Premium 3D Courses: www.abeleal3d.com/ Discord Community: discord.com/invite/Fcd5BjD7wN
@ChillieGamingАй бұрын
Would love you to cover content on modular building workflow and how to follow the appropriate texel density and UV map those and create environment.
@AA25-bc6swАй бұрын
Thanks sir abe
@kavilpparwar4956Ай бұрын
We need more optimisation tutorials❤❤❤
@HazielH.Ай бұрын
I always learn something new watching him
@netabarekun2087Ай бұрын
Ditto to that
@dlnrnt024Ай бұрын
i love how a students portfolio review turns into an informational video. I've had quite some experience already with optimizing assets but i always seem to learn something new everytime abe explains something. good stuff!
@RAYS1911Ай бұрын
can you do a full baking tutorial? how to properly bake indented geo and extruded geo for game assets and also tell whats should be the poly count usually used in game studio? and btw thnx for this video. there is lot to learn thank you!
@AbeLeal3DАй бұрын
yes i will do it soon!
@RAYS1911Ай бұрын
@@AbeLeal3D thank you ❤️
@Ihatepe50Ай бұрын
@@AbeLeal3D when you do would you mind explaining more about normal baking and like tangent/worldspace, and DirectX/OpenGL? I'll likely look into myself in the meantime but i would still like to hear how you would explain it.
@watchingyou247-g2iАй бұрын
22:37 hey we can match the textile density by going uv toolkit> transform>tools>texel Density
@MANIAKRAАй бұрын
GOOD TOPIC. A lot of 3D artists really struggle with understanding how to use polys effectively.
@mickybam623Ай бұрын
Would love to see more of this ❤
@Swoot175Ай бұрын
Super helpful video! we need more videos like these for sure! I wish I had seen something like this back when I was a student. Would love to see the process for baking down those details like the welding into the low poly 🙏
@AbeLeal3DАй бұрын
Glad it was helpful!
@sebemmelembro2172Ай бұрын
I'm glad they sent you the model
@BenjaminPaquet-m3gАй бұрын
Thank you Abe for your video ! I'm very happy you could use my model to teach and help a bunch of people.
@markbuhay8208Ай бұрын
Hello so I am working on AAA games atm and we are using nanite, so even though we are using nanite u still need to optimize it specially if the props not is not that important, traditional still matters today, even in the nanite workflow
@AbeLeal3DАй бұрын
exactly!
@gnom_anonimАй бұрын
you remove faces from your nanite meshes? better check quad overdraw ;) nanite is fun you dont have waste whole day doing lowpoly retardness, too bad it TANKs fps
@alicanurcinАй бұрын
Professionaly using Unity but would love to move on Unreal. I was hoping to model everything in midpoly and enable nanite. It's kinda surprising to hear you still have to optimise. What is the exact reason of that? I'd really appreciate to hear someone from AAA industry.
@redtroll80Ай бұрын
@@alicanurcin you don't have to optimize as lower poly count leads to worst overdraw. But nanite has high base prepass cost so expect lower fps.
@markbuhay8208Ай бұрын
@@alicanurcin So if all the assets are dense the file size will get so big and I know u already know what will happen if the size of the file is big specially for just one level what if its big world, how laggy would that be
@Mostafa-pc3vdАй бұрын
Please make this a series this is so informative, recently I started a 3d program (which you advised me to take and leave my high paying job 😂😅) and during my hard surface course I got really confused cause the instructor made us add multiple loops around the details for subdivision which I was not used to, but after watching your video I realized that there is a difference between a model made for games where you don't subdivide so you don't need these extra loops to protect the details and another made for film where you would subdivide the model.
