A game of Snake written in JavaScript 🐍

  Рет қаралды 64,151

Bro Code

Bro Code

2 жыл бұрын

#JavaScript #snake #game
JavaScript snake game tutorial example explained

Пікірлер: 97
@BroCodez
@BroCodez 2 жыл бұрын
const gameBoard = document.querySelector("#gameBoard"); const ctx = gameBoard.getContext("2d"); const scoreText = document.querySelector("#scoreText"); const resetBtn = document.querySelector("#resetBtn"); const gameWidth = gameBoard.width; const gameHeight = gameBoard.height; const boardBackground = "white"; const snakeColor = "lightgreen"; const snakeBorder = "black"; const foodColor = "red"; const unitSize = 25; let running = false; let xVelocity = unitSize; let yVelocity = 0; let foodX; let foodY; let score = 0; let snake = [ {x:unitSize * 4, y:0}, {x:unitSize * 3, y:0}, {x:unitSize * 2, y:0}, {x:unitSize, y:0}, {x:0, y:0} ]; window.addEventListener("keydown", changeDirection); resetBtn.addEventListener("click", resetGame); gameStart(); function gameStart(){ running= true; scoreText.textContent = score; createFood(); drawFood(); nextTick(); }; function nextTick(){ if(running){ setTimeout(()=>{ clearBoard(); drawFood(); moveSnake(); drawSnake(); checkGameOver(); nextTick(); }, 75); } else{ displayGameOver(); } }; function clearBoard(){ ctx.fillStyle = boardBackground; ctx.fillRect(0, 0, gameWidth, gameHeight); }; function createFood(){ function randomFood(min, max){ const randNum = Math.round((Math.random() * (max - min) + min) / unitSize) * unitSize; return randNum; } foodX = randomFood(0, gameWidth - unitSize); foodY = randomFood(0, gameWidth - unitSize); }; function drawFood(){ ctx.fillStyle = foodColor; ctx.fillRect(foodX, foodY, unitSize, unitSize); }; function moveSnake(){ const head = {x: snake[0].x + xVelocity, y: snake[0].y + yVelocity}; snake.unshift(head); //if food is eaten if(snake[0].x == foodX && snake[0].y == foodY){ score+=1; scoreText.textContent = score; createFood(); } else{ snake.pop(); } }; function drawSnake(){ ctx.fillStyle = snakeColor; ctx.strokeStyle = snakeBorder; snake.forEach(snakePart => { ctx.fillRect(snakePart.x, snakePart.y, unitSize, unitSize); ctx.strokeRect(snakePart.x, snakePart.y, unitSize, unitSize); }) }; function changeDirection(event){ const keyPressed = event.keyCode; const LEFT = 37; const UP = 38; const RIGHT = 39; const DOWN = 40; const goingUp = (yVelocity == -unitSize); const goingDown = (yVelocity == unitSize); const goingRight = (xVelocity == unitSize); const goingLeft = (xVelocity == -unitSize); switch(true){ case(keyPressed == LEFT && !goingRight): xVelocity = -unitSize; yVelocity = 0; break; case(keyPressed == UP && !goingDown): xVelocity = 0; yVelocity = -unitSize; break; case(keyPressed == RIGHT && !goingLeft): xVelocity = unitSize; yVelocity = 0; break; case(keyPressed == DOWN && !goingUp): xVelocity = 0; yVelocity = unitSize; break; } }; function checkGameOver(){ switch(true){ case (snake[0].x < 0): running = false; break; case (snake[0].x >= gameWidth): running = false; break; case (snake[0].y < 0): running = false; break; case (snake[0].y >= gameHeight): running = false; break; } for(let i = 1; i < snake.length; i+=1){ if(snake[i].x == snake[0].x && snake[i].y == snake[0].y){ running = false; } } }; function displayGameOver(){ ctx.font = "50px MV Boli"; ctx.fillStyle = "black"; ctx.textAlign = "center"; ctx.fillText("GAME OVER!", gameWidth / 2, gameHeight / 2); running = false; }; function resetGame(){ score = 0; xVelocity = unitSize; yVelocity = 0; snake = [ {x:unitSize * 4, y:0}, {x:unitSize * 3, y:0}, {x:unitSize * 2, y:0}, {x:unitSize, y:0}, {x:0, y:0} ]; gameStart(); }; Document 0 Reset #gameContainer{ text-align: center; } #gameBoard{ border: 3px solid; } #scoreText{ font-family: "Permanent Marker", cursive; font-size: 100px; } #resetBtn{ font-family: "Permanent Marker", cursive; font-size: 22px; width: 100px; height: 50px; border: 4px solid; border-radius: 15px; cursor: pointer; }
