бұрын
I strongly dislike calling the High Power decks 'near cEDH'. The two are vastly different. I'll give three of my strongest decks as an example: My Voja deck is about a 4/2. It is very high power, consistently attempts a win on turns 5 or 6, and holds up just enough removal to deal with the worst threats my of my opponents. A typical game goes: Turns 1-3, ramp hard. Turn 4, cast Voja. Turn 5, swing with Voja, get value and an overwhelming board state. Turn 6, win. My Rionya deck is a 5/1, borderline cEDH. It has at least two turn 1 win lines, although both require having the correct 5 cards in my opening hand (and one of them requires going late in turn order so that I get enough triggers off of Dockside). Of the last 4 games I've played, I've presented a turn 2 win attempt once and a turn 3 win attempt twice. Average win attempt is probably about turn 4. The deck is VERY fragile, however, which is why it's only borderline cEDH. A single piece of hate or instant speed removal to wreck my combo and the deck has no way to recover - it'll just sit there and durdle for another 10 turns hoping for the right topdeck. My Azami deck is true cEDH (although not a top tier one), clocking in at about a 5/4. It has multiple possible turn one wins, about a dozen tutors for consistency, and runs 25+ pieces of interaction. The only thing holding the deck back is the mono-blue color identity which limits me from running the best possible combo lines (Breach+Freeze or Forbidden+Thoracle). Instead, I have to rely on Scepter+Reversal for my main combo (with a few more obscure options as backup win cons). These are three very different decks. I would never bring my Voja deck to a cEDH table, and I would only try my Rionya deck if I knew that the rest of the table was running glass cannon decks themselves.
@origaminosferatu3357
@origaminosferatu3357 5 ай бұрын
Things like this show just how varied the edh landscape is. I play in, what I would call a fairly casual playgroup and my janky brews regularly feel a little behind curve because the majority of decks go off around turn 5-6. Some slower games can go on to turn 10-12 but they are by far a minority.
@hellstocker7707
@hellstocker7707 5 ай бұрын
My city seems to have a mutual understanding of our decks being high-power. Few cedh and few med-power but pretty much 90% of games at my lgs is high-power. I have 5 decks, 1 cedh, 3 high, 1 mid. But the mid is aristocrats with smokestack, grave pact, etc. So it could still be seen as high
@efbland1
@efbland1 5 ай бұрын
I like this 2-axis scale. In my experience, generally decks with lots of stopping power aren't as good at generating threats (threatening a win) since they have less deck slots dedicated to win conditions and value generation. And vice versa - a deck that's all-in on winning as fast as possible generally doesn't have as much interaction. Where someone decides to fall on that spectrum is personal preference to me, i.e. increasing capability in one area comes at the cost of another. Of course, the most competitive decks do both well (i.e. cEDH), but this requires extensive deck tuning and, often, a bigger budget.
@leudyrodriguez2488
@leudyrodriguez2488 5 ай бұрын
The best draws in a high power/optimized deck might be able to pull one over at a cEDH table, but 9/10 times the difference in power level will be very clear. A deck that's designed to win by turn 4 consistently has a huge leg up against decks designed to win on turns 5-8.
@micheal5973
@micheal5973 4 ай бұрын
My rating system is Jank- random stuff like a sticker deck that while it can do stuff I’m just looking to swing out with my hotdog goblin with a funny hat that if I’m lucky on the sheet I flip it may get infect…. Precon- decks got an actual strategy and synergy with a chance of actually winning but I’m running divination and 3 cost rocks. Tuned- the above with the core of the deck being the exact same but now running premier draw spells, 2 coat mana rocks fetches etc just to up speed of the deck. Then competitive where you start running tutors and fast mana and the like where the deck starts becoming more about the combo inside the deck rather than the overall synergy of the deck and the whole deck is built around assembling and protecting that combo.
@juliolabra2
@juliolabra2 5 ай бұрын
Does anyone think that a point system that is similar to Warhammer would be helpful? I know it would take time to give each card in magic history a ranking, but would it be helpful with gauging power levels?
@leonfriedemann9151
@leonfriedemann9151 5 ай бұрын
Possibly not as much sadly, as some cards are generally powerful and others are just super powerful in a specific deck... So you would have to give points aswell somehow to card combinations 👀
@kaiseremotion854
@kaiseremotion854 5 ай бұрын
turbo boardwipe would be really funny. lands, rocks, and every boardwipe.
@ry7hym
@ry7hym 4 ай бұрын
my playgroup pod kinda looks like this : Nekusar Najeela Kaseto and then something else and the power level goes kinda in that order as well. (I'm the kaseto player) Najeela obviously wins a lot of these games, and I have a Neheb, the Eternal deck that can win at a similar pace as the Najeela deck (turn 4 is possible but you need to draw very well) but our entire playgroup is not running enough interaction.