@Artist.Verse1Ай бұрын
This was such a useful video. Trying to keep things low poly whilst maintaining good quality feels technical
@vineetkumar5081Ай бұрын
hey man , great video, there's something that I waant to point out which a lot of tutorials misinterpret while explaning optimization that it's not all about the polygon count but its about the quad overdraw, and since lower polygon meshes create less overdraw its generally passed as more optimized. so some stuff that i'd like to point out are -increased surface area of flat faces as triangles to minimize surface shading cost and overdraw. (creating a big triangle on center of the flat cap, then triangulating the remaining area than to just poke it ) -triangulating the mid spans of cylindrical objects to reduce the polygons on non silhouette affecting areas. other than that great video overall, love that way how you did the explaination of the cage.
@theflamingsword4197Ай бұрын
This was super helpful, thanks!
@PsyeyerigАй бұрын
That's a very usefull topic! Thank you! Currently start working on a project that use gltf for realtime assets visualization and as far as I understand, they need same optimization as games assets. So I hope we get more content like this :)
@johnemil5794Ай бұрын
Common W post for Abe! Thanks so much! Now hopefully we can bake the details id love to se how you do that part!
@AbeLeal3DАй бұрын
its has been heavily requested so i will definitely do it soon!
@rachelpao2850Ай бұрын
Thank you so much for this tutorial!! I needed this!! ❤
@LarseqАй бұрын
Absolutely incredibly helpful
@curtdc8779Ай бұрын
Read the title and immediately clicked. Super useful topic 🙏🙏 Thanks Abe!
@FanAnimeOPАй бұрын
I like these types of series it is really helpful ❤🙂.
@KheossunАй бұрын
very interesting video , and very insightful to see your take on optimisation. I know its not the best to stream bakes but its the one thing that i would like to see ... at least the setup of the baking. Also curious of the process when you say to bake the bevels... id like to see !! thank you
@AbeLeal3DАй бұрын
Glad it was helpful! and yes ii can see a way to share the bakes
@imkira1100Ай бұрын
Really good video , being a student myself it really helps me to know how things actually work in the industry . BTW the material on the object was way to shiny i couldn't see the wireframe properly . Keep uploding these videos man .
@Davidor666Ай бұрын
Creo que la mejor manera de usar nanite es usando un MidPoly workflow, incluso ayuda en tiempo para no hacer un low poly y high poly, seria bueno ver un video acerca de MidPoly Workflow para la comunidad
@rogaalik1379Ай бұрын
As Always Fantastic Video
@abiyyupanggalih854Ай бұрын
need this type of video.. so awesome "Optimizing 3D Assets " never knew the name of this process before..but somehow I looking for this topic
@nareshkumar3526Ай бұрын
Retopology is the most fun part😊
@shubhamparihar6487Ай бұрын
i love this series please continue it 😄😄😄😄😄😄😄😄
@georgeg7682Ай бұрын
Thank you for sharing your experience. It's a very usefull video.
@Vijay_lytАй бұрын
it would be so much great if you also show us baking process of simplified low poly of yours.... thanks
@darkcult99Ай бұрын
Great stuff! More on topology please 👍
@Manlike_JАй бұрын
This is awesome!
@n.s.6634Ай бұрын
Best 3D Teacher ❤
@MuhammadQasim-lg2bsАй бұрын
Please do more of these
@SatvaMoliyaАй бұрын
Abe, You are amazing
@iitzketo3748Ай бұрын
I was waiting for this tutorial, finally 😅
@ColorFusion97Ай бұрын
Hola Abe! muy buen videoo! soy usuario de blender y me llamo la atencion como podes borrar los edge loops en maya, es super practico! muchas gracias por el contenido. Abrazo desde Argentina!
@harry_3DАй бұрын
amazing! does blender have a similar feature to collapse in maya?
@milanmayavanshi1648Ай бұрын
Hey, I am 3D artist working on AR/VR assets, game ready assets and always facing this challenges regularly. You explained it amazingly, thank you for sharing it. I would love to see the baking results of this two low poly models also wants to know how to takel down the artifacts. Because it is very common issue when we bake something. Could you please make a video for that?