@octobsession3061
@octobsession3061 2 жыл бұрын
Madlad
@octobsession3061
@octobsession3061 2 жыл бұрын
@@Kanjiidesu mayne you forgot to open your eyes
@techwithdipufrom0ton621
@techwithdipufrom0ton621 Жыл бұрын
Hey, bro. You're an amazing teacher. I like that. Your codes are clean and really a child can understand it
@laverico
@laverico 10 ай бұрын
​@@Kanjiidesuif you just copied and paste the whole code in the comment in one file, then yeah it aint workin'
@KamalTiwari82
@KamalTiwari82 6 ай бұрын
@@lavericoyou have probably resolved this by now but if not check that css and us files are linked.
@noir371
@noir371 Жыл бұрын
I like your style of programming. Super methodical, lay everything out then fill it in
@krampuswinter5917
@krampuswinter5917 2 жыл бұрын
Thanks a lot, great content!
@iceman442ho
@iceman442ho Жыл бұрын
Thanks, Bro. You don't know how much you just helped me.
@Kickthewall
@Kickthewall Жыл бұрын
I’m currently studying python js and c# ur videos make it way easier to understand
@juandavidcastroarias7115
@juandavidcastroarias7115 7 ай бұрын
Congratulations, you are a master, i am learning with your JS course, i am from Colombia, thank you for your help.
@maxwellmuhanda7940
@maxwellmuhanda7940 Жыл бұрын
this is soo nice i used the same concepts to create mine in vue ... very nice video
@mibrahim2001
@mibrahim2001 Жыл бұрын
If you guys are facing the increasing speed issue on clicking the reset button: What you can do is create a gobal variable for timeout and store setTimeout() in that variabe in the nextTick() function. Then in the reset function do this: clearTimeout(*your variable name*)
@syedyousuffaizan1779
@syedyousuffaizan1779 10 ай бұрын
can you please elaborate it more ?
@syedyousuffaizan1779
@syedyousuffaizan1779 10 ай бұрын
I tried making this variable in the nextTick() function var timeout = setTimeout(()=>{ clearBoard() drawFood() movesnake() drawsnake() checkgameover() nextTick() }, 75) and called it again the resetGame() function as interTimeout(timeout). but it didnt work am i doing something wrong? you assistance would be really appriciated
@4madtheus865
@4madtheus865 10 ай бұрын
@@syedyousuffaizan1779 His method works, just create a global variable in the top of your code var timeout = setTimeout; and in the function nextTick, do this function nextTick(){ if(running){ timeout = setTimeout(()=> { clearBoard(); drawFood(); moveSnake(); drawSnake(); checkGameOver(); nextTick(); }, 100); } else{ displayGameOver(); } }; and in the function resetGame, do this: function resetGame(){ score = 0; xVelocity = unitSize; yVelocity = 0; snake = [ {x:unitSize * 4, y:0}, {x:unitSize * 3, y:0}, {x:unitSize * 2, y:0}, {x:unitSize, y:0}, {x:0, y:0} ]; clearTimeout(timeout); gameStart(); };
@littlecurrybread
@littlecurrybread 3 ай бұрын
this one works for me, for anyone having issues: If youre having issues with the increased speed on resetBtn, do this: new global variable somewhere before game_start(); let time_out_id; then add this to your function next_tick. You can see time_out_id = setTimeOut below function next_tick(){ if (running){ time_out_id = setTimeout (()=>{ clear_board(); draw_food(); move_snake(); draw_snake(); check_game_over(); next_tick(); }, 100); } else { display_game_over(); } }; LASTLY reset the setTimeout by using the id function we created in the reset function function reset_game(){ score = 0; x_velocity = unit_size; y_velocity = 0; snake = [ {x:unit_size * 4, y:0}, {x: unit_size * 3, y:0}, {x:unit_size * 2, y:0}, {x:unit_size, y:0}, {x: 0, y: 0} ]; clearTimeout(time_out_id) game_start(); };
@vitordejesusferreira
@vitordejesusferreira Жыл бұрын
if you guys are having velocity change when click restart button, the solution its just delete de last , call function "*yourFunction()*". in the example of this video its the last 'gameStart()' call .
