It's valuable to hear the player feedback and how you addressed the topics of concern.
@AlAtOMI2 жыл бұрын
"Conflagrator" is a great name, considering the game.
@Neopolis32 жыл бұрын
Giant alien spiders are no joke! Send crew to help immediately!
@RockyMulletGamedev2 жыл бұрын
A great feat of scoping, you made a great game in a short time, cutting the fluff and focusing on what matters. Well done !
@HelperWesley2 жыл бұрын
Thanks! I'm honestly surprised I manage to do it, and after watching the footage back, I had a "game", by night 1. The rest of the time was just making it fun to play. That's the real time sink. 😅
@nonamee694202 жыл бұрын
Interesting, how a lot of devs make flamethrower fire as a separate sprite, not a group of sprite changing objects, that approach seems easier
@HelperWesley2 жыл бұрын
The way I did it probably doesn't look as nice as a particle effect could have. 😅
@nonamee694202 жыл бұрын
@@HelperWesley oh, ok! still a big fan of your games! keep deving!
@SponkADonk9 ай бұрын
@@HelperWesley Messing with this now. The issue with particle effect is no collisions though... right? How would you handle that?
@StevePixelFace2 жыл бұрын
Super fun game, awesome job congrats. Love the setting and what you created in such a short period of time was just super. Great vid as always.
@HelperWesley2 жыл бұрын
Thanks! If I hadn't come up with the sci-fi game at the start of the jam, I probably would have used an office space with normal spiders. I'm happier with this setting. 👀
@BrainSlugs832 жыл бұрын
Balancing suggestion -- as the flame gets bigger, have it consume more fuel per second -- not a 1/1 increase -- but like a 2/3 or 1/3 one... This means that upgrading the flame is more of a trade-off -- and harder to abuse just growing it forever -- but still overall rewarding to grow it.
@Vimlark2 жыл бұрын
Love the UI and UX changes you made to the game!
@Skeffles2 жыл бұрын
Fantastic! I really like the dark lighting with the lights of the flames
@NotAquesart2 жыл бұрын
I’d love to see your original idea come to fruition… sounds fun, it’s giving kinda don’t escape vibes in my head
@Mightyjordy2 жыл бұрын
Awesome game, great devlog! I didn’t realize the art was from the Kenny pack, but I love what you did with it. Great work, and congrats on placing so high!
@teemuve2 жыл бұрын
So is there a reason you didn't build the flamethrower using particle emitters? Too resource heavy?
@HelperWesley2 жыл бұрын
I tried a few different times with particles in combination with a sprite object, but I just couldn't get it to look the way I wanted. So I just ended up throwing my hands up and running with the base sprite object. 😅
@SensationallyPsycho2 жыл бұрын
A multiplayer version of this would be interesting. Defending against endless waves on an alien planet, building towers, walls, traps. Sorta like COD: Zombies.
@neotrash79552 жыл бұрын
I think you should add a real map and more bioms with different enemies and a nice die animation for the enemies and bonfire to save your game and teleport to other spots ( tipps for your real game)
@timetorelaxfocus96422 жыл бұрын
Good job, I wish I had that skill in GDevelop.
@makra420692 жыл бұрын
I knew flamethorwers were the real deal after playing farcry 3 ;)
@SuperTedonator2 жыл бұрын
One Little additional thing I would have added to your game is when the fire from the flamethrower hits the spiders, the sprite would change and showing the spiders being on fire and maybe have the lighting on them but other than that this came out great!
@steventaylorgroom Жыл бұрын
Thoss spiders are literally just head crabs from halflife
@HelperWesley Жыл бұрын
Pretty much. 😅
@viceroy28042 жыл бұрын
Great game, I played it a few times and it's pretty fun. I am watching your vids and they inspire me to make games in gdevelop but I find it a bit difficult for a newcommer like me in this domain.
@draftingish48332 жыл бұрын
I Scoped mine properly but introduced a bug at 12am before submission and didn't catch it :( hahah. But I fixed it up. I played yours it was fun :D
@HelperWesley2 жыл бұрын
That's rough! I've definitely seen that happen before. But at least you were able to scope, and release a proper game, that's a huge deal on it's own. 🥳
@Froscav1212 жыл бұрын
I would have used the name "Flammenwerfer IN SPACE"
@Oxey4052 жыл бұрын
Super nice vid ! Overscope is a common problem :) Can you give the font you use on the game please ?
@HelperWesley2 жыл бұрын
It's called 8 bit operator. I passed it through a bitmap font generator and added the outline to the font atlas file myself to make it look more like what I wanted. 👍
@Slimetech1002 жыл бұрын
Yo brother thanks for inspiring me to become a game dev… what do you use to make your art and animations?
