iv died to 0 bosses in maps, iv died 50-100 times to random rng modifier yellow mobs, iv died 100s of times to the white/blue ghosts in the lost towers that have 5 times the health of everything else, go invis, and freeze. Its like playing t17s where you had to be more afraid of random mob types in the map than the boss.
@mastazenkei18 күн бұрын
to me it was more about physical damage dealing stunlocking monsters , the chapter 3 2h sword guys that stun you when they hit you , everytime i get at least hit once from them i'm dead , also my first breach map 1 , clicked breach and instantly got swarmed x stunlocked , it all took like 1-2 seconds ( i had no modifiers on the map)
@NGGamer-nb6bu18 күн бұрын
Same here. Random game mechanics with no tells. They lock your player and it’s a wrap
@kalistro49618 күн бұрын
are you spending t15 waystones on the towers? madlad
@SupermangTV18 күн бұрын
right on timmy
@mr.bojangles921518 күн бұрын
Dodge the freeze
@braxifen18 күн бұрын
the one death per map was the dealbreaker for me. It completely deprives the player of opportunities to learn. If they dont change that during Early Access, well I'll come back to experience Acts IV - VI but I'm not doing the end game in POE2 again. The game is massively disrespectful of a players time and effort, and that one death system is the pinnacle of that.
@hiIam-un1po18 күн бұрын
Don't get me started on 6 players group but there is a catch...if u die to anything including disconnected. You are out of luck and wait for your friends to finish the map. Why the fuck do we even party when you can just solo and the mobs die faster. It's anti-fun!!!
@blazedehart274818 күн бұрын
I think it would be fine if you only lost the waystone. Losing mechanics and bosses is the dealbreaker to me.
@Jonathan5600718 күн бұрын
I hear ya, but the reason to party vs playing solo is that the rare drop rate and experience increases a lot per player so you're going to progress faster character level wise, with gear, and with currency @@hiIam-un1po Not saying the system is great just not sure if you knew there are actually huge benefits to playing with a group.
@ThienNguyen-wh1fz18 күн бұрын
End game practically discourage group play as if one person die they have to wait out the rest of the map. No one wants to do that.
@koerdjenl18 күн бұрын
Couldnt agree more.
@gamewhizjo18 күн бұрын
When I get a tier 4 map dropping in my 325% increased waystone drops tier 15 map It actually confuses the shit out of me as to why I’d ever need it. Waystones are such a pain in the ass to sustain
@Dragon21118 күн бұрын
1 death in maps needs changing, It's just way to punishing. Don't say get good or whatever because it's not about getting good, it's about being forced to play strong builds instead of a build you actually want to play that may be a lot weaker, but it's way more fun
@brice901318 күн бұрын
Yeah the tryhards are cringe but also the loudest . This game should be fun not frustrating lol
@mastazenkei18 күн бұрын
yep , i can understand t5-10+ being hard , but t1-5 should be perfectly doable with the gear /skills that got you to endgame
@mr.bojangles921518 күн бұрын
I really don’t think it’s that punishing. You don’t lose to path just the modifiers on the map and you have infinite maps… like I don’t get why people are so upset over that aspect. The only argument I can see is that it’s actually so pointless because it’s NOT punishing that there is no reason to have it in the game at all
@renraiha156418 күн бұрын
@@mr.bojangles9215 I mean you are just objectively wrong. The 1 death per map is one of the most punishing mechanics i have seen in Arpgs ever. You loose the map, you loose 15% xp (which can be hours of wasted times the higher level you get), you loose all the modifiers on the map so its empty now without mechanichs which decreases the potential loot significantly and the worst part is you now have to do this empty map that probably wont drop anything noteworthy cause most of the loot in this game comes from bosses and league mechanics and cause the map is empty the probabilty of getting a new map of your tier or higher is now significantly lower, so most people that dont already have a ton of high tier maps lying around to throw away, will put a lower tier map in to not waste a high tier one on a bad map. The low tier map has an even lower probabiltiy of dropping something good so you also waste a ton of time especially with how slow maps are. All of this combined with how incredibly easy it is to die on any build that doesnt stack like 20k es or one shots everything within a two screen radius cause any defensive mechanic other than es is very underpowerd makes mapping incredibly frustrating on most characters. There is a reason why the game is like 70% stormweavers, infernalists and deadeyes and its not that the 9 other acendencies in the game are not fun to play.
@serenity315718 күн бұрын
Agreed. Even a stress game like souls games make you redo a fight anytime after you die.
@blazedehart274818 күн бұрын
16:40 making me walk very slowly across an enormous empty map is not a fun experience.
@86Corvus17 күн бұрын
Get good
@IXxhpnotiqxXI16 күн бұрын
There's no density
@titanicjack674419 күн бұрын
You’re speaking my language. The end game is not too hard but it is unnecessarily punishing and frustrating. It’s all stuff that can be fixed through. I’m currently in tier 10 maps on my Ranger and enjoying it despite the above. I don’t want to talk about my Warrior :(
@torvic123618 күн бұрын
80% of the map layouts are absolute trash. Feels like a time waste of backtracking and walking into walls. I'm putting the game down until there is a major overhaul of them.
@sergeyt294718 күн бұрын
I think general Atlas layout must be more consistent. For example. Here is a big plain. Yeah, we have like 10 good pure open arenas maps here. Because it is, well, a plain. But then they end, and we have to move further through a swamp. Or a mountain. Or lets say some dead valley. And to get through it we must run 3 "bad" maps with tunnel layouts that lead us to another good Atlas location, for example a beach with a lot of easy to play seaside maps.
@vincegaming243418 күн бұрын
80% you are kind, I think it’s more like 90%… this for me is the main frustrating issue.
@mattb664618 күн бұрын
I can't ever attempt ritual in a tight corridor map. You get stuck and a tornado sits on your head until you die.. just about everytime for me. So your random side content wasted on a certain map layout. Awesome.
@Zemlja_je_ravna18 күн бұрын
It didn’t feel like this to me. I circle the map, then clear the middle, with rares appearing quickly across the map. It’s not a big deal. You quickly learn how each map layout works.
