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Hi Creators,
Now that we know how to create new mesh with Booleans, let's learn how to quickly clean up the mesh. The issue with Booleans is that they have a tendency to give you really bad mesh, including lots of ngons and tris. In this video tutorial, we are going to use two tools to recreate our mesh into usable quads!
Let's get started!
Note: If you want to keep your hard edges, you can go to the Retopologize options and check "Preserve hard edges". It will try to preserve the hard edges of your mesh. :)
Software Used: Maya 2023
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