@HelperWesley2 жыл бұрын
I mostly use aseprite. 👍
@needyboxman2 жыл бұрын
secondes!
@jakedilbeck71072 жыл бұрын
I was wondering if you could make a tutorial on YSort me and many others can never seem to make it work right and it would be a massive help
@TrainWreckYT2 жыл бұрын
I'm trying to resists saying "Gamethrower" or "Flame Jam!"
@HelperWesley2 жыл бұрын
Flame game for a jam thrower? 🤔
@Zeron-oy4wk Жыл бұрын
❤🎉😊
@hatman80452 жыл бұрын
3:36 excuse me but who exactly is that in the number 16th spot?
@HelperWesley2 жыл бұрын
Looks like a fellow named "Hatman_Is_The_Biggest_Nerd" 😉
@m4rt_2 жыл бұрын
Hello again. You should use Vim in the VimJam
@HelperWesley2 жыл бұрын
I've heard of Vim, but I've never used it. 🤔 I remember Vimlark talking about how he'd never heard about it until he started doing these jams. 😅
@m4rt_2 жыл бұрын
@@HelperWesley it's a good text editor, but it has a steep learning curve.
@thirstyplaneschlorpschlorp9026 Жыл бұрын
what are you actually using to make this? I recognise the engine but can't put my finger on it.
@HelperWesley Жыл бұрын
GDevelop. 👍
@mightydanp2 жыл бұрын
What was that thing you where on at the beginning to grab assets?
@HelperWesley2 жыл бұрын
Itch. Itch has a bunch of free assets you can check out. 👍
@timetorelaxfocus96422 жыл бұрын
At 1m 45s you mention the problem with rotation. Could you clarify what you did to solve it? I currently have a bullet firing from Character.CenterX() and I wish to offset that to the outside of the character by like 4px
@HelperWesley2 жыл бұрын
I'm sure There s a more elegant solution, but I cheated and doubled the width of the sprite with an empty space behind it and put the object origin at the center. 😅
@timetorelaxfocus96422 жыл бұрын
@@HelperWesley I did edit the bullets origin to half the sprite distance and it starts form the center of the "Player/Character" but I have not been able to add anything to it to make it start from the outside. It ends up starting from an unexpected position that I cannot understand.
@gabrielgood54862 жыл бұрын
Thirtees!
@HelperWesley2 жыл бұрын
That's the age when your back starts to hurt, and your hair starts to turn grey, right? 😅
@infectiwan48962 жыл бұрын
How do you make them spawn infinitely and in a random spots? I want to make my enemies spawn infinitely but outside the camera view
@HelperWesley2 жыл бұрын
Use a timer, and every X second reset the timer. Whenever the timer resets, create an object as a point. I usually use actual objects as "spawner" objects and the condition "pick random object". So they'll pick a random object when creating the enemy there.
@infectiwan48962 жыл бұрын
@@HelperWesley Thank you so much and for getting back to me so quickly. I get really excited when you do a new upload! :D You deserve so many more views and subs for your interesting videos!
@L4zzA2 жыл бұрын
what engine are you using? is that GODOT?
@HelperWesley2 жыл бұрын
No, I use GDevelop. 👍
@ikthion64022 жыл бұрын
Fourthies!
@CERISTHEDEV2 жыл бұрын
Mam what i can say This game would took more than months if i try to make something similar and you just made it in less than 4 weaks
@HelperWesley2 жыл бұрын
If I really want to dig in to it, I could spend months on this one. Adding particles, juice, better sound, more enemies, and so on. 😅 I just cut out everything that could possibly make it take longer than 2 days to make. (And I've made games like this before, so I didn't need to spend time "figuring" anything out, just put it together.)
@CERISTHEDEV2 жыл бұрын
@@HelperWesley oh ok that makes sense because im working on my game called magicnarius (magic+machinery) A top down roguelike shooter And yee when i started the project i knew nothing about the roguelike part of the game
@richard_oz_dev2 жыл бұрын
Hey man! I'm an artist and game designer, would you like to pull something together? I already have some ideas and would like to show them to you, you might like them a lot
@HelperWesley2 жыл бұрын
Thanks for the offer, but I like to work on my own, or with close friends that I already I know how to work with.
@richard_oz_dev2 жыл бұрын
@@HelperWesley Well, if you reconsider I am here, no one comes we can become friends! I have some ideas that you might really like and I'm sure together we can really accomplish something important, either way I'm here!
@BruceOnder2 жыл бұрын
Firsties!
@HarshArorra2 жыл бұрын
Pleaseeeee add tutorials and walkthrough of making the game as a pod because its so hard to find good videos to learn gdevelop and you really inspire and make great games. Teach us gdevelop 🥲