About BeamNG's New Force Feedback...

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MuYe

MuYe

Күн бұрын

Пікірлер: 1 200
@MuYe
@MuYe Ай бұрын
I surrender
@Boxplx
@Boxplx Ай бұрын
banana
@jeholinwi1704
@jeholinwi1704 Ай бұрын
ok
@technicalthingsss
@technicalthingsss Ай бұрын
no u dont
@FearsOfMe
@FearsOfMe Ай бұрын
for my gyat
@Dozegoez
@Dozegoez Ай бұрын
Are u alive?
@ImJustVibing42069
@ImJustVibing42069 Ай бұрын
We are finally seeing his actual form
@MuYe
@MuYe Ай бұрын
Final form
@WildTheFemboy
@WildTheFemboy Ай бұрын
​@@MuYe of banana man
@OriFein6722
@OriFein6722 Ай бұрын
@@MuYe the one and only final form of (drum roll) BANANA MAN!!!!
@user-phoenix-A69
@user-phoenix-A69 Ай бұрын
Banana
@LordFrieza132
@LordFrieza132 Ай бұрын
@@MuYe Super Monke
@northeasttrainspotting
@northeasttrainspotting Ай бұрын
chat muyenana is real 🔥
@PopsicleGamesRoblox
@PopsicleGamesRoblox Ай бұрын
Muyenana has always been real😎
@heydiamondslol7
@heydiamondslol7 Ай бұрын
Mule was real
@user-phoenix-A69
@user-phoenix-A69 Ай бұрын
@@PopsicleGamesRobloxalways has been real
@ARockyRock
@ARockyRock Ай бұрын
ok sure, we make this one beat the pin
@northeasttrainspotting
@northeasttrainspotting Ай бұрын
@@ARockyRock were only 20 likes away lol
@unit9754
@unit9754 Ай бұрын
"The force feedback is set to 100%, as you saw in the settings" meanwhile the settings: 75% force at 6 Nm
@ignatirabo
@ignatirabo Ай бұрын
Yes, I am like what the hell
@Plainsy
@Plainsy Ай бұрын
We forcing the feedback with this one 🗣️🔥
@Maximum_777
@Maximum_777 Ай бұрын
Being a BeamNG tuning nerd, I will die on the hill of the ffb is actually stellar, and I'll attempt to explain it all here. There's a few specific issues where BeamNG's tire model falls short and it effects the feeling you get compared to games with actual dynamic tire models that change with how hot the tire is, how much wear and pressure etc. but even with this limitation (which can massively be helped with the tire wear and tire temp mods, but we're strictly talking vanilla here) BeamNG's ffb is still way better than the vast majority of people think it is, for one very specific reason. Literally everyone that doesn't know how to actually tune race cars, that is going and plugging in a wheel, then driving only the default configs that come with BeamNG, has never felt what the game is capable of, and this is why the ffb feels bad and cars feel unintuitive to drive. BeamNG's default configs are terrible. This has pretty much always been the case, apart from a few random middle of the range configs that genuinely aren't bad, the vast majority of the preset configs in the game are not anywhere close to a state that I'd consider well tuned. Essentially BeamNG's devs, although of course we love them, for some reason they absolutely suck at making good driving vehicle configurations, and it's genuinely to the extent that almost not a single one of the track or racing specific setups in the game feels good at all. In many cases the car's are in a state that I'd barely consider drivable, let alone confidence inspiring, the GT4 K-series is an especially terrible one, however all it takes to see how bad things are is to just try and drive that orange and blue scintilla race config. This is essentially the worst config in the game, and they literally did everything wrong. The rear alignment to be completely backwards in terms of toe, it's on specifically bad rear tires that are improperly balanced with the rest of the racing tires in terms of grip, meaning the front tires on that car make more grip, and then on top of that imbalance the Scintilla's aero is also wildly imbalanced, then the car is also setup too stiff all around, improperly dampened, with weird diff settings, and it also seems like that car was tuned around its traction control always being on, and that's simply not how you tune race cars. You do your setup and balancing with everything off including abs, then you bring in abs if you want it, adjust things further depending on how abs effects things, and continue from there for a good long while until you can dance with the car confidently. Anyways the point I'm making is tuning in BeamNG is just a whole thing, and when you put the effort in and get things right, the force feedback you get and the cars in general are all capable of feeling so much better that you'd think you were playing a different game. It's no joke of course to do this, you seriously have to do the math and tune the suspension like a real car, and also avoid issues like specific bad tires, and poor aerodynamics. Speaking of aero, the BX race config is a really good example, as it simply makes too much rear downforce, by an almost comedic amount. You cannot make that car feel good unless you swap the rear wing for that adjustable one, and then you set it to 8 degrees. Doing just this massively improves everything with that car already, and then from there you can actually start to dial everything in, once everything else is dialed in, and you also DON'T BLOW IT OUT WITH CRAZY POWER, the car will feel like a completely different car, and it actually becomes fun to drive and easy to drive. For context to how good it gets with some of the cars, easily the best driving car is the Bolide, however most people think their not skilled enough to drive it because the default configs are so terrible. When that car is truly perfect, tuned with dampening values that go all