@terrymacdonald215118 күн бұрын
Stop moaning, sounds like you're the issue
@shianova18 күн бұрын
They need to understand the difference between challenging and punishing. Challenging is fun, punishing is not
@shianova16 күн бұрын
@86Corvus thank you for your very insightful comment, we need more people like you that bring a lot to gaming and that make things change
@arsstv16 күн бұрын
@@86Corvus PoE1 is infinitely more fun than this abomination. Alas, i can't stand it any more after all these years since closed beta.
@jimbe4mxl41018 күн бұрын
My biggest gripe IS with regular packs of mobs. They introduced the dodge roll, and slower gameplay, but the regular monsters still move fast, jump at you from off screen (gods i hate the Dreadnaught). And regular white trash mobs do way too much damage for my taste, i never had to kite white trash in PoE, ever. And then you kite back, but you aggro another group of monsters, and they overwhelm you. People say its souls like - no. in souls games you dont have 20 or 30 mobs jumping at you and trowing stuff all at once. Thats why the most popular builds right now are with screen wide AoE clear, so they dont have to deal with this nonsense. If mob packs give you a harder time than the map boss, theres something wrong. This is all stuff that they can tweak, but will they? Im hopeful.
@jaednhowlar235917 күн бұрын
no, they wont. They tried to make poe2 and all they ended up with is poe0.75 and they have no idea why. Seriously, the devs literally dont have a clue how they managed poe in the first place, and lightning wont strike twice.
@arsstv16 күн бұрын
@@jaednhowlar2359 Truer word have never been spoken on the internets, my guy.
@chunderfpv16 күн бұрын
It actually feels like the mobs were designed with faster player movement in mind, then they slowed down the player mid-development and forgot about the mob rush.
@arsstv16 күн бұрын
@@chunderfpv Some guy accurately stated that: "we play PoE2 while mobs still play PoE1".
@troyb45338 күн бұрын
Souls games are literally all about speeding up the enemy and slowing down the player.
@matthewsillett767918 күн бұрын
The waypoint drop rate is terrible you way do a level ten map and still get a level one map drop which is pointless.
@mattb664618 күн бұрын
@matthewsillett7679 the funny thing is they already addressed so many of the issues were having in poe years ago. And somehow they regressed with poe2 and introduced some of the same problems while dropping good parts of poe systems
@fernandom512217 күн бұрын
I literally run a breach in a T15 delirium, corrupted and irradiated map a got 2 tier 1 waystone drop from a rare 😂😂
@IXxhpnotiqxXI16 күн бұрын
@@mattb6646it's The Vision ™ that's getting in the way of making PoE 2 great
@justinswartz216218 күн бұрын
Personally, I found during the campaign I was watching what attacks were being sent at me in order to dodge and attack back with the right skill. In endgame you can't do that because you get swarmed so you have to just slam into the packs and hope you kill them before they surround and stun you to death. There's no gameplay there like there was in the campaign
@rich123118 күн бұрын
Btw, Jorgen mad props to you for sticking with the Warrior class. I got so discouraged by the "slow" and steady way of clearing and going through the zones with the Warrior that I gave up by the end of Act 1. Rolled into Witchhunter, got to the early maps, had no idea what I was doing gave up, in like t4-t5 and decided to re-roll again. I played Deadeye next which was quite unreal how fast you can go through the campaign when compared to both Warrior or Mercenary. Again, got to the maps and grew bored super quickly. Finally, decided to go meta Monk, Invoker with CI and ES in late game, kinda broken but reached the t15-16s this time and decided to focus on trying to do at least some real endgame bosses. It's rough, super gated, MF builds have unreal advantage that's why the trade is screwed right now. Finally, after 25 hours in endgame I found my first Citadel, Stone, Still 2 more to do to get to the Burning Monolith. All the league mechanics, like breach are also hard to get to the bosses, 300 splinters to get one breachstone. Come on... Took me like 50 hours and I'm still missing a few to get a full one and I tried to spec into breaches every chance I got. and I'm lvl 92 without seeing any real bosses in the endgame... I got full 30 points in the main atlas and 6 points in the bosses sub atlas, nothing else. It's dragging for too long... Hope they speed it up somehow. They should at least point us in the general direction of where citadels are, esp. after spending enough time in maps to have done 30/30 atlas The more I play I feel like the endgame is a placeholder that will widely and thoroughly refined and restructured during this beta, I hope at least. I enjoyed the campaigns a lot more than endgame which just feels super rushed... Anyways, still love the game. 100% believe it'll improve and sorry for the long ramble. Merry Xmas Exiles;)
@justatip16 күн бұрын
I've got multiple towers where I can place tablets to enhance my surroundings, but there's no way I'm stepping into one just to get bullied by freeze ghosts without any idea of what’s inside beforehand. The inability to see or prepare for what’s coming makes entering those structures way too risky, especially when losing XP is on the line. It's a no for me!
@Davidlavieri15 күн бұрын
towers use lowest tier waystone
@Demo_33018 күн бұрын
Im in T10 maps and iv ran out of waystones i literally have not seen one in 2 days so here i am getting lower teirs and trying to reforge em its just fucking terrible
@JampsD318 күн бұрын
Map layouts also like in the towers and forest type maps, I shouldn't be guessing if there's a pack of mobs about to instantly freeze me in the tiny path between towers that aren't even off my screens view but just hidden behind the higher part of the tower that doesn't disappear till I enter the doorway. White mob packs and trees/tower tops combined have been 90%+ of all my deaths in maps, also for some reason I keep getting the fat tree swinger enemies in my maps who have the mod that teleports them to you and they've died then teleported on top of me right after fully charging their bloat explosion on death instantly killing me, undodgeable and happens faster than corpsewade boots can purge the corpse to prevent the explosion. I couldn't imagine playing hardcore with this stuff on top of everything else.
@juozasmalaskevicius363419 күн бұрын
Ggg is gonna be busy after the holidays with all this feedback. The fatigue of players is kicking in. And I do believe that ggg will solve a lot of things. But I think this will be long process, and I think the game will become amazing after several league after release. So be patient fellow exiles ir will take couple of years though they have a lot more exp this time :)
@upanddown113218 күн бұрын
They have more exp yet they made the exact same mistakes that they made in the first game.
