Hey, bro. You're an amazing teacher. I like that. Your codes are clean and really a child can understand it
@laverico Жыл бұрын
@@Kanjiidesuif you just copied and paste the whole code in the comment in one file, then yeah it aint workin'
@KamalTiwari82 Жыл бұрын
@@lavericoyou have probably resolved this by now but if not check that css and us files are linked.
@noir3712 жыл бұрын
I like your style of programming. Super methodical, lay everything out then fill it in
@mibrahim20012 жыл бұрын
If you guys are facing the increasing speed issue on clicking the reset button: What you can do is create a gobal variable for timeout and store setTimeout() in that variabe in the nextTick() function. Then in the reset function do this: clearTimeout(*your variable name*)
@syedyousuffaizan1779 Жыл бұрын
can you please elaborate it more ?
@syedyousuffaizan1779 Жыл бұрын
I tried making this variable in the nextTick() function var timeout = setTimeout(()=>{ clearBoard() drawFood() movesnake() drawsnake() checkgameover() nextTick() }, 75) and called it again the resetGame() function as interTimeout(timeout). but it didnt work am i doing something wrong? you assistance would be really appriciated
@Amadtheus7 Жыл бұрын
@@syedyousuffaizan1779 His method works, just create a global variable in the top of your code var timeout = setTimeout; and in the function nextTick, do this function nextTick(){ if(running){ timeout = setTimeout(()=> { clearBoard(); drawFood(); moveSnake(); drawSnake(); checkGameOver(); nextTick(); }, 100); } else{ displayGameOver(); } }; and in the function resetGame, do this: function resetGame(){ score = 0; xVelocity = unitSize; yVelocity = 0; snake = [ {x:unitSize * 4, y:0}, {x:unitSize * 3, y:0}, {x:unitSize * 2, y:0}, {x:unitSize, y:0}, {x:0, y:0} ]; clearTimeout(timeout); gameStart(); };
@littlecurrybread11 ай бұрын
this one works for me, for anyone having issues: If youre having issues with the increased speed on resetBtn, do this: new global variable somewhere before game_start(); let time_out_id; then add this to your function next_tick. You can see time_out_id = setTimeOut below function next_tick(){ if (running){ time_out_id = setTimeout (()=>{ clear_board(); draw_food(); move_snake(); draw_snake(); check_game_over(); next_tick(); }, 100); } else { display_game_over(); } }; LASTLY reset the setTimeout by using the id function we created in the reset function function reset_game(){ score = 0; x_velocity = unit_size; y_velocity = 0; snake = [ {x:unit_size * 4, y:0}, {x: unit_size * 3, y:0}, {x:unit_size * 2, y:0}, {x:unit_size, y:0}, {x: 0, y: 0} ]; clearTimeout(time_out_id) game_start(); };
@vitordejesusferreira Жыл бұрын
if you guys are having velocity change when click restart button, the solution its just delete de last , call function "*yourFunction()*". in the example of this video its the last 'gameStart()' call .
@iceman442ho2 жыл бұрын
Thanks, Bro. You don't know how much you just helped me.
@juandavidcastroarias7115 Жыл бұрын
Congratulations, you are a master, i am learning with your JS course, i am from Colombia, thank you for your help.
@alejandrogarzonbello52852 жыл бұрын
Hey i have noticed a little mistake in the code. If you want to use other dimensions ( a smaller number for heigth ) for the board when it generates new food is going to be invisible. This is because in the createFood method you assign to foodY the value of the gameWidth also. In your case it doesnt matter because the heigth and width are the same.
@krampuswinter59172 жыл бұрын
Thanks a lot, great content!
@aldesianvero20 күн бұрын
good tutorial man keep up the videos ! 😃
@hunin27 Жыл бұрын
Hey, I have found a bug both in mine and in your snake game. When you move the direction, you immediately change it, but the snake moves only after a certain amount of time.. This means that the if statement to check if it is not going right when moving left, will work. But i could change direction to up or down and before the moveSnake function gets called, change it back to left, since direction is up or down, moving left is allowed. and you die because you collide with your body... I have found two solutions, but they are not very good.. 1) Move the snake immediately when the user changes direction. It's bad because you could go very fast by switching direction at all times. 2) Make the user change direction only after 200ms. It's bad because it makes the game very laggy and slow.. Thanks bro. Lots of love from Cyprus ( I'm in vacation now :) )
@yousefjalali72469 ай бұрын
I faced the same bug, the solution is to use a queue to store the events and execute them in order.