the way to the 2nd decimal point (0.00 level of precision), and it's on good tires especially, it literally gets to a point that it doesn't matter how much practice you have with the car, or even what input method you're using, literally even on keyboard, mark my words, the Bolide just drives like its an extension of your body. It's literally so intuitive on the limit that it leaves people just speechless when they feel a good bolide setup for the first time. That level of perfection in tuning also massively helps the force feedback feel amazing, (true for all cars) and I believe the Bolide gives the best force feedback out of any car in the game next to maybe the Piccolina, which happens to be my favorite car, but regardless, point is because of the alignment setup alone really, default Bolide configs have force feedback that is vague and unintuitive, and as a result, people think the car is completely and entirely undrivable on the limit, when in reality it's the best feeling car in the game period, and it can actually be setup to be very forgiving, easily forgiving enough to drive confidently, on keyboard, with no assists. The frustrating part of course is all of this is largely unknown in the BeamNG community, and I'm like 4 years into using BeamNG for sim racing, yet still learning new things to this day. I constantly feel like I'm still barely scratching the surface of what the game is capable of because I keep finding ways to make the cars just drive even better and right now, even though my sim rig is dead, and I'm back on keyboard controls since I've literally worn my entry level wheel to its death. I'm now seeing that even on keyboard, these cars can still be driven on the limit, so long as they're actually tuned well, and that's actually shown me flaws in my tuning, and also unveiled a fact that I swear nobody knows. A perfect tune in BeamNG, feels perfect, no matter your input method. You can do math to tune almost all of the suspension perfectly, adjusting things out to two decimal points, and the only thing that then needs to be setup by feel is your alignment, and once that's perfect, your only limitation is the game's aerodynamics.
@SuperWeedPower
@SuperWeedPower Ай бұрын
nah, double all this and give it to the next person
@chE3z1
@chE3z1 Ай бұрын
Awesome writeup; you captured a lot of my thoughts with the game but I could never articulate them properly. What resources did you use to learn about suspension setup? I've basically just forced myself to get used to vanilla configs (of which I think the touring Pessima is one of the easiest cars to get fast times with), but you've made me want to really dive in and start learning!
@uncannysnake
@uncannysnake Ай бұрын
Can you make videos where you go through your tunes and explain them? It would be great to give as feedback to the devs too so the game can actually be improved
@TheLtVoss
@TheLtVoss Ай бұрын
Mhm very interesting thoughts could you maby share 1 or 2 confics per googel drive or so.. so that we cann try for our self and see if our ffb settings are trash 😅 And that the vanila confics feel trash is well known but since im more of a automation car guy i kinda fellt that my more sporty cars with toons of knowledge about (cars and that sporty/race stuff) and same game knowledge had handeling that blasted beam cars by minutes with similar specs in weight and power and the once that there on the limit maschines with +1000hp and barly enough grip too keep it strait cann be fun too but they must be set up good otherwise you crash too often and getting one lap down is like playing dark souls you know it is possible but every input has too be on point too taim the beast 😅
@Maximum_777
@Maximum_777 Ай бұрын
@@chE3z1 Well, I'm coming up on something like 15 years of building and driving and racing rc cars, and also 11 years now of building and flying RC planes, but that's obviously more unrelated, anyways although I've actually never done like super hard core racing in any local competitions, simply because that shit gets too expensive for a literal elementary schooler back which is what I was when I was getting into that kind of thing, regardless of not racing competitively, by about the 5th grade, I had a seriously advanced understanding of how suspension works at that smaller scale, with RC cars being perfect functional models to learn from and see results from with suspension tuning. Now only weeks away from turning 21, I'm just crazy knowledgeable about cars suspension and how to set it all up, and how to drive the shit out of cars. A lot of that is honestly thanks to BeamNG, but I've also just watched all kinds of car content on KZbin, and learned a ton from that. I've also over the last few years met a lot of knowledgeable people within BeamNG and the BeamMP community, and since I am great friends now with these people and drive with them regularly in game, pretty much any time someone learns something new about a car in the game, I tend to get told everything about it, the BX tuning has been the most recent example of us all just trying to make that car not shit and sharing tunes, bouncing off each other, slowly figuring it all out. What I recommend for learning is looking for knowledgeable BeamMP communities, the BeamNG.Touge discord and their BeamMP servers are filled with probably the most skilled drivers in BeamNG, I owe a lot to my friends there in terms of what I've learned.