@juozasmalaskevicius363418 күн бұрын
@upanddown1132 maybe Johnattan will talk about this in the future, but I think they were rushing and just copied a lot of poe1 code into poe2 and that caused same problems.
@gregmashore436118 күн бұрын
I don’t think they’ll change anything
@juozasmalaskevicius363418 күн бұрын
@@gregmashore4361 we'll see. Everything will depend on the profit. Remember 3.15 when Chris did number of podcast as damage control, because he said that revenue dropped by 30%. If the player count will be high, then sure they will put less effort into things.
@gregmashore436118 күн бұрын
@@juozasmalaskevicius3634 agreed. I just don’t like their track record. TBH, most of these problems they carried over from poE1 even after years of players telling them
@DjZephy16 күн бұрын
There's always that chunk of the POE player base that automatically downvotes something just for giving constructive feedback about the game. This is a great, insightful review of the current state of the game.
@TheRandRPodcast18 күн бұрын
And this is the point it all boils down to the one death system, if you are sitting here playing something like a warrior and you are struggling, and you are dying and maps are already scarce, and you are losing portals and having to delay progress for no other reason other than the fact that you chose a class that doesn’t have a cheese build, well that’s bad gameplay. So of course a player is going to say OK well why not pick one of the most overpowered builds out there to breeze through the content just for the simple fact that they aren’t gonna die as much, and have to reset or lose all of their progress. In its current iteration, the endgame, as it is almost forces a player into picking the easier route just to avoid these harsh penalties.
@JorgenPOE18 күн бұрын
And that's why I dislike it right now, I don't like playing the meta, it's unoriginal not fun
@TheRandRPodcast18 күн бұрын
@ I share the same sentiment. I started on Warbringer, I’m still having a lot of fun, but I’m slogging through the tears. The way that I feel the game was intended to play like, act one is what I feel like the game is supposed to feel like but a little bit faster. in endgame when I watch streamers, they aren’t even playing the same game and I don’t understand how that’s fun for some people, but to each their own. I just think it’s funny when streamers will complain at how path of exile one is just a clear Screenfest go Zumiez done in a map within 30 seconds onto the next. There’s no mechanics, there’s no riveting gameplay there’s nothing. I actually prefer to play the character. I am where I need to position myself, I need to block, I need to roll, I need to actually play the game. I know that this is not intended, and these things will be taken out of the game before launch.
@SmiscoDisco18 күн бұрын
You should fear a mob thats alive and coming at you, not a mob that you killed!
@anologovids18 күн бұрын
Mapping was pretty dull for me from T1-T13 or so, but once I hit T15s, it starts increasing the boss difficulty through the bossing tree and everything started to feel a lot better and more interesting.
@mattb664618 күн бұрын
Not giving 6 deaths per maps is a huge disadvantage to solo players. If youre playing in a group you get 6 individual deaths.
@rich123118 күн бұрын
Never thought of that way but it makes sense. I guess in group play if one dies all players should die in the same instant. It'd be funny if they balanced it like that... lol
@mattb664618 күн бұрын
@rich1231 yeah, I mean that should be the way it works. Or if the person who used the map dies it ends it at the very least. I'd rather just have the 6 attempts but that would be more balanced the way you suggested
@HDGaminTutorials18 күн бұрын
6 is a bit much imo maybe you can die once or twice but no more than that. Most people arent going to die 6 times in any map ever
@mattb664618 күн бұрын
@@HDGaminTutorials it's the only way to make it fair to group play when you can have a group maximum of 6 players. That's the way it works in PoE and it works just fine
@rubikmonat658917 күн бұрын
I didn't hate the idea until you put it that way. Great point
@MrMetFanSC18 күн бұрын
100% agree on the one death being a huge problem it works in LE because there is nothing resource involved in the map. You don’t spend a waystone when you die yes you lose a node but those are an infinite resource. It just doesn’t work at all on POE and needs to be scrapped
@gzayas0816 күн бұрын
I still haven't done mapping yet. Been rerolling classes to get a feel on what I want to play. I can't believe the death penalty. You lose the map, you lose XP, you lose a connection? That's ridiculous.
@gringoboy70116 күн бұрын
You dont lose a connection.
@InsPoE18 күн бұрын
Really great points. The decision to include an endgame at the launch of EA was a last minute decision and it shows. My biggest concern is that GGG is going to try fix a fundamentally flawed system instead of rebuild it from the ground up. There are a few things that will be unfun any way you try to slice it and they simply need to go.
@toukoenriaze987018 күн бұрын
because it doesnt need to be rebuilt from the ground up
@arsstv16 күн бұрын
@@toukoenriaze9870 They did rebuild poe1 a few times from the ground up. Don't see how this is some sort of exception seeing how garbage the game is currently.
@toukoenriaze987016 күн бұрын
@@arsstv because it's not?
@arsstv16 күн бұрын
@@toukoenriaze9870 But it is. Unless you are completely braindead fanboy unable to see a difference between a pile of shit and candy.
@PeterDeMarco18 күн бұрын
That's basically my feelings in video form. The endgame design needs adjustments, the feedback on it seems consistent across the community. I'm sure GGG will patch us in some improvements after the holiday. Merry Yulecandlekwanzakkuh to all!!!
@Darkkfated18 күн бұрын
It really just seems like they copy-pasted PoE1 maps into PoE2 and that doesn't just... doesn't work. Combat in the games is fundamentally different. In PoE1 you're generally zooming and using movement skills and spamming your best ability, so the game HAS to be able to one-shot because you're so fast and powerful. In PoE2 you can ALSO get powerful, but you're never *fast* , and yet the mobs still move at Mach 7, target you from offscreen, do *insane* damage, and there's on-death effects everywhere - none of which there are *any* tools to deal with - aside from "kill it before it even enters the screen". So it's screen-clearing DPS at all times or die - literally all-or-nothing gameplay. That's *not* going to remain compelling *for most people* for any length of time. At least, that's what I'm seeing.
@kevinmann215418 күн бұрын
Hope GGG adds more movement skills , moving slow is ok if your playing souls like games but not in arpg games and the charm system feels useless also.