@eduardcabrera8260
@eduardcabrera8260 4 ай бұрын
Turn 8 is super late in high power, i think that only happens when someone is running stax or heavy counter deck. Great video i like to know where people are before we get into it
@jessesandburg
@jessesandburg 5 ай бұрын
A lot of this chart seems to refer to stax. Maybe it refers to running more removal. I like the middle section a lot more than the bottom.
@BigMizzzy
@BigMizzzy 5 ай бұрын
Who's ready for some interaction. Windmill slams Saruld, Realm Eater down.
@David-p1d3g
@David-p1d3g 5 ай бұрын
I beat a Magda cEDH deck yesterday with Giada, Font of Hope. Mono white had all the answers for that deck.
@PM-xc8oo
@PM-xc8oo 5 ай бұрын
I like it. I agree that I don't really see people mention defensive ability of a deck as a factor in power level but it is for sure important and the biggest issue I see locally is that people skimp on interaction and typically suffer for it.
@amelialouma4762
@amelialouma4762 4 ай бұрын
I do have a deck that aims to win by turn 7-8. On a couple of occasions I have managed to win by turn 4 but in both case I drew my combo in my starting hand so I wouldn't say that's reliable.
@theoriginalwolfey5173
@theoriginalwolfey5173 4 ай бұрын
Based on the chart my decks almost all fall on 3/3. True neutral. Sounds about right.
@brando5705
@brando5705 4 ай бұрын
Mana ramp in artifacts is an excellent gauge of a groups power level. Its almost universal in all cedh decks. Just look at your next game. Lions eye diamond, mana crypt, mana vault, etc...your likely in atleast a group playing top level. Might not be world class unless they build it perfectly but its a pritty clear heads up either way. Have fun!
@brando5705
@brando5705 4 ай бұрын
Not just any artifact mana ramp. The 0 cost and 1 cost ones specifically. A few others like Grim monolith. Lands is another huge tell tale sign. Fetch lands that dont tap or dual lands that don't tap coming in play are another big signal.
@gulgothica
@gulgothica 5 ай бұрын
My strongest are 5/1 and 4/4. My other decks tend to live in the 2/2 - 4/3 rectangle. I have two decks I play if I think someone is playing unfairly. They’re 4/4 and 1/5, though the latter is usually deployed against just that one player. I tend to play low interaction because I want everyone to be able to do their thing or at least make a good effort at it :) I dislike board wipes unless they’re going to lead to a win con, so most of my decks run 0-1.
@ERBanmech
@ERBanmech 4 ай бұрын
All my decks mostly revolve with optimized win power (not quite CEDH level) and no-mid stopping power though there are some exceptions for when I needs something less optimal or more stopping (though I don’t play stax because I think it’s cruel and boring) To be fair my group I play with is pretty optimized and usually has some more stopping power to compensate for my slight power advantage.
@Zalera44
@Zalera44 2 ай бұрын
I think this chart needs a third axis of how many cards/mana does the deck have access to? Lots of ramp or large amounts of card draw make a deck dangerous
@themochaman
@themochaman 5 ай бұрын
I fell out when you mentioned being the sheriff at the table. I used to be that way but now I play yolo. Its a heavy crown to the police at the table. Just trying to get mine before everyone else.
@PaulissVegan
@PaulissVegan 5 ай бұрын
our group is still 'mid power' depite us adding more and more super staples to our archtypes
@ProrokLebioda
@ProrokLebioda 5 ай бұрын
I really think that "Canadian Highlander"-like point system would've been great for EDH. I guess it would be a lot of work to point cost problematic cards, but hey, at least Sol Ring would be 'soft capped'.
@KaiTheElusive
@KaiTheElusive 5 ай бұрын
Dinosaurs are not cedh and can win in 5 turns if you do nothing. That said, running a bunch of board wipes just to reset the game over and over again is quite boring. I prefer 3 games in a couple hours rather than 1 really long really boring game.