@ezyuunn
@ezyuunn Ай бұрын
BBC (Big Banna Content)
@BLKBRD-SR71
@BLKBRD-SR71 Ай бұрын
😂
@alan-tairov
@alan-tairov Ай бұрын
its still big balls club
@aiobio.
@aiobio. Ай бұрын
It’s still big black co-
@aiobio.
@aiobio. Ай бұрын
It’s still big black co-
@Turbodiesel1.8
@Turbodiesel1.8 Ай бұрын
​@@aiobio.Condom
@steelorse
@steelorse Ай бұрын
I have exactly the same setup as you for the steering wheel. It's a good wheel, but not the best. I wonder if the difference is more noticeable with certain models! It's obvious that on a G920 you probably don't feel much, but with a higher-end "professional" model like a Simucube or even the Fanatec Podium version, which goes up to 25 NM (holy shit), the steering lock must be very noticeable along with many other "feelings" .😁
@1994MazdaMiata
@1994MazdaMiata Ай бұрын
holy shit un steelorse sauvage apparait
@finleymakee4850
@finleymakee4850 Ай бұрын
I'm using a simucube direct drive wheel base and it is incredible
@Sp00kq
@Sp00kq Ай бұрын
I've actually noticed a good difference with the G920, it's surprised me
@Hachiae
@Hachiae Ай бұрын
anything over 11nm is completely overkill
@finleymakee4850
@finleymakee4850 Ай бұрын
@@Hachiae having that extra torque is better for realism, it doesn't actually just rip that torque on you all the time
@Boondoggle996
@Boondoggle996 Ай бұрын
I’m touching my feet right now
@tanker2000
@tanker2000 Ай бұрын
What are you touching them with? 🤨
@yusufbb.b3726
@yusufbb.b3726 Ай бұрын
Im touching you right now
@user-phoenix-A69
@user-phoenix-A69 Ай бұрын
Can i have a picture?
@yusufbb.b3726
@yusufbb.b3726 Ай бұрын
@@tanker2000 pp
@Boondoggle996
@Boondoggle996 Ай бұрын
@@tanker2000 my hands duh you nasty man 🙄
@fillman86
@fillman86 Ай бұрын
force feedback has always been one of those things that I never cared about until I got into a car and remembered how bad it was.... and it would be instant, "or right, this sucks"
@Sqeezydoesstuff
@Sqeezydoesstuff Ай бұрын
OMG FILMAN
@kilovwdude6457
@kilovwdude6457 Ай бұрын
Facts
@nicklibby3784
@nicklibby3784 Ай бұрын
Or on the contrary, when you've been driving mediocre cars for a while and then hop into a great car with super satisfying ffb. After you feel that super satisfying ffb and handling of a car, it is just an amazing feeling. It makes you not want to bother with other cars, even cars series that might be your favorite. For me, Assetto Corsa has a few of these cars. Cars I never really was interested in or thought were cool etc. but when I first got into them and drove them it was an amazing feeling. You know the ffb is good when you can have just as much fun driving the car around by yourself for fun or doing hot laps than you could actually doing a race championship or career mode in another racing game.
@plasmacat12
@plasmacat12 Ай бұрын
What brand is your microwave
@randomgaming25897
@randomgaming25897 Ай бұрын
Kenwood
@plasmacat12
@plasmacat12 Ай бұрын
@@randomgaming25897 im asking him not you
@redplater
@redplater Ай бұрын
SIEMENS
@tezla1530
@tezla1530 Ай бұрын
Gavril
@YeahImSomeone
@YeahImSomeone Ай бұрын
Rude ​@@plasmacat12
@NoHope_
@NoHope_ Ай бұрын
it lightens up in the corner cause youre understeering, that happens in pretty much ever "sim" ive ever played.