@littlecurrybread11 ай бұрын
If youre having issues with the increased speed on resetBtn, do this: new global variable somewhere before game_start(); let time_out_id; then add this to your function next_tick. You can see time_out_id = setTimeOut below function next_tick(){ if (running){ time_out_id = setTimeout (()=>{ clear_board(); draw_food(); move_snake(); draw_snake(); check_game_over(); next_tick(); }, 100); } else { display_game_over(); } }; LASTLY reset the setTimeout by using the id function we created in the reset function function reset_game(){ score = 0; x_velocity = unit_size; y_velocity = 0; snake = [ {x:unit_size * 4, y:0}, {x: unit_size * 3, y:0}, {x:unit_size * 2, y:0}, {x:unit_size, y:0}, {x: 0, y: 0} ]; clearTimeout(time_out_id) game_start(); };
@Kickthewall2 жыл бұрын
I’m currently studying python js and c# ur videos make it way easier to understand
@bomapdich Жыл бұрын
can somebody explain to me the logic behind 11:50. I don't understand why do we have to divide by unitsize just to multiply it back. Wouldn't Math.Round give the same result anyways?
@ayushv69 Жыл бұрын
Math.random() is a number between 0 to 1 which comes in decimal. So will not get the exact number cause it will be in decimal. For that reason he divide it by unitsize inside math.round () to get exact num. And remove decimal than he again multiplis it outside math.round()
@yasser7082 Жыл бұрын
you can changing the code in the resetGame function to location.reload() and it's do the same thing
@XerifeCaitlyn3 ай бұрын
Really simple, so great, man
@maxwellmuhanda79402 жыл бұрын
this is soo nice i used the same concepts to create mine in vue ... very nice video
@Silaghy2 жыл бұрын
Great
@dcode8632 жыл бұрын
hey bro good vid could u maybe do an in browser chess engine next? with pure html css & js. I'm building one ATM but it's difficult. the JS part in particular
@levyroth2 жыл бұрын
Shouldn't this be: foodY = randomFood(0, gameHeight - unitSize); in the createFood function?
@tintedclown48762 жыл бұрын
test the code if it doesn't work then it should be your suggestion if it does then it isn't your suggestion
@KallMeMoh8 ай бұрын
that's correct but in his case gameWidth was == to gameHeight and that's why it works fine
@Trebuh21372 жыл бұрын
if you spam the reset button the snake gets very fast
@michaeld43372 жыл бұрын
God revealed to me it's because BroCode didn't do clearInterval for the setTimeout function in nextTick(). Assign the setTimeout() function to a variable and then do clearInterval('variable name') in the resetGame function.
@cryptolaura87582 жыл бұрын
@@michaeld4337 Thanks!
@HaiNguyen-fx2tx2 жыл бұрын
@@michaeld4337 many thanks :>
@1huang649 Жыл бұрын
At the createFood function, why did he minus the min from max and plus min? I can't figure it out, the min is 0. What is the purpose of using min?
@KallMeMoh8 ай бұрын
this is a standard way to get a random number between min and max, however in his case, it just happens that min is 0 thus using it (min) or removing it does the same, however if you try a minimum of (min = 5) the result will be a random number between 5 and max
@steevsonsunny50136 ай бұрын
Good bro it's working properly.....
@daniellegeelen13022 ай бұрын
nice game :D Only when I made the game canvas wider, sometimes I didn't have an apple, as it was spawning outside of the canvas. As in the "createFood" function on the bottom at "foodY =..." it says ..."gameWidht..." instead of "...gameHeight..." function createFood(){ function randomFood(min, max){ const randNum = Math.round((Math.random() * (max - min) + min) / unitSize) * unitSize; return randNum; } foodX = randomFood(0, gameWidth - unitSize); foodY = randomFood(0, gameWidth - unitSize);
@thereisnoname2052 Жыл бұрын
14:20 Can i ask why you used setTimeOut instead of setInterval ?