@paulthomas1052
@paulthomas1052 Жыл бұрын
Great tutorial. Thanks.
@dcode863
@dcode863 2 жыл бұрын
hey bro good vid could u maybe do an in browser chess engine next? with pure html css & js. I'm building one ATM but it's difficult. the JS part in particular
@user-zx1hd6ne2u
@user-zx1hd6ne2u 15 күн бұрын
cool! nice tutorial
@samifly2753
@samifly2753 10 ай бұрын
you are one the best Bro
@SoftwareScience
@SoftwareScience Жыл бұрын
Great
@Mind--Blow
@Mind--Blow Жыл бұрын
made it thanks for the work!!!!
@tamimaldaher3461
@tamimaldaher3461 2 жыл бұрын
this guy is a legend
@Momo-iq6uu
@Momo-iq6uu 10 ай бұрын
You're DA BEST
@yasser7082
@yasser7082 9 ай бұрын
you can changing the code in the resetGame function to location.reload() and it's do the same thing
@arthandle2206
@arthandle2206 Жыл бұрын
how are you able to test your code in JS? I cant seem to be able to observe it in liveserver.
@fasteditsyt
@fasteditsyt Жыл бұрын
Thank you
@anthonylombardi881
@anthonylombardi881 Жыл бұрын
For some reason the gameBoard border in the .css section isnt showing up.. help?
@grimmy0769
@grimmy0769 Жыл бұрын
Where can I get all the code for this quick ( is there a website)
@TheGamerDK2009
@TheGamerDK2009 Жыл бұрын
Which app is it?
@alejandrogarzonbello5285
@alejandrogarzonbello5285 Жыл бұрын
Hey i have noticed a little mistake in the code. If you want to use other dimensions ( a smaller number for heigth ) for the board when it generates new food is going to be invisible. This is because in the createFood method you assign to foodY the value of the gameWidth also. In your case it doesnt matter because the heigth and width are the same.
@aimeblack
@aimeblack Жыл бұрын
What IDE are you using?
@basscat8110
@basscat8110 2 жыл бұрын
💪💪💪
@1huang649
@1huang649 8 ай бұрын
At the createFood function, why did he minus the min from max and plus min? I can't figure it out, the min is 0. What is the purpose of using min?
@k00lmoh
@k00lmoh 14 күн бұрын
this is a standard way to get a random number between min and max, however in his case, it just happens that min is 0 thus using it (min) or removing it does the same, however if you try a minimum of (min = 5) the result will be a random number between 5 and max
@reinkdesigns
@reinkdesigns Жыл бұрын
an issue im curious how you fix, while you cant press left while moving right, if you press down left within the 75ms of each other the snake doubles back on itself. obliviously it gets worse if you say for instance wanna make a difficulty slider that just lowers the game speed eww 2nd bug im cant figure out, while playing if you press reset, then keep pressing spacebar, the snake gets faster and faster?? nothing i see in the code is making the game speed more than 75 tho?
