*No matter how thin* *No matter how thick* *Papa told mama* *And mama told Nick* *You can move a mountain* *If you do it brick by brick* Wow, the memories.
@Artoliann5 жыл бұрын
*Thicc
@jamesoffutt28015 жыл бұрын
That's how I like my women, no matter how thin no matter how thick, I know I can move that mountain brick by brick!!!!
@alexhobbs22094 жыл бұрын
@@duraker1 one streamer called joel heard the same shit
@beeswithchainsaws3 жыл бұрын
Brick by brick... SUC-
@Kentololable3 жыл бұрын
@@beeswithchainsaws LMAO
@TheResistorNetwork5 жыл бұрын
Sometimes that 11kHz audio really hits the spot for me. Very nostalgic. I never played Lego Island, but a lot of music from old games and the demoscene has similar qualities. This was a great vid.
@generaljonblackjack5 жыл бұрын
Dear God! The moment I started watching this my recommended became a bunch of baby videos.
@Oney1055 жыл бұрын
Druidh youtubes dumb algorithms.
@Clawy1115 жыл бұрын
Same.
@realwindows95 жыл бұрын
I hate baby videos come on youtube
@JD-UHF_Ch-445 жыл бұрын
The comment section on those baby videos were complete chaos.
@solarstrike335 жыл бұрын
@@Oney105 Worse still, those are likely the ones that generate the most revenue for YT.
@Vibevibellama5 жыл бұрын
So this game wasn’t a fever dream? Neat
@askhowiknow55275 жыл бұрын
Lego Island was the original GTA III
@CaveyMoth5 жыл бұрын
I wonder if anyone made a Lego Island mod for GTA
@Dafoodmaster5 жыл бұрын
I was in awe the first time i played lego island. I could USE VEHICLES
@angelo99155 жыл бұрын
No, it was the first far cry
@ulisescruz5894 жыл бұрын
LEGO island IS the original GTA III
@mee_is_susАй бұрын
Grand Theft Lego Basically Lego City Undercover.
@goeiecool99995 жыл бұрын
at 6:01 I can explain what went wrong The total size of the file is 96,600,064 bytes one K(i)B is 1024 bytes one M(i)B is 1024*1024 or 1048576 bytes Divide 96,600,064 by 1024 and you get 94.366 K(i)B Divide 96,600,064 by 1048576 and you get 92.125 M(i)B If you're wondering why I put a lower case i in parentheses in all of these numbers it's because some standards agency decided to make the byte units confusing. traditionally the system above was the way the units were defined but then they decided: "Wait a minute! Kilo is thousand so a kilobyte should be 1000 too! Same for Megabyte! make it 1,000,000!" Then to refer to the old system they put an i in between the prefix and the B. However operating systems like windows never changed their notation causing a lot of confusion. Especially when you're dealing with storage drive capacity advertisements. 1 trillion bytes, which is advertised as 1TB (which is technically not wrong) is actually just 0.9094 TiB and 931.322GiB which is what windows shows. Worse yet, when a program shows MB you're left guessing if the developer is using the new definition or the old definition.
@nulano5 жыл бұрын
That's why I always use MiB!
@humanbeing_5 жыл бұрын
Finally! I received your new video notification for the first time in the past 4 videos. Rock on Druaga1!
@koalacrazexd10644 жыл бұрын
the resoan why the tapes where lost in a houseboat accident, is that becuase that was Lorin Tone's (one of the composers) house and studio
@ScienceAlliance5 жыл бұрын
I like this almost LGR-like review and explanation. Very interesting and would definitely watch more of videos like this. I would ask for more frequent uploads but health and keeping some type of will to create content is more important.
@Farie9775 жыл бұрын
What if... Druaga IS actually LGR?
@Raphipod5 жыл бұрын
He is more quieter.
@ScienceAlliance5 жыл бұрын
oh wow 140 likes, thanks guys. Also @Ralphipod I mostly agree, he is quieter.