@dreyfus37_65
@dreyfus37_65 5 ай бұрын
I would argue that decks that are board wipe heavy, especially in lower-mid power casual games where games are typically won through combat damage, are also “nobody wins decks”. People always complain about stacks or mass land destruction leading to drawn out games, where all those effects really did was make everyone re-start. I feel the same way about board wipes. If you wipe the board and can’t win within three turns, you’ve just slowed the game down for no reason. Having said that, I fall into the camp of I’d rather games go quicker so we can play multiple games, as opposed to one long, drawn out game. Also, you don’t HAVE to be the sheriff in every game, you actively choose to be. And for anyone who watches his gameplay videos on the channel and says “why does he win so much?” It’s because his decks are loaded with removal. Easy to win games when you stop everything everyone else is doing. And this is not me complaining, play however you want to play. But to claim you HAVE to play that way is just inaccurate. It’s a choice you’re making
@deeterful
@deeterful 5 ай бұрын
I would argue that board wipes are not "slowing the game down for no reason", usually the reason is to stay alive. If all those creatures are left unchecked someone is going to win, and that someone isn't me. Sometimes you are forced to use board wipes tactically instead of strategically. I do however see your point, board wipe after board wipe after board wipe does drag it out. Which is why Counterspells exist.
@dreyfus37_65
@dreyfus37_65 5 ай бұрын
@@deeterful counterspells mostly only exist if you’re running blue. I understand there are answers for board wipes. Flawless maneuver, heroic intervention, etc. but those only work if you 1. Have them in hand and 2. Are playing those colors. While you’re point is not invalid, it’s much more nuanced than “counterspells exist”
@jeremyrawdon4675
@jeremyrawdon4675 5 ай бұрын
100% agree with you. My selvala and kellan, fae-blooded decks kinda get boring after I’ve been wiped 3 times in a row. Sure I can heroic intervention as you said, but without it in hand I just lose the board I’ve spent 5 turns making. Then people get mad when I put indestructible creatures in my deck. Do I make it so my creatures are susceptible to removal to allow for interaction or do I just load my deck with creatures/equipment that will wade through the torrent.
@Bladezeromus
@Bladezeromus 5 ай бұрын
​@@jeremyrawdon4675 Sometimes you have ignore all the whining and do what get you the W if that means shuffling up and playing again.
@eewweeppkk
@eewweeppkk 5 ай бұрын
Nah I think this mentality reveals a lack of resource understanding in card games. If 1 or 2 players has a powerful early/mid game while you're drawing late or dead for a while, but you get that board wipe, you've likely just secured yourself a resource advantage by wiping. If you wipe a board that has 5+ creatures not including tokens, or including tokens threatening big life swings, a board wipe just set back the winning players by multiple cards and you've maintained your life total. Mass land destruction is frowned upon because it makes it so people need to spend multiple turns rebuilding, often needing to topdeck lands instead of having a guaranteed amount after a mulligan, slowing the game down to a grind. The point of a board wipe is to bleed out the resources of the person ahead so the other players can begin setting their boards up, which shouldn't take more than 2 turns after you have board wipe mana. MLD takes that 2 turns of rebuilding and makes it 5+ turns for the person who got luckier top decks. How long it takes for you to rebuild afterwards is completely dependent on power level of your deck, but its still almost always a major advantage for the person wiping, assuming they do it at the right time. One of my friends has a mono red kethis deck where they spread damage out and try to basically be aggro in commander - one wipe on turn 5 or so means they are way down on resources and likely won't be a threat for many more turns due to them having 1 or 2 cards in hand by that point. This gives everyone else a chance to build their boards up without the threat of dying on the next couple turns and effectively knocked someone out of the game.
@dreadgray78
@dreadgray78 5 ай бұрын
There's different definitions of cEDH - consistently winning by turn 5 uninteracted with is pretty competitive, but that doesn't mean its fast enough for the cEDH meta. A lot of what people consider 'high power' can often win earlier imo, it's basically cEDH with commanders that aren't cEDH meta commanders.
@ethanotemo
@ethanotemo 5 ай бұрын
yeah i rwally like this system foe decks. bravo to the patron
@Mecal00
@Mecal00 3 ай бұрын
It's funny, I have a Bruvac Mill deck that won on turn 4. But was was with an excellent opening hand, a great draw, and no one countered my spell. Typically if that deck wins it's on turn 8-10+
@ScorpioneOrzion
@ScorpioneOrzion 4 ай бұрын
I have a glass cannon deck, and yes that can win turn 3, but plays absolute no interaction, well its more of an infinite cascade deck. But the thing here is nobody knows what your gone do so it actually sneaks below. Its like almost never the threat. (until it starts casting)
@stigmaoftherose
@stigmaoftherose 5 ай бұрын
I still will only ever play godo turn 1 win or bust in cedh.
@NunyaBiznus-l4s
@NunyaBiznus-l4s 5 ай бұрын
The biggest complaint that I get is that the table always has to find someway of answering my board states, and therefore can't focus on their own strategies. I tend to run high synergy and resilient decks rather than decks that contain removal/sweepers, however even my strongest deck (angry omnath) only MIGHT fall under high power optimized because it can possibly win by turn 8 uninterrupted. by the chart here ALL of my decks fall under low/mid power because I let people do their thing, but punish them for leaving me to do mine.