@mibrahim2001
@mibrahim2001 Жыл бұрын
About the second bug what you can do is create a gobal variable for timeout and store setTimeout() in that variabe in nextTick() function. Then in the reset function do this clearTimeout(*your variable name*)
@reinkdesigns
@reinkdesigns Жыл бұрын
@@mibrahim2001 ok cool, thanks
@cinex20
@cinex20 10 ай бұрын
Managed to fix that by buffering the inputs to prevent multiple actions between ticks. let nextTurn; function changeDirection(event) { const keyPressed = event.keyCode; const LEFT = 37; const UP = 38; const RIGHT = 39; const DOWN = 40; const goingUp = (yVelocity == -unitSize); const goingDown = (yVelocity == unitSize); const goingRight = (xVelocity == unitSize); const goingLeft = (xVelocity == -unitSize); switch (true) { case (keyPressed == LEFT && !goingRight): nextTurn = "turnLeft"; break; case (keyPressed == UP && !goingDown): nextTurn = "turnUp"; break; case (keyPressed == RIGHT && !goingLeft): nextTurn = "turnRight"; break; case (keyPressed == DOWN && !goingUp): nextTurn = "turnDown"; break; } }; function turn(){ switch(true) { case (nextTurn == "turnLeft"): xVelocity = -unitSize; yVelocity = 0; break; case (nextTurn == "turnUp"): xVelocity = 0; yVelocity = -unitSize; break; case (nextTurn == "turnRight"): xVelocity = unitSize; yVelocity = 0; break; case (nextTurn == "turnDown"): xVelocity = 0; yVelocity = unitSize; break; } }; In the nextTick() function, put turn() before moveSnake(). Don't forget to also set nextTurn to null in the resetGame() function, just before resetting the velocity values.
@hailonyp145
@hailonyp145 Жыл бұрын
Can someone show me how to change velocity ? The velocity is depending on the unitSizeValue here and changing it means changing the whole size of game. Tried creating a new variable to use it in the changeDirection but it doesn't worm.
@user-ii5qx4vw3q
@user-ii5qx4vw3q Жыл бұрын
Please send a text on WhatsApp to the number displayed above for guidance.
@debabratagon7289
@debabratagon7289 4 ай бұрын
change the time in setTimeout () to increase speed. the velocity variable is there only to show the displacement.
@littlecurrybread
@littlecurrybread 3 ай бұрын
If youre having issues with the increased speed on resetBtn, do this: new global variable somewhere before game_start(); let time_out_id; then add this to your function next_tick. You can see time_out_id = setTimeOut below function next_tick(){ if (running){ time_out_id = setTimeout (()=>{ clear_board(); draw_food(); move_snake(); draw_snake(); check_game_over(); next_tick(); }, 100); } else { display_game_over(); } }; LASTLY reset the setTimeout by using the id function we created in the reset function function reset_game(){ score = 0; x_velocity = unit_size; y_velocity = 0; snake = [ {x:unit_size * 4, y:0}, {x: unit_size * 3, y:0}, {x:unit_size * 2, y:0}, {x:unit_size, y:0}, {x: 0, y: 0} ]; clearTimeout(time_out_id) game_start(); };
@nerrixj.l.6102
@nerrixj.l.6102 2 жыл бұрын
😍
@uniquecode-tech
@uniquecode-tech 2 жыл бұрын
You are the best man
@williamdowuona1801
@williamdowuona1801 9 ай бұрын
Hello brocode can you help me access you social media platforms as well as your website
@bomapdich
@bomapdich 7 ай бұрын
can somebody explain to me the logic behind 11:50. I don't understand why do we have to divide by unitsize just to multiply it back. Wouldn't Math.Round give the same result anyways?
@ayushv69
@ayushv69 7 ай бұрын
Math.random() is a number between 0 to 1 which comes in decimal. So will not get the exact number cause it will be in decimal. For that reason he divide it by unitsize inside math.round () to get exact num. And remove decimal than he again multiplis it outside math.round()
@MeinDeutschkurs
@MeinDeutschkurs 24 күн бұрын
That’s cool, but why not a global grid array that is rendered afterwards?
