Ableton Live Tutorial - Humanizing Drum Samples = Ned Rush

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Ned Rush

Ned Rush

Күн бұрын

Пікірлер: 31
@tornadotre75
@tornadotre75 4 күн бұрын
Ned = The Boss
@mybiggrin
@mybiggrin 3 күн бұрын
Yo this is brilliant. Classic Neddy.
@elektronspins
@elektronspins 5 күн бұрын
Happy New Year Ned, can’t thank you enough for all your work!! Kind regards and cheers! Hope the fireworks didn’t bother your pet too much this year ❣️
@fastideas1
@fastideas1 5 күн бұрын
The original Roger Linn Akai MPCs did this and allowed the pitch and decay envelope to be linked to velocity so that the pads would mimic a real drum depending on how hard you hit them.
@meucanalmix
@meucanalmix 4 күн бұрын
Ned is KZbin’s finest.
@GloveBunniesVideos
@GloveBunniesVideos 5 күн бұрын
Yay! Happy New Year, Ned.
@markrestuccia7880
@markrestuccia7880 5 күн бұрын
What a tremendous start to the year. Happy new year my boss.
@newz-tube
@newz-tube 4 күн бұрын
That's crazy! 🧐 Thanks for bringing us along into the possibilities in an audio toolbox marvel, Ableton Live.
@GLDNSCTN
@GLDNSCTN 4 күн бұрын
This is Great! Thanks Nedder!🦾🎛🔊
@brhodes0
@brhodes0 5 күн бұрын
Love this one - only improvement would be to make all the colours in the set based on 1970s tupperware and or Austin Allegro paint options. THANK YOU.
@nicoincertezza5763
@nicoincertezza5763 4 күн бұрын
gorgeous :)
@beatsbybr1nk544
@beatsbybr1nk544 5 күн бұрын
Awesomize
@jimvandersteege
@jimvandersteege 5 күн бұрын
The progression in the “distribute ranges equally” delivery 😂
@n1lla
@n1lla 2 күн бұрын
Isn't 'round robin' (the RR button in the sample bank) the 'new school' way of doing the chain selector thing?
@davidb.6319
@davidb.6319 5 күн бұрын
How intelligent
@swana_amami
@swana_amami 3 күн бұрын
there is no sampler in intro or standard versions however, only simpler
@thegiodome
@thegiodome 3 күн бұрын
Human Eyes Human Eyes Human Eyes 👀👀👀
@mileswaite
@mileswaite 5 күн бұрын
HOT 🔥🥁
@itsthemoonandrew
@itsthemoonandrew 3 күн бұрын
OOH that snare is a little bit HOT
@HelixHolmes
@HelixHolmes 5 күн бұрын
kzbin.info/www/bejne/inK9gGyJjpunoqM I honestly thought you were about to say, good game good game. HAHAHA! Just getting that Brucie bonus in....
@MrOuija-rr8kq
@MrOuija-rr8kq 4 күн бұрын
Whatever happened to your mate , optical?
@NedRush
@NedRush 4 күн бұрын
No
@Vingul
@Vingul 5 күн бұрын
Ironically you've de-humanised "humanising" by making it "humanizing" m8. Well, sorry -- let's just say Americanised.
@NedRush
@NedRush 5 күн бұрын
You mean Americanized
@Vingul
@Vingul 5 күн бұрын
​@@NedRush Right, my bad! 🤔🤔🤔
@vroteg
@vroteg 4 күн бұрын
Other way around mate. In EDM you don’t want random. If you make generative crap then yeah. But in EDM you want stability. Always. For loud mix.
@notnoaintno5134
@notnoaintno5134 4 күн бұрын
boring
@Vingul
@Vingul 4 күн бұрын
EDM is wack
@PretendPassing
@PretendPassing 4 күн бұрын
That isn't even true. To make things loud, you want to use clippers and compressors. Compressors reduce peaks and create more even dynamics. It depends on the sound; if you have a short, very loud peak, you want to adjust it to match the rest of the sound. If the rest is very loud, but the peak could be more present, you want to reduce the rest so the peak is more prominent. You might turn up or down the channel/bus globally to glue it together or make quiet individual hits more prominent by enhancing that area. Once you have done this, add character with saturation and use a safety clipper at the end to adjust loudness or, if it is already hitting zero, to clip away the exceeding peaks. Then, put a safety clipper on each main bus without adjusting it to ensure there are no peaks over zero and to give the mastering limiter less work. Velocity adjustment, to me, is something you do creatively and has little to do with the loudness of the end result, at least in the digital realm. True perceivable loudness is measured in LUFS (Loudness Units Full Scale), and the best contributor to ensuring a very loud value is loudness over time. So, not the drums but the bass, which is filling up much of the low end and isn't short. And yes, if you want to be loud, that bass should be consistently loud without changing in volume much or at all while sustaining. This doesn't mean that drum hits need to be consistent. You just need to figure out a way to mix them so they cut through the other massive, fullrange sounds. And there are plenty of devices that let you do that in a velocity-sensitive way.
@oliversaxon8656
@oliversaxon8656 3 күн бұрын
Douche
@Goldenmask8
@Goldenmask8 2 күн бұрын
I think he said IDM to be fair…
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