@natemyers17914 жыл бұрын
Oi, what are you doing here? I recognize your channel.
@ScienceAlliance4 жыл бұрын
Nate Myers who, me?
@halfbakedchannel60654 жыл бұрын
2:18 When the conga line showed up in my game, it was satisfying every time to just run through all 4 of those guys and just casually fuck their day up
@Zm9yZ290dGVu5 жыл бұрын
just listened to the recovered version of the park theme and... oh my god
@bionyx63685 жыл бұрын
I can’t believe there’s full quality audio available! I’ve been looking for it for 7 years!
@LorinTone5 жыл бұрын
Regarding the loss of original material from the project, yes, much was lost in a houseboat sinking. Mine. It ruined all my gear, all my archives, all my clothes, everything. poof. Thanks for this interesting video about the technical aspects of the music.
@ADragonsHearth5 жыл бұрын
I never played Lego Island myself, but I find this video pretty fascinating! The stuff they had to do to work around limitations (hardware, software, whatever) got pretty interesting in the old days. It's also cool to see old stuff brought up to more modern-day standards -- hopping from that low sample rate + mono to the usual was super neato to hear.
@maxcrowe39003 жыл бұрын
Great post. Music played when the player loses or wins a game was written and recorded by POLKACIDE, and is also featured on their second CD : HARDCORE 2/4. Cut for the end of game appears on the CD as The Losers Waltz (Requiem fo a Spilled Beef), tune when the player wins is called Baja on the Bayou.
@gardener_leaftail4 жыл бұрын
FYI, the large chunks of earrape when importing is graphics / animation data interleaved within the audio. This makes it so that the cd can just stream the data without seeking that much.
@benkilla5 жыл бұрын
i love me some ear rape data in the AM
@flambo15005 жыл бұрын
T r a c k 0 1
@kissmyacidrocks5 жыл бұрын
he truly didnt have to use that word but got really excited to do it so it became childish and sus after that totally threw me off from the content
@forthejoseph4 жыл бұрын
THIS. IS. AWESOME. Thank you. You are worthy, not by the things you do, just by being you. This game is probably what inspired me to be a musician. It was so full of joy light and love.
@Nitro_09995 жыл бұрын
Dude this stule of video is actually really cool! Keep it up man!
@Ortega0825 жыл бұрын
Yeah...
@min_nari5 жыл бұрын
this is the quality duragASMR i subscribed for
@bkebradley5 жыл бұрын
Thank you so much for bringing this to my attention, those surf rock tracks by The Torpedoes are sick
@TheFingledorf5 жыл бұрын
Oh yeah, Frogger 1 and 2 also had very fun music! I'm waiting for the day an indie game's soundtrack outsells the game itself. :P
@borntochill4 жыл бұрын
theres a great video by MattKC named "How I Replaced the Music in LEGO Island" it came out just a few days after yours. highly recomenended
@Mattdotnfo5 жыл бұрын
instead of making another lego insland game they should make an opensource recreation of lego island that works on modern systems.
@fila14455 жыл бұрын
I love this type of videos. And you did a great job :)
@PalvoChekov4 жыл бұрын
I remember getting the Lego magazine at the time and there was a full history of Lego island and most of the characters. If I ever find those magazines again, I'm going to upload those comics and "Facts for The Infomaniac to Share" sections. There was a pretty descriptive backstory to the whole game. Here's one I remeber: Lego Island was supposed to be Key Lime Island [can't remember why] and that the Brickster and the Infomaniac were best friends unil they had opposing views of creating new characters and buildings. It's explained in the comicsand back story but, they were shipwrecked(?) and made the best of the situation. The Tower you can use the elevator in, is one of the first buildings the duo built to get help and then the hospital. It was really cool to read, hope to find that edition of the magazine some day.
@CaveyMoth5 жыл бұрын
Some games with Redbook audio are really funny to listen to.. Like Twisted Metal III, which has most of the dialog in Redbook audio form..most notably, Calypso's cheesy narrations.