@k00lmoh
@k00lmoh 13 күн бұрын
that would make it too slow, instead of updating the array then looping over all values and updating the canvas (including tiles/spaces where no changes has occurred) you could just draw the position where changes are going to occur, that way you don't update tiles that hasn't been changed
@MeinDeutschkurs
@MeinDeutschkurs 13 күн бұрын
@@k00lmoh ok. I needed a way to track everything so I had to do it. I uploaded my version to Johannes dot ist slash snake - if you‘re interested into my result.
@thereisnoname2052
@thereisnoname2052 5 ай бұрын
14:20 Can i ask why you used setTimeOut instead of setInterval ?
@k00lmoh
@k00lmoh 13 күн бұрын
this is because the function `nextTick()` is a recursive function, it keeps calling itself until a condition is met (exit condition), using setInterval would be like using a loop inside of a loop and we only need to loop once. hope that makes sense
@levyroth
@levyroth Жыл бұрын
Shouldn't this be: foodY = randomFood(0, gameHeight - unitSize); in the createFood function?
@tintedclown4876
@tintedclown4876 Жыл бұрын
test the code if it doesn't work then it should be your suggestion if it does then it isn't your suggestion
@k00lmoh
@k00lmoh 13 күн бұрын
that's correct but in his case gameWidth was == to gameHeight and that's why it works fine
@debabratagon7289
@debabratagon7289 4 ай бұрын
Will the recursive function not cause stack overflow?
@k00lmoh
@k00lmoh 13 күн бұрын
if you keep going in circles without progression for too long probably yes
@Dev_ps2
@Dev_ps2 2 ай бұрын
Can I add it to my github?
@liridoncani
@liridoncani 2 жыл бұрын
I did everything perfect like in video. I have doublechecked ,triplechecked,quadchecked,infinitechecked still cant realise where is the problem. I get error unitSize is not defined
@shaikhahmed6520
@shaikhahmed6520 Жыл бұрын
im not sure if you still have that issue but check line 11 it should say const unitSize = 25;
@hunin27
@hunin27 5 ай бұрын
Hey, I have found a bug both in mine and in your snake game. When you move the direction, you immediately change it, but the snake moves only after a certain amount of time.. This means that the if statement to check if it is not going right when moving left, will work. But i could change direction to up or down and before the moveSnake function gets called, change it back to left, since direction is up or down, moving left is allowed. and you die because you collide with your body... I have found two solutions, but they are not very good.. 1) Move the snake immediately when the user changes direction. It's bad because you could go very fast by switching direction at all times. 2) Make the user change direction only after 200ms. It's bad because it makes the game very laggy and slow.. Thanks bro. Lots of love from Cyprus ( I'm in vacation now :) )
@yousefjalali7246
@yousefjalali7246 2 ай бұрын
I faced the same bug, the solution is to use a queue to store the events and execute them in order.
@martinkobimbo8090
@martinkobimbo8090 11 ай бұрын
What a Chad!
@themountains1701
@themountains1701 Жыл бұрын
Hey Bro! There is an issue in this game. When you click two buttons(up, down, left, right) very fast one after another like DOWN, LEFT the game shows GAME OVER! Can you tell why?
