A Breakthrough Optimization in Scoreboard Tracking

  Рет қаралды 665

Conure

Conure

7 ай бұрын

It's entirely possible that I wasn't the first to discover this, but it definitely feels like a breakthrough to me lol
Referenced Datapacks -
Health Bars • MOB HEALTH BARS - Mine...
Loot Pots • LOOTABLE POTS - Minecr...
Game of Life • Conway's Game of Life ...
Miniblocks • Building with Tiny Blo...
All links to these datapacks (in their respective videos) have also been updated to include this new formalism, so the current downloadable versions should now all be compatible with each other!
Join the Discord Server! / discord
also thanks for 420 subscribers lmaoooo

Пікірлер: 14
@DoctorPlasmaMC
@DoctorPlasmaMC 7 ай бұрын
BREAKING NEWS: CONURE HAS HAD A LITTLE FREE TIME AFTER SCHOOL TODAY
@DoctorPlasmaMC
@DoctorPlasmaMC 7 ай бұрын
This is actually an impressive performance optimization and opens the door to doing a lot more in datapacks with a lot less.
@conure512
@conure512 7 ай бұрын
Often my biggest holdup when developing is something along the lines of "ok i could do this but i REALLY dont want to because it adds more CPT (as im now going to be calling it)". Now, knowing i may have multiple packs that work in tandem like this will ease some of that pressure. of course ADVANCEMENTS are always the way to go but they're not always possible lol, like for example I still dont understand why they dont let us use advancements for the carrot :(
@DoctorPlasmaMC
@DoctorPlasmaMC 7 ай бұрын
@@conure512 That you think all this through is why you're ahead of the curve in datapack design.
@JustVlad1
@JustVlad1 Ай бұрын
You would not believe me, but I explicitly was searching up for this exact information JUST YESTERDAY the whole day I was puzzled and didn't understand how to implement this sort of "api" thing inide my datapacks. And after one entire day of fiddling and tweaking this values, scraping for more information on the topic, trying to find any REFERENCE or video explanation I finally got to the bottom and today I see this video which is exactly what I was looking for but not in the right time. Goodamit I wish I'd found this earlier. Maybe switch the video title for like "how to use function tags to make APIs" because those were the key words I tried to use. Maybe even add those "what function tags are useful for" in the youtube tags
@GTA6vice
@GTA6vice 5 ай бұрын
I'm playing a mod that you made. I found a book that says: The Woodland Mansion Village Built and İmplemented by Raven and Conure Thunderbirds Worldgen Summer 2023 Also 500th sub from me ❤
@conure512
@conure512 5 ай бұрын
That's awesome! Although I will say, if it's in the form of a mod, somebody likely repackaged it and redistributed it - our original creation was a datapack. I'm glad you're enjoying what we made! And thanks for 500 :)
@cded-kosoy
@cded-kosoy 4 ай бұрын
Oh. Hm... So, basically, i already do that to my load and tick functions (i also have as2a - as @a, and as2e - as @e but that not important). So, i have global folder, that contains all the global features, so, i think i must just do it that way :)
@conure512
@conure512 4 ай бұрын
That's awesome! Are the as2a, as2e, etc all function tags, or just regular functions?
@cded-kosoy
@cded-kosoy 4 ай бұрын
@@conure512 Both
@cded-kosoy
@cded-kosoy 4 ай бұрын
Basically, minecraft call global function load and tick, that functions call #my-nickname:tick (or load) Tick function also run as @e function my-nickname:global/as execute if entity @s[type=player] run func #mn:as2a execute if entity @s[type=!player] run func #mn:as2e
@cded-kosoy
@cded-kosoy 4 ай бұрын
1
@RavenRavel
@RavenRavel 7 ай бұрын
420 subs let's gooooooo! :D
@DoctorPlasmaMC
@DoctorPlasmaMC 7 ай бұрын
I. was. gonna. say. N I C E time.
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