@briandownie2955
@briandownie2955 5 ай бұрын
I play a glass cannon deck that meets cedh standards according to this chart. It has low curve and plentiful recursion so much so that it hopes to exhaust all answers before i run out of gas. It absolutely loses when everyone dumps all their interaction trying to stop me but if the rest of the table is up to snuff i can usually find an opening after counter magic is wasted on one of them. I get absolutely bullied into the ground at casual groups 😂
@DCII
@DCII 5 ай бұрын
The main problem I can see with this site is that until you have enough games with your deck that you're trying to determine the power level of, you can't know many of the categories on this chart, and even then the results of the games are affected by the variety of the deck you're playing against. Not to mention if you're an inexperienced player and have no idea what many of these terms mean let alone how to apply them to your deck. It is a good chart for experienced players with a good idea of how your deck is supposed to run, but beyond that it's just another very subjective way of determining power level. Plus let's say you have figured out exactly where your deck fits on this chart, how do you communicate that knowledge to your opponent? let's say you bring up the site on your phone and show everyone where your deck is, that's still without full value unless your opponents also have figured out where their decks land on the chart. Overall this site is extremely useful to experienced players with a good amount of experience with their decks, but beyond that it's not of much help.
@simonchi5372
@simonchi5372 5 ай бұрын
Think its really hard to knock out all 3 players on t5 with a fair combat wincon. Like does it impact also what kinda deck you run? Because a control deck can establish a lock by t5 but will take a few turns to win.
@soleo2783
@soleo2783 5 ай бұрын
You mean a stax deck, control decks dont "lock" as far as im aware
@TheDestroya88
@TheDestroya88 5 ай бұрын
⁠@@soleo2783my control deck locks. Simplest form of this is I have omniscience/dream halls into the counterspell forbid. I don’t think forbid or omniscience are stax cards, but they certainly create a lock.
@simonchi5372
@simonchi5372 5 ай бұрын
@@soleo2783 I mean when they have established control of the game and have it locked into placed where you know you have lost as far as they won't let you get to your win anymore but they haven't beaten you to death yet. Didn't mean a prison lock.
@soleo2783
@soleo2783 5 ай бұрын
@@simonchi5372 tbh i dont think ive ever seen a control actually manage to do this in commander.
@Scrut89
@Scrut89 5 ай бұрын
System seems good, while I generally play in the High Power - Optimized Decks category. The thought of a single game of EDH going for 1.5-2hrs or more sounds absolutely miserable.
@christiangreff5764
@christiangreff5764 5 ай бұрын
Trying to figure out why that seems to be a widespread sentiment (I'm more like "I'm here to play Magic, what does it matter if it's 4 games of 1 hour or 1 game of 4 hours?"). Are your preferences shaped by a wish to play multiple different decks in an evening?
@jaredwonnacott9732
@jaredwonnacott9732 5 ай бұрын
Yeah, like how people can't stand movies that last for two hours, or sports events, or concerts from their favorite artists. 2 hours of having a great time doing something you love with friends is just too much fun in one go. Absolutely miserable.
@christiangreff5764
@christiangreff5764 5 ай бұрын
@@jaredwonnacott9732 Thanks for the feedback; and I think I am closer now to emotionally understanding that position (intellectual understanding is easy, but connecting to why others feel a certain way is often a challenge for me).
@Scrut89
@Scrut89 4 ай бұрын
@@christiangreff5764 Because there is more variance in four one hour games than there are in one four hour game. "Oh great, Jim played a Farewell... and he chose all modes? That's the 5th time the game state has been reset this game." If you like spending half the day playing one single game of commander more power to you. As much as I would love to play EDH at my LGS for five, six, seven hours the one day a week I get to play. I can't.
@Darkendlezzz
@Darkendlezzz 5 ай бұрын
Stax is not automatically cedh, that’s stupid. Control, agro and temp is the core of the game. The problem is there’s not enough people in the community that can handle stax. What a joke
@Dragon_Fyre
@Dragon_Fyre 5 ай бұрын
Not automatically, but honestly, when was the last time you ever played versus a “casual” STAX deck? You could… I have just never seen it in 30 years of playing. 😂 The type of player drawn to STAX for whatever reasons are drawn to CEDH.
@Darkendlezzz
@Darkendlezzz 5 ай бұрын
All the time, I have a mid power grand arbiter stax deck that wins through wincons. It’s a ton of fun and games last 1 hour and 30 minute on avg
@Darkendlezzz
@Darkendlezzz 5 ай бұрын
Says you. Stax isn’t automatically cedh
@Dragon_Fyre
@Dragon_Fyre 5 ай бұрын
@@Darkendlezzz So… you cannot read ? or are you a parrot ? 🙃
@TeamSprocket
@TeamSprocket 5 ай бұрын
@@Dragon_Fyre Stax players are drawn to cedh because they try to play a core card archetype of the game casually and get socially ostracized for doing so, but cedh players do not shun them for playing a basic form of interaction. It's an obvious conclusion.