@dezniqqadez18 күн бұрын
Right now my biggest complaint is losing the mods on maps take my stone and xp but not the node mods. My other is strongboxes take wayyyyyyyyy to long, id rather u drop 15 packs of mobs on me and i die then fight the box for 2min waiting on them to spawn.. and the backtracking is pretty annoying but w.e. i have 30ms its not too bad
@klefthoofrobert78716 күн бұрын
I'm out of gold, and out of waystones, which have an embarassingly low drop rate, i did many blue ones (which have 100+% chance to find extra waystones) but they still barely ever drop, what are my options? Quit the game right?
@ziggs12316 күн бұрын
You always upgrade them at least twice, preferably 1x to rare if they don't have a giga counter to your build
@spencers148518 күн бұрын
Bosses get much harder when you put points into boss tree. Issue is you dont get those points until you kill a t15 boss. Then 16 17 18.
@TheZackzable18 күн бұрын
Make it so that you can buy untradeble items from doriyani with gold after you defeated your first mechanic boss (and make it first time after 50 splitters) Ritual = Omen to re-entry a map once Del = next del is infinite time Breach = guaranteed boss Bossatlas= next bossmap drops guaranteed map on kill Towers= only a boss, way harder and repeatable trys without exp loss. And when defeated make tablets not so random so it feels rewarding to do the boss
@GrimChu6918 күн бұрын
After I killed 3 t15 bosses to get drop chance for waystones to be 25% for bosses it was quite easy to sustain. As soon as you needed some maps you ran a boss map and you got like 3-5 t15 maps from the boss
@BlackwaterEl1te18 күн бұрын
I would like Doriany to just sell endless supply of waystones at the level of completion quests. Like finished up tier 8 quest Doriyani should sell unlimited supply of tier 8. You still need to spend currency to juice them. Maybe put a cap till Tier 12~13 or so.
@TheHexIV18 күн бұрын
The XP Penalty is terrible as well. I’m not wasting my time with a game that takes away XP with death as thats a ton of time. its literally wasting the only resource i cant make more of. Its a ridiculous mechanic for any game. Games are toys if i want frustration or having to redo work, I‘ll go do busess development for my firm.
@sss-si5tl18 күн бұрын
Yes, games should never be challenging and should always be catered towards lowest effort players out there. Reaching end game amd getting items should not take more than 1 hours and the end game boss should be ready for me right away. I don't have time anything other than that, if I wanted that I would have worked for my firm.
@FiercyRabbit118 күн бұрын
@@sss-si5tlThere’s a middle ground. If the progress difficulty feels superficially hard it’s frustrating. 1 Death in maps where it’s full of one shot mechanisms, sometimes with no counterplay and the penalty to experience points that normally are the one thing that should normally be a metric of passive improvement. That’s not challenging in an engaging way. The Souls games are considered challenging and allow checkpoints next to boss and allow collecting of souls after death (comparaple to xp). But I think GGG will for sure react to the community wishes, they’ve proven it so far and EA is the perfect medium for faster and impactful balancing.
@stuartmccandlish478418 күн бұрын
Poe has always had an xp loss for dying it’s nothing new if you just like easy mode with no consequences for mistakes there is a game called Diablo 4
@FiercyRabbit118 күн бұрын
@@stuartmccandlish4784 I don’t think it contributes to the difficulty though, just makes progression artificially more time consuming. I can live with it though, it hasn’t impacted me yet. But in addition with the other problem areas it increases frustration without really contributing to the gaming experience. I’ve always found it strange that if you give feedback there’s always some people acting hostile and insinuating to switch games. This is the time to give feedback though, we’re in EA. It’s understandable you don’t agree with me, but rather than just saying go play something else I’d much prefer to hear why you think losing xp when dying is fun? I enjoy hard games and I very much enjoy this one too, I’m not quitting any time soon. But I still think there are things that need some refining: 1 death maps, trials balancing, white mob tune down, boss difficulty up in some cases, map layout tuning and maybe this is just me but disenchant filters and item sorting. + a minor thing; I also think identifying all blues and yellows is a bit silly as it’s basically mandatory and slows things down without adding anything to the experience. But I’m always open to other views and to be proved ’wrong’.
@stuartmccandlish478418 күн бұрын
@ the Xp decision is to stop people getting to lvl 100 without even having to think about what they are doing as dying doesn’t matter. I think maps need to just be completely linear I don’t see why having backtracking or multiple different lanes to go down make the game better it becomes tedious. In my opinion a really good game is one everyone can get into and play and enjoy but also to master requires mastery of the mechanics and knowledge if they can get this balance right I’m sure many people will love this game.
@Piquet218 күн бұрын
Great feedback! I agree on pretty much all your points. Another thing that has frustrated me a lot so far is that SO many rare monsters have a lethal on death effect. I lost a divine and more exalted than I can count because of it. Also, after about 100 hours in t15 maps, I still haven’t been able to find a copper citadel and it’s starting to frustrate me as well. I’ve done hundreds and hundreds of maps.
@Awkwave18 күн бұрын
no the entire game is such a slow grind and the gem socket system sucks to. They need to make it so you can click on the empty sockets next to your skill and just click on whatever socket skill you unlocked instead of having to find all the damn sockets you collected and look through all of them on what each of them do it’s ridiculous
@Anomaly-3317 күн бұрын
Lost towers are fine conceptually with the map reveal and tablet slot; the problem is it's just a really really shitty map lol. Change it to a more layout that doesn't have a million narrow passages, and allow mechanics/tablets to apply to them. Then they'd be something you want to do not have to do
@TheLoobeekcody18 күн бұрын
Really appreciate the continued content. You make a lot of good points, especially the towers needing to go. I thought they would be like some cool boss battle to gain control of a section of the map or something but they just waste time. Also can we please get a custom map tab? I miss mine from POE1. Thanks.
@JorgenPOE18 күн бұрын
Cheers man. I'm gonna keep grinding on with content for both games in hopes Poe 2 will improve which it will. I spent too much time fostering my channel to throw in the towel
@CyberData417 күн бұрын
I hate the idea that I need to play a cheese build to really push into endgame.