@MuYe
@MuYe Ай бұрын
Same thing happened to me in Assetto and iRacing, but BeamNG’s is just lacking in feel
@infernalentertain7538
@infernalentertain7538 Ай бұрын
you would look good as a chicken nugget ngl
@MuYe
@MuYe Ай бұрын
Don't give anyone ideas
@alan-tairov
@alan-tairov Ай бұрын
@@MuYe edge to gedagedigedao for an hour
@Mr_Warthunderer
@Mr_Warthunderer Ай бұрын
​@@alan-tairov ☠💀☠💀
@chickennugget7489
@chickennugget7489 Ай бұрын
Murderer
@lowkeydiegoduran4724
@lowkeydiegoduran4724 Ай бұрын
​@@MuYe lmao
@Luckytobrothers
@Luckytobrothers Ай бұрын
8:48 my banana is turning💀💀💀
@LukeThunder54Editz54
@LukeThunder54Editz54 Ай бұрын
Italian charles leclerc
@aaaaaaaaaaaa899
@aaaaaaaaaaaa899 Ай бұрын
AMX
@ArjunNarra-e3j
@ArjunNarra-e3j Ай бұрын
Banansas
@MuYe
@MuYe Ай бұрын
Manifesting your spontaneous combusion
@Runneradv
@Runneradv Ай бұрын
Applalsas
@qwerty_studios
@qwerty_studios Ай бұрын
pearararars
@ArjunNarra-e3j
@ArjunNarra-e3j Ай бұрын
@@MuYewhat does that mean
@user-d8t5789
@user-d8t5789 Ай бұрын
@@ArjunNarra-e3j boom
@TalksWithNoise
@TalksWithNoise Ай бұрын
Was wondering why my arm wasn’t getting ripped off when tabbing back in from Discord. W devs
@HbilTM
@HbilTM Ай бұрын
play princess tycoon
@j2idiot
@j2idiot Ай бұрын
yes
@aadik4458
@aadik4458 Ай бұрын
YES
@_SashaPlay_
@_SashaPlay_ Ай бұрын
*YES!*
@Steve7711WT
@Steve7711WT Ай бұрын
!
@aiobio.
@aiobio. Ай бұрын
yes
@existentialselkath1264
@existentialselkath1264 Ай бұрын
Surprised there's still no development on controller haptics. This game is almost completely different to when I bought it, so I can't complain, just hope it's in by 1.0
@jlco
@jlco Ай бұрын
one problem is that it's different for every controller. Xbox has trigger rumble, PS has trigger resistance, Switch... is no good for BeamNG (gyro data is too messy to help) so it's really just Xbox and PlayStation I guess. That said, even basic controller rumble would really go a long way to augment tire noises. I do hope we get something like that.
@existentialselkath1264
@existentialselkath1264 Ай бұрын
@@jlco yeah, I just mean the basic rumble. Most racing games, unless they're first party, dont use haptic triggers or anything. Rumble a little when you lose grip or something
@tiagotiagot
@tiagotiagot Ай бұрын
@@jlco You can enable haptics, and it does give a feel for the road to some extent when tuned just right. Not perfect though. Well, at least on Linux, dunno if Microsoft is doing something screwy with the rumble on Windows.
@jlco
@jlco Ай бұрын
@@tiagotiagot They must have changed some stuff since I last checked. Or I didn't know how to tune it, idk. Last I checked, I believe it was just "there's supposed to be FFB happening, vibrate the controller"
@tiagotiagot
@tiagotiagot Ай бұрын
@@jlco It's not highly detailed; but I can feel when it's bumpy, when I'm sliding, jumping etc. The way I have it set right now for my DS4 is 180 degrees Steering Angle, with "Faster if needed" Behavior; then for the FFB, I have Strength at 20 (the DS4 can be a bit overwhelming at max rumble IMO), Steering Lock Strength at 5%, and Side Acceleration Strength at 20%; both smoothing sliders set to zero; might not be the perfect values, but perhaps could be a start (specially if you got a DS4; I dunno how much the rumble changes on other controllers). And I did some customization of the stick curve and setup an alternate mode for gyro steering on Steam itself; but that's more a matter of personalization.
@Mister_RTM
@Mister_RTM Ай бұрын
8:00 - The reason the steering feels lighter, is because you went over the grip in the front, you're understeering so all the force is being released (because no grip), could happen because a wrong car setup, steering too quick or overloading the tires when breaking (for example).