@Zendrig
@Zendrig 5 ай бұрын
My Mizzix of the Izmagnus deck could quite reliably win on turn 5 or even earlier. But it was always winning in pretty much the same way. So I took it apart.
@Zendrig
@Zendrig 5 ай бұрын
It was of course on the glass cannon side of decks
@leonfriedemann9151
@leonfriedemann9151 5 ай бұрын
I havent played real cedh by now, but know a playgroup from my lgs... There they usually play at least like 5 different combos in the same deck, plus interaction... Maybe thats not the norm, but that gives me the impression, that actual cedh glas cannons don't really excist. ... but as sad just my impression of knowing and watching games... Overall this system goes closer, to what i understand as powerlevels. Casual.( stompy, 6+piece combo, etc... No multiple extra turns, no masslanddestruction or back to basics stuff) Something in between High power (everything goes just not as fast and consistant as cedh) Cedh(don't know 😅)
@coolbeans6148
@coolbeans6148 5 ай бұрын
Interesting chart, ill give it that but i have 2 issues with it. 1. Cedh media is slow and grindy right now. It should be 1-5 is cedh, not 1-4 like it used to be. I know someone who recently won a cedh tournament and their deck gold fishes turn 5. Ask any non cedh player and they will say turn 5 is too fast. It should start at 6 (even then you get people murdering under their breath) So you have 2 options for the rest of the scale;shrink high power to 6-8 OR you push it to 6-9 and 9 is shared with mid power (speeds not the only thing that makes a deck "strong") 2. The second issue; lets say we have two mid power decks. They both win from turn 9-12. One is far to the left the other is far to the right. You mean to tell me the glass cannon to the left is just as strong with lots of interaction? (Ways of answering problems) No way.
@Sc0ttJC
@Sc0ttJC 5 ай бұрын
Dang, this is a good metric! Think almost all of my decks end up being a 2/3-4 because I wanna win in a more janky way, but still police the table. But like Demo lamented, once I've used my removal and not one else has any, someone else who's playing objectively stronger cards will eventually just win :/
@christiangreff5764
@christiangreff5764 5 ай бұрын
Play more carddraw engines and/or recursion engines if possible in any way. If they do not have the removal to stop someone else from winning, they don't have the removal to stop your engines, giving you the ammunition to stop them as much as needed in turn. Once you established domninance over the battlefield, you can win in any janky way you like. If they don't scoop first, that is ...
@sayntfuu
@sayntfuu 5 ай бұрын
I have a cPDH Dargo + Keddis deck that can present table lethal commander damage on turn 3-4.
@Dragon_Fyre
@Dragon_Fyre 5 ай бұрын
I’m trying to figure out this chart… if you make your deck higher power, you go up a tier into high power casual EDH but if you max out the deck for control, it drops back into tolerant casual ??? That makes no sense.
@aronsandstrom601
@aronsandstrom601 5 ай бұрын
Because people who are okay with playing against very controlling strategies are often okay with going against more powerful decks as well.
@Dragon_Fyre
@Dragon_Fyre 5 ай бұрын
⁠​⁠@@aronsandstrom601That makes no sense. This is a chart to gauge power level. From the descriptions, your opponent being able to lock you out completely (5 star) with control makes their deck weaker. I have never heard someone arguing “I don’t like that your deck allows me to cast some of my spells. That gives me a shred of hope that I could win which is misleading. I need you to be able to counter ALL my spells”. 😂
@ysalas7631
@ysalas7631 5 ай бұрын
Yeah, I agree that the High power casual block should shift one to the right. I'm fine with calling a turn 8 glass cannon deck casual.
@epicyoung
@epicyoung 5 ай бұрын
If you max out the deck for control, you sacrifice some of the parts that made it such a powerful offensive deck. Giving up some of your "win-fast" ability to slow the game down changes the deck from powerful casual to just normal casual. I don't see why that's difficult to understand.
@Dragon_Fyre
@Dragon_Fyre 5 ай бұрын
@@epicyoungThat’s not what the chart is saying; You are talking about comparing a 3 star power and 5 star control with a 4 star power and 4 star control deck. This chart is saying that if the power level remains the same at 4 star (when your deck can threaten to win) if it has better control, it is worse.