@OldGandy16 күн бұрын
Agree 100% with every comment you made pertaining to endgame maps. It was my understanding this version of PoE2 was supposed to be easier and more new-player friendly than PoE1 - not harder in the endgame. Dying with full Delirium after the map is cleared to a ritual mechanic that puts you in a bowl to deal with swarming mobs that cant be dodge rolled thru isn't fun - quite the opposite. Great video Jorgen, keep up the good content.
@JorgenPOE16 күн бұрын
Cheers man
@alexcompositionflat17 күн бұрын
I just use tier 1 maps for towers since you can just buy them. Then juice the other maps. I don't like 1 death on on maps it should just reset the boss hp on death but nothing else. Blink and movement speed boots are needed on all builds. The game feels so much better with those two items in terms of traversing. I
@jinjerjunkie16 күн бұрын
The current state of POE 2 just really makes me wanting 3.26 in POE 1 already lol. I feel no desire to push maps and while I think I would enjoy playing through the campaign on a new character, the though of doing trials again kills my desire to start another character.
@JorgenPOE16 күн бұрын
It's rough .. I've done 8 characters lol
@DrMVG9416 күн бұрын
I really hope they walk back on the maps being static points on the atlas. What I love so much about PoE1 is it is the ultimate game for player autonomy. We can choose which map we want to run ALL THE TIME. The unlimited expanding atlas is fine but the current "maps" need to be renamed into waypoints and the map names need to go on the waystones we put into the points. For the sake of immersion even if they want to gate which maps you can run in the respective biomes that's fine but please just let me choose which map layout I want to run.
@99ownage918 күн бұрын
So I game for 3-4 hours every day after work, and I would rather not look up a build to be able to do end game content . My build just can’t map fast because I wanted to do ice witch , no ice ability’s are fast and do 1 shot damage, frost bomb takes times so mobs can move out of it, among other things. I do damage, just not instant like so many other classes. Frost bomb is at 5-6k , frost wall at 4k and the one to cast on frozen enemies is at 17k
@pimpinzsoez18 күн бұрын
I have a complaint I haven't seen other ppl bring up. It seems at though the maps are in web clusters and I scout the tower tips in the fog, thinking I'll go here and put tablets in these ones. So I head there only to find those towers are in a different web and it's a dead end so I can't get to them. So then I find 2 more towers to the north and same thing can't get to those either.
@itz_x_salvation39516 күн бұрын
I definitely can understand being bored playing the warrior. I leveled each class to end of act 1 to just check them all out. Warrior just felt horrendous. Monk and Ranger were beautiful. Still the only 2 i continue to play.
@anathema182816 күн бұрын
Nice work on the video!
@reneindlekofer194618 күн бұрын
rarity definetly has to go away from currency drops, waystone drops probably 1.5x - 2x times higher... the tower system i really like how it is atm,... but maybe the waystone droprate is inflated by missing content, more content in maps =will be more waystone drops ? so that might settle by itself if ggg drops more stuff over the next month, but maybe they can buff the droprate until everyting is implemented
@DavidFrazier-h5x17 күн бұрын
I agree here but anothing thing i had thier is no crafting in the game just gambling on gear rolls no actual crafting like in POE 1 you can literalky make the gear you want in the game yeah it still has random rolls of the stats you want but once you get deeper in the end game you can literalky make so really good gear to sell or what ever. Hopfully they have crafting coming it early access so maybe they are just building the system if they dont add crafting i will most likly just play poe 1 even after poe 2 comes out because crafting is a fin mechanic and itbis very useful id also like to add when you die you lose a map completely poe 1 if you died you lose a portal to the map if you die over and iver and lose all your portals then you losevthe map buy not die once you lose the whole map.
@axer742918 күн бұрын
What I actually dislike most about the game is the trial system. I had 2K honor left for the last bos, only to have my honor one shotted and lose the trial. I didn't even die because of my resistances or HP, just the annoying honor mechanic.
@4tech6918 күн бұрын
I can put up with losing xp, loosing the map, losing the extra's that were on the map location. I cannot put up with loosing all of them at once. I'm loving the game but it's clearly got some core issues that need to be addresed.
@blazedehart274818 күн бұрын
6:56 lost towers are bad as is. Just put a boss in them. Beating a boss to access the map buff system would be cool.
@temrenalican457018 күн бұрын
12:15 HARD disagree. Bosses on the atlas feel so much more difficult to me than pinnacle bosses. Granted I wasn't able to farm pinnacle bosses enough to get their difficulty level up yet, but atlas bosses can have a combination of mods that make them nearly impossible for me to fight as a melee character. An example is: an AoE fire damage surrounding the boss, spawns lightning mirages when hit, or chaos plants. I can't attack the boss at melee for too long because it brings my health down even without attacking me, I can't run away to sustain ES because I get spammed by ranged attacks from the monster mods. Map boss mods really need some tweaking.
@toukoenriaze987018 күн бұрын
i hate that bosses can have mods ... you go in trying to learn a fight then the next time you see the boss he got hasted and aoe buff
@cypuni08817 күн бұрын
its coz u play melee, for range this mods doesnt make any diff, melees are broken in poe2. its not problem of bosses its problem of how melee is desinged in this game....
@temrenalican457017 күн бұрын
@@cypuni088 I disagree. It's a problem with monster mods because melee, as the name suggests, has to be in melee range to actually be called melee. If there's a monster mod that invalidates that whole range, it makes this a monster mod problem, not melee problem.
@cypuni08817 күн бұрын
@@temrenalican4570 playing sosa u dont even notice there are some mods xD call it whatever u want, the truth is theres a HUUUUGE gap between melee and range this game
@DaIceCreamz17 күн бұрын
great vid! I have 200h in poe2 as a monk doing t15 maps and i quit the game for now because of the exact reasons you mentioned.
@denncaft403218 күн бұрын
Agree with almost everything but bosses on maps. By the time you get to tier 15 maps with bosses with +1s difficulty, they can get pretty hard. Some of them have tons of energy shield and deals a lot of dmg
@spencers148518 күн бұрын
Yeah I've been doing t18 bosses at plus 4 and they are quite difficult. Problem is it takes until t15 to even get boss points to make them more difficult so a lot of progression they are just a joke until they aren't. Maybe they should give access to the boss points at like t5
@Frozty18 күн бұрын
Ive seen a ton of hate for towers, but I kinda like them. I think thematically they make sense in the world as a scouting location and place to affect the world around them with tablets, but outside of theme, I mostly view them as like really easy maps to clear to get your Atlas passive questline filled out lol.