@lileshayden9772
@lileshayden9772 Жыл бұрын
its because the snake moves into itself if you are moving "RIGHT" then click "DOWN" "LEFT" the snake moves in itself its a bug within the code currently trying to figure it out EDIT** Okay so not saying this is the best fix but what I did created 2 variables "thisTick" "lastTick" outside of any function this tick increases by one everytime the function nextTick is called (so every tick) then lastTick is set to thisTick in every case in the changeDirection function with that the case then checks that thisTick is greater then lastTick let thisTick; let lasTick; function nextTick(){ if(running){ setTimeout(() => { thisTick++ _____ switch(true){ case(keyPressed == LEFT && !goingRight && thisTick > lastTick): lastTick = thisTick
@cinex20
@cinex20 10 ай бұрын
Managed to fix that by buffering the inputs to prevent multiple actions between ticks. let nextTurn; function changeDirection(event) { const keyPressed = event.keyCode; const LEFT = 37; const UP = 38; const RIGHT = 39; const DOWN = 40; const goingUp = (yVelocity == -unitSize); const goingDown = (yVelocity == unitSize); const goingRight = (xVelocity == unitSize); const goingLeft = (xVelocity == -unitSize); switch (true) { case (keyPressed == LEFT && !goingRight): nextTurn = "turnLeft"; break; case (keyPressed == UP && !goingDown): nextTurn = "turnUp"; break; case (keyPressed == RIGHT && !goingLeft): nextTurn = "turnRight"; break; case (keyPressed == DOWN && !goingUp): nextTurn = "turnDown"; break; } }; function turn(){ switch(true) { case (nextTurn == "turnLeft"): xVelocity = -unitSize; yVelocity = 0; break; case (nextTurn == "turnUp"): xVelocity = 0; yVelocity = -unitSize; break; case (nextTurn == "turnRight"): xVelocity = unitSize; yVelocity = 0; break; case (nextTurn == "turnDown"): xVelocity = 0; yVelocity = unitSize; break; } }; In the nextTick() function, put turn() before moveSnake(). Don't forget to also set nextTurn to null in the resetGame() function, just before resetting the velocity values.
@Trebuh2137
@Trebuh2137 2 жыл бұрын
if you spam the reset button the snake gets very fast
@michaeld4337
@michaeld4337 Жыл бұрын
God revealed to me it's because BroCode didn't do clearInterval for the setTimeout function in nextTick(). Assign the setTimeout() function to a variable and then do clearInterval('variable name') in the resetGame function.
@cryptolaura8758
@cryptolaura8758 Жыл бұрын
@@michaeld4337 Thanks!
@HaiNguyen-fx2tx
@HaiNguyen-fx2tx Жыл бұрын
@@michaeld4337 many thanks :>
@beefycruncwrap
@beefycruncwrap 2 ай бұрын
i did everything right but nothing showed up still idk what i did wrong because i followed everything
@krampuswinter5917
@krampuswinter5917 2 жыл бұрын
What if we want to start at a slow velocity, and then gradually increase with each food?
@IRedBerryI
@IRedBerryI 2 жыл бұрын
add the base velocity by some constant multiplied by the score
@cinex20
@cinex20 10 ай бұрын
@@IRedBerryI Tampering with the velocity value sounds like an easy way to mess things up. It's much safer to just assign nextTick's timeout's value to a global variable and decreasing this variable's value with every food eaten.
@alingamerkid9729
@alingamerkid9729 Жыл бұрын
The snake and the food dont apear on the screen. Can anyone help me please?
@RohanAlex-mu9hv
@RohanAlex-mu9hv Жыл бұрын
make sure you're files are named and linked correctly
@jowawhatdos4134
@jowawhatdos4134 2 жыл бұрын
How can you make this downloadable in android after you finish ????
@8xnnr
@8xnnr Жыл бұрын
How can you
@syedyousuffaizan1779
@syedyousuffaizan1779 10 ай бұрын
React native maybe?
@thereisnoname2052
@thereisnoname2052 5 ай бұрын
You can search on Google how to build PWA .