@TheCrashingPigeon
@TheCrashingPigeon Ай бұрын
4:47 bloons music is kinda funny
@PhilmoreJenkins
@PhilmoreJenkins Ай бұрын
Loved the graphed data at the end. Sweet vid dude, loved looking at the more technical changes to the game. Hope to see more vids like this in the future.
@FarmingLife477
@FarmingLife477 Ай бұрын
MUYE it lightens up to simulate the front tires losing traction
@_sukuratchi
@_sukuratchi Ай бұрын
Yeah I was also wondering like ??? Does he not know what understeer is?
@FarmingLife477
@FarmingLife477 Ай бұрын
@@_sukuratchi yea lol
@gamemode9958
@gamemode9958 Ай бұрын
Hi friends
@FarmingLife477
@FarmingLife477 Ай бұрын
@@gamemode9958 hi
@ErebosGR
@ErebosGR Ай бұрын
The self-centering of the steering wheel depends on the amount of caster angle in the car's front suspension geometry.
@meganyeti8747
@meganyeti8747 Ай бұрын
7:03 LOOK AT ME LOOK AT ME OY OY OY🗣🗣
@Dwightschrute6669
@Dwightschrute6669 Ай бұрын
Love this video, just discovered your channel and am subscribed already lol. I will say, I primarily drift in beam, and the lack of self-steer when drifting is largerly due to the car's suspension tuning. Albiet, it's not as natural as AC, won't argue there. If you want self-steer, crank that caster adjustment up 25-50% :)
@StuShitpost
@StuShitpost Ай бұрын
2:43 what did i witness
@bozhidardimitrov3573
@bozhidardimitrov3573 Ай бұрын
the finger test obviously
@swarajtilekar3836
@swarajtilekar3836 Ай бұрын
​@@bozhidardimitrov3573 2 finger test*
@michaelterry9257
@michaelterry9257 Ай бұрын
....a banana being creamed......for banana bread
@blutygergaming8789
@blutygergaming8789 Ай бұрын
11:19 Maybe due to a vehicle having power steering or not? I noticed that the power steering rack can be removed on some cars a while back
@ArjunNarra-e3j
@ArjunNarra-e3j Ай бұрын
Nice video
@zelyzkocz283
@zelyzkocz283 Ай бұрын
In my TMX wheel (old belt drive) i can feel big diference. I can now feel understeer, and even some rear slip, which i didnt feel any before.
@guilhermefernandessousa9514
@guilhermefernandessousa9514 Ай бұрын
Im violently edging to this video, but nobody knows about that
@tezla1530
@tezla1530 Ай бұрын
I know, Guilherme.
@Ecological_Disaster
@Ecological_Disaster Ай бұрын
I know too, Guilherme
@gnrtx-36969
@gnrtx-36969 Ай бұрын
I know three, Guilherme
@alan-tairov
@alan-tairov Ай бұрын
I know four, Guilherme
@50shermans4everytiger1
@50shermans4everytiger1 Ай бұрын
I know five, Guilherme
@CodyHeap480
@CodyHeap480 Ай бұрын
Something that I have noticed with the new update is when left foot breaking the force seems more communicative. So that’s nice I absolutely love the frequent free updates the devs have for us.
@JDMRicer
@JDMRicer Ай бұрын
He actually kept his promise
@dejay20001
@dejay20001 Ай бұрын
I'm not sure if its a setting in game or perhaps something with Fanatecs software, but in 0.32 the force feedback for my Simagic Alpha Mini feels pretty good! For example, I feel every bump/change in the road, the wheel lightens up and stiffens up under and off load, the counter steering is pretty damn good, I wouldn't say its on par with Assetto Corsa but its certainly close. To elaborate on that, counter steering offroad feels amazing, but for drift cars you need to do a lot of fine tuning with the car itself to get it to feel better. The reason I'm typing all this up is because I don't understand the massive differences in FFB that you and I have between two different wheels.
@flaudlauton8680
@flaudlauton8680 Ай бұрын
8:49 😂😂😂😂😅.... Wait wich banana, WICH BANANA?!