@Invie419618 күн бұрын
I only care about that single white mob that has 10 times the hp of any mob and disappears frequently
@skeetorkiftwon17 күн бұрын
Charm not even adding the resist is real cool right now.
@caryphillips488518 күн бұрын
From an average player's perspective, if you're not someone who looked up the most busted build and you just have an average/self made build, you don't blast right through to tier 16 maps, you're more slowly progressing up from the lower tiers, and finding maps becomes much less of an issue. That issue you're talking about is way off into the future for average players.
@discodisco36017 күн бұрын
I am doing 15+ and endgame lost it's fun after the campaign, i either blow up everything or they blow me up, bosses die to fast and you don't learn any of the mehanics. I charge into som mobs and the just one shot me, do we have reflect in the game or what? Thought that was removed in POE2
@JorgenPOE16 күн бұрын
I'm getting the same. I either rek face or get one tapped from a mile away
@EffKayDownSouth16 күн бұрын
Good Video. I think Waystones/Maps should drop at least one per map you're doing at the same level. And then in addition, I think that Waystones should only be for unlocking a node on the atlas that you've not yet done/completed. For the nodes you have done already, you should not need a waystone and you can instead use other currencies to juice these and farm them.
@JorgenPOE16 күн бұрын
Poe 1 actually had a really good solution for this. As you completed Maps within a tier you would increase the potential drop rate for the next tier of map. Simple but easy to progress
@EffKayDownSouth16 күн бұрын
@@JorgenPOE Yea. The difference though was that POE1's Atlas was a fixed number of predefined maps, whereas POE2 is (like you said) more like Delve in that it's infinite in all directions. So with an infinite mapping system, why gatekeep grinding behind a finite resource? I still think that with the POE2 Endgame atlas, there should be a means by which players can grind out stuff without having to resort to going back to the campaign. My idea might be a way to mitigate the One-Portal problem too. If we can play the already completed nodes an infinite number of times, we don't need more than one portal.
@ocping18 күн бұрын
Agreed so much on the "isn't this POE1 again?" angle. It totally is. POE 2 just feels like an excuse to enforce Ruthless on everyone whilst gaslighting players that it's a Souls-like (yeah it's not... 1 try per boss is nothing Souls-like).
@smilewhenyourbleedin18 күн бұрын
Jonathan mentioned in an interview that the 6 portals was just easier to port over from poe1
@MartinVetorri18 күн бұрын
That speaks volume on their laziness and lack of care
@Jsharpeone18 күн бұрын
I can't speak as much to the endgame since I'm just in the lower tiers, but I feel like I'm searching for a road-map like the quest eater and exarch are in POE1. Moving through maps into those two quest bosses are pretty straightforward form of progression I am missing so far in POE2. I've seen it suggested by other creators that giving other map content points for completing the content would help: close 10 breachstones to get your first 2 points etc. Speaking to homebrew builds, I was so deadset on making chaos dot work because I love that archetype and it's somehow just awful in both POE1 and POE2 (ggg pls) and yeah, ok you can make it work but it just feels miles behind the meta builds. Overall I've enjoyed the campaign the most, have levelled about 5 characters to around lvl 50, enjoying the feeling of progression I get in that experience. One last point, oh my god does the ascendancy system suck. I've tried a few times on my 80 DD bloodmage to get my 3rd set but it's just been such a frustrating experience. While I am slowly building up the honour resistance relics I just don't want to go through sanctum or ultimatum. It's not fun.
@Lucid7715717 күн бұрын
Stampede looks incredibly clunky…can you aim it during the animation ?
@JorgenPOE16 күн бұрын
Nah, it'll go off in random directions to
@PaladinZeke18 күн бұрын
@Jorgen Merry Christmas to YOU and every other exile in here!! Have a great holiday everyone! 🎅🎄🍻 Greetings from Sweden 🍻
@JorgenPOE16 күн бұрын
Same to you to man
@TwistdTrip18 күн бұрын
I think you're pretty spot on Jorgen, some good talking points; hopefully GGG will address some of these issues after the Christmas break.
@JorgenPOE18 күн бұрын
I hope so. It's got potential of they do.
@konataizumi450318 күн бұрын
Bosses on the maps are easy, only until you upgrade the atlas branch for bosses. The drop from them increases, but the difficulty increases many times. It seems that you can increase the difficulty of ALL BOSS FIGHTS to +4, and this not only increases their stats (bosses), but also adds new techniques. It's tough.
@Reaper894415 күн бұрын
Couldn’t agree more with everything you said mate. White pack density, backtracking on maps and 1 death on maps are my three most disliked parts of the game at the moment
@Mr_J198418 күн бұрын
As a fellow warrior player, I agree with everything you said. Progression is painful for melee. I'm probably giving up and switching to Sorc until they get this fixed. I can't even do the Sanctum trials because I lose all my honor from being slow as dirt. And the Chaos trials won't drop lol
@laucon1118 күн бұрын
Good summary. The game has a great foundation but still needs some work and a lot of tunning. My biggest problem atm is that I find the game mentally exhausting. I log in excited to play and after only two or maybe three maps I'm mentally done and ready to do anything else but play PoE2. In PoE1 I can farm maps (or other content) for hours upon hours but PoE2 just seems to drain me very quickly.
@JorgenPOE18 күн бұрын
Same. It's not a game you can come home to after a full day of work
@alonsodeleon469418 күн бұрын
Good stuff! I'm just now getting to maps and have seen a lot of these feedback videos. I vote that rares transform from whites as you approach and kill them on the map. Make Atlas nodes that make more than 1 transform together and or have league mechanics would be cool, too. Otherwise the solution is more checkpoints/smaller maps and that's just 🤷.
@Nymic17 күн бұрын
Nice to see a fellow Titan Quest enjoyer.