@k00lmoh
@k00lmoh 14 күн бұрын
take a look at Electron/Tauri
@randomdev4246
@randomdev4246 Жыл бұрын
finally i can write snake in python, java and javascript. c++ next maybe ? :D
@TheJonathan9998
@TheJonathan9998 Жыл бұрын
What tutorial did he explain how and why you use JavaScript and css with html ect
@mrlightningbolt1302
@mrlightningbolt1302 2 жыл бұрын
I'm surprised you didn't use 'python' for your 'snake' game
@user-sv4jl3fe9w
@user-sv4jl3fe9w 2 жыл бұрын
haha
@Killisraelis5360
@Killisraelis5360 10 ай бұрын
the one who want face rveal here 👇
@lileshayden9772
@lileshayden9772 Жыл бұрын
I found a bug basically what happens is that you are able to move left then right how it works(your moving left then press up then right really fast you will pass through yourself) not saying this is the best fix but this is what I did created 2 variables "thisTick" "lastTick" outside of any function this tick increases by one everytime the function nextTick is called (so every tick) then lastTick is set to thisTick in every case in the changeDirection function with that the case then checks that thisTick is greater then lastTick let thisTick; let lasTick; function nextTick(){ if(running){ setTimeout(() => { thisTick++ ___ switch(true){ case(keyPressed == LEFT && !goingRight && thisTick > lastTick): lastTick = thisTick
@sparkscomputerprogramming
@sparkscomputerprogramming 2 жыл бұрын
great tutorial bro i need your help though, how CAN I CONTACT YOU?
@osimigodsgift8565
@osimigodsgift8565 2 жыл бұрын
THANKS SO MUCH, CAN I POST IT ON MY TWITTER ACCOUNT OR REPLIT ACCOUNT,OR ON GIT HUB OR I NEED SOME KIND OF COPYRIGHT ORDER FROM YOU @Bro code
@programmer2427
@programmer2427 2 жыл бұрын
I cannot get it to work cause of Uncaught TypeError: Cannot set properties of null (setting 'textContent') at gameStart (BrocodesnakeGame.js:33:27) at BrocodesnakeGame.js:29:1
@mjc7747
@mjc7747 Жыл бұрын
Mine was doing that as well. I figured out that in the .html document I named the 'div id=score' rather than scoreText. 0 Reset
@S-Lomar
@S-Lomar 8 ай бұрын
Thank you for sharing your experience with us ♥️💕❤️😍💙❤️😍😍😍😍😍🥰😍😍😍😍😍❤️❤️💋💋❤️❤️💋💋 why you not talking 'bout earning on it💞💞💓💕💕💞💞💕🥰💕💞😂💓🥰🥰💓💓💕
A game of TicTacToe written in JavaScript ⭕
18:57
Bro Code
Рет қаралды 99 М.
A game of Pong written in JavaScript 🏓
24:48
Bro Code
Рет қаралды 72 М.
Osman Kalyoncu Sonu Üzücü Saddest Videos Dream Engine 118 #shorts
00:30
1 класс vs 11 класс (неаккуратность)
01:00
БЕРТ
Рет қаралды 3,2 МЛН
Trágico final :(
01:00
Juan De Dios Pantoja
Рет қаралды 33 МЛН
NO NO NO YES! (50 MLN SUBSCRIBERS CHALLENGE!) #shorts
00:26
PANDA BOI
Рет қаралды 102 МЛН
Игра Змейка на чистом JavaScript и HTML5 за 45 минут!
44:02
6 Months of Learning JavaScript Game Dev in 6 Minutes
6:35
Suboptimal Engineer
Рет қаралды 111 М.
How to code snake game in JavaScript
29:45
Kenny Yip Coding
Рет қаралды 104 М.
JavaScript Pro Tips - Code This, NOT That
12:37
Fireship
Рет қаралды 2,5 МЛН
Making a Game in JavaScript with No Experience
5:49
Goodgis
Рет қаралды 718 М.
15 crazy new JS framework features you don’t know yet
6:11
Fireship
Рет қаралды 342 М.
Build this JS calculator in 15 minutes! 🖩
15:20
Bro Code
Рет қаралды 341 М.
Learn HTML in 1 hour 🌎
1:00:00
Bro Code
Рет қаралды 1,8 МЛН
С Какой Высоты Разобьётся NOKIA3310 ?!😳
0:43
3D printed Nintendo Switch Game Carousel
0:14
Bambu Lab
Рет қаралды 4,6 МЛН
как спасти усилитель?
0:35
KS Customs
Рет қаралды 334 М.