@KallMeMoh8 ай бұрын
this is because the function `nextTick()` is a recursive function, it keeps calling itself until a condition is met (exit condition), using setInterval would be like using a loop inside of a loop and we only need to loop once. hope that makes sense
@alingamerkid9729 Жыл бұрын
The snake and the food dont apear on the screen. Can anyone help me please?
@RohanAlex-mu9hv Жыл бұрын
make sure you're files are named and linked correctly
@MeinDeutschkurs8 ай бұрын
That’s cool, but why not a global grid array that is rendered afterwards?
@KallMeMoh8 ай бұрын
that would make it too slow, instead of updating the array then looping over all values and updating the canvas (including tiles/spaces where no changes has occurred) you could just draw the position where changes are going to occur, that way you don't update tiles that hasn't been changed
@MeinDeutschkurs8 ай бұрын
@@KallMeMoh ok. I needed a way to track everything so I had to do it. I uploaded my version to Johannes dot ist slash snake - if you‘re interested into my result.
@cd-70893 ай бұрын
i made snake with a grid array and it does turn out to be slow, i also ran into errors in checking if the snake collided with a body part even when there was none there. i think its cause its a bit too slow because i exhausted quite a bit of other possibilities.
@hailonyp1452 жыл бұрын
Can someone show me how to change velocity ? The velocity is depending on the unitSizeValue here and changing it means changing the whole size of game. Tried creating a new variable to use it in the changeDirection but it doesn't worm.
@user-ii5qx4vw3q2 жыл бұрын
Please send a text on WhatsApp to the number displayed above for guidance.
@debabratagon7289 Жыл бұрын
change the time in setTimeout () to increase speed. the velocity variable is there only to show the displacement.
@samifly2753 Жыл бұрын
you are one the best Bro
@paulthomas10522 жыл бұрын
Great tutorial. Thanks.
@arthandle22062 жыл бұрын
how are you able to test your code in JS? I cant seem to be able to observe it in liveserver.
@tamimaldaher34612 жыл бұрын
this guy is a legend
@малосольные-окурки8 ай бұрын
cool! nice tutorial
@krampuswinter59172 жыл бұрын
What if we want to start at a slow velocity, and then gradually increase with each food?
@IRedBerryI2 жыл бұрын
add the base velocity by some constant multiplied by the score
@cinex20 Жыл бұрын
@@IRedBerryI Tampering with the velocity value sounds like an easy way to mess things up. It's much safer to just assign nextTick's timeout's value to a global variable and decreasing this variable's value with every food eaten.
@lileshayden97722 жыл бұрын
I found a bug basically what happens is that you are able to move left then right how it works(your moving left then press up then right really fast you will pass through yourself) not saying this is the best fix but this is what I did created 2 variables "thisTick" "lastTick" outside of any function this tick increases by one everytime the function nextTick is called (so every tick) then lastTick is set to thisTick in every case in the changeDirection function with that the case then checks that thisTick is greater then lastTick let thisTick; let lasTick; function nextTick(){ if(running){ setTimeout(() => { thisTick++ ___ switch(true){ case(keyPressed == LEFT && !goingRight && thisTick > lastTick): lastTick = thisTick
@grimmy0769 Жыл бұрын
Where can I get all the code for this quick ( is there a website)
@Mind--Blow Жыл бұрын
made it thanks for the work!!!!
@reinkdesigns2 жыл бұрын
an issue im curious how you fix, while you cant press left while moving right, if you press down left within the 75ms of each other the snake doubles back on itself. obliviously it gets worse if you say for instance wanna make a difficulty slider that just lowers the game speed eww 2nd bug im cant figure out, while playing if you press reset, then keep pressing spacebar, the snake gets faster and faster?? nothing i see in the code is making the game speed more than 75 tho?
