I like this style of devlog. I also love programming concepts so don't stop rambling on about them :D
@LandonDevelops Жыл бұрын
Thank you! That's all the encouragement I need 😁
@Groovecharge11 ай бұрын
I like this games premise a lot! You have a new subscriber here thats already excited to play it my guy! :D
@LandonDevelops11 ай бұрын
Thank you so much!
@JulianAndresRios Жыл бұрын
It seems pretty good, great content on your channel. Good luck!
@LandonDevelops Жыл бұрын
Thank you!
@LockTheMage Жыл бұрын
Ahh yes the common "I though it would only take a day or two problem." Haha Ive run into this so much Good algorithm! I love to see these types of videos!
@LandonDevelops Жыл бұрын
Haha happens every time! Thank you
@zejugames5045 Жыл бұрын
wow you really know how to code! i am really impressed. checking out your demo now!!
@zejugames5045 Жыл бұрын
Played the Demo! Would be awesome if the character kept moving when I used my sword. And also if I could run by holding down shift. I died after the first wave. The sunlight came but the skeletons didn't disappear. Then one of those skellies killed me.
@LandonDevelops Жыл бұрын
Thank you! I'm definitely considering added a sprint option with shift. The skellies stop spawning at the end of the wave but they don't disappear
@knightkingsly9177 Жыл бұрын
Also any place for the demo recommendations? I think biggest suggestion now is to have a faster animation for your swinging sword and hammer. Combat feels clunky because the arrows are fast but the swing animation is slow. Cool progress so far!
@LandonDevelops Жыл бұрын
Yeah, either commenting here or on the itch.io is fine! Thanks for the rec, I definitely need to polish combat
@knightkingsly9177 Жыл бұрын
Hey man, cool devlog. Think it looks kinda weird that you dont look at the camera and reading from a script.
@LandonDevelops Жыл бұрын
Haha thank you! I was hoping nobody would notice that 🙃 definitely something I have to work on
@ReXiRa787 Жыл бұрын
As someone who's not really programming-literate, I was a bit overwhelmed with the programming jargon atleast twice during the course of this vid but overall seems like a cool idea for a game 👍
@LandonDevelops Жыл бұрын
Thank you!
@staticpoint Жыл бұрын
I would like to hear you rant about composition in Godot, maybe explain it from scratch
@LandonDevelops Жыл бұрын
Cool! Yeah I'll try to start at the beginning, I know my explanations in this video weren't the best
@samsungtabs6liteisthebest Жыл бұрын
This is just my idea but i think you should add a secret boss fight and get a special item if you beat him and dont make it easy to get to the boss and make it a bit difficult and some mobile controls would be nice
@LandonDevelops Жыл бұрын
A secret boss would be cool! Unfortunately, I don't think I'll be supporting mobile but eventually, I will add controller support. Thanks for the recommendations!
@praveer3377 Жыл бұрын
Hello
@LandonDevelops Жыл бұрын
Hello!
@samsungtabs6liteisthebest Жыл бұрын
Will you remember me if you get famous
@LandonDevelops Жыл бұрын
Of course
@idle.observer Жыл бұрын
You called C# stinky, crappy gdscript (doesn't even have private/public separation) I disliked the video 🤷♂
@LandonDevelops Жыл бұрын
Fair point, I just don't find encapsulation very useful, especially in game dev - but GDScript certainly isn't an OOP language, so if that's what you prefer then C# is the way to go
@idle.observer Жыл бұрын
Just kidding btw, I liked the video. And I don't know how much experience you have in programming but I appreciate that you are aware of the difference between Function and Method. As a developer with +6 years of experience in C# Unity and .Net, I started developing my next game with Godot. And I accept that GDScript and Godot is a better option for game development (most indie cases) C# is certainly not designed for game development. Without using DI and polymorphism C# is not that effective language. Unity is not a game development-focused engine it still lacks many basic features. @@LandonDevelops
@LandonDevelops Жыл бұрын
I have like 6ish years experience but my day job is more frontend stuff. I've worked with .NET outside of game dev quite a bit as well but I agree it's not ideal for game dev. I've done a good bit of Unity but I kind of just feel like Unity and OOP in general is too bulky for the small games I'm trying to make. However, I think mostly just semantics, I even noticed when making this video that the "duck typing" in Godot 4 function/method that I used was called "has_method" so it's all murky and messed up haha!
@idle.observer Жыл бұрын
Exactly, too bulky. Especially for prototypes. @@LandonDevelops