@coolbeans6148
@coolbeans6148 5 ай бұрын
I have. 1 cedh deck (fringe because of ultra budget) 3 high power 2 mid power
@louis-charlesnadeau3447
@louis-charlesnadeau3447 5 ай бұрын
I like the idea so much, but the cuts are weird. No cEDH deck has a 1/5 in interactions, that's a glass canon high powered deck. Also, if you're bringing a 5/5 interaction package and a 4/5 ability to win, that's a cEDH deck (any stax deck with a decent win cond but mostly focuses on stopping other players). Except for that fact, great way of looking at things
@oneofthosebeebles
@oneofthosebeebles 5 ай бұрын
Try not to think of it as boxes that show viability decks, but as boxes that show where people might to start having objections you playing that deck with them/cause feelbads. The boxes represent the combined expectations of the players. The true shape of the box will always depend on the people at the table, so that’s why the guide mentions them to be examples and a starting point. I also went for a simple 4-box setup to keep the guide legible.
@QuantumCurvature
@QuantumCurvature 4 ай бұрын
Ehhh... Godo is still considered cEDH, and is definitely a glass cannon.
@vojtechvanek1686
@vojtechvanek1686 5 ай бұрын
I got kambal board wipe tribal €100 budget with some cheap goodstuff in it and it's really punching above its weight consistently. Hard to put on this power level scale, I wouldn't call it tolerant :D
@Morrodin182
@Morrodin182 5 ай бұрын
It for sure is a better way of evaluating a deck than hey I am playing a 7! Personally I think most of my decks will be around High power casual EDH and Tolerant casual EDH. I like to play a lot of removal and try to have several ways of stopping my opponents even in more janky commanders. For my Jhoira, Weatherlight Captain deck, I think that one is a Glass Cannon cEDH deck. The deck can in theory win at turn 1, If given a Godhand but can quite reliably win around turn 3-4 BUT it has no interaction at all. It is just focused on a single goal: Put my whole deck on the table and win by having a card on the board which says 'you win if you can't draw a card.' (e.g. Laboratory Maniac)
@randy5606
@randy5606 4 ай бұрын
Most of my decks are on the low end but I'm fine with that I win a lot but don't really care if I don't lol I do interact a lot but most of my removal is jank in itself lol I figure I won't focus on the best cards available and just use what I have
@Mathewu_
@Mathewu_ 5 ай бұрын
A precon can win between turns 9 and 12 if uninterrupted and has mid impact stopping power, is a precon the upper limit to casual edh? It just seems like there is a column missing in both directions. Here's the biggest problem, we are still going to argue about power level because to me a regular focused deck (old power level 7)should be able to threaten a win from turn 7 or 8 if left completely unchecked.
@dominicmetzger3246
@dominicmetzger3246 5 ай бұрын
Chaos decks with no win cons are basically just insulting to your pod.
@edhdeckbuilding
@edhdeckbuilding 5 ай бұрын
agreed
@killakobra
@killakobra 4 ай бұрын
my opinion is that high control decks ruin fun more than high power decks. if you run a bunch of interaction to protect your win con, it's the same as a glass cannon cedh deck. you're focused on the win, not playing the game.
@nelsikegaming
@nelsikegaming 5 ай бұрын
Yeah I run very little removal but tons of protection to do my thing 😂 I have the most fun with synergy and consistency. I also goldfish a LOT so that might impact my play style. I have a buddy who runs 15-25 removal/counters and his decks aren't very good but he can hang with higher power decks because of it. He also runs like 14 mana rocks. That's 80/100 slots taken up. Leaves room for 20 pieces. If you build like that and have more than 10 decks it will begin to get boring brewing wise.
@nelsikegaming
@nelsikegaming 5 ай бұрын
80/100 including lands*
@peterbarrington6679
@peterbarrington6679 5 ай бұрын
The one thing that you didn't address that I don't quite understand in this scale is why "4 star High Power - Optimized Decks and 5 Star All the Stops - Denial Decks" are segregated off from High Power Casual EDH and are instead a part of Tolerant Casual EDH. Would love to hear your take on this decision. Glad there's becoming more of a concerted effort to try and properly clarify Power Scales within the EDH community.
@edhdeckbuilding
@edhdeckbuilding 5 ай бұрын
so the guy who made this is combing through the comments taking them into account.
@oneofthosebeebles
@oneofthosebeebles 5 ай бұрын
I made that choice for two reasons: A) to reflect that many casual tables refrain from playing at the maximum level of stopping power (a high power non-cEDH Tergrid deck is a good example of that) and B) that adding anything more than 4 boxes hurt the model in terms of legibility. Also note that in the bottom left it says that these ballparks are example format interpretations meant as a starting point for the user to define their own preferred ways to play EDH. The format can be shaped in any way the group prefers. It would be impossible to add all the possible boxes in there or to satisfy all players with only a few of them.