@mibrahim20012 жыл бұрын
About the second bug what you can do is create a gobal variable for timeout and store setTimeout() in that variabe in nextTick() function. Then in the reset function do this clearTimeout(*your variable name*)
@reinkdesigns2 жыл бұрын
@@mibrahim2001 ok cool, thanks
@cinex20 Жыл бұрын
Managed to fix that by buffering the inputs to prevent multiple actions between ticks. let nextTurn; function changeDirection(event) { const keyPressed = event.keyCode; const LEFT = 37; const UP = 38; const RIGHT = 39; const DOWN = 40; const goingUp = (yVelocity == -unitSize); const goingDown = (yVelocity == unitSize); const goingRight = (xVelocity == unitSize); const goingLeft = (xVelocity == -unitSize); switch (true) { case (keyPressed == LEFT && !goingRight): nextTurn = "turnLeft"; break; case (keyPressed == UP && !goingDown): nextTurn = "turnUp"; break; case (keyPressed == RIGHT && !goingLeft): nextTurn = "turnRight"; break; case (keyPressed == DOWN && !goingUp): nextTurn = "turnDown"; break; } }; function turn(){ switch(true) { case (nextTurn == "turnLeft"): xVelocity = -unitSize; yVelocity = 0; break; case (nextTurn == "turnUp"): xVelocity = 0; yVelocity = -unitSize; break; case (nextTurn == "turnRight"): xVelocity = unitSize; yVelocity = 0; break; case (nextTurn == "turnDown"): xVelocity = 0; yVelocity = unitSize; break; } }; In the nextTick() function, put turn() before moveSnake(). Don't forget to also set nextTurn to null in the resetGame() function, just before resetting the velocity values.
@liridoncani2 жыл бұрын
I did everything perfect like in video. I have doublechecked ,triplechecked,quadchecked,infinitechecked still cant realise where is the problem. I get error unitSize is not defined
@shaikhahmed65202 жыл бұрын
im not sure if you still have that issue but check line 11 it should say const unitSize = 25;
@williamdowuona1801 Жыл бұрын
Hello brocode can you help me access you social media platforms as well as your website
@jowawhatdos41342 жыл бұрын
How can you make this downloadable in android after you finish ????
@8xnnr Жыл бұрын
How can you
@syedyousuffaizan1779 Жыл бұрын
React native maybe?
@thereisnoname2052 Жыл бұрын
You can search on Google how to build PWA .
@KallMeMoh8 ай бұрын
take a look at Electron/Tauri
@AndroidDevsTutorials5 ай бұрын
You Can Add The HTML, CSS & JavaScript File In Your Project Asset Folder Then Use A WebView To Render It.
@beefycruncwrap10 ай бұрын
i did everything right but nothing showed up still idk what i did wrong because i followed everything
@Momo-iq6uu Жыл бұрын
You're DA BEST
@TheGamerDK20092 жыл бұрын
Which app is it?
@debabratagon7289 Жыл бұрын
Will the recursive function not cause stack overflow?
@KallMeMoh8 ай бұрын
if you keep going in circles without progression for too long probably yes
@Dev_ps210 ай бұрын
Can I add it to my github?
@douglasl91505 ай бұрын
Great videos in general, this one looks good too. I ran into an error that I cant debug so far on line 20 - ReferenceError: Cannot access 'snake' before initialization at index.js:20:13 , see below. any tips? let snake = snake [ {x:unitSize *4, y:0}, {x:unitSize *3, y:0}, {x:unitSize *2, y:0}, {x:unitSize, y:0}, {x:0, y:0} ]
@thombre_14 ай бұрын
snake after the = sign is causing error corrected: let snake = [ {x:unitSize*4, y:0}, {x:unitSize*3, y:0}, {x:unitSize*2, y:0}, {x:unitSize, y:0}, {x:0, y:0} ]
@Siostragraw5 ай бұрын
If i would undarnstand anything😂
@Gymrat2562 ай бұрын
I feel you bro 😅
@themountains17012 жыл бұрын
Hey Bro! There is an issue in this game. When you click two buttons(up, down, left, right) very fast one after another like DOWN, LEFT the game shows GAME OVER! Can you tell why?