@greggeiger753217 күн бұрын
They absolutely should in my opinion remove the penalty that wipes the boss/events/buffs from a map if you die. I sort of get why you would lose the activation stone but not the map itself. The endgame is way too punishing in general though, I hope they rethink a lot about it.
@JorgenPOE16 күн бұрын
6 lives fixes that issue
@MrMokey2418 күн бұрын
Didn't have any problems with map sustain so far myself, but I've been going slow into endgame, only playing the map tier i can sustain on the current build, Been running T15 and 14 for a while now and it seems fine.
@voyager13718 күн бұрын
Agree, white mobs are too overtuned. We should also have death recap, like last 10 seconds before dying we should see what we were hit with, what type of damage. Towers are straight away boring, nothing in there, and they are mandatory to do since you want to juice adjacent tiles, but you actually don't care about the tower, you just run through to find the beacon. I think they should just be clickable, and you can insert a precursor tablet while you're on the adjacent tile without running the tower. Scarabs need to return or some way of guaranteeing a mechanic. For example, I wanted to run strongboxes, but no way to guarantee them. Waystones drop should be higher. Map tab and fragments tabs should return. I would also get rid of item quantity and rarity on gear (or should be in a form of corrupt vaal implicits for example, where it's super random and hard to get and you can also break gear). I think mf should come from the content. In a party play it would be also awesome to resurrect your friend if you survived, I dislike that if somebody dies one of you just just runs the map and the other just waits in the lobby so to speak. These are my thoughts on this.
@arsstv16 күн бұрын
My favorite part of the game was when at the Dreadnought a pack of minions swarmed me and were constantly resurrected by an elite literally three screens away, until i found where it was and ended our combined misery. Clearly a well thought out and tested game. And people seriously expected some sort of good content from a clearly senile developer.
@rich123118 күн бұрын
The rares and bosses locations need to be insta visible the moment I enter the maps. No ifs and buts, don't waste my time...
@Stonegoal17 күн бұрын
Allow us to use all the portals before bricking Allow more movement skills/charms Remove rarity from gear and skills(something that will never happen) These are the main complaints I had before the beta was even released and still want them.
@marcinmichalik504016 күн бұрын
I have died in a map next to a divine drop. Imagine if that was a mirror. Most unfun moment in the whole game.
@Turbro3918 күн бұрын
I think they have six portals on maps so you can collect all the drops from the map.
@JorgenPOE16 күн бұрын
They do.
@mattb664618 күн бұрын
The ascendancy system is a huge issue. Player power doesnt help you in these and there's tons of rng involved. This is going to lock alot of players out of the biggest player power upgrades in the game... a main component of the game. Theres a reason sanctum and ultimatium were side content in poe. How did GGG fuck this up so badly.
@DoctorStrange0118 күн бұрын
Haha i love how out of all the mechanics they've included the most RNG-heavy ones to be in PoE 2 at least at the start :D It's so funny to me lol
@axxessdenied18 күн бұрын
I'm sticking to HCSSF while they sort out the endgame. I figure by the time I manage to get to maps in hcssf on a char the endgame will be more balanced lol
@panzerswineflu18 күн бұрын
I do like the tower system for juicing and moving along the map. I don't like some of the maps themselves. Don't like how gated some stuff is for Atlas. Definitely looking forward to more mechanics but imagine it making the mapping a lot more chaotic I did play deadeye so i can zoom. Had started sorc and gave up by act 3 it was such a slog
@panzerswineflu18 күн бұрын
Oh man old Poe mapping was so confusing to me when I got to it during heist league. That last overhaul they did was a great change
@toukoenriaze987018 күн бұрын
just add the checkpoints to the map for the purpose of teleporting around explored map areas for that last hunt
@johnclarke370416 күн бұрын
We are given a huge passive chart to choose from to be creative and make different builds. NOPE… Only meta. NEED this. NEED that. I like the thought on bosses and mobs. Less mobs with slightly lower difficulty, and bosses that live up to being a boss. Maps is basically ad clear. No bosses.
@MikeyJ2818 күн бұрын
If this is what they want poe2 to be in 1.0 I wish they’d just tell us because it needs more than a realistic amount of work to get to where I’d touch it again
@mreboric840617 күн бұрын
Basically its a fun game with lots of little bullshit things you will hate and its clear the game developers do not respect players time or effort.
@kerogre25618 күн бұрын
100% agree with you on all points I would add one more how usless Armour is and why 90% players play Enegry Shiel / Evasion
@JorgenPOE16 күн бұрын
Kripp confirmed you would need like 20-40k armor to match cloak of flame right now
@Juggs_WoW18 күн бұрын
I think the 6 portals came forward they said because of the cosmetic packs they brought forward
@Zemlja_je_ravna18 күн бұрын
Campaign Experience: The PoE2 campaign is great, with exciting boss fights and plenty of skill-building. However, the transition to the late game can feel frustrating. Endgame Progression: In the late game, you’re often forced to take atlas tree nodes that either give you more waystones or leave you buying them for 1 exalt each. For players who don’t enjoy trading, this can be annoying, as it limits your ability to shape the game from the start. Boss Fights and Map Structure: Boss fights are the most exciting part of the game, yet they’ve been removed from many maps. Instead, you’re left to hunt rares to complete them. Endgame content doesn’t truly begin until you’re strong enough for T16 maps, which leads to a long grind for gear and levels without much flexibility in how you reach that point. Pacing Issues: The transition from the slow, methodical pace of the campaign to the fast-paced endgame feels off. The skills you worked hard to develop in the campaign don’t matter as much, and gear becomes the main focus. This shift takes away from the sense of progression and personal growth. 5:46 Stay sane exile.
@Luftgitarrenprofi18 күн бұрын
I think towers are actually good as a mechanic. They give juicing maps more of an identity. The problem with them is that you have to play a bad map to get better ones. Make towers always a small boss map or exclusively a boss map that drop at least one tablet and they'll feel great.
@jammuu18 күн бұрын
I think most critiques have been similar to yours. I think they will change these things. Hopefully!
