Absurd Incremental Fruit Farm Builder - Idle Colony [Demo]

  Рет қаралды 28,306

Wanderbots

Wanderbots

12 күн бұрын

Try Idle Colony on Steam: store.steampowered.com/app/28...
A visually intense incremental game about little creatures collecting massive amount of fruits. Grow your colony, water your trees, you're slowly getting closer to the Shiny Watermelon. ╰(*°▽°*)╯
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Пікірлер: 34
@FaithGamer420
@FaithGamer420 10 күн бұрын
:o thanks you so much for playing my game! I've done the music myself don't worry about copywriting :)
@biadoras
@biadoras 10 күн бұрын
The perfect blippybloppy music for a game like this. Good job.
@FullMetalGladiator
@FullMetalGladiator 8 күн бұрын
Hope you get your share of market love. Go-go indie devs!
@wanderbots
@wanderbots 7 күн бұрын
Glad to do so and happy to hear it! Feel free to reach out when it launches, because I'd love to come back for more!
@VerdainDagera
@VerdainDagera 5 күн бұрын
If this ever comes to console I'd be forever happy too!
@FaithGamer420
@FaithGamer420 13 сағат бұрын
@@wanderbots I will! And I've heard your feedback you've raised very good points. Cooking now.
@jacobbetancourt5602
@jacobbetancourt5602 10 күн бұрын
yeah, the engine is really powerful already, but it's still impressive to see you crash this kind of game. this is coming from a young man who participated in the playtest, and ran a stress test for like 30 seconds
@lukelikessharks
@lukelikessharks 10 күн бұрын
I wouldn’t be surprised if having rusty’s open in the background had an impact on
@antofdeath
@antofdeath 9 күн бұрын
Just saying, pretty sure he crashed the game by "shrinking" the upgrade bar so much that it divided by zero
@Hexcede
@Hexcede 6 күн бұрын
@@antofdeath dividing by zero doesn't generally crash any software nowadays
@FaithGamer420
@FaithGamer420 13 сағат бұрын
I've just made a hotfix for the crash, this was coming from the UI.
@crinaya
@crinaya 9 күн бұрын
I feel like the game studied Gnorp Apologue's incremental mechanics, but not it's active mechanics. The tech tree looks like it's all just upgrades instead of choices that impact build diversity. For example, if the pathing upgrade gave you pathing speed, but made the colonists worse at following the worn paths instead, it'd give an active vs passive playstyle choice. Or if there was an upgrade that let you convert colonists into wok stirrers, which of course reduces your population but speeds up how quickly fruits get processed. Or maybe a choice where fruit diversity was a multiplier so you can play a round where you want to harvest a lot of different trees instead of the one super tree. Or even make poop stacks and auto-poop mutually exclusive options, so you can have active QOL or more passive incremental growth. To continue the Gnorp Apologue comparison, it seems like the decision space in this game is more about what you choose to harvest instead of how you choose to harvest it. I guess it's a sort of interesting alternative, as seen with the mega-tree strat, but it feels like it's more optimization and less actual choice. You don't get to say "Yes, I want to make a synergy between my rockets and my climbers," and instead you get to say "I want to save my poop for a better tree," which is not as exciting when played actively. As mentioned by Wander, the addition of A/B choices would help with that feeling of choice. Or having a special limited resource like the anomalies in Gnorp, which can be used on super upgrades but come very rarely. Or anything with more agency in how to collect instead of just what to collect? Just my thoughts after watching the video. I know it sounds like "well, just remake Gnorp Apologue," but that isn't the goal. I like the quirky fruit and poop gathering. The pathing and the art and everything make the game tempting enough that I just want it to have a little more crunch when played.
@seeweedgamer9718
@seeweedgamer9718 10 күн бұрын
15:25 this looks like the subway surfers clips. To videos at the same time
@kri1040
@kri1040 10 күн бұрын
what’s the name of the other game?
@amyisme13
@amyisme13 10 күн бұрын
​@@kri1040 it's called Rusty's Retirement
@dancingwithyourghost9087
@dancingwithyourghost9087 7 күн бұрын
Two
@Gsoda35
@Gsoda35 10 сағат бұрын
what a strange game and stranger houses.
@davesatxify
@davesatxify 10 күн бұрын
cute game. its on my wishlist now :)
@vincehomoki1612
@vincehomoki1612 7 күн бұрын
9 minutes in, wondering when he will find that you can scroll in the upgrades. Edit: 1 minute later.
@megadeth116
@megadeth116 10 күн бұрын
Did someone say incremental?
@TheSpongiform
@TheSpongiform 15 сағат бұрын
no
@kellyhone2612
@kellyhone2612 10 күн бұрын
Mannnn I was so curious about wok size, I was such a relief when he finally selected it! Is Wander not noticing it for a while just wonder or is it bad design?
@frylad
@frylad 10 күн бұрын
I think he just mentally wrote it off in his head after the first time he noticed it in the first run because of how expensive the first level was.
@vincehomoki1612
@vincehomoki1612 7 күн бұрын
I had the same thing.. I also forgot and then i suddenly remembered it when i had 100m+..
@alexsurh1472
@alexsurh1472 7 күн бұрын
Yes! Another game like gnorp apologue!
@erwashere
@erwashere 10 күн бұрын
Is it my phone or the video that starts stittering around 37:00
@theodorethefirst
@theodorethefirst 9 күн бұрын
It's the video. The game he opened in the background caused some issues.
@CakeBearded
@CakeBearded 9 күн бұрын
Why does KZbin keep unsubbing me from all my favourite creators?
@The_Foreman
@The_Foreman 9 күн бұрын
17.17 billion white fruits to get 1 watermelon,.
@imhulki463
@imhulki463 4 күн бұрын
Only that much?
@oqukagedgiin
@oqukagedgiin 10 күн бұрын
first
They turned MATH into a factory game...
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