Unreal and blender and nuke gonna be a monster trio with that unreal reader and other blender addons
@patrickchrisblack8 ай бұрын
Hi Alex, how strongly would you recommend someone to use blender instead of packages like houdini or Arnold, in terms of Quality, Productivity, pipeline, Reliability and Howthings work directly with Nuke, apart from it being free. I'm learning from you and I'm taking your path so your advice would highly impact my Career. And I'm 100% willing to take your Advice. Thanks
@CompositingAcademy8 ай бұрын
It really depends on the direction or interests you have, I think there’s opportunities in every direction to be honest. Most compositors in big studios only use Nuke. Learning the extra skills opens up different opportunities though. However, many generalists usually are Nuke + Houdini, or Nuke + Blender, or Nuke + Blender + Unreal, for example. Houdini is more scalable and geared towards production, Blender has way more plugins that make a lot of tasks simple / fast. Houdini you can basically do anything with simulations, etc. Currently I’m consulting for a company that are developing a virtual production pipeline with Blender + Nuke, or Unreal + Nuke. It hasn’t been done before, but they’re streamlining for both workflows, so that independent filmmakers can do virtual production without the huge LED stage and do it entirely on greenscreen. I’ll be posting some of that at the end of next month! So in general my opinion would be if you’re more interested in filmmaking workflows or diving into evolving workflows, blender / nuke is a good place to start. If you want fine grain control and are more interested in highly detailed environments, or you want to be a generalist in a bigger studio, Houdini probably is a better tool.
@patrickchrisblack8 ай бұрын
@@CompositingAcademy I Appreciate this ❤.Thanks
@glmstudiogh9 ай бұрын
Apart from Blender, what other 3D program have you used? I’m asking cause I want to know if Blender’s render engine is faster than the other renderers, V Ray for instance
@CompositingAcademy9 ай бұрын
I used Maya / Arnold for a few years before switching to blender. It’s somewhat similar render time, but the ability to switch between Eevee / cycles is something you can’t do in Maya. Unreal still would be faster than Blender if you want to just render though