Thank you, you did a great job filling in some of the missing pieces from the current documentation!
@LyricalLull4 күн бұрын
Thank you so much!
@iDigvijaysinhG2 ай бұрын
Shout out to @Infinte_log for video suggestion, should have included it in a video, my bad. You are breathtaking!
@Tarklez2 ай бұрын
Great tutorial! By the way, why have you stopped making visual shader tutorials?
@iDigvijaysinhG2 ай бұрын
Thanks @Tarklez Well the Godot's visual shader editor is a bit restrictive. I was unable to create complex effects without making the graph spaghetti noodles 😅, having said that, I did release a video with visual shader recently about crosshair.
@Tarklez2 ай бұрын
@@iDigvijaysinhG understandable :з But writing shaders with code really puts me off… I am too lazy to sit still and learn it :P
@iDigvijaysinhG2 ай бұрын
@@Tarklez I completely get it. And I started this channel just for that so people don't have to learn to code to create awesome effects but unfortunately circumstances have put me here.
@jafarrolo2 ай бұрын
@@Tarklez haha, I'm the other way around, visual shaders completely put me off, they get confusing quickly when the effects start to get complex
@Tarklez2 ай бұрын
@@jafarrolo that’s also true :P
@elosy_the_thoughtless13 сағат бұрын
how would you go about removing the fog jittering?
@iDigvijaysinhG7 сағат бұрын
Hey, just to be clear, are the objects in the fog flickering?
@elosy_the_thoughtlessСағат бұрын
@@iDigvijaysinhG No, they aren't flickering. You can see an example in the video at 5:48. I've seen UE uses TAA to hide the flicker, but i don't like the technique.
@shubhanshsrivastava315124 күн бұрын
is there any other method to create fog in specific area without using any code?
@iDigvijaysinhG23 күн бұрын
Yes, this should guide you through docs.godotengine.org/en/stable/tutorials/3d/volumetric_fog.html