@whitespaced3 жыл бұрын
7:30 (got this from MattKC's video on the lego island music.) the earrape is animation data for characters that speak and move at the same time because lets be honest the only thing old cd drives can do is read a continuous stream.
@ThomasCollectables5 жыл бұрын
Like you said they sound like completely different songs. What a treat to be able to hear them the way the artists intended.
@yiff5 жыл бұрын
I still have the same disk I've had since I was a kid. Still in perfect condition, still just as entertaining to play.
@allkorn935 жыл бұрын
THANK YOU SO MUCH. I LOVED THIS GAME. IT DESERVES ALL CAP CELEBRATION HOMIE I ENJOYED THIS VERY MUCH
@badmann77835 жыл бұрын
Wow, thank you so much for showing me ProjectIsland music. Great video too! As of this moment you have one more subscriber. EDIT: Idea for future content, in-depth look into Diablo I & II music.
@TheFingledorf5 жыл бұрын
Also there have been fun connections to the vaporwave genre with LEGO Island music. Aesthetic
@FormaThought5 жыл бұрын
That bit of research made all the difference in the world. Super glad you made this video!
@SASardonic5 жыл бұрын
Similarly to this, Simcopter amusingly makes fun of itself in the fake radio chatter as having the 'lowest possible sampling rate'. Ah, memories.
@hmmm-p1g5 жыл бұрын
I don't know how I got here or why I'm watching this, but I love it
@CrowleyBlack25 жыл бұрын
Man, I wish I got to play this. I only played the Lego Creator and Lego Alpha Team as a child.
@megamanfan35 жыл бұрын
I never thought that the audio quality of the music was that low. Then again, I was playing Lego Island on a mid-90s Gateway 2000 computer with decent external speakers. Sorry, but I don't recall the full specs of that machine. What I do remember is that it had an Intel Pentium CPU, an ATI GPU, as well as one CD drive (Forgot RPM rating) and one floppy drive. I also forgot the storage size for the harddrive. It did, however, run Windows 95B out of the box.
@hekkn5 жыл бұрын
Disc 1: game/installer Disc 2: music Disc 3: music and cool extra game content/map editor
@pbski5 жыл бұрын
I'm looking forward to Project Island and reliving the post-traumatic stress disorder stemming from releasing the Brickster out of jail.
@TheEpicFace0075 жыл бұрын
I love those video on oddly specific subject. I hope you will do more of those.
@deltacx10594 жыл бұрын
7:52 I think it's audio at a higher sample rate. Another KZbinr did a video on replacing the music and it was explained there.
@veepeen20453 жыл бұрын
his name is MattKC btw
@LaskyLabs5 жыл бұрын
At least LEGO island one didn't have that damn spiniing pizza disc.
@AugustTheStag5 жыл бұрын
You get a sub simply for covering Lego Island. Thanks dude.
@StarSetByte5 жыл бұрын
Great video. I'm loving the direction you're taking these newer videos. Do what you enjoy my man
@mushroomsamba825 жыл бұрын
I'm digging this style of video, it's a nice change of pace
@thisispoob5 жыл бұрын
Really enjoyed this video, druaga. Glad to see you enjoyed making this, and thought it was very informative.
@TheFrymon675 жыл бұрын
Went to the project island website linked in the discription and was blown away by how good brick by brick remastered was, has me in tears while i type this
@pilot5545 жыл бұрын
This was so much joy to watch and hear this video.
@ender_blade5 жыл бұрын
It was then that he had dug too deep into KZbin He had been up long enough. His recommendations had now been filled with super old videos and completely unrelated ones. The past has been wiped.
@Tom5TomEntertainment5 жыл бұрын
My nostalgia loved this video.
@Lethaltail5 жыл бұрын
And we all know how important that dialog is... ARE YOU READY TO LE
@sethseth6ify5 жыл бұрын
ARE YOU READY TO LE
@thehostler05 жыл бұрын
This video was truly great! Loved this game as a kid.
