Abandoned school of Monsters part 1 and 2 (not 3)

  Рет қаралды 72

Gofishefurwitz

Gofishefurwitz

Күн бұрын

Originally a godot project called Hollow high this map has been heavily downsized, cut into individual bits, and edited with lots of detail that wasn't in the original product. Set in a remote mountainous region near a village our protagonist finds himself drawn to a mysterious and abandoned school which he wishes to explore. However, upon entering inside he finds himself locked and trapped inside of a mysterious dimension changing school building full of creatures he has never seen, along with the bodies of dead survivors (WHO DID NOT SURVIVOR ooooo). How will our protagonist escape? I don't know, I haven't figured that out yet.
Anyway the original map contained a small school with a bridge leading to a cafeteria/kitchen that was quite building, it then contained an outside area with a soccer field and goal posts, a storage shed utilities like sport balls and other gym stuff that you typically see in Japanese settings. Along with a river that leads to a lake, the player would be able to reach the lake through a hollowed out tree long and I was going to put some sort of island in there with a bridge (when the school was more scenic in my mind).
Now it will feature a greatly shrinked in size intro area, a more detailed building, a bridge that leads to a 2nd wing building (much bigger than the two room cafe/kitchen), no outside gym area, the river may or may not be removed as well, I might keep the hollow tree/lake area as a small 4th area were the map ends.

Пікірлер: 5
@Gofishefurwitz
@Gofishefurwitz Жыл бұрын
This map is honestly pretty hard to make decently for the half life format as it was not made with half life in mind, in half life you run really fast so map wise the game favors linear design. There is no default key function in order to lock the various doors, you would have to use unimmersive switches instead (you can actually make a key its just takes a lot more effort than using a button or trigger). I'm slowest to update this project simply because I feel the final project won't be interesting or impressive. The most unique or cool thing really is all of the custom texture and brushwork that went into make it, other than that I am unimpressed with my own project.
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