@MarginallyAddicted
@MarginallyAddicted Ай бұрын
Issue with fading out would be that if you paused the game in a panic situation, it can still hurt you, just less, but without fade out it instantly looses all ffb. very specific situation and most ppl with good wheels have an emergency stop on the ffb, but if something bad happened it would get blamed on beamng
@gamemode9958
@gamemode9958 Ай бұрын
Hi friends
@AluxGamez
@AluxGamez Ай бұрын
0:52 GET OUT 😡😡
@CrackedMB
@CrackedMB Ай бұрын
What
@gradient5319
@gradient5319 Ай бұрын
​@@CrackedMBGET OUT 😡😡
@HondaMan250X
@HondaMan250X 7 күн бұрын
From my understanding, Beam is sending force at the steering rack (like iracing) while AC is a blended "seat of the pants" model, hence the added feeling of weight transfer. Only feeling the front tires tends to be interpreted as numb compared to the blended whole car weight transfer model. I think 33 allows you to add lateral acceleration into the FFB signal. Cheers, my dude.
@zachzimmermann5209
@zachzimmermann5209 Ай бұрын
Settings at 1:30
@ollihakala710
@ollihakala710 Ай бұрын
I noticed some difference in the force feedback when drifting as expected. Also you lost the like battle again. (I love your banana suit)
@Bukki13
@Bukki13 Ай бұрын
4:44 BTD5 music? Edit: Oh I get it it’s because monke
@jairo.cabello
@jairo.cabello Ай бұрын
5:30 this is how it actually feels to drift real cars with street tryres and close to no caster. You got to smoothly work the wheel and force it to correct, as it won't auto-rotate as the sims do. Specially modern cars: My 1 series IRL gives me much less feel on the steering wheel than assetto corsa lol
@kauryoutubekonto
@kauryoutubekonto Ай бұрын
mw waching this video even tho im using a keyboard
@raphaelrodrigues1645
@raphaelrodrigues1645 Ай бұрын
There's one thing to consider when comparing the force feedback between games. Asseto Corsa gets the forces to feed back from the tires themselves, so There's little to no filtering. On BeamNG, the forces are taken from the steering rack, so the steering geometry and the tire itself can filter out a lot of the forces from the tire contact patch. If you compare the force feedback from the Vivace in game with a VW Golf on real life, you'll feel the same behavior on the steering wheel
@renarsyoyo
@renarsyoyo Ай бұрын
7:50 trump impression?
@GamerGrid3942
@GamerGrid3942 Ай бұрын
5:44 "this is a beautiful bush" -Muye 2024
@lordhickory3322
@lordhickory3322 Ай бұрын
5:45 me to your mom
@Arkoss
@Arkoss Ай бұрын
I feel like you feel the wheel "lighten" when on the race track because your car is understeering. That's the correct feeling in that case. Your front wheels are sliding and thus you get less forces on the steering
@L1ucky786
@L1ucky786 Ай бұрын
BONELESS PIZZA 🍕
@garlicbreadbeans
@garlicbreadbeans Ай бұрын
The self steering in drifting is entirely based on how much caster, and some on camber the car has. More=more spinny force
@ermelindandrevataj6713
@ermelindandrevataj6713 Ай бұрын
Muye gimme the zaza.
@amaxakias6034
@amaxakias6034 Ай бұрын
In the drifting aspect. Beam undervalues stock steering caster (the setting responsible for how much feedback the steering gets) by a lot. Fitting race suspension and adding some caster will help the car self steer when drifting (won't help much if you are lacking driver mod)
@ShinGmotion
@ShinGmotion Ай бұрын
Banana
@RashedRumi-j8g
@RashedRumi-j8g Ай бұрын
Try doing a BeamNG pigeon race
@centersk49
@centersk49 Ай бұрын
this video is going to be so skibidi
@randomcrashingfacility31
@randomcrashingfacility31 Ай бұрын
what the sigma
@-YELDAH
@-YELDAH Ай бұрын
A special thanks to the camoflaged man kicking the back of your chair every time you crash, really adds to the immersion 👍
@PiyadeAdam
@PiyadeAdam Ай бұрын
cool
@notsydew
@notsydew Ай бұрын
The wheel should lighten up as you get into understeer in a race car. It should be pretty powerful when you're at the limit of the grip with the front tyres and then when you start feeling like it lightens up you automatically know you start losing traction on the front and understeering, so from that perspective it is realistic.
@rar3s_1204
@rar3s_1204 Ай бұрын
three likes? good. quack
@party4lifedude
@party4lifedude Ай бұрын
I see all of the vehicles in BeamNG as extremely interactive, complex, highly detailed works of art, created by people who genuinely love cars. I wish we had more car games that were something more than just glorified advertising space for BMW and Mercedes.