@ozzyp975 жыл бұрын
The video is great, but properly scripted Druaga1 confuses the hell out of my brain. I can't shake the feeling that something is horribly wrong.
@roundduckkira5 жыл бұрын
Maybe also because it's a random video of a game mostly forgotten except by a small cult following? It's got a feeling of polish, with the trademark eccentricity in the background still creeping.
@Cocaine_Clown4 жыл бұрын
Lord Mordington What can only be described as EAR RAPE the EAR RAPE seems to be-
@redline68025 жыл бұрын
Since I don't see anyone else pointing it out: MattKC made a video of replacing the in-game soundtrack with the high-quality one,. It also explains the ear-rape found when opening the sound files manually. *MattKC - How I Replaced the Music in LEGO Island:* kzbin.info/www/bejne/q4GWY2uCjtFrm9E
@luigikoopa87713 ай бұрын
The way Lego Island's SI files work is, different types of files are interleaved together to cut down on CD seeking. The "ear rape" that you hear when you import the raw data is animation and graphics data that is interleaved with the audio.
@MadameSomnambule4 ай бұрын
Revisiting this vid and I will say, on a similar note, King's Quest VII's composer ended up partnering with a youtuber to release the og high quality version of the song Rosella sings in the intro to that game. Similar to how you felt hearing the high quality tape recordings of the Lego Island soundtrack, when I heard Rosella's song in KQ7 in high quality, I felt like I just got my ears cleaned.
@Andoonline5 жыл бұрын
We need to get our boy that silver play button #duraga100k
@invalid_user_handle5 жыл бұрын
5:29 You can actually notice a method for saving CPU/GPU time here. See that model on that Lego character decreasing in quality? That's so it can handle everything else to render easier. The further away the image is, the less details they can remove and get away with it.
@supernintendo1822 жыл бұрын
Same thing happens in Super Mario 64.
@invalid_user_handle2 жыл бұрын
@@supernintendo182 Yeah, just-about every 3D game in existence has LOD (Level-of-Detail) settings, since it's easy to implement and has high returns.
@spekks63155 жыл бұрын
It's so weird to see footage of this game run in 60 fps. My computer was so shit when I was a kid that it was practically a slideshow
@gt362gamer5 жыл бұрын
Well, actually it seems to be designed to run at 10fps. www.reddit.com/r/gaming/comments/6shxlo/just_bought_my_childhood_for_3/
@J0ester12345 жыл бұрын
This is like the break down of another game a while back. I love it!
@Ortega0825 жыл бұрын
I remembered since as a kid, I was used to game on my PC and just do appreciate the music (kind of an ASMR-style nostalgia) alongside, and this makes much sense. PS. Tbh, I kinda miss the old-school videos that you uploaded since 2006, one of the inspirations as to why I'm deciding to make videos. Keep it up, and I hope for more videos to arrive! 😊
@DasMrOSi5 жыл бұрын
back in the late 90s - early 2000s I downloaded a lot of games from the WWW. Freeware sitez, Kazaa, eMule... you name it. Now (age 28) I've managed to find some of them, but not all, some will probably be lost forever. There was one DOS freeware I still remember to this day, it was gory as hell, you were using your mouse to shoot escaping prisoners. Limbs were falling off while they were still crawling towards you. Try to Google that shit, without knowing the actual name of the game, good luck. I've tried, for hours, without results. I guess it's just a part of life, a part of being human, that we are sometimes longing for things that are lost. I'm glad that you (@druaga1) managed to be a little more successful on your quest. Finding some of that music in decent quality is better then not finding it at all. Does anyone remember the title song of Nickelodeons Pete & Pete? "Hey Sandy", I was so happy when I've finally found it as a CD-rip in FLAC.
@veepeen20453 жыл бұрын
i wanna pin this to see if i can find it for you
@cheaterman494 жыл бұрын
7:50 I'm probably a bit late to the party, but this is chunking and animation data :-) MattKC described it on his channel!
