👏👏😭 short and precise tutorial Thank you nesiiiiii❤️❤️
@NesiAwesomeness3 жыл бұрын
Thank you so much ❤️❤️
@himeto31703 жыл бұрын
Video? Liked Channel? Subscribed Hotel? Trivago Keep making those chief
@NesiAwesomeness3 жыл бұрын
Thanks man
@EricDaily3 жыл бұрын
Solid tutorial!!! Thanks for making :)
@NesiAwesomeness3 жыл бұрын
Oh my God my first comment wooww 😂😂💔
@robertcrawford525 ай бұрын
Thanks for the useful tutorial on chunking! Very helpful!
@NesiAwesomeness5 ай бұрын
Glad it was helpful!
@patrickboluwatife89823 жыл бұрын
Wow I feel like the more I watch your videos the more I know stuff, I never thought I would know, I LIKE IT😮
@NesiAwesomeness3 жыл бұрын
Thank you ❤️❤️😂😂
@hinahammad10475 ай бұрын
legend is back
@oladoyinimolehin21613 жыл бұрын
My favorite youtuber 😭❤️😭❤️
@NesiAwesomeness3 жыл бұрын
❤️😂😂😂
@oladoyinimolehin21613 жыл бұрын
We love youuuu❤️❤️❤️
@NesiAwesomeness3 жыл бұрын
Yaaaay😂😂❤️
@nemene85853 жыл бұрын
You are beeg epic! Thanks!
@NesiAwesomeness3 жыл бұрын
Thank you
@ZgavY2 жыл бұрын
Didn't expect to see you here
@nemene85852 жыл бұрын
@@ZgavY I am everywhere
@skullkid2 жыл бұрын
Very good tutorial, I'm trying the same but where every chunk is a individual scene. I'll took ideas. Thank you.
@GameInOne2 ай бұрын
ANy way to optimize this ? SO if im trying to draw it in full screen how can i make it smoother ?
@IvanSkodje3 жыл бұрын
I will be bringing this video up during the next stream while replacing the horrid system I hacked together :o :o +1
@NesiAwesomeness3 жыл бұрын
Oh wow, I've made an update to the code, I'll link that soon I hope 😂😂😂💔
@IvanSkodje3 жыл бұрын
@Nesi Appreciate it, but don't rush for my sake! The ideas and concepts you have demonstrated is probably more than enough to get me going. I hope that by reimagining this, it will allow me to only send needed data to the clients (multiplayer) instead of the entire list of what they know. Might take a session or two with tweaking to get right, I suspect
@NesiAwesomeness3 жыл бұрын
@Ivan Skodje oh for sure. I'm not rushing it, I've already made, I just haven't put a link to it in the description of this video 😂. The major difference with this one and the new one is that it uses resources and not arrays when it comes to storing chunk data
@IvanSkodje3 жыл бұрын
@@NesiAwesomeness Ill take a peek at it later! :)
@IvanSkodje3 жыл бұрын
@@NesiAwesomeness Brain smol. Need more time to process and figure out what you are doing in the code, continuing tomorrow :D Thanks so far!
@RafaelSales553 жыл бұрын
hey, thank you for the tutorial. Do you belive the process for 3d is the same?
@NesiAwesomeness3 жыл бұрын
Yh it should be
@marinhoutube2 ай бұрын
I applied this code to my 3d game and it worked fine. Just some adjustments were needed of course.
@violetwagstaff57093 жыл бұрын
Would this work to load parts chunks of a map instead of loading the whole thing? If so, how might one do something like that? Would you make the exact same size map chunks and save them as different scenes? Or is there an easier way to do something like this?
@NesiAwesomeness3 жыл бұрын
I don't understand this question
@violetwagstaff57093 жыл бұрын
@@NesiAwesomeness Well. I want to have a system so that it loads my 2D map in chunks around the player instead of the entire map at once. How would I implement this chunk system into that?
@nevernerevarine80718 ай бұрын
@@violetwagstaff5709 Did you ever find a solution? I know its been a few years but I am dabbling and looking at doing the same thing; having 2d tileset chunks that load around the player
@LeTrungHoc-xk2wr5 ай бұрын
bro my variable "player" is null, please help me
@NesiAwesomeness5 ай бұрын
Are you making the variable "onready" and make sure you're actually setting to something
@Diego-mq3ws Жыл бұрын
i used your code and notice that entire rows or columns inside de render distance are loaded at once, what should i do if i want to limit the loaded chunks to one per frame or even less? like mincraft does
@Pfffffffffffff3 жыл бұрын
How do you do this but using scenes containing tilemaps? What would I need to change?
@NesiAwesomeness3 жыл бұрын
Instead of adding a chunk as a child of the world generator just set_cell(x, y, value) And Instead of removing the chunk or calling it's save func You can just set_cell(x, y, -1)
@Pfffffffffffff3 жыл бұрын
@@NesiAwesomeness but this would only set the cells of a single tile map, is there not a way to use nodes containing a tilemap each and to turn those on and off?
@NesiAwesomeness3 жыл бұрын
@@Pfffffffffffff well just use this and instance the node containing tile maps in them as the chunks
@Pfffffffffffff3 жыл бұрын
@@NesiAwesomeness thanks, I’ll try and hack it together
@Pfffffffffffff3 жыл бұрын
@@NesiAwesomeness Hi, I got it working, wasn´t too difficult but I did have to manually enter the number of pixels for the size of the tilemap. Now it repeats the same tilemap on all axes, how can I use a different tilemap for each chunk?
@ZgavY2 жыл бұрын
I already implemented a chunk system in my game (which is not made with Godot) and I'm having a dilemma. I want to make it so that certain objects can move or rotate around other objects (which will obviously change its position). This, however, will break the entire chunk system. How would I solve this? I was thinking of checking the position each time you change it, and if the object is not in the same chunk anymore it is transferred to the actual chunk it's in. But I think that would be very performance heavy, and also quite stupid.
@neverix_3600 Жыл бұрын
i dont think it would be that performance breaking
@ZgavY Жыл бұрын
@@neverix_3600 yeah actually it isn't at all lol works like a charm
@aaronmaldonado65626 ай бұрын
"With great power comes great responsibility." --Albert Einstein