@a_mint_2218 күн бұрын
After you spec into boss difficulty nodes and random mods they get significantly harder and have good drops
@JorgenPOE18 күн бұрын
That's the issue... That should be available early on not only at the end of the endgame
@jdjordaan994318 күн бұрын
Hopefully they will bring classic delve back (even if it has some updated mechanics) I just love the no brain node to node go go go
@JorgenPOE18 күн бұрын
In the current state of Poe 2, id rather they get the base game right first
@BloodSynthetic18 күн бұрын
Almost the same cons with POE1 in general ,feel like they make it to fill the space between poe1 leagues because we all know arpgs with seasons/leagues/circles are designed to play them for 20 days max and then wait for next seasons/leagues/circles . So they want the players from poe1 to continue to poe2 after around 20 days of poe1 leagues .The problem here is this can work only with the ultrafanboys of poe and not with the majority of players ,even if someone loves POE is very tiresome to repeat the same gameplay all over again and again
@DoctorStrange0118 күн бұрын
They definitely went too much PoE 1 route, problems included. They should've made it truly different from PoE 1 and be more bold with design changes. For example they've changed mapping, but in the end, it's still like mapping in PoE 1 just worse with less options. They've changed the crafting a bit, but made it less deterministic and more RNG instead of more deterministic and less RNG, by limiting/reworking currency and removing bench. Combat and visuals is good i guess, i like the skill system more too, but those are rather minor changes. It should've been less PoE 1 and more its own, so it would be something like PoE 1 for core PoE players, PoE 2 for those who want something fresh and completely new players. If i had to give an example then i'd use Sacred 1 and Sacred 2. Two good games but both different from each other. PoE 2 indeed feels like it was supposed to be PoE 2.0 like initially planned, that's probably why it's so similar cause they didn't really scrap the idea of "upgrading" PoE 1 instead of making a new game.
@BloodSynthetic18 күн бұрын
@@DoctorStrange01 Personally i stoped playing poe1 after 4-5 years of constantly playing it . Ofc i will continue to play POE2 the next years because i think is improved POE1 in terms of quality of life .Still i disagree with a lot of GGG mentality about arpgs thats why i will fill the leagues of POE2 with Diablo 4 and Last Epoch ,we live in the best era for arpgs ,why stick to only one ?
@IMMAOILMAN16 күн бұрын
"we all know arpgs with seasons/leagues/circles are designed to play them for 20 days max and then wait for next seasons/leagues/circles" This is a huge point that most people don't acknowledge (or even know about). GGG actually makes most of their money off of dolphins and minnows who return every season to play through the campaign, impulse purchase a supporter pack and some MTX, then map for a week or two before dropping the game until the next season. My source? GGG devs themselves told me this when I chatted with them at a media tour for Ascendancy league back in 2015. The problem is that with the game's current state, this business model might not be able to sustain itself. The campaign is a massive slog; as much as I enjoyed what we have, it currently takes 15-20 hours for a campaign playthrough - of which we only have half of the content. If those fairweather players get to maps, they'll get frustrated and leave with how punishing deaths are and how low map droprates are. Not to mention that the current Atlas is antithetical to couch co-op play. Jonathan and co. keep emphasizing how PoE2 is meant to be a couch co-op game, yet the endgame punishes that style of gameplay. Casuals will leave, and casuals are where GGG makes most of their money - despite what the whales who think they're GGG's pillar of support like to believe.
@BloodSynthetic16 күн бұрын
@@IMMAOILMAN Do you believe we can go back to the no seasonal model like Titan Quest 2 i think will do ? Just play the game and wait for an expansion ? Or this model is forever dead ? Also the catch with "free" games is that the currency in free games is our time and our time is more precious than real money , people dont understand this
@thepunisherxxx680418 күн бұрын
Losing the map on a single death is just crazy overboard. I love challenge, I love POE2, fine with the difficulty increase in most areas, but not that. Keep the XP loss, but we should get the standard 6 portals / attempts back.
@TargetDestroyed9618 күн бұрын
Things I would like to see: Lost towers be only a boss fight and after you defeat the boss, you pick from a choice of 4 buffs that enhances all maps in range of that tower. you can then also add a fragment as an additional modifier Removal of one death per map; just too much random shit going on and it makes me scared to touch mechanics until after the map is completed which then means more back tracking Overhaul of the atlas progression for mechanics and more ways to influence mechanics on the map similar to POE1. It was IMO the perfect system for mapping and feels like they threw out the baby with the bathwater with the new mapping system when they could have ported the same atlas functionality and it would have been fantastic
@BobMotster16 күн бұрын
One of the major problems of ARPGs these days is the majority of players always choosing the most OP build that exists at the moment. Developers should not be blamed. It is an impossible task to balance an ARPG perfectly. They may get very close to perfect balance but 100% balance is unachievable. It is up to the players to have the will to skip the OP build and go for some niche fantasy one. Accept the challenge and maybe you'll have more fun with it than with a godlike character than zooms through the entire game in seconds. Once we have a lot of people playing a huge variety of builds, we'll start getting interesting items for just as many builds. But while everybody is just chasing the OP builds, all developers have to do all day long is chase after the OP build enjoyers and patch up the holes with nerfs and hotfixes. Such a vicious cycles reduces the potential for interesting content in the genre.
@arsstv16 күн бұрын
Game has to be rewarding for this to work. PoE2 ain't it. Hell, PoE1 was barely it.
@JorgenPOE16 күн бұрын
When they nerf all the op builds, the "got gawd" players will be complaining hard, that's a major issue right now
@shinomiya803518 күн бұрын
really hope they change one death per map just make the bosses reset health and no mobs respawn both campaign its ridiculous pinnacle bosses are only one try esp how tedious accessing it first
@maharaja10118 күн бұрын
Trying to sustain maps has been so damn frustrating I've come close to quitting the game multiple times because of it now. I have all the Atlas tree buffs I can get for higher level waystones and more waystone drops and still it only takes a couple of deaths and some bad RNG luck and I'm out of the tier I'm supposed to be working on, back to like 5 tiers below that, where it's a snooze fest with no loot, no xp and no sense of progression. I just want to play the damn game ffs!
@vincegaming243418 күн бұрын
Yeah doing high 15/16 tier maps and tier 1/2/3/4…. Way stones dropping gotta love that…..