@cryohellinc5 жыл бұрын
Really nice vid, gave me a good nostalgic wave from my childhood.
@actualhyena4 жыл бұрын
The colors shuffle because 256 color modes or otherwise use palettes that get set by the game. Windows in 256 color mode also has a palette, so it allows applications to change from it so they can display their colors instead.
@throwaway-og7qs3 жыл бұрын
FYI those weird bits of earrape in the soundtrack are used to encode certain game behaviors and other data to save space. If you play dialogue from any of the cutscenes you'll hear it a lot because it's what controls the animations.
@dinna76805 жыл бұрын
They also compressed the number of developers to zero to save on paying bonuses! Big innovators over at Mindscape!
@DillonStrichman5 жыл бұрын
I've never played the original Lego Island, but I played Island Extreme Stunts as a kid and have the same kind of nostalgia for it! Great game. Anyways, I've had a similar experience with a few games & their music! But the ones I wish I could hear uncompressed the most are by Humongous Entertainment. The Spy Fox and Pajama Sam soundtracks are so fantastic. I really wish I could get my hands on uncompressed releases, but if I recall correctly I couldn't find copies of them anywhere. I think I even attempted to contact the original listed composer for the games, but it I never got a response, and I think they've moved on to a different field. It's a shame to lose such fantastic music. But I still listen to the low quality rips on KZbin every so often 😊
@runninggames7715 жыл бұрын
Okay this type of video is amazing, it flows so damn good. This has huge potential man. Don't get me wrong, you're unscripted vids are good but having a few of this type of video now and then is a treat
@cheesecake4lyfe1962 жыл бұрын
There was a 22khz version also stored on the cd but apparently went unused! heard from a MattKC vid on Lego Island, also very interesting
@defrost625 жыл бұрын
Love your vids man
@TherealWolfGL4 жыл бұрын
why did IDFK 27% make me laugh so fucking hard
@rocksalts2 жыл бұрын
This video is such a masterpiece.
@koalacrazexd10644 жыл бұрын
imagine how awesome it would be RECORDING these tracks
@galo47884 жыл бұрын
7:50 that is animation data, devs put them there, so they could be acces together and save bandwith
@Battle_Engineer4 жыл бұрын
Just if anyone is curious the ear rape in the music data is animation data or other data to point to those animations used at those times, it could also be something to do with the smooth audio transitions
@hoot-hoot-birb94383 жыл бұрын
The random data in the music was some way of importing data , I think animations something like that. It was so the laser didn’t have to seek like crazy .
@1gnore_me. Жыл бұрын
simply one of the greatest video game soundtracks ever made
@tonnentonie27675 жыл бұрын
Moooom! The algorithm is doing it again!
@wigglerwednesday5 жыл бұрын
Very nice, I appreciate your work on this!
@shawnm3555 жыл бұрын
ive saw a video that explained the "ear rape" data is the animations themself as they were coded inbetween the audio to save on load times. and you did not talk about the weird clicks in the raw data, that dictates chunks that the music is stored on. these examples go to reinforce what the devs have done to make the most of every section of the game disk and make the most of the audio and limited engion.
@HezJP5 жыл бұрын
I may be wrong but at 1:40 44100hz = full quality stereo recording (each channel is sampled at 22050hz because it covers a human's hearing range) So if the soundtrack runs at SR of 11,025hz MONO - Does that mean that it's running at half the SR of the original recordings, not a quarter?
@HezJP5 жыл бұрын
B3ro1080 there ya go - been a while since I've played about with any of this stuff!
@alexkubrat38684 жыл бұрын
On Christmas I got new cd player, and first thing that I figured out when I inserted my PAL copy of GT2, it can read data track. At least it was not earrape.
@Em.P145 жыл бұрын
now as you said it you made me beeing interested in the first track and i want to listen to it althoug i can pretty much imagine what it will sound like
@thenorwegianbuttercrisisof20114 жыл бұрын
Fun fact: The weird chunks of static in the song files is actually just game data weaved into the song so that the game could stream off the disk faster!