@therealKrakАй бұрын
I'd really like to see the process of baking. I tried to bake normal maps with Blender but I haven't created a single good normal map with Blender yet (not sure if I just suck or if Blender is trolling me). How would you bake the details of that box or those japanese letters? (I thought normal maps can't pick up geometry that has only depth and no X and Y values to bake(?)) (I am thinking about getting Substance Painter 3D on Steam... will that fix my baking inability?) Btw sometimes it is quiet difficult and exhausting to figure out which edges you are selecting or just talking about because those light blue lines on that light grey model have no contrast.
@AbeLeal3DАй бұрын
Send your question in our discord community help room, will be easier to assist - discord.com/invite/Fcd5BjD7wN
@H.Y_nyonxdАй бұрын
Abe, could you record a short video on why you prefer maya to blender?
@AbeLeal3DАй бұрын
i have been using Maya for 13 years so i am faster in it than in blender, but i use blender quite a bit as well
@uchihadolfoАй бұрын
Great video as always Abe, What course do you teach more stuffs like this ?
@AbeLeal3DАй бұрын
hey thanks! i have a course specifically about retopology www.abeleal3d.com/courses/TOPO
@michaelharutyunyan5675Ай бұрын
Just Amazing
@spgraphics1911Ай бұрын
yes sir, Make more videos like this.
@MahbubRahman999Ай бұрын
Just Amazing.
@linovalcarcel9366Ай бұрын
*MASTERCLASS*
@dododar6136Ай бұрын
great video
@alejandrojaramillo2523Ай бұрын
abe, please change that white material for next tutos cause is very hard to see what edges are u deleting.
@AbeLeal3DАй бұрын
@@alejandrojaramillo2523 will do
@alejandrojaramillo2523Ай бұрын
@@AbeLeal3D thanks master :)
@alperenctk1398Ай бұрын
Fresh Haircut
@AbeLeal3DАй бұрын
😎
@inkman002Ай бұрын
Would the original highpoly be suitable for a movie quality asset?
@AbeLeal3DАй бұрын
yes but even then if you can optimize it can help with render times
@tacticalteamkilling6539Ай бұрын
Why is the low poly missing a major part of the silhouette?
@AbeLeal3DАй бұрын
cause i havent finished it haha, the video was getting a little too long so i stopped at that point but i will finish it for the next stage of baking
@shiveshchauhan7296Ай бұрын
Hey abe, instead of doing it manually can't we use tools like Insta LOD or Simpligon to reduce the tri count of our model ?
@AbeLeal3DАй бұрын
great question, yes you can, and it might work but it wont give you as much control as doing it manually. I like using automated tools for things such as rocks, cliffs or things that are not as precise.
@Shooha_BabeАй бұрын
JuSt USe NaNiTE!111! I'm glad you touched on the topic early on. SO MUCH mis-information. If it was as magical as it seemed, every gaming studio would of moved on to it and low poly would of been somewhat completely dead.
@MrprotoАй бұрын
a este le traía ganas de ver como lo resolvias :V
@SourabhMajumder-rb5fiАй бұрын
Bro's life is being saved for eternity☠️😭
@nikhiltiwari7005Ай бұрын
Hy just as a beginner I would like to ask, if making a tank for a game how many polys should it be?
@AbeLeal3DАй бұрын
it depends a lot on the platform for the game
@ZephrusPrimeАй бұрын
Are you announcing the winners today?
@AbeLeal3DАй бұрын
@@ZephrusPrime on Friday during the Livestream!
@nepo10ballАй бұрын
What is your gpu my friend??
@AbeLeal3DАй бұрын
3080ti
@johnnymartinez8668Ай бұрын
This is my job but I do it all in Blender for the most part* 🥂
@luckyboy5nuАй бұрын
what the fuck was blud smoking when he made this 3d model for a game cuz i need some of that
@salehowaydah2005Ай бұрын
Can you please bake the normals of both and show us the results,even if you share it on Instagram
@AbeLeal3DАй бұрын
Send your request in our discord community help room, will be easier to assist - discord.com/invite/Fcd5BjD7wN