@lileshayden97722 жыл бұрын
its because the snake moves into itself if you are moving "RIGHT" then click "DOWN" "LEFT" the snake moves in itself its a bug within the code currently trying to figure it out EDIT** Okay so not saying this is the best fix but what I did created 2 variables "thisTick" "lastTick" outside of any function this tick increases by one everytime the function nextTick is called (so every tick) then lastTick is set to thisTick in every case in the changeDirection function with that the case then checks that thisTick is greater then lastTick let thisTick; let lasTick; function nextTick(){ if(running){ setTimeout(() => { thisTick++ _____ switch(true){ case(keyPressed == LEFT && !goingRight && thisTick > lastTick): lastTick = thisTick
@cinex20 Жыл бұрын
Managed to fix that by buffering the inputs to prevent multiple actions between ticks. let nextTurn; function changeDirection(event) { const keyPressed = event.keyCode; const LEFT = 37; const UP = 38; const RIGHT = 39; const DOWN = 40; const goingUp = (yVelocity == -unitSize); const goingDown = (yVelocity == unitSize); const goingRight = (xVelocity == unitSize); const goingLeft = (xVelocity == -unitSize); switch (true) { case (keyPressed == LEFT && !goingRight): nextTurn = "turnLeft"; break; case (keyPressed == UP && !goingDown): nextTurn = "turnUp"; break; case (keyPressed == RIGHT && !goingLeft): nextTurn = "turnRight"; break; case (keyPressed == DOWN && !goingUp): nextTurn = "turnDown"; break; } }; function turn(){ switch(true) { case (nextTurn == "turnLeft"): xVelocity = -unitSize; yVelocity = 0; break; case (nextTurn == "turnUp"): xVelocity = 0; yVelocity = -unitSize; break; case (nextTurn == "turnRight"): xVelocity = unitSize; yVelocity = 0; break; case (nextTurn == "turnDown"): xVelocity = 0; yVelocity = unitSize; break; } }; In the nextTick() function, put turn() before moveSnake(). Don't forget to also set nextTurn to null in the resetGame() function, just before resetting the velocity values.
@HRUstudent6 ай бұрын
thank you i also added another feature 😍😍😍
@uniquecode-tech2 жыл бұрын
You are the best man
@basscat81102 жыл бұрын
💪💪💪
@aimeblack2 жыл бұрын
What IDE are you using?
@ZaturateEDM5 ай бұрын
Visual Studio Code. It’s free to download also.
@aimeblack5 ай бұрын
@@ZaturateEDM hello my friend, thank you for answering me, i already found the app and i been using it for awhile but thank you for asking my friend ^^
@TheJonathan99982 жыл бұрын
What tutorial did he explain how and why you use JavaScript and css with html ect
@aldesianvero20 күн бұрын
Sus number at 11:38
@fr1endsies2 жыл бұрын
Thank you
@nerrixj.l.61022 жыл бұрын
😍
@ezmn4gdas2 жыл бұрын
I'm surprised you didn't use 'python' for your 'snake' game
@Эдуард-р7р2 жыл бұрын
haha
@programmer24272 жыл бұрын
I cannot get it to work cause of Uncaught TypeError: Cannot set properties of null (setting 'textContent') at gameStart (BrocodesnakeGame.js:33:27) at BrocodesnakeGame.js:29:1
@mjc7747 Жыл бұрын
Mine was doing that as well. I figured out that in the .html document I named the 'div id=score' rather than scoreText. 0 Reset
@martinkobimbo8090 Жыл бұрын
What a Chad!
@homan-awa2 жыл бұрын
finally i can write snake in python, java and javascript. c++ next maybe ? :D
@osimigodsgift85652 жыл бұрын
THANKS SO MUCH, CAN I POST IT ON MY TWITTER ACCOUNT OR REPLIT ACCOUNT,OR ON GIT HUB OR I NEED SOME KIND OF COPYRIGHT ORDER FROM YOU @Bro code
@sparkscomputerprogramming2 жыл бұрын
great tutorial bro i need your help though, how CAN I CONTACT YOU?
@S-Lomar Жыл бұрын
Thank you for sharing your experience with us ♥️💕❤️😍💙❤️😍😍😍😍😍🥰😍😍😍😍😍❤️❤️💋💋❤️❤️💋💋 why you not talking 'bout earning on it💞💞💓💕💕💞💞💕🥰💕💞😂💓🥰🥰💓💓💕