@christiangreff5764
@christiangreff5764 5 ай бұрын
@@oneofthosebeebles Maybe you could consider relabeling the 'Tolerant Casual' region to make it more clear that this region describes decks that NEED more tolerant playgroups since it seems to instead be oftentimes read as BEING tolerant in some sense? Calling them 'Grindy Casual' might work better because that is what having multiple of those in the same playgroup will tend to turn the game into?
@oneofthosebeebles
@oneofthosebeebles 5 ай бұрын
@@christiangreff5764 Thanks for the feedback. I have come across others who had issue with the term “tolerant” or at least would like to see that changed. The subtitle for it already says that these are decks that require a more tolerant table, so I’m not sure if making that even more explicit is going to be a solution for your concern. I do like Grindy Casual though. I’ll give it some thought.
@oneofthosebeebles
@oneofthosebeebles 5 күн бұрын
@@christiangreff5764 I have a draft for replacing the “Tolerant Casual EDH” box description based on your feedback (as well as from others). Not sure yet if or when I'll replace it, but I’d love to hear your thoughts. This is the current draft: “~Grindy Casual EDH - Play to overcome strong opposition, but at a restrained winning power. Any level of resistance is tolerated.”
@coo_coo_
@coo_coo_ 5 ай бұрын
i feel like you are mixing up power with archetypes. turbo vs mid range vs control. in high power and cedh midrange and control can easily play through stop attempts vs turbo who have more trouble with that.
@scottricks1676
@scottricks1676 5 ай бұрын
I would like to see one cedh deck at a table of upper mid power Lvls…curious how it would move in that environment.
@Ceyx000
@Ceyx000 5 ай бұрын
cEDH mulligans to win/combo piece & tutor. T1-T2 Thoracle Consultation.
@coolbeans6148
@coolbeans6148 5 ай бұрын
Cedh = 1-5 High pow= 6-8 Mid pow=9-12
@mobius3339
@mobius3339 5 ай бұрын
"Glass cannon never wins" *cEDH Godo enters the chat*
@a.velderrain8849
@a.velderrain8849 5 ай бұрын
Okay Glass cannon never wins. That's why Godo hasn't won an tournaments in years.
@mobius3339
@mobius3339 5 ай бұрын
@@a.velderrain8849 I didn't know that winning a tournament is the only way anyone can ever win a commander game...
@mobius3339
@mobius3339 5 ай бұрын
@@a.velderrain8849 Mox Masters 28 January 2023 Godo took first place in a cEDH tournament of 128 people. But yes, years...
@a.velderrain8849
@a.velderrain8849 4 ай бұрын
@@mobius3339 That was literally more than a year ago, therefore years.
@Pupalah
@Pupalah 4 ай бұрын
It would have to be 2+ years to qualify as years.​@mobius3339
@tuureluurtuur
@tuureluurtuur 5 ай бұрын
One time i had my pantlaza dinosaur deck win by turn 7 but usually its mid tier , it even caught me by suprise but i had a monster hand and pulls. Makes me not want to upgrade it though seems like tutors and fetch lands and such will make it to powerfull of a agroo deck ( if i dont get board wiped all the time )
@verzen
@verzen 5 ай бұрын
"This glass cannon deck you're never going to win me" Me: Winning cedh games by turn 3 or 4 with Rowan, scion of war, that has no interaction.
@edhdeckbuilding
@edhdeckbuilding 5 ай бұрын
your cedh opponents have no counterspells or removal? i find that hard to believe.
@juice17776
@juice17776 5 ай бұрын
@@edhdeckbuilding cedh is getting more and more about protecting your own game plan than stopping other players' game plans. Removal isn't critical when Thassa's Oracle is the fastest and most efficient way to win the game. For example, the top 2 decks of the most recent tournament had Red Blast and Pyroblast as the only non-creature removal. They play about 10 counterspells but the idea is more about protecting your own win. I've lost cedh games where I didn't even get a turn 1, and I'm not hard mulliganing for Forces in a singleton format.
@verzen
@verzen 5 ай бұрын
@@edhdeckbuilding That's the best part - Last time I played it, I had Boseiju, Who Shelters All in play. They had counters. They couldnt counter my hailfire.
@chadbauer
@chadbauer 5 ай бұрын
Budget is a good indicator
@froggystrap1232
@froggystrap1232 5 ай бұрын
*nervously looking at my full secret lair 5000$ jank deck*
@crimsonleg4237
@crimsonleg4237 5 ай бұрын
Hardly. If I foil out an old border only deck and it becomes $5000, it's only because those 7th Edition foils are so damn expensive, especially for cards that only had one foil printing in said border. I foil all my decks, so even decks that would normally cost $50 can go above $100 simply because foils (usually) cost more.