@gamemode9958
@gamemode9958 Ай бұрын
Hi friends
@Darwin-hobster
@Darwin-hobster Ай бұрын
Road Architect Tutorial PLEASE! I need a road wide enough for my mom
@walmartkart6175
@walmartkart6175 Ай бұрын
balls
@milopiva1139
@milopiva1139 Ай бұрын
the steering is light in the corner because you're oversteering
@RedCarRacerADG
@RedCarRacerADG Ай бұрын
Guys, get this comment to 100,000 likes a pizza costume do it
@RadeonVega64
@RadeonVega64 Ай бұрын
k lol
@Ecological_Disaster
@Ecological_Disaster Ай бұрын
Omg like baiter
@gnrtx-36969
@gnrtx-36969 Ай бұрын
No
@TiRaBloxx
@TiRaBloxx Ай бұрын
Aight bet
@gamemode9958
@gamemode9958 Ай бұрын
Hi friends
@andrewmalaty8
@andrewmalaty8 Ай бұрын
On the racetrack when it lightens up, I think it means that you are understeering since the front tires go from static friction to kinetic friction.
@Heifof
@Heifof Ай бұрын
MuYe: I’m gonna try with two fingers Also MuYe: *oh yes, oh YES*
@AnekoF90
@AnekoF90 Ай бұрын
This video is good to have an idea of how the force feedback is. You can only understand it when you _feel_ it.
@Chris-x9t2e
@Chris-x9t2e Ай бұрын
Do a room tour, I'm loving the lights.
@DarkSwordsman
@DarkSwordsman Ай бұрын
8:00 that is understeer response, which is super realistic imo
@baronburgamot243
@baronburgamot243 Ай бұрын
sounds like the centre precision is adjusted caster which interestingly is why drifting always felt vague. Beams caster simulation has improved by sounds of it
@danczer1
@danczer1 Ай бұрын
BeamNG has amazing physics and FFB is an important interface to show it. I appreciate the effort of the developers and I hope they continue to improve it further.
@TomGlTurbo
@TomGlTurbo Ай бұрын
5:29 you can drift the same way in BeamNG too (by letting the wheel go). 1st - you have to have correct FFB settings (wheel specific); 2nd - you have to tune your car's suspension sometimes (each car have different responsiveness); 3rd - In Assetto Corsa FFB is generated from tires only, in BeamNG it's generated from all suspension parts, that's why it's not smooth af like in Assetto; I'm drifting like in your example even with Thrustmaster T300 wheel. Now going back to Assetto feels weird
@gamemode9958
@gamemode9958 Ай бұрын
Hi friends
@ghostdorifto4035
@ghostdorifto4035 22 күн бұрын
Since when does Assetto generate FFB from tires only?
@kirby1225
@kirby1225 Ай бұрын
I've definitively noticed some improvement in the FFB which is nice to see.
@quinnobi42
@quinnobi42 Ай бұрын
I would expect the steering to lighten up in the corners. I don't fully understand the mechanics of it, but this happens in real life too. As you approach the maximum grip the tire offers, the hydraulic trail shifts or something like that, which causes the steering to become lighter.
@Gnaaal
@Gnaaal Ай бұрын
The crash FFB seems pretty good though 8:24
@justicedeath4035
@justicedeath4035 Ай бұрын
I love how banana muye twists whenever a crash happens
@alanbarnett328
@alanbarnett328 Ай бұрын
Thank you Muye for being one of the few people consistently treating BeamNG like a racing sim over a crashing sim
@anditooo1271
@anditooo1271 Ай бұрын
12:18 *'oh i felt the turd'*
@michael_daki
@michael_daki Ай бұрын
I will do ten pushups for each like on this comment. I'm trying to gain muscles. Who wants to help me with such a simple action? (I may regret this at some point.)
@Geniy_B_Kvadrate_XD_ua
@Geniy_B_Kvadrate_XD_ua Ай бұрын
Start doing more exercises, not just push-ups or you gonna look like Mr.Incredible😂
@connoreyestone3186
@connoreyestone3186 Ай бұрын
make sure to throw in some pullups and squats too man!
@grimtard5890
@grimtard5890 Ай бұрын
You should do squats and lunges to
@jackfionn
@jackfionn Ай бұрын
DROP DOWN AND DO 490
@Don69420
@Don69420 Ай бұрын
If youre really trying to build muscles, push-ups arent going to do it. Find some self-motivation, stop begging for likes online and go for a walk. Theres self improvement and theres begging for attention
@subbykonz
@subbykonz Ай бұрын
fun little fact trueforce is actually supported by my g923, go to controls, x axis, and there’s a little setting named rumble force or sum.