@Z64sports4 жыл бұрын
The non music parts of the imported audio is what game files (animations and stuff) sound like in audio form
@MadameSomnambule2 жыл бұрын
Interestingly, Lords of the Realm II's soundtrack is of a similar low quality, but there are high quality versions of it available.
@ArizonaGhostriders5 жыл бұрын
Very well done!
@danielvakser99935 жыл бұрын
I remember playing this game in Godard school when I was young. I didn't know how to go anywhere, then the game started to glitch to a blue background, then they told me that it broke. The weirdest moment of that year.
@nathantherandomguy19353 жыл бұрын
7:32 the loud sound is there because there is a handful of tracks that are 8bit 22khz mono. The thing though is its just the 11khz tracks duplicated into 22khz. Example the jail theme in 22khz kzbin.info/www/bejne/Z6fNap6Ql52Aqrs&ab_channel=jamessterV2
@loganiushere4 жыл бұрын
6:03 It’s Win95 that’s wrong. It’s showing mebibyte, whereas you saw 94 thousand kibibytes, which, were they kilobytes, equal 94 million megabytes. It’s actually 96.6 MBs, _exactly_ 94,336 KiBs (I checked with a calculator), and 92.1 MiBs.
@metalexbonnie20025 жыл бұрын
that "earape" tells the game when to load animations music ect because the game cant do it all at once
@und42875 жыл бұрын
No, it *IS* the animation data.
@vulduv4 жыл бұрын
@@und4287 jukebox.si doesent contain any animation data. the 'earrape' in the file are (and i have no idea why the devs did this) 22050hz 8 bit audio versions of some of the games music tracks. (hence why they dont sound like music because whatever software that you imported jukebox.si into, expected to see 11025hz 16 bit audio instead.) as for what tells the game when it can tell the CD drive to switch from reading jukebox.si to anything else, that job is done by chunk headers placed within the audio data. if you import the raw jukebox.si file into a program like audacity. then it will read those chunk headers as audio data, creating clicks in the audio. MattKC has a great video explaining all this, where he tries to push new music into the jukebox.si file to make the game play other songs.
@x7upsuperstar4 жыл бұрын
@@vulduv Those are located elsewhere, not merged with the normal music heard in game. The earrape data is actually the animation data.
@michaelepica35644 жыл бұрын
smgamermat77 incorrect 22000 is stored in jukebox.si
@dgamer50753 жыл бұрын
The earrape in the dialogue was animation data, and the earrape in jukebox.si was the alternate format music, according to the aforementioned MattKC video. In short, you both were right, and this debate was pointless.
@therestorationofdrwho18655 жыл бұрын
Can you also do LegoLand??? that one was from my childhood.
@blarpo73854 жыл бұрын
the earrape is chunk header data, the game reads the animation data, audio data, model data, and VA data. happens at every 20000th lines of hex
@guys_animations4 жыл бұрын
umm, in the game files there were the lower quality bits and high quality bits in the jukebox files
@Mtik3335 жыл бұрын
Cool, at least this one game simply lowers the quality of music. It's still way better than one case that I'm still struggling with - compressing WAV files (yes, the header and rest of content) inside one big file, which makes them barely readable (it's more like seeking between one and another WAV headers), so importing this in Audacity gives you lot of cracks and weird noises. Unless you know the code that performs process of reading such weird WAV snippet, there's no way you'll get proper audio (good luck decompiling exe to find out what the hell is going on).
@kruemmelbande50784 жыл бұрын
Im not sure if you already know cuz this Video is a bit old, but, that earrape is interleaved data... Imagine your cd drive loading music, search for Animation Data, then More music, more data and so on.. they put all that stuff in one file so the cd drive reads one file, and parts of it is audio, parts of it is Animation, or dialog or something else...
@chase_h.015 жыл бұрын
How has all of Lego Island not been remade in modern graphics? They can remake all of Half Life 1 from scratch, but no one bothered with Lego Island