@chadbauer
@chadbauer 5 ай бұрын
@@crimsonleg4237 1% of cases
@chadbauer
@chadbauer 5 ай бұрын
@@froggystrap1232 1% of cases
@zefiend
@zefiend 5 ай бұрын
Great thing about commander: you get to choose who you play with. Dont be afraid to walk alway from a borderline-cEDH table or ask someone to put their "casual" Kinaan deck away. Problem is, there are too many babies that don't speak up and would rather whine during and after. Guess what, Magic is for everyone -- go make a pod with 3 other babies and you're golden 👶
@sarico7827
@sarico7827 5 ай бұрын
Yeah this was fun and I think a good way of using this is to add the 2 numbers together like you said your deck was a lower power 2 but then a high impact tolerated or all the stops So making them 6 or even a 7 out of 10. The deck might not kill but it stops others from winning a lot. When I talked to people alot I like to make a scale with a average precons. I kinda of always think about Cedh of like 8/10 or 4 and then 4. Yeah it's definitely unique.
@blakerobinson4198
@blakerobinson4198 5 ай бұрын
I strongly disagree that high power casual can be considered in contention for cEDH. A tuned miirym deck that spams out dragons could easily win on average turn 6. This deck, however, would not stand a chance at a cEDH table. cEDH is a well defined meta where every deck is using cards from the same 400-500 card pool (with a few exceptions). cEDH is easy to see and define, where everything else is a bit more difficult
@pmahnke3
@pmahnke3 5 ай бұрын
My yawgmoth thran physician deck with sol ring and dark ritual for the only fast mana and slow tutors under $5.00s is a turn 5-8 high power casual deck. Def not cedh.
@Taphosthewarlock
@Taphosthewarlock 4 ай бұрын
So a 4* that can win on turn 5-8 with 5* control aspect that can interact is... Tolerant casual? No I definitely don't agree. I also don't think decks aiming to win turns 5-8 with low interaction are at all cedh.
@chrisgebben2043
@chrisgebben2043 5 ай бұрын
Not bad i will look into it anyway its a little confusing chart but i will give a tip on the page the another page lower its the same picture but this time with the numbers on the sides and based on what EDH DeckBuilding is doing and wants to build his average joe power level is 5-6
@brianlinden3042
@brianlinden3042 5 ай бұрын
This chart is definitely more accurate than most power level rankings, but it's also utterly useless. The purpose of ranking power levels is to simplify rule 0 discussions with randos; braking out this chart doesn't simplify anything.
@herrar6595
@herrar6595 4 ай бұрын
A turn five goldfish win is far off qualifying as cedh. If that deck is easy to interact with or has little interaction itself, it will never win a cedh pod.
@astrielmaahes1116
@astrielmaahes1116 5 ай бұрын
Chart has it's groupings wrong. There is a category below casual, trashteir. Its for the 1 star power decks. Casual wins are turn 6+ High power wins are turn 4+ Cedh is turns 0+ And consistency is the indicator, not how fast it can potentially win. The interaction scale seems decent tho
@astrielmaahes1116
@astrielmaahes1116 5 ай бұрын
Also there are some cedh decks which cannot present a win in early turns, they are grindy control
@redheartnorvus8997
@redheartnorvus8997 4 ай бұрын
there are three other sub level which is an outdated casual/C EDH and Janky Home EDH, Tweeked pre made EDH.
@ryutsukishiba2943
@ryutsukishiba2943 5 ай бұрын
A turn 5 unprotected win is nowhere near CEDH. If a (fast) CEDH deck waits for turn 5 to attempt a win, then it will almost always be with several protective measures in place, or because they have been using their resources to prevent other players from winning faster. There are also slower, Stax based CEDH decks, but I feel like most CEDH games I've played have ended in under 7 turns. I feel like "turn of win" is a poor identifier for defining the power level of a deck if it isn't a rush deck. If the goal of the deck is to win as fast as possible, then yeah, that directly determines how strong the deck is. However, if you are running any sort of control or stax deck, then turn of win is a horrible reflection of power level. I have a stax deck that typically wins in 10-15 turns, but also has over a 50% win rate against much faster decks. Decks in this archetype stay under the radar by playing defensively or "sandbagging" to remain a non-threat while building value to snowball a win in the late game. These decks are severely underrated in power level, while faster decks are severely overrated.
@christiangreff5764
@christiangreff5764 5 ай бұрын
The powerlevel in this guide also includes the metric of when the stopping power is comming online aka if your stax deck is stopping decks that would typically win round 6, that is the appropriate powerlevel, even if its own win comes turn 10 at the earliest.
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