@thatBrickishkid
@thatBrickishkid Ай бұрын
Batteries come in many shapes and sizes, from miniature cells used to power hearing aids and wristwatches to, at the largest extreme, huge battery banks the size of rooms that provide standby or emergency power for telephone exchanges and computer data centers. Batteries have much lower specific energy (energy per unit mass) than common fuels such as gasoline. In automobiles, this is somewhat offset by the higher efficiency of electric motors in converting electrical energy to mechanical work, compared to combustion engines
@GingerNingerGames
@GingerNingerGames Ай бұрын
Very interesting some of the issues you talk about in 0.32 because I feel like I don't have them though I guess I'll find out when I play again. It has been a moment, but last time I played I was practicing drifting and was managing. I do have my settings WAY different in Beam though, because I don't have a direct drive, so it's only so good, I'm certainly hardware limited but it's always been good enough for me. G27 is still fire.
@jackets64
@jackets64 Ай бұрын
The lightening up feeling you were talking about when driving the ETK was most likely just understeer.
@stuntezofficial
@stuntezofficial Ай бұрын
Using powers steering makes it lighter and the detail disappear, like it's supposed to. You might have had it while rock crawling. This came from earlier FFB update.
@TeamLuxzGaming
@TeamLuxzGaming Ай бұрын
Muye here’s a tip for BeamNG drifting. The throttle and brake are very important for controlled rotation.
@RobertCarpion
@RobertCarpion Ай бұрын
I love watching this video about the new force feedback. As a keyboard and mouse player I can not wait to try it out.
@YourLocalRaccoon
@YourLocalRaccoon Ай бұрын
I'd say that force feedback steering lock limit thing is more useful in a more powerful wheel, like if you're using a 16nm wheel at 6nm for example.
@Beniblach
@Beniblach Ай бұрын
The earliest beamng version you can play is the techdemo v0.1. 0.2 versions before the initial release version which was found a while ago, i doubt it's gonna have wheel support tho.
@drewlucas6266
@drewlucas6266 Ай бұрын
Rallying with an 8 nm setup is like telling your wrists "Hey, I'll be sending wrist-breaking amounts of torque for hours on end. Hope you don't break!!!"
@jackverna339
@jackverna339 Ай бұрын
Muye brother you have to increase your side accel feedback effect to really maximise the feel of drifting, that and you have to actually play with the cars' alignment specs to get them to handle how you want.
@LadyMistborn
@LadyMistborn Ай бұрын
Have you considered you don't have your FFB set strong enough for you
@Taffaff
@Taffaff Ай бұрын
I really wish they'd give us ffb profile options because on logitech wheels the ffb mid slide feels really vague and unproporcionally weak, like there's a ffb deadzone about 15° either side of where the wheels are pointing, go outside of that and it steers. Also make it so the wheel doesn't have a "max rpm" on transitions, similar issue to the above, when you transition and flick the wheel (more than often flicking twice) to compensate for the slow rotation speed the wheel gets caught middle transition like it has to go a set speed, no more or less than that. (games like AC let you do this)
@benukasrYT
@benukasrYT 29 күн бұрын
muyenana is canon
@toysoldi3r14
@toysoldi3r14 Ай бұрын
10:48 i do like a bit of wok calling. :)
@K31TH3R
@K31TH3R Ай бұрын
0.33 does improve force feedback a lot, but it still has the same old problem that you need to be running 140+ FPS for self centering to start feeling right. Basically the faster your CPU and higher the framerate, the better your force feedback will be. With the way BeamNG's physics are applied to force feedback, I don't know if this will ever change without a significant engine rewrite.
@akshadganachari3904
@akshadganachari3904 Ай бұрын
0:12 Oh damn, Charles Leclerc cameo!! oh wait, it's just MuYe
@HoussamZeddou-i7g
@HoussamZeddou-i7g 10 күн бұрын
You know what else is tight?
@gusgus404
@gusgus404 Ай бұрын
We need more of muyanana
@xcbrr50
@xcbrr50 Ай бұрын
oh my god you've never looked so good muye
@kissgergo9605
@kissgergo9605 Ай бұрын
Hi, what you experienced at around 08:00 mark of the video is normal, as it looks like you have way overturned the wheel and you started scrubbing the front tires, loosing grip.
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